KR community formula · unofficial
스탯 효율 계산기
Includes level, weapon, engraving, seals, emblem, pet, fashion and enchants: compare two setups and see where the next point pays.
장비·보정 소스 (공격력 구성)
계산된 공격력: 2,561 (Character level 100 → 1,661)
Your stats
Target (boss)
Result: value of your next +100
Best next investment: Weapon base attack (+3.905%)
| # | Your stats | Final damage per +100 |
|---|---|---|
| 1 | Weapon base attack Attack shown on the weapon | +3.905% +100당 |
| 2 | Engraving flat attack Flat attack from engraving, amplified by emblem % | +3.905% +100당 |
| 3 | Weapon seal Seal on the weapon slot, amplified by emblem % | +3.905% +100당 |
| 4 | Necklace attack (incl. seal) Not affected by emblem % | +3.905% +100당 |
| 5 | Pet total attack Total attack granted by pets | +3.905% +100당 |
| 6 | Fashion set option Cash fashion set option | +3.905% +100당 |
| 7 | Enchant / runeword flat attack Flat attack from enchants and runewords | +3.905% +100당 |
| 8 | Total attack % (all sources added) Every "+X% attack" adds inside one bucket; they do not multiply | +0.976% +1%당 |
| 9 | Skill power Divisor 8500, additive with skill-damage % | +0.952% +100당 |
| 10 | Critical Expected value = 1 + crit/10000 (closed form of rate × multiplier) | +0.769% +100당 |
| 11 | Multi-hit Shares one pool with Smash — only the sum matters (KR measured) | +0.741% +100당 |
| 12 | Smash Shares one pool with Multi-hit — only the sum matters (KR measured) | +0.741% +100당 |
| 13 | AoE Same bucket, divisor 8500 | +0.741% +100당 |
| 14 | Extra hit Divisor 13000 | +0.667% +100당 |
| 15 | Emblem attack % Amplifies ONLY weapon + engraving + weapon seal | +0.351% +1%당 |
Figures are relative gains in final damage. Per-skill coefficients are unpublished but cancel out of a comparison, so setup-vs-setup is accurate while absolute damage is not. Class matters through your multi/smash skill ratio and engraving set, so use the Class Meta pages alongside this.
How to read this
- Stats inside one bucket add together; buckets multiply. Once a bucket is stacked high, the next point is usually worth more in a different bucket.
- Multi-hit and Smash were measured on the KR server to share a single pool: only the sum changes damage. (Your class skill mix still decides which one is practical.)
- Round numbers like "get crit to 3000" are economic crossovers on a smooth curve, not mechanical thresholds. The only real threshold is the 5,000 season-skill cap.
- Do not copy someone else's stat priority — theirs is optimal for their build. Computing yours is the whole point of this page.