Dungeon Guide
50 entries: requirements, rewards, and strategy notes (Abyss / raids / field bosses…).
Req: Different by season (Mars: level 60, Bari: level 85 + prerequisite quest)
Reward: Time Attack (one-time), Clear (3 times a week), Weekly (highest difficulty for each type) Triple reward: Mystic Dice, Jar, Fossil, Rune Fragment
Strategy: Unlocked by type: Introductory → Difficult → Mastery (requires successful 10-minute time attack at all levels), weekly reset at 6 a.m. on Monday
Req: 3 difficulty levels: Introductory/Difficult/Very Hard, requires clearing all stages of Time Attack
Reward: Accessory Dice (1940), Wishing Jar, Fossil, Unique Armor ‘Lurker’s Shell’
Strategy: Ratman in room 1 first (removes invincibility), shaman floor in room 2 is in a safe area at the entrance, and boss Revnerk is kept close by at least 1 person (instant death if all members leave).
Req: 3 difficulty levels: Introductory/Difficult/Very Hard
Reward: Armor Dice (1940)·Wishing Jar·Fossil
Strategy: Room 2's central ratman is given priority, Room 3's snake (instant death from straight floor) is given priority to kill + marker aggro, attract fear to boss room's black floor, be careful of boss' 'Thunderbolt of Judgment' pattern
Req: 3 difficulty levels: Introductory/Difficult/Very Hard
Reward: Weapon Dice (1940), Wishing Jar, Fossil
Strategy: Room 1 removes damage by killing the central hammer mob (or directs a spinning attack to the armor bottle to remove invincibility), Room 2 marks the focus on warrior aggro and wizards, prioritizes boss clones and deals with donut floors.
Req: Level 85+True Beauty Chapter 1 completed+Krama subjugation+'To another abyss' quest. Required combat power: Introductory 20000/Hard 30000/Mare 35000
Reward: Mystic Dice of the Abyss (3205) Weapons, Armor, Accessories, Wish Jar, Magic Stone of the Abyss
Strategy: Boss Marak, the Giant of Despair: After destroying the fire/lightning magic sphere, collect 5 beads of your own color (5 stacks of buff), everyone is hit by the hell flames.
Req: Same as above (common to Vari Abyss)
Reward: Abyssal Mystic Dice (3205)·Wishing Jar·Abyssal Magic Stone
Strategy: Boss Twilight Bishop Beskia: Click on the 'Light of Awareness' hand icon 3 times to escape this space and destroy the crystal. If you struggle to stay outside the map, you will automatically die.
Req: Same as above (common to Vari Abyss)
Reward: Abyssal Mystic Dice (3205)·Wishing Jar·Abyssal Magic Stone
Strategy: Boss Neberon, the incarnation of the apocalypse: Instant death of spinning laser True Dam (proceeds by destroying a pillar), pick up ‘Spear of Guidance’ and throw it 3 times to break, kill Tesseract Cube first
Req: Challenge after clearing Very Hard, levels 1 to 15 (levels 11 to 15 expanded with 26.01 update)
Reward: Compensation is the same as that of Mare, challenge content for ranking competition
Strategy: Challenge/ranking format separated from the farming section (beginner ~ master)
Req: Season 2 Abyss (26.07.02 Intro/Difficult, 07.13 Mare/Hell 1 Open), Combat Power Conditions?
Reward: Transcendence engraving materials included in repeat clear rewards
Strategy: Room 1 Pillar → Bard cycle, when pulled, turns into an anchor floor, and cannon interaction removes the floor. Mid-boss Black Tide Navigator, Boss Kaldred (avoid the summoning horn ship)
Req: Same as above (common to Runda Abyss)
Reward: Transcendence engraving materials included in repeat clear rewards
Strategy: Eliminate jocks and clones with the Storm Rake skill, and in Boss Death Spell, relieve hunger with the meat that comes from killing jol (in case of failure, absorb stamina with 'Nyagum')
Req: Same as above (common to Runda Abyss)
Reward: Transcendence engraving materials included in repeat clear rewards
Strategy: Sahagi javelin thrower becomes invincible by defeating the Shaman with the same mark, mid-boss Twisted Fang moves through the portal before the wave, Boss Kraken + Terosa: 3×3 floor blue mark bingo gimmick
Req: First 8-person raid (2025.04 Introductory → 05 Hard → 07 Fair). Prerequisite quest + entry combat power 19000, merging recommended 31500
Reward: Compensation once a week (reset on Monday), raid tokens, runes, and equipment
Strategy: Limit party revival (20 initiations/6 times maiming), reduce the field with 'Ray of Destruction', group together on 'Starving Blade' targets, kill gargoyles first, check final 'Flash of the Apocalypse' deal.
Req: Recommended combat power: 31,500 (reported to clear 28,000 - 30,000 levels), 1 - 2 healers recommended
Reward: High-grade runes/equipment
Strategy: Total health 5700 lines (jump 5100/3500/1850), 3-4 stacks of lightning, death, 8 people deal with 1 each of 'Rain of Flame' explosives, kill within 3 minutes of last phase
Req: Second raid, hard single difficulty, recommended combat power 27000, time limit 8 minutes
Reward: ‘A piece of mirror that reflects dreams’, Enchantment Scroll: White Rose
Strategy: Pre-distributed for a group of 2: With 'Invitation to a Dream', 2 people break the Black Succubus in the dream, 2 people defeat the Nightmare Shadow outside, and block the casting of 'Nightmare Appearance' with Break.
Req: Third Raid (November 2025). Level 85, entry level 38000/recommended 48000/overwhelming 55200
Reward: ‘Evidence of Expedition: Tabartas’ (armor rune, enchantment, costume exchange), magic circuit, essence of transcendence, Mystic Dungeon key piece
Strategy: Resurrection 20 times. High stamina and only applies break once (advantageous for continuous dealers). Line 7100 ‘Magic Detonation’ (collect crystals), line 2850 ‘Magic Charge’ (kill → sphere), ‘Crush’ alternates with the collapse debuff.
Req: Fourth raid (added on 2026.01.15), entry combat power?
Reward: Exclusive fashion equipment, Paladin artifact materials
Strategy: Music/Performance Concept: Red pattern = note overlap +1, green pattern = stack -1, 'dance madness' inability to act upon 3 stacks, instrument interaction performance gimmick during performance
Req: Fifth Raid (2026.07.16, Season 2), entry requirements?
Reward: Season 2 equipment, probability of myth/transcendence rune imprinting equipment/transcendence imprinting material/fashion equipment
Strategy: Dragon boss who wields the power of sand and earth
Req: Level 40 + prerequisite quest, Wolf Forest area 6, ‘Where the screams begin’. Difficulty Normal 40/Hard 65/Mare Level 80
Reward: Moon Seal, unique weapon, gold, demon slaying token (weekly: 3 times per boss/difficulty level)
Strategy: Perry, the giant white wolf, and Boro, the black wolf. Appears every day at 12/18/20/22 and lasts for 30 minutes.
Req: Level 40+, Goddess' Courtyard Format. Normal 40/Hard level 65
Reward: Star Seal, unique weapon, gold, enchantment scroll
Strategy: Appears every day at 12/18/20/22 and lasts for 30 minutes.
Req: Level 40+, Ice Canyon. Normal 40/Hard level 65
Reward: Common rewards for field bosses, such as star seals
Strategy: Defeating Krama is a prerequisite for unlocking the Bari Abyss (talk to Seven Crawler Evie after subduing)
Req: Cloud Waste, Normal 60/Hard 65 level
Reward: Common rewards for field bosses, such as star seals
Strategy: Common schedule for appearance every day at 12/18/20/22
Req: Senmai Plain (Added on 2025.09.25), Normal 70/Hard 80 level
Reward: Moon Seal series + ‘Thormog Punisher’ title
Strategy: Field boss added with Paladin update
Req: Season 2 new hunting ground 'Pale Mountain' appears, conditions?
Reward: Season 2 rewards?
Strategy: Field boss added with Season 2 (2026)
Req: Level 35+, random appearance in hunting grounds (sub-quest notification every 30 minutes), no silver coin consumption. 3 times a day (14 times a week starting from Season 1)
Reward: Runes, gold, star seal (star golem guaranteed drop), gem, emblem
Strategy: Type: Black hole drilled underground/deep (deep is higher reward). Reset at 6 AM. Doesn't appear in the Wolf Forest
Req: Requires clearing ‘Introduction to the Abyss’ at least once. Appears randomly only in Goddess' Courtyard, Ice Canyon, and Cloud Wasteland.
Reward: Title ‘The One Who Lights Up the Distant Underground’ (Max Stamina +135), Mystic Dice Key Box
Strategy: Single difficulty based on level 65, appears overlapping the existing black hole, cannot re-enter the same hole, daily count is separate from the black hole
Req: Appears at the hunting ground every 3 hours from 00:00 (3/6/9/12:00...), and the monster wave begins 3 minutes after appearance.
Reward: Mystic Dice Key Box (Rare~Epic, up to 4 keys per day, 7 times a week starting from Season 1)
Strategy: Defeat of the last boss is required (reward is recognized even if only 1 hit is made on the boss), check the boss location in advance using the color of the map's barrier stone, and reset at midnight
Req: Part-time work days: Monday/Thursday (+Select Sunday). Level 32 + Quest ‘Finding Dungeon Treasure’. Difficulty level I 32 / II 45 / III 58 / IV 80
Reward: Gold, gold chest (8 piles of golden ingots) when clearing IV on Sunday
Strategy: Updated once a day, at midnight for dungeons and 6 a.m. for part-time jobs.
Req: Part-time work days: Tuesday/Friday (+Select Sunday). Difficulty level I 32 / II 45 / III 58 / IV 80
Reward: Jewelry, Jewel Treasure Chest (1 Crude Jewel) upon clearing IV on Sunday
Strategy: Once a day, farm gems for strengthening and crafting equipment
Req: Part-time work days: Wednesday/Saturday (+Select Sunday). Difficulty level I 45 / II 55 / III 65 / IV 80. Requires 100% exploration rate of Colhen North Ruins (experience)
Reward: Alchemy Reburn Catalyst, Advanced~Epic Catalyst Box when clearing IV on Sunday
Strategy: A dungeon based in the northern ruins of Colhen. On Sundays, choose 1 of 3 types of admission.
Req: Level 65 unlocked (added on 2025.04.10), reset 5 times a day, at 6 am
Reward: First clear rewards for each floor: Gold, Rune Fragment, Catalyst, Dice, 25th floor Elite Alchemy Catalyst, 40th floor Elite Enhancement Catalyst, 50th floor Epic Catalyst, Epic Weapon Dice
Strategy: A total of 50 floors are designed (level opening: 20 floors as of 2025.06), each 5-floor boss floor, the rest are annihilated within time or a battle to protect the 'Cornerstone of the Specter'
Req: 19th floor entry combat power 21110, 20th floor 21413
Reward: 19-1/19-3 Gold 50000, 19-2/19-4 Rune Fragment 70, 19-5 Elite Enhancement Catalyst 3+Elite Armor Dice (1940) 1
Strategy: 19-1 100 seconds survival (Flying Hammer path guidance), 19-2 150 seconds annihilation (Hell's Call), 19-3 Minefield survival, 19-4 Elite battle, 19-5 Boss 'Forgotten Golem' 180 seconds
Req: Entrance: 10 silver coins. 1st floor normal 7/difficult 25/severe 50, 2nd floor normal 11/difficult 27/sire 51
Reward: Equipment·Rune·Gold (first farming section)
Strategy: Normal/Hard/Very Hard 3-difficulty repeatable entry type normal dungeon
Req: Deep 1st floor level 58, Deep 2nd floor level 60
Reward: Top level farming
Strategy: A deeper (higher level) version of a regular dungeon.
Req: 1st floor normal 19/difficult 32/severe 55, 2nd floor normal 22/difficult 33/sire 56
Reward: Equipment, Runes, Gold
Strategy: 3 difficulty levels: Normal/Hard/Very Hard
Req: Deep 1st floor level 62, Deep 2nd floor level 63
Reward: Top level farming
Strategy: In-depth version of a regular dungeon
Req: 1st floor normal 24/difficult 40/severe 60, 2nd floor normal 29/difficult 41/severe 61
Reward: Equipment, Runes, Gold
Strategy: 3 difficulty levels: Normal/Hard/Very Hard
Req: Deep 1st floor level 65, Deep 2nd floor level 65
Reward: Top level farming
Strategy: Deep boss succubus (community nickname 'Rasim Succubus'), high spec reported solo clear
Req: 1st floor normal 35/difficult 48/severe 62, 2nd floor normal 42/difficult 49/severe 63
Reward: Equipment, Runes, Gold
Strategy: 3 difficulty levels: Normal/Hard/Very Hard
Req: 1st floor normal 45/difficult 56/severe 64, 2nd floor normal 47/difficult 57/sire 64 level. In-depth level 80 (Season 1 added)
Reward: Equipment, Runes, Gold
Strategy: Colhen area ruins dungeon, stage of daily dungeon ‘Brilliant Ruins’
Req: 1st floor normal 53/difficult 58/severe 65, 2nd floor normal 54/difficult 59/sire 65. In-depth level 85 (Season 1 added)
Reward: Equipment, Runes, Gold
Strategy: Colhen Region Ruins Dungeon
Req: Very difficult level 80 (Added on 2025.09.25)
Reward: Equipment, Runes, Gold
Strategy: Bari (mine near Banhor) series dungeon
Req: Very difficult level 81 (Added on 2025.09.25)
Reward: Equipment, Runes, Gold
Strategy: Bari type dungeon
Req: Entry level 65, Normal/Hard (Hard unlocked after clearing Normal). Added on 2025.09.25
Reward: Equipment, Runes, Gold
Strategy: New dungeon in Emainmaha and Senmai Plains area
Req: Entry level 68, Normal/Hard. Added on 2025.09.25
Reward: Equipment, Runes, Gold
Strategy: New dungeon in Emainmaha and Senmai Plains area
Req: Season 2 (included in current dungeon list as of July 2026), details?
Strategy: As of July 2026, there are 8 series of dungeons: Alvi, Kia, Lavi, Mas, Bari, Pekka, Lunda, and Fiod.
Req: Season 2 new, details?
Strategy: Same as above (Season 2 new dungeon)
Req: Consume ‘Mystic Dungeon Dimension Key’, unlock through guide quest ‘Key to Another Dimension’ (Added on 2025.09.25)
Reward: Depending on the final grade, ★2 Advanced ~ ★8 Myth Rune engraved equipment, Essence of Transcendence
Strategy: Boss 'Mystic Golem' has a chance to be promoted to a higher level monster during battle.
Req: Weekly cooperative content (added in 2026.01), conditions?
Reward: Weekly rewards?
Strategy: Weekly cooperative battle with 4 players
Req: 2026.01 Additional event content
Reward: Fun/Event Rewards
Strategy: An asymmetrical chase with 5 people, 1 of whom is a high priest and 4 of whom are adventurers.
Req: Fixed placement in each area of the hunting ground, free entry section for silver coins
Reward: Runes and Gems (first 5-6 episodes), then Goldman
Strategy: Regenerate immediately upon kill. Example: Wolf Forest Ratman (Area 4)·Mud Toad (Area 5), Goddess' Yard Yellow Wing Giant Bumblebee (2)·Lumberjack Goblin (4), Ice Canyon Bandit Leader Kobold (4)·Giant Ice Bloomlasher (8)