KR · 50 entries

Dungeon Guide

50 entries: requirements, rewards, and strategy notes (Abyss / raids / field bosses…).

Type
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Abyss (Weekly System) 어비스 (주간 시스템)
Abyss👥 1~4

Req: Different by season (Mars: level 60, Bari: level 85 + prerequisite quest)

Reward: Time Attack (one-time), Clear (3 times a week), Weekly (highest difficulty for each type) Triple reward: Mystic Dice, Jar, Fossil, Rune Fragment

Strategy: Unlocked by type: Introductory → Difficult → Mastery (requires successful 10-minute time attack at all levels), weekly reset at 6 a.m. on Monday

Sunken Ruins (Mars Abyss) 가라앉은 유적 (마스 어비스)
Abyss👥 1~4

Req: 3 difficulty levels: Introductory/Difficult/Very Hard, requires clearing all stages of Time Attack

Reward: Accessory Dice (1940), Wishing Jar, Fossil, Unique Armor ‘Lurker’s Shell’

Strategy: Ratman in room 1 first (removes invincibility), shaman floor in room 2 is in a safe area at the entrance, and boss Revnerk is kept close by at least 1 person (instant death if all members leave).

Collapsed Altar (Mars Abyss) 무너진 제단 (마스 어비스)
Abyss👥 1~4

Req: 3 difficulty levels: Introductory/Difficult/Very Hard

Reward: Armor Dice (1940)·Wishing Jar·Fossil

Strategy: Room 2's central ratman is given priority, Room 3's snake (instant death from straight floor) is given priority to kill + marker aggro, attract fear to boss room's black floor, be careful of boss' 'Thunderbolt of Judgment' pattern

Halls of Doom (Mars Abyss) 파멸의 전당 (마스 어비스)
Abyss👥 1~4

Req: 3 difficulty levels: Introductory/Difficult/Very Hard

Reward: Weapon Dice (1940), Wishing Jar, Fossil

Strategy: Room 1 removes damage by killing the central hammer mob (or directs a spinning attack to the armor bottle to remove invincibility), Room 2 marks the focus on warrior aggro and wizards, prioritizes boss clones and deals with donut floors.

Underground Great Hollow (Bari Abyss) 지하 대공동 (바리 어비스)
Abyss👥 1~4

Req: Level 85+True Beauty Chapter 1 completed+Krama subjugation+'To another abyss' quest. Required combat power: Introductory 20000/Hard 30000/Mare 35000

Reward: Mystic Dice of the Abyss (3205) Weapons, Armor, Accessories, Wish Jar, Magic Stone of the Abyss

Strategy: Boss Marak, the Giant of Despair: After destroying the fire/lightning magic sphere, collect 5 beads of your own color (5 stacks of buff), everyone is hit by the hell flames.

Temple of Chaos (Bari Abyss) 혼돈의 신전 (바리 어비스)
Abyss👥 1~4

Req: Same as above (common to Vari Abyss)

Reward: Abyssal Mystic Dice (3205)·Wishing Jar·Abyssal Magic Stone

Strategy: Boss Twilight Bishop Beskia: Click on the 'Light of Awareness' hand icon 3 times to escape this space and destroy the crystal. If you struggle to stay outside the map, you will automatically die.

Shrine of Resurrection (Bari Abyss) 부활의 신단 (바리 어비스)
Abyss👥 1~4

Req: Same as above (common to Vari Abyss)

Reward: Abyssal Mystic Dice (3205)·Wishing Jar·Abyssal Magic Stone

Strategy: Boss Neberon, the incarnation of the apocalypse: Instant death of spinning laser True Dam (proceeds by destroying a pillar), pick up ‘Spear of Guidance’ and throw it 3 times to break, kill Tesseract Cube first

Bari Abyss Hell Difficulty 바리 어비스 지옥 난이도
Abyss👥 1~4

Req: Challenge after clearing Very Hard, levels 1 to 15 (levels 11 to 15 expanded with 26.01 update)

Reward: Compensation is the same as that of Mare, challenge content for ranking competition

Strategy: Challenge/ranking format separated from the farming section (beginner ~ master)

Anchorage of Illusions (Runda Abyss) 허상의 정박지 (룬다 어비스)
Abyss👥 1~4

Req: Season 2 Abyss (26.07.02 Intro/Difficult, 07.13 Mare/Hell 1 Open), Combat Power Conditions?

Reward: Transcendence engraving materials included in repeat clear rewards

Strategy: Room 1 Pillar → Bard cycle, when pulled, turns into an anchor floor, and cannon interaction removes the floor. Mid-boss Black Tide Navigator, Boss Kaldred (avoid the summoning horn ship)

Cave of Madness (Runda Abyss) 광기의 동굴 (룬다 어비스)
Abyss👥 1~4

Req: Same as above (common to Runda Abyss)

Reward: Transcendence engraving materials included in repeat clear rewards

Strategy: Eliminate jocks and clones with the Storm Rake skill, and in Boss Death Spell, relieve hunger with the meat that comes from killing jol (in case of failure, absorb stamina with 'Nyagum')

Scattered Waterways (Runda Abyss) 흩어진 물길 (룬다 어비스)
Abyss👥 1~4

Req: Same as above (common to Runda Abyss)

Reward: Transcendence engraving materials included in repeat clear rewards

Strategy: Sahagi javelin thrower becomes invincible by defeating the Shaman with the same mark, mid-boss Twisted Fang moves through the portal before the wave, Boss Kraken + Terosa: 3×3 floor blue mark bingo gimmick

Glasgibnen 글라스기브넨
Raid (8P)👥 8

Req: First 8-person raid (2025.04 Introductory → 05 Hard → 07 Fair). Prerequisite quest + entry combat power 19000, merging recommended 31500

Reward: Compensation once a week (reset on Monday), raid tokens, runes, and equipment

Strategy: Limit party revival (20 initiations/6 times maiming), reduce the field with 'Ray of Destruction', group together on 'Starving Blade' targets, kill gargoyles first, check final 'Flash of the Apocalypse' deal.

Glasgibnen very difficult 글라스기브넨 매우 어려움
Raid (8P)👥 8

Req: Recommended combat power: 31,500 (reported to clear 28,000 - 30,000 levels), 1 - 2 healers recommended

Reward: High-grade runes/equipment

Strategy: Total health 5700 lines (jump 5100/3500/1850), 3-4 stacks of lightning, death, 8 people deal with 1 each of 'Rain of Flame' explosives, kill within 3 minutes of last phase

white succubus 화이트 서큐버스
Raid (4P)👥 4

Req: Second raid, hard single difficulty, recommended combat power 27000, time limit 8 minutes

Reward: ‘A piece of mirror that reflects dreams’, Enchantment Scroll: White Rose

Strategy: Pre-distributed for a group of 2: With 'Invitation to a Dream', 2 people break the Black Succubus in the dream, 2 people defeat the Nightmare Shadow outside, and block the casting of 'Nightmare Appearance' with Break.

Tabartas 타바르타스
Raid (8P)👥 8

Req: Third Raid (November 2025). Level 85, entry level 38000/recommended 48000/overwhelming 55200

Reward: ‘Evidence of Expedition: Tabartas’ (armor rune, enchantment, costume exchange), magic circuit, essence of transcendence, Mystic Dungeon key piece

Strategy: Resurrection 20 times. High stamina and only applies break once (advantageous for continuous dealers). Line 7100 ‘Magic Detonation’ (collect crystals), line 2850 ‘Magic Charge’ (kill → sphere), ‘Crush’ alternates with the collapse debuff.

Wind Spirit: Airel 바람의 정령: 에이렐
Raid (4P)👥 4

Req: Fourth raid (added on 2026.01.15), entry combat power?

Reward: Exclusive fashion equipment, Paladin artifact materials

Strategy: Music/Performance Concept: Red pattern = note overlap +1, green pattern = stack -1, 'dance madness' inability to act upon 3 stacks, instrument interaction performance gimmick during performance

Kabrak 카브락
Raid (8P)👥 8

Req: Fifth Raid (2026.07.16, Season 2), entry requirements?

Reward: Season 2 equipment, probability of myth/transcendence rune imprinting equipment/transcendence imprinting material/fashion equipment

Strategy: Dragon boss who wields the power of sand and earth

Perry (&Borough) 페리 (&보로)
Field Boss👥 Public field (participatory)

Req: Level 40 + prerequisite quest, Wolf Forest area 6, ‘Where the screams begin’. Difficulty Normal 40/Hard 65/Mare Level 80

Reward: Moon Seal, unique weapon, gold, demon slaying token (weekly: 3 times per boss/difficulty level)

Strategy: Perry, the giant white wolf, and Boro, the black wolf. Appears every day at 12/18/20/22 and lasts for 30 minutes.

Kravbach 크라브바흐
Field Boss👥 Public field (participatory)

Req: Level 40+, Goddess' Courtyard Format. Normal 40/Hard level 65

Reward: Star Seal, unique weapon, gold, enchantment scroll

Strategy: Appears every day at 12/18/20/22 and lasts for 30 minutes.

Krama 크라마
Field Boss👥 Public field (participatory)

Req: Level 40+, Ice Canyon. Normal 40/Hard level 65

Reward: Common rewards for field bosses, such as star seals

Strategy: Defeating Krama is a prerequisite for unlocking the Bari Abyss (talk to Seven Crawler Evie after subduing)

Drochenem 드로흐에넴
Field Boss👥 Public field (participatory)

Req: Cloud Waste, Normal 60/Hard 65 level

Reward: Common rewards for field bosses, such as star seals

Strategy: Common schedule for appearance every day at 12/18/20/22

Tormog 토르모그
Field Boss👥 Public field (participatory)

Req: Senmai Plain (Added on 2025.09.25), Normal 70/Hard 80 level

Reward: Moon Seal series + ‘Thormog Punisher’ title

Strategy: Field boss added with Paladin update

Angrvahan 앙그르바한
Field Boss👥 Public field (participatory)

Req: Season 2 new hunting ground 'Pale Mountain' appears, conditions?

Reward: Season 2 rewards?

Strategy: Field boss added with Season 2 (2026)

black hole 검은 구멍
Black Hole👥 1~4

Req: Level 35+, random appearance in hunting grounds (sub-quest notification every 30 minutes), no silver coin consumption. 3 times a day (14 times a week starting from Season 1)

Reward: Runes, gold, star seal (star golem guaranteed drop), gem, emblem

Strategy: Type: Black hole drilled underground/deep (deep is higher reward). Reset at 6 AM. Doesn't appear in the Wolf Forest

A black hole pierced by the Abyss (Abyss Hole) 어비스로 뚫린 검은 구멍 (어비스 구멍)
Black Hole👥 up to 4

Req: Requires clearing ‘Introduction to the Abyss’ at least once. Appears randomly only in Goddess' Courtyard, Ice Canyon, and Cloud Wasteland.

Reward: Title ‘The One Who Lights Up the Distant Underground’ (Max Stamina +135), Mystic Dice Key Box

Strategy: Single difficulty based on level 65, appears overlapping the existing black hole, cannot re-enter the same hole, daily count is separate from the black hole

Ominous Summoning Barrier 불길한 소환의 결계
Ward👥 Field public (within the hunting ground)

Req: Appears at the hunting ground every 3 hours from 00:00 (3/6/9/12:00...), and the monster wave begins 3 minutes after appearance.

Reward: Mystic Dice Key Box (Rare~Epic, up to 4 keys per day, 7 times a week starting from Season 1)

Strategy: Defeat of the last boss is required (reward is recognized even if only 1 hit is made on the boss), check the boss location in advance using the color of the map's barrier stone, and reset at midnight

Shining Cave (Gold Dungeon) 빛나는 동굴 (골드 던전)
Gold Dungeon👥 ?

Req: Part-time work days: Monday/Thursday (+Select Sunday). Level 32 + Quest ‘Finding Dungeon Treasure’. Difficulty level I 32 / II 45 / III 58 / IV 80

Reward: Gold, gold chest (8 piles of golden ingots) when clearing IV on Sunday

Strategy: Updated once a day, at midnight for dungeons and 6 a.m. for part-time jobs.

Dazzling Mansion (Jewel Dungeon) 눈부신 저택 (보석 던전)
Weekday Dungeon👥 ?

Req: Part-time work days: Tuesday/Friday (+Select Sunday). Difficulty level I 32 / II 45 / III 58 / IV 80

Reward: Jewelry, Jewel Treasure Chest (1 Crude Jewel) upon clearing IV on Sunday

Strategy: Once a day, farm gems for strengthening and crafting equipment

Brilliant Ruins (Alchemy Dungeon) 찬란한 유적 (연금술 던전)
Weekday Dungeon👥 ?

Req: Part-time work days: Wednesday/Saturday (+Select Sunday). Difficulty level I 45 / II 55 / III 65 / IV 80. Requires 100% exploration rate of Colhen North Ruins (experience)

Reward: Alchemy Reburn Catalyst, Advanced~Epic Catalyst Box when clearing IV on Sunday

Strategy: A dungeon based in the northern ruins of Colhen. On Sundays, choose 1 of 3 types of admission.

Tower of the Revenant 망령의 탑
Tower of Wraiths👥 1 (for 1 person only)

Req: Level 65 unlocked (added on 2025.04.10), reset 5 times a day, at 6 am

Reward: First clear rewards for each floor: Gold, Rune Fragment, Catalyst, Dice, 25th floor Elite Alchemy Catalyst, 40th floor Elite Enhancement Catalyst, 50th floor Epic Catalyst, Epic Weapon Dice

Strategy: A total of 50 floors are designed (level opening: 20 floors as of 2025.06), each 5-floor boss floor, the rest are annihilated within time or a battle to protect the 'Cornerstone of the Specter'

Tower of Revenants, floors 19-20 (example data) 망령의 탑 19~20층 (예시 데이터)
Tower of Wraiths👥 1

Req: 19th floor entry combat power 21110, 20th floor 21413

Reward: 19-1/19-3 Gold 50000, 19-2/19-4 Rune Fragment 70, 19-5 Elite Enhancement Catalyst 3+Elite Armor Dice (1940) 1

Strategy: 19-1 100 seconds survival (Flying Hammer path guidance), 19-2 150 seconds annihilation (Hell's Call), 19-3 Minefield survival, 19-4 Elite battle, 19-5 Boss 'Forgotten Golem' 180 seconds

Alby Dungeon 알비 던전
Other👥 1~4

Req: Entrance: 10 silver coins. 1st floor normal 7/difficult 25/severe 50, 2nd floor normal 11/difficult 27/sire 51

Reward: Equipment·Rune·Gold (first farming section)

Strategy: Normal/Hard/Very Hard 3-difficulty repeatable entry type normal dungeon

Alby depth 알비 심층
Other👥 1~4

Req: Deep 1st floor level 58, Deep 2nd floor level 60

Reward: Top level farming

Strategy: A deeper (higher level) version of a regular dungeon.

Kia Dungeon 키아 던전
Other👥 1~4

Req: 1st floor normal 19/difficult 32/severe 55, 2nd floor normal 22/difficult 33/sire 56

Reward: Equipment, Runes, Gold

Strategy: 3 difficulty levels: Normal/Hard/Very Hard

Kia In-Depth 키아 심층
Other👥 1~4

Req: Deep 1st floor level 62, Deep 2nd floor level 63

Reward: Top level farming

Strategy: In-depth version of a regular dungeon

Ravi Dungeon 라비 던전
Other👥 1~4

Req: 1st floor normal 24/difficult 40/severe 60, 2nd floor normal 29/difficult 41/severe 61

Reward: Equipment, Runes, Gold

Strategy: 3 difficulty levels: Normal/Hard/Very Hard

Ravi's depth 라비 심층
Other👥 1~4

Req: Deep 1st floor level 65, Deep 2nd floor level 65

Reward: Top level farming

Strategy: Deep boss succubus (community nickname 'Rasim Succubus'), high spec reported solo clear

Mars Dungeon 마스 던전
Other👥 1~4

Req: 1st floor normal 35/difficult 48/severe 62, 2nd floor normal 42/difficult 49/severe 63

Reward: Equipment, Runes, Gold

Strategy: 3 difficulty levels: Normal/Hard/Very Hard

Northern Ruins (Colhen) 북쪽 폐허 (콜헨)
Other👥 1~4

Req: 1st floor normal 45/difficult 56/severe 64, 2nd floor normal 47/difficult 57/sire 64 level. In-depth level 80 (Season 1 added)

Reward: Equipment, Runes, Gold

Strategy: Colhen area ruins dungeon, stage of daily dungeon ‘Brilliant Ruins’

Southern Ruins (Colhen) 남쪽 폐허 (콜헨)
Other👥 1~4

Req: 1st floor normal 53/difficult 58/severe 65, 2nd floor normal 54/difficult 59/sire 65. In-depth level 85 (Season 1 added)

Reward: Equipment, Runes, Gold

Strategy: Colhen Region Ruins Dungeon

Bari Block 1 바리 1광구
Other👥 1~4

Req: Very difficult level 80 (Added on 2025.09.25)

Reward: Equipment, Runes, Gold

Strategy: Bari (mine near Banhor) series dungeon

Bari Block 2 바리 2광구
Other👥 1~4

Req: Very difficult level 81 (Added on 2025.09.25)

Reward: Equipment, Runes, Gold

Strategy: Bari type dungeon

Peka Mounds 페카 고분
Other👥 1~4

Req: Entry level 65, Normal/Hard (Hard unlocked after clearing Normal). Added on 2025.09.25

Reward: Equipment, Runes, Gold

Strategy: New dungeon in Emainmaha and Senmai Plains area

peron mounds 페론 고분
Other👥 1~4

Req: Entry level 68, Normal/Hard. Added on 2025.09.25

Reward: Equipment, Runes, Gold

Strategy: New dungeon in Emainmaha and Senmai Plains area

Runda Dungeon 룬다 던전
Other👥 1~4

Req: Season 2 (included in current dungeon list as of July 2026), details?

Strategy: As of July 2026, there are 8 series of dungeons: Alvi, Kia, Lavi, Mas, Bari, Pekka, Lunda, and Fiod.

Fiod Dungeon 피오드 던전
Other👥 1~4

Req: Season 2 new, details?

Strategy: Same as above (Season 2 new dungeon)

Mystic Dungeon 미스틱 던전
Other👥 1 (for 1 person only)

Req: Consume ‘Mystic Dungeon Dimension Key’, unlock through guide quest ‘Key to Another Dimension’ (Added on 2025.09.25)

Reward: Depending on the final grade, ★2 Advanced ~ ★8 Myth Rune engraved equipment, Essence of Transcendence

Strategy: Boss 'Mystic Golem' has a chance to be promoted to a higher level monster during battle.

Vanguard Breach 뱅가드 브리치
Other👥 4

Req: Weekly cooperative content (added in 2026.01), conditions?

Reward: Weekly rewards?

Strategy: Weekly cooperative battle with 4 players

Altar of the Demon God 마신의 제단
Other👥 5

Req: 2026.01 Additional event content

Reward: Fun/Event Rewards

Strategy: An asymmetrical chase with 5 people, 1 of whom is a high priest and 4 of whom are adventurers.

Hunting Area Boss 사냥터 구역 보스
Other👥 public field

Req: Fixed placement in each area of ​​the hunting ground, free entry section for silver coins

Reward: Runes and Gems (first 5-6 episodes), then Goldman

Strategy: Regenerate immediately upon kill. Example: Wolf Forest Ratman (Area 4)·Mud Toad (Area 5), ​​Goddess' Yard Yellow Wing Giant Bumblebee (2)·Lumberjack Goblin (4), Ice Canyon Bandit Leader Kobold (4)·Giant Ice Bloomlasher (8)