Class Meta Compendium
All 21 classes, KR S2 current: engraving, enhancement priority, mods, styles, rotation, BiS, progression.
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Swordmaster
Tier SArcher
Tier SLightning Mage
Tier SFighter
Tier SPriest
Tier AFrost Mage
Tier ADark Mage
Tier AMusician
Tier BFire Mage
Tier AHealer
Tier BGreatsword Warrior
Tier BCrossbowman
Tier BLongbowman
Tier BMage
Tier BRogue
Tier BDual Blade
Tier BMonk
Tier BWarrior
Tier CBard
Tier CDancer
Tier CKnight
Tier CAll-Class Common — Skill Enhancement Priority
1 · Early to mid-level is just a ‘recommended choice’; Detailed adjustments can be made after reaching max level (100).
inven 6366/350
2 · In calculation, “attack power card wins” — priority over skill enhancement card (common to dealer) · dc mabinogimobile/1880651 (2025-08, S1-era calc)
3 · The luck card has a gang stat of 30 (main stat of 20) — dealers who are good at receiving critical/extra hits can swap luck in certain level sections (ex: 9/22/34/47/59 for lightning magicians)
postype yuciie, dc 1880651
4 · Instead of defense, stamina, and speed, dealers focus on attack, main stats, and criticality.
inven, theqoo
All-Class Common — Progression
mabilife stat standard
mabilife rune standard, S1: penrant/namu
mabilife rune standard, erinn
mabilife, RESEARCH-KR R5
mabilife stat standard
inven 6259/7500, zdnet, gamevu
namu ability (via-search), mabilife