KR Season 2 · 21 classes

Class Meta Compendium

All 21 classes, KR S2 current: engraving, enhancement priority, mods, styles, rotation, BiS, progression.

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All-Class Common — Skill Enhancement Priority

Recommended selection button 추천 선택 버튼 HIGH

1 · Early to mid-level is just a ‘recommended choice’; Detailed adjustments can be made after reaching max level (100).

inven 6366/350

attack power card 공격력 카드 MED

2 · In calculation, “attack power card wins” — priority over skill enhancement card (common to dealer) · dc mabinogimobile/1880651 (2025-08, S1-era calc)

Main stats → luck swap 주스탯→행운 스왑 MED

3 · The luck card has a gang stat of 30 (main stat of 20) — dealers who are good at receiving critical/extra hits can swap luck in certain level sections (ex: 9/22/34/47/59 for lightning magicians)

postype yuciie, dc 1880651

Avoidance of defense/health cards 방어/체력 카드 회피 HIGH

4 · Instead of defense, stamina, and speed, dealers focus on attack, main stats, and criticality.

inven, theqoo

All-Class Common — Progression

1 · Reach max level 100 → Season skill stat 5,000 cap priority (final deal +2~4% per 1,000, additional mechanism unlocked at 5,000) 1 · 만렙 100 도달 → 시즌 스킬 스탯 5,000 캡 최우선 (1,000당 최종딜 +2~4%, 5,000에서 추가 메커니즘 해금) HIGH

mabilife stat standard

2 · Rune investment order: Weapon > Emblem > Accessories (3 types of class engravings) > Armor — Increase emblem status in S1's Weapon > Accessories > Emblem. 2 · 룬 투자 순서: 무기 > 엠블럼 > 장신구(직업 각인 3종) > 방어구 — S1의 무기>장신구>엠블럼에서 엠블럼 위상 상승 HIGH

mabilife rune standard, S1: penrant/namu

3 · 30% adoption rate compared to 10★ for one accessory + 8 to 9★ for 3 types of ‘Samsingi’ — superior in real efficiency 3 · 장신구는 한 개 10★보다 채용률 30%+ '삼신기' 3종을 8~9★로 — 실질 효율 우위 HIGH

mabilife rune standard, erinn

4 · Fix tribal runes using S2 legendary ceiling (retroactively applied); S1 transcendence materials are incompatible with S2 tier — do not overinvest in S1 runes 4 · S2 전설 천장(소급 적용) 활용해 부족 룬 픽스; S1 초월 재료는 S2 티어와 비호환 — S1 룬 과투자 금지 HIGH

mabilife, RESEARCH-KR R5

5 · Common stat rule: Critical hit 8,000+ (swordsman 9~10k) / Either a hard hit or multiple hits, 6~7k (match the emblem) / Skill power cut to ~2,500 if it is not a seasonal skill 5 · 스탯 공통 룰: 치명타 8,000+ (검술사 9~10k) / 강타 or 연타 중 하나 몰빵 6~7k (엠블럼과 일치시킬 것) / 스킬위력은 시즌스킬이 아니면 ~2,500 컷 HIGH

mabilife stat standard

6 · Farming Loop: Rundar Abyss (Hell/Very Hard) Weekly + Kabrak 8-person Raid (07-16~) + Repeat Clear Loot (Admission Ticket Abolished) + Filling Magic Resistance Equipment (Magic Pressure Gate) 6 · 파밍 루프: 룬다 어비스(지옥/매우 어려움) 주간 + 카브락 8인 레이드(07-16~) + 반복 클리어 전리품(입장권 폐지) + 마도 저항 장비 채우기(마도 압력 게이트) HIGH

inven 6259/7500, zdnet, gamevu

7 · Enchantment: Added elite/legendary enchantment (S2), priority critical > hard hit > multiple hits > additional hits > maintain skill power 7 · 인챈트: 엘리트·전설 인챈트 추가(S2), 우선순위 치명 > 강타 > 연타 > 추가타 > 스킬위력 유지 MED

namu ability (via-search), mabilife