🏇 Knight
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Engraving (Runes)
1 stab · 1 · Increased total damage and number of hits, transformation of main dealing — virtually fixed
vortex 769410, erinn
- · 2 · erinn 60%+ trio
erinn
- · 3 · erinn 60%+ trio
erinn
4 sweeps Chajihwa · alt(deal) · Sweep charges 3~3.5 times — Extreme damage combination Breakthrough + Clash + Honor
vortex 769410
5 times to boost morale · alt(deal) · When used, the cooldown of the next skill is reset → Continuous use of sweep
vortex 769410
Enhanced shield push (taunt) · alt (stable/tank) · Breakthrough + Vow + Honor Stable Combination; Tooltip/judgment bug issues at launch
vortex 769410
Skill Enhancement Priority
Common rules. Start tank setting → Switch to deal card recommended (newbies)
vortex, sktr
Skill Mods
erinn
When combining breakthrough main + clash serve
via-search (dc enban/984323 "Wave" mod number 1 exists)
Playstyles
mainstream awareness · “Sub-dealer with brakes” is the real thing — it’s more of a paladin than a pure tank. The amount of healing is slightly higher than that of Bard series.
vortex 769410
assistance · Covenant Taunt + Survival Rune. Tank performance is limited due to bugs and design limitations, “fun, but reserved for meta”
vortex, game shot (R2)
Rotation
vortex, sktr
—
BiS / Stats
dazzling remnants · forked horns
erinn
first pledge · Cracked seal, broken border, blurred shape
erinn
platinum balance · eternal night · erinn is the 1st pick, but the mabilife emblem tier is platinum = trap rating — CONTESTED
erinn vs mabilife
Craftsmanship Strike/Support > Survival/Multiple Strike/Summon
erinn
Progression
sktr, vortex
meta-note