Guild Ship (KR Preview)
Full 길드함선 material tables: 3 stages × 16 delivery rounds, recipe chains, weekly caps.
Key facts
- Pure life-skill/logistics content — no boss, no combat. Guild-wide gathering + processing + delivery.
- 16 delivery rounds across 3 stages at the Colhen cat-sailor NPC; weekly purchase caps (beeswax etc.) gate guild-wide pace.
- The finished ship = guild social space + raid-departure vessel. No stat buff — prestige.
Mechanics
Can be produced from guilds of guild level 2 or higher. Step-by-step method of delivering materials to the cat sailor NPC at the Colhen village shipyard. · KR-S1 · HIGH
mabinogimobile.nexon.com (inven mirror)/detailedmanual.net
A total of 3 stages (ship growth by stage). Delivery order: 3rd delivery in stage 1, 4th delivery in stage 2, 9th delivery in stage 3 (3-1 to 3-9) = 16 deliveries in total. Each vehicle has a construction section name such as ‘keel installation’. Fixed 3 types of materials for each order · KR-S1 · HIGH
dcinside.com/detailedmanual.net/inven.co.kr
The guild ship itself has no boss, dungeon, or battle gimmicks. Pure life (gathering, processing, delivery) cooperative content. The ‘strategy’ is all about supply and demand of materials and distribution of manpower. · KR-S1 · HIGH
detailedmanual.net/peak.nexon.com/wolyo.co.kr
The materials are not released in full in advance, but are released sequentially by order (1st stage: 25-08-04/11/18 notice released, 2nd stage materials released in early to mid-September, 3-4 to 3-9 around 25-10-19). There is a risk of hoarding as the next batch of ingredients cannot be known in advance. · KR-S1 · HIGH
inven.co.kr/dcinside.com
After the 2025-10-02 inspection, stage 3 delivery materials were significantly reduced (e.g. 3-2 Wood+ 5,000→1,200, Rope 1,440→390; 3-3 Special Steel Ingot 900→300). No relief for stages 1 and 2 (respect for existing completed guilds). No return of pre-delivered materials. BIG CAMPFIRE Showcase Q&A Follow-Up · KR-S1 · HIGH
mabinogimobile.nexon.com/News/Notice/3150282 (inven mirror)
Even after delivery is completed, there is a drying (construction) time for each section. Material processing itself also takes a lot of time: gathering 3,340 logs takes about 54 hours and 16 minutes (one person), hundreds of hours per person for all first-stage primary materials, and about 29 hours and 24 minutes when divided into a 30-person guild. · KR-S1 · MED
wolyo.co.kr
Most materials are based on field gathering (logging, mining, hoeing, wool, crops, mushrooms, magic gathering). PC client idle automatic collection is the standard strategy. Immediately after the update, there was a bug where more than 10 items could not be collected and it was fixed on 9/4. · KR-S1 · MED
wolyo.co.kr/detailedmanual.net
Alloy steel ingots and high-grade wood (and ore raw materials) can be purchased at the exchange. New processed products such as tar, wood+, glue, etc. must be manufactured directly (cannot be completely replaced with gold) · KR-S1 · MED
peak.nexon.com
Community guild management service ‘Moanogi’ provides ship delivery management (tracking delivery status by guild member) function. · KR-S1 · MED
arca.live (check search results)
Stage 1: Quick Guild completed 1-1 to 1-3 within 4 days of opening (around 8/25). Stage 2: Approximately 2 days per car for 30-person operation (excluding hardwood). First case of completing Stage 3: Dayan Server Guild, before 2025-10-19 (open about 2 months) · KR-S1 · MED
wolyo.co.kr/ruliweb.com/dcinside.com
As of 2026-08-09, there is no information related to idle lines in the TW official site update notes (7/29, 8/5). Release/announcement unconfirmed. KR was added about 5 months after launch, so TW is estimated in the second half of 2026 (unofficial) · TW · HIGH (confirmed not yet released)/LOW (estimated introduction time)
tw.nexon.com
Stage 1 (3 rounds)
| Round | Material | Qty | Source / Processing | Notes |
|---|---|---|---|---|
| Stage 1 1st | wood+ | 1,000 | Log + tree essence wood processing (log approx. 3,340 + tree essence 1,336) | Exchange trading not possible, self-produced HIGH |
| Stage 1 1st | premium lumber | 1,000 | Wood processing (3,340 logs + 5,010 high-quality logs + 4,008 tree essence) or purchasing at the exchange, bartering (Dugald Isle Elvin: 1 stir-fried vegetable → 4 high-grade wood) | Exchange trading possible HIGH |
| Stage 1 1st | tar | 200 | New Artifact: 5 Tar = 50 Log + 25 Clay (Metal Processing Facility). Clay is collected using a hoe. | New artifacts added with the ship update HIGH |
| 1st stage 2nd stage | steel ingot | 1,500 | Metalworking (Iron Ore 5,000 + Coal 2,000) | mining foraging HIGH |
| 1st stage 2nd stage | wood+ | 2,000 | Wood processing (log 6,670 + tree essence 2,668) | HIGH |
| 1st stage 2nd stage | glue | 250 | New processed goods: 5 Glue = 30 Fine Rawhide + 10 Bottle of Water (Pharmaceutical Facility) | Total cost: 1,500 premium rawhide + 500 bottles of water HIGH |
| Stage 1 3 | wood+ | 300 | Wood processing (log 1,000 + tree essence 400) | HIGH |
| Stage 1 3 | thick fabric | 400 | New processed goods: 3 Thick Cloth = 50 Thick Wool + 100 Fine Wool + 2 Beeswax (Cloth Facility). Thick wool increases the chance of collecting curly sheep and dark cloud wool. | Total requirements: 6,667 thick wool + 13,334 fine wool + 267 beeswax HIGH |
| Stage 1 3 | tether | 300 | New Artifact: 3 Rope = 45 Plant Fiber + 4 Beeswax (Cloth Facility). 10 Plant Fibers = 150 Long Stems (Long Stems: Chance obtained when harvesting wheat, corn, and beans) | Total Requirements: Long Stem 67,500 + Beeswax 400 HIGH |
Stage 2 (4 rounds)
| Round | Material | Qty | Source / Processing | Notes |
|---|---|---|---|---|
| Stage 2 1st | alloy steel ingot | 900 | Metal processing (iron ore 3,000 + copper ore 4,500 + coal 3,600) or exchange, barter (Tirchonail Fergus: 2 steel ingots → 1 alloy steel ingot) | Exchange trading possible HIGH |
| Stage 2 1st | tar | 1,000 | Log 10,000 + Clay 5,000 | Crafting only (non-tradable) HIGH |
| Stage 2 1st | wood+ | 3,000 | Log 10,000 + Tree Sulph 4,000 | Crafting only, longest material requirement (official tip: 12 hours per day) HIGH |
| Stage 2 2nd | alloy steel ingot | 1,080 | Iron Ore 3,600 + Copper Ore 5,400 + Coal 4,320 | Exchange trading possible HIGH |
| Stage 2 2nd | premium lumber | 1,080 | Log 3,600 + Advanced Log 5,400 + Tree Sulph 4,320 | Exchange trading possible HIGH |
| Stage 2 2nd | glue | 1,000 | Premium Rawhide 6,000 + Bottle of Water 2,000 (Pharmaceutical Facility) | Official Tip: Glue takes the longest (2 days) HIGH |
| Stage 2 3rd | solid wood | 420 | Wood Processing (Log 9,340 + Wood Sulph 23,808 + Hard Log 4,200 + Superior Log 14,010 + Superior Log+ 14,000) | Notorious as the worst bottleneck material (“Only hardwood is overwhelming waste” — user review) MED |
| Stage 2 3rd | thick fabric | 800 | Thick Fleece 13,350 + Fine Fleece 26,700 + Beeswax 534 | MED |
| Stage 2 3rd | tether | 500 | Long Stem 112,800 + Beeswax 668 | MED |
| Stage 2 4th | Magic Catalyst | 500 | Magical Stone 2,500 + Mana Herb 2,500 + Shiny Moss 1,250 | Magical collections, secondary screening bottleneck user reviews MED |
| Stage 2 4th | tar | 1,000 | Log 10,000 + Clay 5,000 | MED |
| Stage 2 4th | Strong mushroom essence | 3,000 | Sturdy Mushroom Spores 6,000 + Water Bottle 600 (Medicine Processing). Or purchase them from Dunbarton Manus for 600 gold each. | Manus purchase limited to 30 items/character per week MED |
Stage 3 (9 rounds)
| Round | Material | Qty | Source / Processing | Notes |
|---|---|---|---|---|
| Stage 3 1st (Installation of the central axis keel of the hull) | wood+ | 1,500 | Log 5,000 + Tree Sulph 2,000 | Not subject to mitigation (same before and after mitigation) HIGH |
| Stage 3 1st (Installation of the central axis keel of the hull) | Advanced Wood+ | 600 | Log 2,670 + Advanced Log 4,005 + Advanced Log+ 4,000 + Tree Sulph 5,604 | The official mitigation notice notation is ‘high grade lumber’ — the community notation is ‘high grade lumber+’ (notation conflict) MED |
| Stage 3 1st (Installation of the central axis keel of the hull) | tar | 500 | Log 5,000 + Clay 2,500 | Same before and after relaxation HIGH |
| Stage 3 2nd (Establishing the ribs, which are the hull skeleton) | wood+ | 1,200 | Log 4,000 + Tree Sulph 1,600 | 5,000 before relaxation → 1,200 after relaxation (applied on 2025-10-02) HIGH |
| Stage 3 2nd (Establishing the ribs, which are the hull skeleton) | soft wood | 420 | Log 9,340 + Wood Sulph 23,808 + Soft Log 4,200 + Advanced Log 14,010 + Advanced Log+ 14,000 | Same 420 before and after relaxation HIGH |
| Stage 3 2nd (Establishing the ribs, which are the hull skeleton) | tether | 390 | Long Stem 87,750 + Beeswax 520 | 1,440 before relaxation → 390 after relaxation HIGH |
| Step 3 3rd (attachment of external plate) | tar | 560 | Log 5,600 + Clay 2,800 | 920 before relaxation → 560 after relaxation HIGH |
| Step 3 3rd (attachment of external plate) | Special steel ingot | 300 | Metal processing (iron ore 1,340 + copper ore 2,010 + cupronickel ore 2,000 + coal 2,808) or barter (Dunbarton Neris: 2 alloy steel ingots → 1 special steel ingot) | 900 before relief → 300 after relief HIGH |
| Step 3 3rd (attachment of external plate) | soft wood | 300 | Log 6,670 + Wood Sulph 17,004 + Soft Log 3,000 + Advanced Log 10,005 + Advanced Log+ 10,000 | 600 before relief → 300 after HIGH |
| Stage 3 4th | Steel Ingot 1,500 / Wood + 1,000 / Glue 700 | (3 types) | Same as each processing method above | Released around 2025-10-19 (value after mitigation applied) HIGH |
| Stage 3 5th | Special steel ingot 240 / Advanced wood + 600 / Glue 700 | (3 types) | Same as each processing method above | HIGH |
| Stage 3 6th | Advanced Wood + 300 / Magic Catalyst 500 / Sturdy Mushroom Slime 2,250 | (3 types) | Same as each processing method above | MED |
| 3rd stage 7th | Special steel ingot 300 / Advanced wood + 600 / Tar 600 | (3 types) | Same as each processing method above | MED |
| Stage 3 8 | Hardwood 300 / Thick Cloth 800 / Sturdy Rope 500 | (3 types) | Strong Rope: Tier 3 new high-level processed product (multi-stage processing including tar ingredients, exact recipe not confirmed) | HIGH (Item)/LOW (Strong Rope Recipe) |
| Stage 3 9th (Final) | Special steel ingot 450 / Steel ingot 1,000 / Clean mushroom essence 3,000 | (3 types) | Neat Mushroom: Ice Canyon blue mushroom collection, essence processing (exact recipe not confirmed) | Final delivery section HIGH (item)/LOW (recipe of essence) |
Shared Sub-Materials
wax · (much) · 3,600 gold each from Dunbarton, Colhen, and Banhor General Stores (30 per week/character) + 100 guild tokens from the guild store (20 per week/server) · Weekly purchase cap determines the speed of Rope/Thick Cloth progression · KR-S1 · HIGH
detailedmanual.net/peak.nexon.com
fine rawhide · (much) · Livestock gathering/higher level leather disassembly + purchase/exchange: Dunbarton Walter 600 gold (30 days), Colhen Corner daily exchange, Dugald Isle Tracy (10 logs, 10 days), Dunbarton Neris (copper ore, 10 days) · Glue raw materials · KR-S1 · MED
peak.nexon.com
Guild Roles (life skills)
Log/High-grade log/High-grade log+/Hard/Soft log/Wood essence → Wood+/High-grade wood (+)/Hard/Soft wood · The overwhelming largest proportion of the total volume (13,000+ logs in stage 1 alone, tens of thousands of units of tree essence in stage 3). A bottleneck to the point where a meme saying, “All the Erin trees are gone now.” · HIGH
detailedmanual.net/inven.co.kr/wolyo.co.kr
Iron ore, copper ore, cupronickel ore, coal → steel ingot/alloy ingot/special steel ingot · Level 2~3 metal volume increases rapidly. Alloy steel ingots can be purchased on the exchange, so gold-rich guild members can replace them. · HIGH
detailedmanual.net/peak.nexon.com
Wheat, corn, soybeans (long stalks), clay · There is an extreme quantity of long rope stems (67,500 in the first stage alone) - constant farming manpower is required due to the chance of harvest. Clay is tar raw material · HIGH
detailedmanual.net/mabinogimobile.nexon.com (inven mirror)
High grade sheep wool, thick sheep wool (curly sheep, dark cloud sheep), high grade rawhide · Thick fabric and glue raw materials. Thick wool is a probability harvest, so consistency is required. · HIGH
detailedmanual.net/peak.nexon.com
Magical Stone·Mana Herb·Glittering Moss → Magical Catalyst; Sturdy/neat mushroom spores → essence · Bottleneck only for the second half of the race. Mushrooms are limited to certain hunting areas (ice canyons, etc.) · MED
detailedmanual.net/dcinside.com
Beeswax (general store note 30/character), strong mushroom essence (Manus note 30), trading post alloy steel ingot/high grade lumber, barter (Elvin, Fergus, Neris) · Weekly cap items are standard purchases for all characters, including alts. Contribution route for guild members who have gold but no time · MED
detailedmanual.net/peak.nexon.com
Based on the operation of all 30-person guilds, the first stage takes about 29 hours, and the second stage takes about 2 days. A small number of elites (three people completing stage 1) are possible, but stage 3 is actually only for large guilds. · Manpower distribution is the next strategy · MED
wolyo.co.kr/ruliweb.com
Rewards & Why It Matters
All guild members can board the completed ship (go to the dock cat captain NPC). Social hub for communication and commemorative photo taking · KR-S1 · HIGH
detailedmanual.net/peak.nexon.com
Campfires can be set up on the ship, and fishing is possible. Cat Captain/Sailor NPC resident · KR-S1 · HIGH
detailedmanual.net/inven.co.kr
When entering the 8-person raid starting point 'Deck of Beginning', if the party leader's guild has a ship, the entire party will board the guild's ship and set sail for the raid (the departure ship for raids that take ships such as Glasgibnen will be replaced). No combat stat benefits — prestige/presentation rewards · KR-S1 · HIGH
mabinogimobile.nexon.com (inven mirror)/gameple.co.kr
Step 1: Mark the sail with your guild mark. Step 2: Strengthening exterior design and decoration. Step 3: Change shell and sail colors to match guild mark color + expand hull size · KR-S1 · HIGH
detailedmanual.net/mabinogimobile.nexon.com (inven mirror)
Guild tokens are given to individuals each time materials are delivered + additional guild tokens based on the number of missions completed for the entire guild. The total number of guild tokens obtained through delivery is capped at 30,000 per character (server basis). · KR-S1 · MED
detailedmanual.net
No direct combat power rewards (within confirmation range). The progress value is (1) guild token supply (guild store consumption) (2) guild solidarity/recruitment competitiveness (3) raid departure prestige. Life skill experience points and gathering by-products are side benefits. · KR-S1 · MED
detailedmanual.net/wolyo.co.kr
Ship Update Weekly DAU approximately +13% (compared to the previous week). Favorable reviews of cooperative content, such as “Guild members’ motivation is soaring,” and criticism of excessive volume (→ 10/2 mitigation) coexist. · KR-S1 · MED
wolyo.co.kr