Item Codex
125 verified items: effects and how to obtain them.
When hitting an additional hit, inflicts additional sustained damage of 16% of attack power: bleeding.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When using a continuous slash skill, a weakening effect is applied to the target: armor destruction, increasing damage received by 10% for 10 seconds.Blade Smash
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When the attack hits, inflicts continuous damage equal to 42% of the attack power: freezing to the target. (Cooldown: 5 seconds) When the finishing attack hits, cold
When an attack hits, there is a 15% chance to fire a sphere of fire, cold, or lightning at the target. The flying sphere explodes in a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
The damage of basic attacks increases by 90% and the damage of Dragon Hunter skills increases by 90%.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When using the final attack of the Crystal Edge skill, it emits red frost and inflicts freezing damage equal to 44% of the attack power over time to enemies in front.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When using a blocking skill, recovery increases by 5% for 8 seconds. When using a secondary skill, attack power increases by 5% for 8 seconds. Each effect has
If you connect the Life Link or Summon Linker skill to a friendly target, it automatically connects to the nearby ally with the lowest health every 5 seconds.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
Continuous damage: Damage received from poisoning is reduced by 75%. Continuous damage: Damage from poisoning increases by 30%.
When a finishing attack hits, 3% of stamina is recovered and attack power increases by 5% for 8 seconds. This effect stacks up to 3 times.
Movement speed is reduced by 20%. Attack power increases by 20% when the bag's weight is 50% or less.
Gold acquisition amount increases by 3%.
While the food effect lasts, attack power increases by 15%, and when fighting while hungry, you lose 5% of your health every 5 seconds.
Every 1.5 seconds, a flame is left behind in the area where it passes for 6 seconds. The flame inflicts continuous damage of 2% of attack power: Burns to enemies in the area every 2 seconds.
Blocks one attack that would cause incapacity and recovers a large amount of stamina. (Cooldown: 180 seconds)
When the first attack hits, inflicts continuous damage equal to 38% of the attack power: Spirit to the target.
When using a recovery potion, damage to enemies increases by 20% for 20 seconds.
When an attack hits, a shield is created that absorbs damage equal to 15% of health. (Cooldown: 60 seconds)
When attacking with a cursed weapon, a dark sphere is fired at the target with a certain probability. The flying sphere explodes and spreads out within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When the last attack of a linked skill hits, inflicts continuous damage of 23% of the attack power: electric shock to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When a skill attack hits a critical hit, there is a 35% chance that the cooldown of the Gliding Fury skill is reset.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
When an attack hits, there is a certain probability that 32% of the attack power will be inflicted as continuous damage to enemies within a 3m range around the target.
Weapon-exclusive enchantment scroll: Attack power +1.00% When an attack hits, there is a 35% chance of inflicting continuous damage of (Attack power x n): Burn.
Weapon-specific enchantment scroll: Attack power +1.00% When an attack hits, there is a 35% chance to inflict (Attack power x n) continuous damage: freezing.
Weapon-specific enchantment scroll: Attack power +1.00%. When an attack hits, there is a 35% chance to inflict (attack power x n) continuous damage: bleeding.
Weapon-exclusive enchantment scroll: Attack power +1.00%. When an attack hits, there is a 35% chance to inflict (attack power x n) continuous damage: spirit.
Weapon-exclusive enchantment scroll: Attack power +1.00%. When an attack hits, there is a 35% chance to inflict (attack power x n) continuous damage: spirit.
Armor-specific enchantment scroll: Attack power +100 +0~2 combat ability
Enchant scroll for armor only: Attack power +170 Critical hit +40 +0~2 Combat ability
Armor exclusive enchantment scroll: Attack +170 Ultimate +40 +0~2 Combat stats
Enchant scroll for armor only: Attack +170, Fast skill +40, +0~2 Combat ability
Emblem-only enchantment scroll: Attack power +170 Multi-hit damage +1.00% +0~2 Combat stats
Emblem exclusive enchantment scroll: Attack power +170 Bash damage +1.00% +0~2 Combat stats
Emblem-only enchantment scroll: Attack power +170 Multi-hit damage +1.00% +0~2 Combat ability
Accessory exclusive enchantment scroll: Attack power +1.00% +0~2 Combat ability
Accessory exclusive enchantment scroll: Attack power +1.50% Skill power +40 +0~2 Combat ability
Accessory exclusive enchantment scroll: Attack power +1.50% Recovery +40 +0~2 Combat stats
Accessories exclusive enchantment scroll: Attack power +1.50% Damage reduction +40 +0~2 Combat stats
Consumed for rune engraving and engraving strengthening, and also used as a curse removal material.
Obtained Rune/Equipment Disassembly, Guild Shop, Wraith's Tower, Abyss Dungeon
Blacksmith Curse Removal Materials
Obtained Obtained during rune disassembly and engraving process.
Holy water, traces of spirits, and rune fragments are consumed to remove the curse of cursed equipment.
Obtained Special store weekly specials (restock every Monday at 6am)
Used to exchange materials for making elixirs such as critical hits and ultimate skills, and reburn catalysts
Obtained Alisa barter (10 eggs or 1 lavender, daily), dungeon farming
When used as an additional alchemy material, success result is doubled or failure retry probability is increased.
Obtained Lhasa Exchange: 1 apple juice or 3 crumbs (daily)
Higher version of Advanced Catalyst, improves alchemy results
Obtained Rasa Exchange: 15 Advanced Afterburn Catalysts
Rune promotion auxiliary item that gives double the effect when retrying or achieving great success
When you collect 100, they are automatically synthesized into an unknown rune.
Obtained When promotion from 7-star to 8-star fails, when 8-star legendary runes are disassembled
Randomly acquire 1 unowned 8-star legendary rune, 4 types of weapons, armor, accessories, and emblems
Obtained Automatic synthesis of 100 unknown rune fragments
8-star legendary rune transcendence engraving (Legendary+/Legend++) material, 100% success
Obtained Deep Dungeon (Very Hard), Tabartas Raid, and Mystic Dungeon Rewards
Transcendence engraving materials for weapons and emblems
Obtained Crafting an all-purpose crafting table, Tabartas Raid, disassembling and exchanging legendary+ runes
Transcendence engraving material for armor and accessories
Obtained Crafting an all-purpose crafting table, Tabartas Raid, disassembling and exchanging legendary+ runes
Transcendence Engraving Level 2 (Legendary++) Enhancement Materials
Obtained Crafting an all-purpose crafting table, Tabartas (Hard), disassembling Legendary ++ runes
Abyss store currency: Purchase emblems (accumulated 1200+900) and rune selection boxes
Obtained Abyss Dungeon Time Attack/Weekly Loot/Fossil Exchange
Can be exchanged for high-level Abyss store goods and mutated Abyss Fossils
Obtained Top (Hell Difficulty) Abyss Reward
Used to synthesize legendary fashion (Mirage Caldrea) with epic fashion equipment.
Hunting ground/dungeon entry currency, 10 per entry consumed (fatigue also plays a role)
Obtained Quest reward, automatically recovered 1 per 30 minutes (maximum 100, including offline)
Basic health recovery potion
Obtained Craft Herbalism Lv1
Intermediate Stamina Restoration Potion
Obtained Craft Herbalism Lv3
Top Stamina Restoration Potion
Obtained Crafting Herbalism Lv8
Top health recovery potion
Obtained Craft Herbalism Lv15
Automatic recovery of stamina for a certain period of time
Obtained Herbalism Lv2/Lv5/Lv13 crafting
Basic consumables for treating injuries
Obtained Production (cooking/medicine life skills)
Bandage for fire, cold, and electric shock properties
Obtained Made from property crystal material
Critical ability increase buff
Obtained Alchemy crafting (consumes alchemy debris, etc.)
Ultimate ability increase buff
Obtained Alchemy Crafting
Damage reduction buff
Obtained Alchemy Crafting
Movement speed increase buff
Obtained Alchemy Crafting
Blow Damage Enhancement Buff
Obtained Alchemy crafting (higher level consumes a large amount of debris)
Multi-hit damage enhancement buff
Obtained Alchemy Crafting
Area damage enhancement buff
Obtained Alchemy Crafting
An elixir that combines multiple strengthening effects
Obtained Alchemy Crafting
A box obtained by selecting the desired weapon (rune)
Obtained Abyss Content/Shop Rewards
Easy cooking
Obtained Crafting Cooking Lv1
Easy cooking
Obtained Crafting Cooking Lv1
Easy cooking
Obtained Crafting Cooking Lv1
Strength Specialization Buff
Obtained Crafting Cooking Lv1
Strength Specialization Buff
Obtained Crafting Cooking Lv1
Strength Specialization Buff
Obtained Cooking Lv5 crafting
Strength Specialization Buff
Obtained Cooking Lv5 crafting
Strength Specialization Buff
Obtained Cooking Lv10 crafting
Strength Specialization Buff
Obtained Cooking Lv10 crafting
Strength Specialization Buff
Obtained Cooking Lv13 crafting
Strength Specialization Buff
Obtained Cooking Lv13 crafting
Skill Specialization Buff
Obtained Crafting Cooking Lv1
Skill Specialization Buff
Obtained Crafting Cooking Lv1
Skill Specialization Buff
Obtained Cooking Lv5 crafting
Skill Specialization Buff
Obtained Cooking Lv5 crafting
Skill Specialization Buff
Obtained Cooking Lv10 crafting
Skill Specialization Buff
Obtained Cooking Lv10 crafting
Skill Specialization Buff
Obtained Cooking Lv13 crafting
Skill Specialization Buff
Obtained Cooking Lv13 crafting
Intelligence Specialization Buff
Obtained Crafting Cooking Lv1
Intelligence Specialization Buff
Obtained Crafting Cooking Lv1
Intelligence Specialization Buff
Obtained Cooking Lv5 crafting
Intelligence Specialization Buff
Obtained Cooking Lv5 crafting
Intelligence Specialization Buff
Obtained Cooking Lv10 crafting
Intelligence Specialization Buff
Obtained Cooking Lv10 crafting
Intelligence Specialization Buff
Obtained Cooking Lv13 crafting
Intelligence Specialization Buff
Obtained Cooking Lv13 crafting
Sharing (Party Sharing) Cooking
Obtained Cooking Lv15 crafting
Sharing (Party Sharing) Cooking
Obtained Cooking Lv15 crafting
Sharing cooking, attack power increased by 1% for 5 minutes equal to the number of party members
Obtained Cooking Lv15 crafting
Sharing (Party Sharing) Cooking
Obtained Cooking Lv15 crafting
Sharing (Party Sharing) Cooking
Obtained Crafting Cooking Lv20
Other snacks
Obtained Cooking Lv3 production
Defense +10% per part, durability consumption -40%, 3 sets charm +4000, all stats +220, 4 sets attack and defense +450, final damage +3%
Obtained Legendary Tailoring Scissors + Epic Fashion Combination (2026.6.25~9.17)
Fashion Robe, Charisma +6000 and temporary fashion effect
Obtained Obtained for free through a dedicated quest after completing the 4-part set
Additional abilities upon completion of the set, up to 5 activated simultaneously depending on level
Obtained Complete a specific set with memorized runes