Skill Codex
228 skills across 21 classes: effects plus community-measured coefficients.
Quickly approaches the target and swings the sword continuously. When fighting spirit reaches its peak, the number of attacks increases and skills are used faster.
Coeff Rune 'Onslaught' variant (communicated): level 30 coefficient 1.2, peak 1.96
Put explosive power into the sword and swing it forward with all your might. Enemies in the sword's radius fall due to heavy impact.
Coeff Rune 'Slash' variant (communicated): level 30 coefficient 0.89, peak 1.25
Take advantage of the gap and hit the target with all your might with your shield and push them away. The target preparing the skill faints due to heavy shock.
Charges with fierce force and pierces the enemies in front. Leaps to break enemies and inflicts greater damage.
Coeff Rune 'Fighting Spirit' variant (communicated): 0.7~1.4 at level 30, 2.45~4.9 when countered.
With a loud shout, you provoke nearby enemies to attack you and raise the morale of your allies. Damage dealt to enemies increases and damage received decreases for a short period of time.
Coeff Rune 'Roar' variant (communicated): level 30 coefficient 0.72, 1 break added
Creates a shock wave at the landing point, causing great damage and knocking down enemies, and inflicting greater damage to enemies close to the center of the shock wave.
If you block an enemy attack with a shield, you have a certain chance to use Amaranth Kick.
Gain fighting spirit when attacking an enemy or being hit. When fighting spirit is full, the next attack is greatly strengthened and stamina is recovered when using strengthening skills.
Damage received from all attacks is reduced, and defenseless damage given to enemies increases.
When you block an enemy attack with a shield, your attack power increases for a while.
When attacking an enemy in a break state or when the attack hits hard, the critical hit chance increases for a while.
Rotates without hesitation and cuts down all enemies within the radius of the blade's reach.
Pouring great power into the great sword, it slashes and knocks down enemies. When you hold your sword forward, you can attack faster and increase the tempo of battle.
Instantly narrows the distance to the target and inflicts damage. However, while holding the sword forward, it switches to a stomp attack.
Put your whole body weight on the high sword and slash it vertically.
Consumes all battle tempo to deliver a powerful blow. Can be charged, and damage increases in proportion to the charging stage.
After jumping high using the inertia of a huge sword, he slams down with explosive force, shattering the ground and causing great damage to surrounding enemies.
When an attack hits, you gain an enhancement effect that increases skill use speed with a certain probability: Onslaught
If you are preparing a skill, your defense will increase and you will not be broken by enemies.
Damage received from basic attacks decreases, and slam damage dealt to enemies increases.
Whenever a certain amount of stamina is consumed, attack power increases for a short period of time.
When an attack is hit, health is recovered in proportion to the number of stacked retaliatory effects.
Quickly and accurately pierce the target with the tip of the sword. Sometimes you can use the secret sword immediately, and the probability increases when you are focused.
Strike the target with the hard sheath and knock it down, and at the same time cut it with the sharp blade.
Fires countless slashes at the target in front. Cooldown time is greatly reduced when focused.
Among steel spikes, sheath strikes, and gale slashes, the last used skill is strengthened into a range attack and various additional effects are obtained.
Coeff Rune ‘Falling Flower’: After 4 derivations 3 times, ‘Big Sword: Falling Flower’, coefficient 0.8 at level 0 → 1.6 at level 30
Sheath the sword, look at the target, and gather concentration. When a gap in the target is discovered, it moves backwards at once, dealing large area damage and immediately recovering concentration.
Instant buff effect: Gain focus and slash all enemies in a straight line at once. Buff effect after use: Gain gale stance.
When concentration is maxed, critical hit probability and damage increase, and additional effects are added to steel spikes and sword dance. Reinforcement effect: Gain concentration.
Increases movement speed to ready stance when not attacking, and charges quickly during the next attack, dealing additional damage and knocking down.
Damage received from basic attacks decreases, and critical damage dealt to enemies increases.
If you do not use the same big sword in succession, the damage given to enemies increases for a certain period of time.
Each time your attack hits a critical hit, the critical damage increases, and if it does not hit a critical hit, the effect is reset.
Single target specialized stab, cooldown 7 seconds. When strengthened with Wolf's Oath, attack speed increases and continuous attack occurs.
Coeff Rune ‘Breakthrough’: Increases total damage and number of attacks
Responsible for multi-attack range and break. When strengthening the Lily's Pledge, the seal of the lily is applied to the enemy, and allies who attack the seal target continuously recover.
Coeff Rune ‘Devotion’: Increased recovery amount
Rush to the enemy, hit the shield, and taunt. When strengthening the Bear's Pact, damage taken is reduced and immunity to breaks is granted.
Coeff Rune 'Pledge': Maintains all pledge strengthening effects
Annihilate multiple enemies with powerful one-shot area damage. Strengthened by the Lion's Oath
Coeff Rune 'Clash': Add charge, damage about 3 to 3.5 times
Consume honor to choose a pledge among Wolf, Lily, Bear, or Lion, and strengthen the corresponding skill after acquiring the buff. Knight's Oath buff when pledging continuously
Coeff Rune ‘Honor’: Reset the cooldown of the next skill
Charge with four knights, causing great damage to the front line. Afterwards, when using an enhancement skill, additional attack is summoned to the knights once each.
Activates a reinforced special attack every 5 basic attacks or skills, and grants a defensive effect or additional damage depending on the oath being maintained.
Coeff Rune ‘Courage’: Add stack, reduce cooldown (Community)
Shoots multiple arrows one after another to corner the target. When Running Wind is activated, it also deals damage to enemies close to the target.
Coeff Rune 'Critical' additional shot: 0.23 at level 0 → 0.46 at level 30, damage 1% per 1% critical hit chance ↑
Pull the bowstring with all your might to fire an arrow that instantly destroys the enemies in front. When Running Wind is activated, casting time becomes faster.
With agile movements, he leaves the position and fires arrows at the target. When Running Wind is activated, it also deals damage to enemies close to the target.
Weakens the target and one nearby enemy and deals additional damage when breaking. Weakened enemies take greater damage for a certain period of time.
It quickly retreats and fires an arrow, disrupting the target's movement and inflicting fatal damage. When Running Wind is activated, it also deals damage to enemies close to the target.
Shoots a fiery arrow, causing damage to the target and resetting the cooldown of all skills. For a certain period of time, all attacks are replaced with fire arrows, causing additional damage.
Wind creation through movement/movement skills, strengthening effect when maxed out: Increased movement speed and additional skill ricochet attack due to the rushing wind
Strengthens the basic attack at certain intervals and fires 5 arrows at enemies within a fan-shaped range. Each time you use a skill, the damage inflicted by multiple shots increases.
Damage inflicted on enemies increases.
When Running Wind is activated, movement speed increases further and wind consumption decreases for a certain period of time.
Basic attack and skill damage to enemies increases in proportion to the movement speed increase value.
Fires a shock bolt that creates a shock wave, causing area damage to enemies in front. After using the skill, load the reinforced bolt magazine.
Fires a shock bolt that causes an explosion, inflicting area damage and stunning nearby enemies. After using the skill, load the reinforced bolt magazine.
Fires multiple bolts, causing damage to the target and slowing down their movement speed. After using the skill, load the reinforced bolt magazine.
Fires reinforced bolts at the target, causing great damage. Each time you fire, the aiming point becomes distracted, and the probability of a critical hit gradually decreases from the second reinforced bolt.
Coeff Driving Force Linkage (Communication): 1.0 → 1.3 → 1.6 times for 444 consecutive attempts
Fires reinforced bolts like a fan, inflicting large area damage to nearby enemies. After using the skill, reinforced bolt magazine is consumed.
After firing all regular bolts, leap and fire an explosion bolt that sweeps away all nearby enemies.
Some of the crossbowman's skills load reinforced bolt magazines, and other skills consume reinforced bolt magazines.
When using the same reinforcement bolt consumption skill continuously within a certain period of time, the skill damage increases.
Coeff Community: When using the same skill in succession, the next damage increases by 30% (maximum 2 times)
Critical damage to enemies increases.
When loading a reinforced bolt, attack speed increases for a certain period of time.
The maximum stack number of the Reinforced Bolt Loading skill increases.
It inflicts damage by firing a barrage of destructive arrows targeting the target's weak points. The last projectile deals additional damage and increases the damage the target receives for a certain period of time.
Requests throwing support by sending a special arrow equipped with a signal flare to the front.
After aiming at the target, fire a powerful charging arrow to inflict damage and push back. As the charging level increases, the damage and pushback distance also increase.
Fires a special arrow that creates a shock wave, damaging the target, then inflicting area damage to nearby enemies and pushing them away.
Fires an explosive arrow, causing damage over a wide area at different points around the target. When attacking a broken enemy, additional damage is inflicted.
Quickly place the bow and assume a sniping posture for a certain period of time. When in sniping stance, you cannot move or perform basic attacks, and your skillset changes.
Coeff Community: Position fixed for 15 seconds, skills 1, 2, and 3 changed to enhanced form
If you do not move for a certain period of time, skill use speed, skill casting speed, and critical hit probability increase.
When a skill attack hits, Heart Seeker's remaining cooldown time is reduced.
Blow damage to enemies increases.
When performing a basic attack, the target is definitely pushed away. Damage from basic attacks increases
When a strike is activated, an additional ultimate gauge is gained.
It emits a powerful stream of lightning that is directed to enemies. Continuous damage: inflicts electric shock to the enemy hit.
Coeff Com measure: coefficient 0.64, basic combo 11111111
Throws a large explosive fireball with all its might that burns the surrounding area and causes continuous damage. Knocks down nearby enemies caught in the explosion.
Upon use, summons six ice shards that push away nearby enemies. Ice shards float around you and counterattack enemy attacks.
Generates an intangible magical shock that instantly pushes back multiple enemies. At the same time, a pile of rock fragments are fired one after another.
Gain mana recovery and cooldown acceleration through a mana storm that pushes enemies away, and obtain a mana shield upon completion of casting.
Infinite mana circulates endlessly and pours out magic one after another. While at full potential, casting speed and mana regeneration are accelerated, and several magical abilities are greatly increased.
You can recover more mana little by little during battle. Recovers mana when making basic attacks and magic hits.
When using fire, cold, or lightning attribute skills, skills of different attributes than the skill used are strengthened for a certain period of time.
Multi-hit damage to enemies increases.
Continuous Damage: Burn, Continuous Damage: Freezing, Continuous Damage: Damage to enemies with electric shock effect increases respectively.
When you inflict fire, cold, or lightning damage, attack power increases for a certain period of time. Each effect is applied separately
Fires up to 5 fireballs at random, damaging multiple enemies and inflicting unique continuous damage: scorching heat.
The fire vortex pulls in nearby enemies for a certain period of time, lifts them high, and deals damage. Additionally, inflicts Unique Damage Over Time: Ignition to swept enemies.
The fireball inflicts continuous damage and leaves a mark on the enemy with unique continuous damage: burning and debuff: making them take more damage from the pyromancer's attacks.
Recovers health and generates heat for a certain period of time, inflicts damage to nearby enemies with a wide flame wave and leaves a unique continuous damage: scorching heat.
Consumes all heat to inflict unique continuous damage: Explodes flames and enemies with scorching heat to deal area damage.
Burn the front with a flame beam that becomes stronger as you focus, and acquire a level 3 Burning Soul with an explosion at the end.
Creates heat when using a skill. If the skill hits a critical hit, more is generated. When heat is consumed, the energy of the flame is stored up to obtain stronger fire power.
When attacking some skills, it inflicts unique continuous damage to enemies: scorching heat, burns nearby enemies with flames, and generates heat.
Multi-hit damage to enemies increases.
Generates heat during basic attack
While Burning Soul is active, the cooldown time of all skills is reduced.
The frozen wind instantly hits the enemies ahead.
Coeff Rune 'Ice Sword': Crystal Sword when frost is accumulated, coefficient 0 level 1.0 → 30 level 2.0
The cold taunts and freezes all enemies in its path.
Absorbs a certain amount of damage and gains a strengthening effect: Ice Spike, which counterattacks the enemy who inflicted damage with frozen thorns.
While in the ice zone, your movement speed increases and damage received decreases.
Coeff Community Measurement: Base coefficient 0.065 (0.085 with rune 'Winter'), up to 0.13 every 2 seconds.
Deals continuous area damage with swirling ice blades and creates frost from enemies hit.
Coeff Community measurement: 0.24 per 0.5 seconds, estimated total of about 1.2 / Rune ‘Aurora’: Frozen Globe 1.0 → 2.0
The meteor inflicts strong damage and provokes enemies around the impact point, and covers the area with a reinforced freezing field.
When there are 3 or more frost, when attacked, use 1 frost to create a shield.
When using a basic attack or skill, a debilitating effect: Mark of Icicle is left on the target, causing periodic damage and reducing damage received from the target.
Damage received from all attacks is reduced, and multi-hit damage given to enemies increases.
As frost is consumed, your defense and damage to enemies increase.
Each time you use the Freeze Wizard skill, there is a certain chance to inflict continuous damage: Freezing to the enemy. Additionally, when striking, inflicts additional continuous damage: freezing to the enemy.
The higher the charging level, the more lightning falls. If the same enemy is hit by multiple lightning strikes, only a portion of the damage is taken.
Pulls enemies around the target through channeling, dealing periodic damage, recovering mana, and causing explosion damage at the end.
Periodically deals damage to enemies in front and recovers mana.
Surrounds nearby enemies with a magical cloud that emits lightning, and can use the Lightning Ball skill while active.
Recovers mana and enters overcharge state, increasing skill damage and mana consumption. Can use Flash of Destruction while it lasts
For a while, all magic will no longer consume mana, and skill use speed will greatly increase.
When lightning, forked lightning, or flash of destruction hits hard, chain lightning spreads out to nearby enemies, inflicting damage.
When using a charging skill to its maximum level, the remaining cooldown of channeling skills is reduced with a set probability.
Blow damage to enemies increases.
Increased movement speed during overcharge, buff effect upon end: Mana recovery speed significantly increases with recharge
When an additional hit occurs in a lightning strike, forked lightning, or flash of destruction attack, a bolt of lightning is fired to inflict additional damage.
Press briefly to connect with the enemy to increase sustained damage and basic attacks; press and hold to connect to an ally to continuously recover and increase damage.
As the sphere explodes, the scattered magic seeps into the target and surrounding enemies, leaving lasting damage: erosion and causing them to tremble in fear.
Concentrate your mind to inflict damage and slow down many nearby enemies. When Life Link is in use, the effect activates from the connected target.
Coeff Community: Most healer-type recovery skills have fixed coefficients
Creates a shield to counterattack and push back enemy attacks, absorbs damage, and continuously recovers your health while the shield is maintained.
The summoned crystal of light wanders around you for a certain period of time, damaging enemies and healing allies.
For a certain period of time, summons wings of holy light that affect both allies and enemies.
During battle, creates a shield that absorbs damage. When the shield is destroyed, it regenerates after a certain period of time.
The amount of damage and movement speed inflicted on ally enemies that you have healed increases for a short period of time.
Your recovery and repeated hit damage to enemies increases.
When obtaining the shield effect of Auto Shield and Protection, some of your health is recovered.
When making a basic attack, there is a certain probability that the target will receive continuous damage: spirit.
A short press connects the linker to an enemy for continuous damage, a long press connects the linker to an ally for continuous recovery, increased damage, and additional hits.
The halo of light deals damage to enemies around the enemy it hits, and stuns the enemy when countered.
Pushes back all enemies on the symbol's path, giving continuous damage: divinity and healing allies.
Coeff Community: Recovery amount includes 6% maximum health factor
Deals continuous damage to enemies located within the sanctuary and continuously heals allies.
Deals powerful area damage in proportion to the consumed divine power.
The blessing target periodically recovers stamina for a certain period of time, deals area damage to nearby enemies, and creates a wave of light that heals allies.
When you lose stamina, you gain a strengthening effect: Regeneration, and your stamina and divine power are restored for a time proportional to the lost stamina.
When sacred power is consumed, the linker is strengthened, and the damage and recovery amount of all skills cast through the linker increases for a certain period of time.
Increases your recovery and the damage inflicted on enemies.
Continuous Damage: When you kill an enemy with divinity, some of your divinity is restored.
When striking, continuous damage with power proportional to the amount of damage inflicted on the target: Additional divinity is provided.
Hit enemies in a straight line repeatedly to obtain strengthening effect: Mantra of Light.
After defeating enemies around the target, obtain the strengthening effect: Mantra of Power. Additional damage occurs when attacking while the Mantra of Power is maintained.
Coeff Transformation skill (2') can be used when possessing the rune 'Retribution'
After consuming all divine power to push away multiple enemies, grant a shield with power proportional to the consumed divine power to nearby allies.
Consumes all divine power to heal the ally with the lowest health nearby.
Coeff Community Measurement: Maximum coefficient 0.37, 0.84 when transformed into rune ‘Inflammation’
The light of blessing activates all mantras and strengthens basic attacks and skill attacks.
Enemies in the sanctuary are stunned with damage, and the damage allies receive from enemies is greatly reduced.
The damage and attack speed of nearby allies to enemies increases. When you activate the mantra, the light aura effect is strengthened and you gain divine power for a certain period of time.
When consuming divine power, there is a certain probability that you can immediately use one of the following with increased power: Surge, Crash Strike, or Guardian Circle.
Your recovery and repeated hit damage to enemies increases.
When enlightenment is activated, attack power increases significantly for a short period of time.
When you reacquire an already activated mantra effect, divine power is restored.
Continuously deals damage to the target and surrounding enemies with the immolation brand, and recovers your health.
Creates a crack at the target's location, wrapping nearby enemies in shadow and pulling them toward the crack. The shadow inflicts continuous damage to connected enemies and gradually stuns them.
Deals a lot of damage to the target and also causes some damage to other enemies near the target.
While concentrating, you periodically deal damage to all enemies in the sanctuary, and the encroachment value increases rapidly.
You can use a skill determined with equal probability among Ritual: Gripping Death, Ritual: Obsidian Shroud, and Ritual: False Promise.
Continuous strikes on target and surrounding area. Power increases in proportion to the number of possession stacks, guaranteed critical hit to targets below 25% health.
The more you use the skill, the more you are engulfed in darkness, and whenever the encroachment value exceeds a certain level, a living shadow is summoned and leaps and attacks nearby enemies.
When hitting a basic attack or skill, a weakening effect is left on the enemy: a sacrifice brand.
Blow damage to enemies increases.
When using the Rite of Chaos or when a living shadow attacks an enemy, there is a set probability of gaining the strengthening effect: madness.
When using some skills, currently summoned living shadows immediately use leap attacks.
When using some skills, currently summoned living shadows immediately use leap attacks.
Coeff Enhanced version of Craving (acquired separately)
Deals damage by sequentially hitting the target and surrounding enemies, weakening effect: leaves weak points exposed.
Rotate your body and swing the instrument to blow away the target and inflict area damage to nearby enemies. Deals greater damage to enemies with vertigo.
Attacks multiple enemies in front of you in succession, and the last sound wave leaves a weakening effect on enemies: dizziness.
Coeff Rune 'Harmony' variation: 0.74 at level 0 → 1.49 at level 30, cooldown 15 seconds
Play a musical instrument to deal area damage to nearby enemies and leave a weakening effect: dizziness.
While pretending to be dead, you escape the enemy's perception and recover your health.
Coeff Rune 'Wits' variation: 0.34 at level 0 → 0.66 at level 30, cooldown 10 seconds
While listening to the performance, allies are not broken by enemies, and damage to enemies increases.
The more targets affected by a performance skill, the stronger the hitting skill becomes, and additional ultimate gauges are gained.
Depending on the musical idea that came to mind, you can immediately play a variation of The Bard's Tale once.
Coeff Variation Coefficient (Community): Bravery 1.5~3.0 / Counterattack 0.99~1.97 + Self-Healing 0.15 / Hope 0.99~1.97 + Echo 0.04~0.08
Your recovery and multi-hit damage to enemies increases.
When you obtain the evil image, the probability of critical hits and additional hits increases for a while.
When you obtain the fever effect, critical damage to enemies increases.
Throws a starlight crystal, causing damage to enemies in front and leaving behind a weakening effect: charm. Lowers the enemy's defense and inflicts continuous damage.
Coeff Community: Damage multiplier of 50% when hitting a single target multiple times
While the performance lasts, it charms enemies and inflicts continuous damage. If you stop playing, it inflicts great damage to enemies and stuns them.
You can play three movements one after another within a set amount of time. Each movement causes different types of damage and effects.
It deals range damage in succession and daunts enemies, preventing them from inflicting break damage.
Deals immediate and continuous damage to enemies weakened by Arpeggio, Star Sonata, and Crescendo. Breaked enemies are stunned with greater damage.
When you play the instrument, starlight pours down and attacks nearby enemies.
Each time the mood crosses balance, the power of the next skill attack increases. Mood rises when using performance skills and decreases when using technique skills.
Performance: When using Arpeggio, Serenade, or Star Sonata, the next basic attack is strengthened.
Damage inflicted on enemies increases.
When Moderato is activated, the cooldown time of random skills is reduced.
The mood increases with a basic attack, and if you have an echo effect, the increase increases even more.
It charges forward at a distant target and deals damage to nearby enemies, and moves behind the target's back at close range for a surprise attack.
Rotate with your back on the ground and knock down nearby enemies. While using a skill, you are not broken by the enemy.
Quickly approaches and strikes the target, and immediately strikes nearby enemies once more. Generates additional rhythm when in a passionate state.
After spinning around and leaping back at nearby enemies, the basic attack changes to a ranged attack for a certain period of time.
Make passionate movements to attack enemies. Create additional rhythm
Instant reinforcement effect: Obtain maximum stacking of the heat of performance, and skill power increases when the effect is consumed.
During battle, enter graceful or passionate state, create rhythm with skill, strengthen effect when maxed out: Increase skill speed and damage with tempo
Coeff Community: When tempo stacks 2 times, skill damage increases by up to +30%
Reinforcement effect: After maximizing the tempo, when it ends, inflicts area damage to nearby enemies for a certain period of time.
Damage inflicted on enemies increases.
The maximum number of uses of a specific skill increases, and the reinforcement effect stacked twice during the encore: Tempo is gained.
When a dancer's skill hits a single target, damage increases.
The blown bomb explodes and inflicts damage to nearby enemies. Enemies hit take greater damage for a certain period of time.
Coeff Community: The thief coefficient is based on overcharge activation, approximately half before preheating.
When you break an enemy, it rises high into the air. When the overcharge phase is activated, the number of attacks increases and additional hits occur.
Aim for the defenseless enemy's back and plunge the dagger deep into it.
The poison zone lasts for a certain period of time and inflicts continuous damage: poisoning to enemies within the range, and reduces movement and attack speed.
Free from enemy attacks except for area damage. When attacking directly with a dagger while in hiding, the target is stunned with an additional hit.
Runs out like the wind and cuts down the target, then runs like a comet and inflicts damage to surrounding enemies in a range.
When the overcharge phase is activated, basic attacks become faster for a certain period of time.
When breaking an enemy, additional damage is inflicted on basic attacks for a certain period of time.
Damage received from basic attacks decreases, and damage inflicted on enemies increases.
When hitting a basic attack, there is a certain probability of inflicting continuous damage: poisoning.
Continuous damage possessed by the enemy when using Screw Dagger or surprise skill: poisoning explodes immediately
After inserting the sword, swing it as if spreading wings to inflict damage. Gains the effect of ignoring a certain percentage of the enemy's melee defense for a certain period of time.
Coeff Community: 10% reduction in defense, stacking effect 4 times
Enemies that are hit and broken by an attack rise high. When attacking an already broken enemy, deal great damage.
Instantly turns your body and moves a short distance, cutting nearby enemies several times and inflicting area damage.
Stand still and swing your sword several times, causing damage to multiple enemies. Cannot move while using a skill
Moves at once, digging into the enemy's gap with a powerful charge and inflicting damage to all enemies in the path.
With a body that transcends limits, it rushes like light and attacks, causing great damage to the target. When the target disappears, find the nearest target nearby and continue the attack.
Except for the ultimate skill, Dual Blade's skills acquire gale force energy when used, and when the gale force energy reaches 4, all energy is consumed to use strengthening skills.
Coeff Community: 4 gale force energy enhancement skills have a coefficient of approximately 1.5 to 2 times
Each basic attack randomly reduces the remaining cooldown of one skill. The effect is strengthened depending on the power of the basic attack.
Damage received from basic attacks decreases, and defenseless damage dealt to enemies increases.
When hitting repeatedly, the damage from the next hit increases.
There is a certain probability to cut the enemy once more, inflicting additional damage and generating additional windstorm energy. The effect is strengthened depending on the power of the basic attack.
It moves towards the enemy by charging and deals damage, and the damage increases depending on the charging level. Breaks down the opponent's defense, increasing the damage the enemy receives for a certain period of time.
A suppressing attack aimed at a vital point with the knee. Stage 1 combo, can be linked with Screw Upper or Stomp Kick
If there is an enemy nearby, push it away with your foot to deal damage. After landing, the damage of the next combo skill or combo skill increases.
The energy contained in the fist spreads out, causing damage in an area. When attacking three or more enemies, additional damage is inflicted.
It uses its strong rotational force as a stepping stone to move and attack the enemy. It is a 1st stage combo skill and can be linked to Summersault: 2nd hit as a follow-up.
For a certain period of time, the cooldown time of all skills is drastically reduced. You can freely move between technologies and unleash an unstoppable onslaught.
When using a 2nd stage combo skill, the damage of the combo skill increases. When using a 3-level combo skill, the damage of the combo skill increases.
When using a 1st level combo skill, an additional hit occurs when using the next combo skill or combo skill.
Damage received from basic attacks decreases, and defenseless damage dealt to enemies increases.
When killing an enemy or being hit, if the maximum health falls below a certain percentage, health is restored as a portion of the attack power.
Every time you use a skill other than the ultimate three times, a shockwave that causes area damage is generated. Shockwave activation conditions are reset after a certain period of time.