Rune Database
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ATK +15%; +1% more per 50 class levels (max 20 stacks).
Combo hits deal (ATK×110%) damage and (ATK×35%) DoT: Freeze to a wide frontal area…
Basic attacks cut cooldowns 9%; ATK +20%; attack speed +12% on skill use.
First 3 min of combat, Fire Seal: damage and cooldown recovery up; enhanced, frontal flames.
ATK +20%, crit damage +20%; disables knockdown-protection runes.
All speeds +10%; at +10/+15 enhancement adds damage 7% / ATK 7%.
Damage taken +15%, dealt +15%; penalty voided on heals/potions.
In combat, fires mana chains every 2s, 3s, and 4s dealing (ATK×25%) damage ahead…
Hits create a ward dealing (ATK×68%) damage to the target and nearby, applying armor break…
Up to +29% ATK when combined with sigils; movement-speed penalty.
Each skill use: ATK +5.5% for 8s, up to 5 stacks; duration…
Damage vs elemental-DoT enemies +16%; Unguarded damage dealt +16%…
In combat, every 15s a flash strikes a random enemy within 15m for (ATK×315%)…
Enemies take increased damage + an undying effect (survival and damage in one).
Removes all Flaw effects. ATK +10%.
Crit rate +10%, crit damage +10% (S2 tier-0 armor rune).
Damage +10%; every 3s, 3 dark arrows plus armor break; doubled during Night's Blessing.
In combat, every 5s ATK +10%~30% for 5s. At gear +15, the maximum…
Damage taken and dealt both +25%.
Damage up; Smash hits stack skill damage up to 4 times (cleared by non-Smash hits).
Per hit: +2% ATK and +1% crit for 10s (max 10 stacks).
Every 10s, ATK +36% for 3s.
Damage dealt increases up to 20% based on enemy count within 5m.
Bonus Hit rate +18%. On hit, deals (ATK×356%) DoT: Freeze.
ATK +18%; multi-hit damage -6%.
Basic attack hits reduce all skill cooldowns by 8%.
ATK up; casting and charge speed up (mage/priest/lightning favorite).
On hit, 35% chance to deal (ATK×n%) DoT: Poison, Bleed, or Mind.
Crit Damage +18%. On hit, deals (ATK×356%) DoT: Dark.
Damage dealt +20%; Crit Damage +15% vs enemies with elemental DoTs.
Accumulate: after 20 ally heals, next hit lays a magic circle hitting enemies within 9m…
Smash hits deal (ATK×n%) DoT: Freeze; for 10s, move speed 50%, ATK 10%…
Smash damage +20%. On hit, deals (ATK×356%) DoT: Shock.
Combo hits: damage dealt +2%, up to 12 stacks; non-Combo hits…
After a skill, next basic attack deals 3m AoE bonus damage and raises attack speed.
Ultimate damage, Ultimate gauge recovery, and ATK up.
Combo damage +20%. On hit, deals (ATK×356%) DoT: Poison.
ATK up; basic attacks raise skill speed, skills raise attack speed.
After a skill, next basic attack deals (ATK×n%) DoT: Dark to all enemies within 3m.
Support/survival skill use: damage dealt +7% for 7s, up to 3 stacks…
ATK +20%. Hitting an enemy below 50% HP: a further ATK +20% for 10s…
ATK +19%. Basic attack hits reduce all skill cooldowns by 9%.
On hit, 35% chance to deal (ATK×n%) DoT: Holy or Dark.
Basic attacks grant ATK +4% for 6s, up to 6 stacks.
ATK +10%, basic attack speed +30%, basic attack Bonus Hit rate +30%.
At gear +10, ATK +12%; at +15, a further +8%.
After a skill, next basic hit deals bonus (ATK×152%) damage, and the next 1…
Stacks attack and crit rate per hit (independent stack timers) — the S2 top weapon pick.
ATK +20%. On hit, deals (ATK×356%) DoT: Mind.
ATK up; consumes Deadly Poison essence for 4m AoE damage plus Poison.
Crit rate +18%. On hit, deals (ATK×356%) DoT: Burn.
After a Smash skill, basic attacks deal bonus (ATK×n%) DoT: Shock for 6s.
ATK +20%; casting and charge speed +25%.
Smash damage up; hitting DoT-bearing enemies deals 3m AoE damage and boosts skill damage.
Damage dealt +20%. On hit, deals (ATK×356%) DoT: Bleed.
ATK +30%, Crit Damage +5%; move speed reduced (curse type).
On attack, applies debuff: Decay for 5s; if the bearer dies, all nearby enemies…
ATK, combo, smash, chain, skill, crit, and multi-hit damage each +4.3%.
Attacking Mind-DoT enemies applies armor break, raising damage taken for 10s…
Taking damage grants ATK +4% for 6s, up to 6 stacks.
Cooldown recovery speed +29%. Flaw: damage dealt -10%.
Curse rune. Damage +20%, various speeds +10%; take 10% max HP damage every 5s.
ATK +33%. Flaw: cooldown recovery speed -9%.
Damage dealt +25%; all skill cooldowns +6%.
On hit, 35% chance to deal (ATK×n%) DoT: Burn, Freeze, or Shock.
ATK +24%; each kill in combat adds +2% (max 10).
Every 3rd hit on a target, a shockwave deals (ATK×n%) damage to nearby enemies.
Healing +20%, damage dealt +10%. On hit, deals (ATK×533%) DoT…
In combat, ATK +6% every 3s, up to 4 stacks; on taking damage…
ATK and damage dealt +17%, Ultimate damage up; Ultimate gauge recovery reduced.
+4% ATK per 40 sword-class levels, up to 6 stacks.
Smash damage up; every 8 skill uses, 10m AoE damage, then Smash damage briefly drops.
After a Combo skill, basic attacks deal (ATK×n%) DoT to up to 4 nearby enemies for 6s…
ATK +23.5%; an ember every 5s (max 12); on Ultimate, ATK +3.5% per stack.
Damage dealt +33%. Flaw: multi-hit damage -10%.
ATK +18%; Unguarded damage +48%.
Crit hits deal (ATK×n%) DoT: Bleed and apply debuff: armor break for 10s…
ATK up; cooldown recovery speed up.
50% chance on attack to Awaken: Bonus Hit rate +30% for 35s; Bonus Hits make the next…
Combo hits: Smash damage dealt +18% for 5s.
Skill speed +15%, cooldown recovery +10%; +48% damage for 15s during Night's Blessing.
Break damage dealt +30%; Unguarded damage +18%.
On hit: every 15s until combat ends, ATK and DEF +1%, up to 10 stacks…
Smash hits: Combo damage dealt +18% for 5s.
+12% crit rate per non-crit, reset on crit.
50% chance on attack to Awaken: ATK +45%, skill casting/use speed +25% for 20s…
Unguarded attacks Awaken you: skill damage +55% for 20s, all skill cooldown…
Specialized for Combo/channeling hits (monk, rogue, dark mage; effect details unverified).
50% chance on attack to Awaken: Combo damage +60% for 20s; during it, hits…
Damage dealt +31%, Unguarded damage +31% (Break burst).
50% chance on attack to Awaken: Smash damage +60% for 20s; during it, on hit…
On Ultimate use: damage dealt +27% for 30s. Ultimate gauge gain +20%.
50% chance on attack to Awaken: Crit rate +20%, Crit Damage +50% for 20s. Passive…
At combat start and on Ultimate use: damage dealt +25% for 30s. Hell: Abyss…
Healing an ally: their and your ATK +13% for 12s.
ATK, smash, combo damage, crit rate, bonus-hit rate each +7%; corruption duration −33%.
Smash damage +25%; +40% more during Night's Blessing.
On Ultimate: you and allies within 15m gain ATK +8% for 15s. Allies…
All skill cooldowns −18%.
One of the four S2 core emblems; best if crit/bonus-hit rate isn't capped yet.
Awakening (Night's Blessing)-linked AoE effect (underrated; effect details unverified).
Skill cooldown reset-type effect (effect details unverified).
Combo damage +25%; +40% more during Night's Blessing.
Crit rate +10%, crit damage +30%.
50% chance on attack to Awaken: for 35s ATK +35%, basic attack speed +20%, Bonus Hit…
Break skill damage +24%; Break damage dealt +24%; Unguarded…
Specialized for clearing many (trash) enemies.
After using your ultimate: damage +30% for 15s.
Rune of Ruin: hits deal (ATK×n%) damage within 2.5m of the target, applying debuff…
Cross hits deal 909 DoT: Burn within 3m; Counter attacks give the target…
On hit, creates a 10s protection rune; standing on it: damage taken -18%…
Attacking Mind-DoT enemies deals 353 DoT: Mind to enemies within 6m.
Stack-managed: consumes high stacks to empower the Ultimate.
ATK +23%. Flaw: move speed -8%.
With no enemies within 3m: damage dealt +13%.
Rune of Holiness: every 1s in combat gain Resonance, damage dealt +2%, up to…
Effect details unverified (Season 2 armor rune, solid all-around).
Effect details unverified (Season 2 armor rune).
On Ultimate: every 1s for 10s, deals 657 DoT: Shock to nearby enemies.
Unique Awakening. ATK up; during Night's Blessing, Combo damage, Bonus Hit rate, ATK up.
Rune of Holiness: attacks deal (ATK×n%) damage and (ATK×n%) DoT: Bleed ahead…
Conditional ATK boost while below 50% resource.
Attacking Holy-DoT enemies deals a bonus 657 DoT: Dark.
ATK +23%. Flaw: cooldown recovery speed -7%.
Builds Erosion; while eroded, Crit rate rises sharply (same structure as Broken Boundary).
With Combat Mastery: Support, ATK +25%, healing +10%; attacks apply armor break.
ATK +15/17/19% (by transcendence stage).
Damage up by about 20% (basic rune; multiple copies can be equipped).
Speed boosts such as skill use speed (effect details unverified).
Class level 40+: ATK +6%; class level 65+: a further +4%.
Effect linked to being hit and healing (good with a healer; effect details unverified).
Bonus Hit hits heal 1.3% of your HP.
Accumulate: after 6 Bonus Hits, next hit deals (ATK×56%) damage and your…
More enemies within 5m: damage taken reduced by up to 15%.
ATK and enemy damage taken up; move speed down (offset when set with Formless).
Undying-type survival effect (prevents incapacitation once).
Awakening cooldown -38s.
Fires a slow dark orb; damage scales with distance flown, from a minimum of…
On hit, creates a 4s poison mist at the target harming enemies within 3m…
Dragon Sigil (max 2). Damage +10%; during sigil, cooldown recovery +20%, Combo damage +18%.
Taunting applies armor break, raising damage taken 10% for 10s, and your…
Attacking Burning enemies: Crit rate +14% for 5s.
Effect details unverified (Season 2 armor rune, solid all-around).
ATK +8%. At combat start ATK +30%, decaying by 2% every 3s…
Each skill use: ATK +3.5% for 5s, max 4 stacks.
Effect details unverified (Season 2 armor rune).
Below 50% resource: damage dealt +9%, Bonus Hit rate +6%.
Skill use and attack speed +10%. Unguarded hits: further speed boost for 10s…
Builds Erosion; while eroded, Bonus Hit rate +16.5% (2x above 100; Corruption at 300).
Effect details unverified (Season 2 armor rune).
ATK +12%; Ultimate gauge gain +20%.
Effect details unverified (Season 2 armor rune).
Specialized for Ultimate channeling skill damage.
Accumulate: after 7 Smash hits, ATK +22% for 6s.
Smash hits stack ATK 3%×3; consuming 3 stacks grants ATK +20% for 5s.
Taking damage: 50% chance to emit a shockwave dealing 202 damage within 4m.
Taunting shields 5% of HP and deals n DoT: Mind to taunted enemies, plus…
DoT taken -20%.
Dragon Sigil type: skill speed and Smash damage up.
Colossus Shard. On attack, damage dealt +9~11% for 15s; more with power.
Dragon Sigil set rune (2-piece recommended); sigil-triggered damage boost.
Triggers on being hit or on kills (effect details unverified).
Damage dealt by casting/charge skills +25% (mage staple).
Strengthens when you move little (effect details unverified).
ATK +6%. Unguarded hits: damage dealt +28% for 10s.
Damage dealt +18%. Blocks one incapacitating hit and heals greatly; afterwards…
At combat start: damage dealt +22%. Lost when Broken; returns after 30s…
On hit, creates a 10s mana rune at your position; standing on it: ATK +18%…
Each hit builds a stack; at 3 stacks, consumes them all to…
Effect details unverified (Season 2 armor rune).
Counter hits: ATK +24% for 4s.
Damage vs Poisoned/Bleeding enemies +12%; Unguarded damage dealt +5%…
Rune of Ruin: hits fire a fireball for (ATK×n%) damage plus a 5s flame…
Skill speed boost tied to Unguarded attacks.
Damage dealt by your active slot-3 skill +53%.
Stacking: each skill use, cooldown recovery speed +3% for 8s, up to…
Taking damage: DEF +0.5% for 9.9s and heal 0.4% HP total, up to…
When Broken by an enemy attack: damage taken -30% for 6s.
Effect details unverified (Season 2 armor rune).
Attacking Frozen enemies: Bonus Hit rate +16% for 5s.
Combo damage +6%, ATK +6%, Bonus Hit rate +4%. When emblem Awakening activates, for 20s…
While a shield effect persists: ATK +17%. On potion use or every 30s…
Above 75% HP: damage taken -10%.
On skill use, 25% chance: casting/charge speed and skill use speed +20% for 5s.
Hitting frozen targets: bonus-hit rate +10% for 5s.
Attacking Poisoned enemies deals 1061 bonus damage.
Accumulate: after 6 Crit hits, next hit deals (ATK×45%) damage and your…
Specialized for one-shot Ultimate damage (Ultimate burst builds).
Move speed +10% (for faster clear times).
Crit hits stack bonus damage; stacks last 30 minutes.
Support-skill use stacks ATK/healing +4% up to 3 (healer-line only).
Healing an ally: ATK +15% and healing +9% for 5s.
ATK +23%. Flaw: Crit rate -8%.
More enemies within 6m: damage dealt from a minimum of 12% up to 16%…
Hits pull enemies within 5m of the target to its center for 3s, every 0.5s…
Stacking effects trigger one extra time. Casting/charge and skill use speed +7%.
Specialized burst vs Unguarded enemies (effect details unverified).
Direct (flat) damage rune.
Above 75% HP: ATK +11%.
Smash damage +6%, ATK +6%, Crit rate +4%. When emblem Awakening activates, for 20s…
Bonus Hit hits heal (ATK×2.4%) HP. Bonus Hit rate +10%.
Stacking: on Ultimate use, until combat ends ATK +0.6%, Crit rate +0.6%, damage dealt…
On chest: basic attacks may deal 2527 DoT: Burn. On legs…
Attacking Freeze-DoT enemies deals 1061 bonus damage after 5s.
Dragon Sigil type: Bonus Hit rate up.
Combo hits deal n DoT: Dark and damage dealt +3% for 10s…
Accumulate: counts required for effects build 1 extra at a time. Damage dealt +10%.
Stacking: each skill use grants ATK +3.5% for 10s, up to 6 stacks; duration…
Finish Attack hits: next attack deals 30% of its damage as DoT: Bleed within 3m…
Effect details unverified (Season 2 armor rune).
In combat, every 1s deals n DoT: Freeze to enemies within 4m.
Accumulate: every 7 skill uses, all skill cooldowns -2.1s.
More enemies within 5m: damage dealt up to +12% and damage taken…
Effect details unverified (Season 2 armor rune).
Colossus Shard. On attack, various speeds +6~8% for 15s; more with power.
Hits fire 3 elemental projectiles within 10m ahead, each dealing (ATK×42%) fire…
Attacking Burn/Freeze/Shock-DoT enemies: ATK +3.5% for 9s.
With Combat Mastery: Guard, ATK +16%, Unguarded damage +32%, damage taken -5%.
Colossus Shard. On attack, heavy damage; converts charge into power for bonus damage.
Cooldown recovery speed up (underrated).
Healing an ally: damage dealt +5% for 15s, up to 3 stacks.
ATK +12%. When an enemy fighting you dies, heal (ATK×24.5%) HP…
Below 50% resource: ATK +15%.
Night's Blessing-linked Awakening rune (effect details unverified).
Colossus Shard. On attack, Bonus Hit rate +8~12% for 15s; more with power.
Effect details unverified (Season 2 armor rune).
Accumulate: after 60 skill/basic attack uses, wrap yourself in fire, lightning, or ice, 2.5m…
Effect details unverified (Season 2 armor rune, solid all-around).
Dragon Sigil type: Crit rate up.
After 3s without moving: ATK +15%.
Stacking: ATK and DEF +6%. From combat start, every 30s ATK and DEF further…
ATK +12% in parties (bard-line only).
Attacking Bleeding enemies: ATK +20% for 5s.
Victory-type stacking damage boost (lasts 30 minutes).
Attacking Holy-DoT enemies heals 245 HP.
Using a quickslot item: damage dealt +20% for 15s. With 2+ potions slotted…
Smash, Combo, Unguarded, Crit, or Bonus Hit attacks: ATK +4.5% for 8s, up to…
Casting and charge speed +25%; damage dealt +10%.
ATK +23%. Flaw: skill use speed and casting/charge speed -8%.
Colossus Shard. On attack, Crit rate +8~10% for 15s; more with power.
Unique Awakening. ATK up; during Night's Blessing, Smash damage, Crit rate, ATK +11%.
At combat start: ATK +20% for 30s.
Colossus Shard. On attack, damage plus ATK +5% for 15s; power adds damage and ATK.
On skill use or basic attack, 55% chance: casting/charge speed +25% for 5s.
After 5s without moving: ATK +22%.
Attacking Dark-DoT enemies deals 859/1061/1592 damage based on your debuff count…
Smash hits deal 20% of that skill's power as DoT: Bleed.
Break skill damage up; using Break skills raises Crit Damage.
Rune of Holiness: every 5s in combat, damage dealt +1.2%, damage taken +0.4%…
Every 3.5s, deals (ATK×89%) damage to enemies within 3m of you.
On Ultimate use: ATK +25% for 20s.
Rune of Ruin: hits apply debuff: Brand of Ruin, dealing (ATK×n%) Dark damage per second…
On movement skill use: damage dealt +12% and move speed +30% for 10s.
Effect details unverified (Season 2 armor rune).
In combat, every 15s lightning strikes up to 6 enemies within 8m for n damage, each…
Unguarded hits: skill use speed and attack speed +40% for 5s.
Accumulate: every 5 skill uses, skill damage +2.2% until combat ends, up to 10…
ATK +10%. When HP drops to 50% or below: a further ATK +20% for 20s.
Attack speed +30%; basic attack Bonus Hit rate +30%.
Scales with how many of your DoTs (Burn, Freeze, Shock…) the struck target bears…
ATK +18%. Attacking Mind-DoT enemies applies armor break for 10s…
Above 75% HP: ATK +20%.
Dragon Sigil (max 2). Damage +10%; on Ultimate, sigil active 15s: +14% more damage.
Below 50% resource: damage dealt +12%, Bonus Hit rate +7%.
Stacking: each hit grants damage dealt +1.4% for 8s, up to 16 stacks…
Hitting burning targets: crit rate +10% for 5s.
Taking damage: 35% chance to gain 9 Ultimate gauge.
Builds Erosion; while eroded, Smash damage +18% (2x above 100; Corruption at 300).
Attacking Bleeding enemies: ATK +15% for 8s.
DEF +20%.
Every 10s, ATK +30% for 3s.
Damage dealt increases up to 15% based on enemy count within 5m.
ATK +15%; multi-hit damage -5%.
Basic attack hits reduce all skill cooldowns by 6%.
Attacking Poisoned enemies deals bonus (ATK×n%) DoT: Mind.
On Ultimate use, all damage dealt +30% for 15s.
On hit, 35% chance to deal (ATK×63%) DoT: Poison.
First Attack hits deal (ATK×n%) DoT: Holy; for 20s, ATK 10%…
On attack, applies debuff: Decay for 5s; if the bearer dies, all nearby enemies…
Smash hits: damage dealt +10% for 4s; Combo hits: damage dealt up for 3s…
Crit hits deal (ATK×n%) DoT: Bleed.
On hit, 25% chance to deal (ATK×n%) DoT: Shock to up to 4 enemies.
Every 3rd hit on a target, a shockwave deals (ATK×n%) damage to nearby enemies.
Smash hits deal (ATK×n%) DoT: Freeze and slow move speed 50% for 10s.
On hit, 25% chance to deal (ATK×n%) DoT: Burn to up to 4 enemies.
Combo hits: Smash damage dealt +15% for 5s.
Break damage dealt +30%.
On hit: every 15s until combat ends, ATK and DEF +0.8%, up to…
Smash hits: Combo damage dealt +15% for 5s.
Effect details unverified (S2 9-star epic emblem, quest reward).
Attacking Mind-DoT enemies deals 303 DoT: Mind to enemies within 6m.
Below 50% resource: ATK +9%.
Counter hits: ATK +16% for 3s.
When damage drops HP to 50% or below: damage taken -24% for 10s.
More enemies within 5m: damage taken reduced by up to 12%.
On movement skill use: ATK +9% for 7s.
DoT taken -16%.
Taking damage: DEF +0.4% for 10s and heal 0.3% HP total, up to…
Above 75% HP: damage taken -8%.
Attacking Poisoned enemies deals 859 bonus damage.
Above 75% HP: ATK +9%.
Unguarded hits deal a bonus 859 DoT: Shock to the target.
Attacking Freeze-DoT enemies deals 859 bonus damage after 5s.
Finish Attack hits deal 454 damage and 1263 DoT: Dark to all enemies within 3m…
After 3s without moving: ATK +12%.
Smash, Combo, Unguarded, or Counter attacks: ATK +2.5% for 10s.
Counter hits deal 1011 DoT: Dark to enemies within 3m of the target.
Attacking Holy-DoT enemies heals 136 HP.
At combat start: ATK +16% for 30s.
On skill use or basic attack, 55% chance: casting/charge speed +20% for 5s.
Attacking Dark-DoT enemies deals 682/859/1289 damage based on your debuff count.
Unguarded hits: skill use speed and attack speed +32% for 5s.
Attacking Bleeding enemies: ATK +12% for 8s.
Alters Ad Lib: grants a Bonus Hit effect to allies within its range.
Alters Burst Punch: on hit, if no other enemy is nearby, deals a Bonus Hit.
Alters Steel Wedge: one use of it or Secret Sword: Steel Wedge creates an AoE…
Alters Greatsword Mastery: at 0 combat tempo, boosts several stats, tempo, and…
Replaces Shock Explosion with Hollow Shot: on Extra Action, a far stronger explosive…
Alters Natural Turn: on use, releases 3 butterflies that chase enemies.
Alters Secret Sword: after using every Secret Sword, unleash the stronger Falling Blossoms…
Replaces Divine Wing with Heaven's Door: a magic circle spreading bird-shaped light…
Replaces Escape Step with Anchor Shot: deals no damage anymore but…
Replaces Forked Lightning with Lightning Conduit: single-target damage plus its debuff…
Alters Poison Trap: the mist follows you, dealing DoT to enemies within range…
Replaces Crash Shot with Tornado Shot: creates a whirling tornado…
Replaces warrior's Stab with Pierce: a mighty dash attack focused into the blade tip.
Alters Stealth: on use, cooldowns of skills other than Stealth…
Alters Hawk Shot: when Wind Ricochet triggers on a debuffed target but…
Alters warrior's Consecutive Slash: if guarding, drops guard for a fierce flurry…
Alters Rising Smash: chargeable for more damage; taking damage while charging…
Alters Overcharge: while it lasts, emits lightning streams at nearby enemies…
Alters Rapid Fire: fires many fireballs at once, damaging all enemies ahead…
Alters warrior's Blade Smash: smaller area but far stronger; low-HP enemies…
Alters Crystal Edge: generating frost grants frost swords; spending them…
Alters Summon Luminous: at the Life Link target's position, for a time, a combat…
Replaces Holy Spear with Piercing Light: a small light spear pierces all enemies in a line.
Alters Ice Dagger: summons twelve spinning ice shards that shred nearby enemies…
Alters Phantom Pain: a condensed life orb travels between foes and allies, striking many times…
Replaces monk's Heal with Karmic Fire.
Alters Gusting Bolt: gains the lightning attribute; crit hits trigger chain…
Replaces Frozen Orb with Frozen Globe: detonates the orb for AoE damage, and ice…
Replaces mage's Fire Ball with Meteor Strike.
Alters Thunder Strike: with Might, Light, and Purity mantras active, use Thunder Field once in 10s…
Alters Insight: no longer depends on the foe's action; strikes instantly…
Replaces Explosion with Cross Fire: gathers nearby flames instead of detonating, into…
Alters Melody Shock: Breaking an enemy lets you perform a Victory Ceremony once…
Alters Technique: Climax: becomes single-target; the more debuffs on the target…
Alters Gliding Fury/Lightning Fury: using Lightning Fury affects Gliding Fury's…
Alters Flame Arrow: becomes a charging skill; while charging, the area around the target…
Alters Heart Seeker: each charge stage fires a crescent shockwave at the target…
Alters Charging Fist: knocks the enemy flying; foes near the impact point take…
Alters Arrow Revolver: in Rushing Wind state, you can use Lethal Shot…
Alters Cleave: chargeable for more damage; on use, charge…
Alters Buster Shot: Mounting Shock applies debuff: Dust to up to 5 enemies hit…
Alters Triple Stroke: plays one of three tunes by your inspiration for extra effects.
Replaces Screw Rush with 3960 Hurricane.
Replaces Play: Star Sonata with Play: Nocturne of Chaos.
ATK +10%; multi-hit damage -3%.
On hit, 35% chance to deal (ATK×42%) DoT: Poison.
Every 3rd hit on a target, a shockwave deals (ATK×n%) damage to nearby enemies.
On hit, 35% chance to deal (ATK×42%) DoT: Bleed.
On hit, 35% chance to deal (ATK×42%) DoT: Mind.
Damage dealt increases up to 10% based on enemy count within 5m.
DEF +15%.
On hit, 25% chance to deal (ATK×n%) DoT: Shock to up to 4 enemies.
Combo hits: Smash damage dealt +10% for 5s.
On hit: every 15s until combat ends, ATK and DEF +0.6%, up to…
Smash hits: Combo damage dealt +10% for 5s.
Break damage dealt +20%.
Unguarded hits: skill use speed and attack speed +24% for 3s.
At 50% HP or below: damage taken -12%.
Below 33% resource: damage dealt +7%.
When damage drops HP to 50% or below: damage taken -18% for 8s.
On skill use or basic attack, 35% chance: casting/charge speed +15% for 5s.
After 3s without moving: damage dealt +9%.
At 50% HP or below: damage dealt +12%.
DoT taken -12%.
At combat start: damage dealt +12% for 20s.
Above 75% HP: damage dealt +7%.
Attacking Poisoned enemies deals 657 bonus damage.
Above 75% HP: damage taken -6%.
Taking damage: DEF +0.3% for 10s and heal 0.2% HP total, up to…
More enemies within 5m: damage taken reduced by up to 9%.
On movement skill use: damage dealt +7% for 6s.
Attacking Bleeding enemies: ATK +9% for 8s.
Alters Pirouette: the next skill after Pirouette deals more damage.
Alters Protection: briefly reduces damage taken further.
Alters crossbowman's Shock Explosion: lightning bolts deal DoT: Shock and…
Alters Howling Gale: enhancement skill use empowers Howling Gale/Tempest…
Alters Freezing Field: its damage rises every second for a duration.
Alters priest's Summon Linker: the Linker's heals and damage restore some Divine Power…
Alters Pulse of Life: focus time and attack interval are reduced.
Alters Ice Spike: below a certain HP, usable with no resource cost or cooldown…
Alters musician's Play: Arpeggio: debuff: Bewitch's DoT stacks up to 8 times.
Alters Avatar: cooldown and duration drop sharply; when Avatar activates…
Alters Screw Dagger: on use, bonus effects if target HP is above a threshold…
Alters warrior's Stab: becomes single-target; power soars while Seize the Opportunity…
Alters bard's String Shot: fires faster when used right after a performance skill.
Replaces Rising Windmill with Surprise Shot: while downed, rise instantly and hit nearby foes…
Alters Mana Storm: teleport to the target and deal AoE damage with a fierce mana storm…
Alters Wing Skewer: javelin support strikes land 3 times around the target; Wing Skewer…
Alters mage's Lightning: drops bolts onto chain-struck enemies, damaging those nearby…
Alters Side Step: grants vital-evasion and move speed boost effects.
Alters Shell Breaker: attacks apply debuff: Internal Wound, dealing DoT: Bleed…
Alters Front Step: cooldown drops in proportion to the distance moved.
Alters fighter's Stomp Kick: larger area on landing; range scales with distance moved…
Alters Throwing Bomb: explosion becomes poison, dealing DoT: Poison.
Alters warrior's Shield Bash: dash a short distance to attack; usable while Broken…
Alters Insight: on success, you deal bonus damage to enemies for a time.
Alters archer's Magnum Shot: consumes all Wind to boost its damage.
Alters Crash Shot: more damage, longer debuff: Enfeeble; as a counter…
Alters Gale Slash: each use of it or Secret Sword: Gale Slash grants effects per Focus state…
Alters Pulse of Life: higher max stacks; heals or harms more ally and enemy targets…
Alters Play: Serenade: charms all enemies ahead; empowered by Crescendo, its power soars…
Alters Sliding Step: slide forward, loading 2 enhanced bolt magazines at once.
Alters Sliding Step: sprays bolts over a wide frontal area, hitting many enemies more…
Alters Thunderbolt: longer charge and higher mana cost, but focused single-target…
Alters Double/Rising Crescent: used on Broken enemies, Double Crescent…
Alters Stomp/Shoulder Bash: Shoulder Bash usable regardless of stance, and…
Alters ice mage's Glacier Cutter: faster use, more uses, and…
Alters Stomp and Shoulder Bash: Shoulder Bash raises combat tempo; Stomp's…
Alters Flashover: while active, every 30 Heat spent extends its duration…
Alters fire mage's Fire Storm: explodes instantly on activation; enemies casting skills…
Alters Heart Seeker: no charge motion, so it fires fast; hits deal DoT…
Alters Pirouette: empowered ranged attack damage rises for a set number of uses; the effect…
Alters Telekinesis: hurls a barrage of rock shards at the target; chance to…
Alters Spreading Bolt: more Ultimate gauge and damage, but longer cooldown…
Alters healer's Life Link: grants sustained healing or effects by linked target type, and move…
Alters Sanctuary: while inside it, all the priest's Skill Power increases.
Alters Technique: Crescendo: on use, performance skill cooldowns…
Alters Howling Gale/Tempest: during them, active skills other than the Ultimate…
Alters Celtic Cross: on a successful hit, the symbol moves slower and lasts…
Alters Back Step: damaging an enemy with it slows their move speed.
Alters swordmaster's Sheath Strike: it (or Secret Sword: Sheath Strike) hits around the target…
Alters EM Storm: when the mana burst triggers, leaves a brief field where the storm was…
Alters dual blade's Split Slash/Split Down: attacks launch sword waves, frontal AoE…
Alters Fire Storm: fire vortex duration and damage greatly increase.
Alters Somersault: releases flame energy as a blade wave, AoE damage ahead…
Alters Technique: Crescendo: slightly longer cooldown but max stacks +1…
Alters monk's Onrush: more active mantras mean more combo hits.
Alters Plasma Cloak: while active, skill Bonus Hit rate and vital-evasion rate…
Alters Magnum Shot: casting time drops regardless of Rushing Wind; also on use…
Replaces Play Dead with Play Hurt: fall back, ambush the enemy, gain Inspiration: Counter…
Alters Spreading Bolt: chance to overcharge, firing at nearby foes without spending magazines…
Alters Thrust Kick: becomes a dash skill; final chain and combo skill damage…
Alters Spin Slash: the final cut deals DoT: Bleed.
Alters dancer's Windmill: deals DoT; the effect extends via Passion-type skills…
Alters Guardian Formation: shields also cleanse allies' elemental DoTs.
Alters Buzz Tale: with no inspiration, an erratic dissonant performance hits all nearby…
Alters Mana Storm: triggers Elemental Harmony for a time and boosts elemental DoT.
Alters warrior's Blade Smash: always hits a circle around you quickly, adding DoT…
Alters lightning mage's Thunderbolt: fewer charge stages, more bolts; vs a single target…
Alters Hawk Shot: when an affected enemy dies, Hawk Shot's cooldown…
Alters Avatar: healing power increases while Avatar lasts.
Alters Ambush: its Crit rate rises with your Overcharge stage.
Alters Escape Step: usable even while Broken, and grants yourself…
Alters rogue's Throwing Bomb: rogue skill crits reduce its cooldown…
Alters longbowman's Shell Breaker: a shockwave around the target deals area damage…
Alters Ice Spike: while it is active, each hit taken triggers counter damage and…
Alters Battlefield Shout: shout damage greatly increases instead of raising spirit.
Alters Secret Sword: consumes Focus to raise your damage dealt for a time…
Alters warrior's Battlefield Shout: at peak fighting spirit, a mighty blast downs all nearby…
Alters Gale Slash: adds DoT: Bleed on use.
Alters Flame Cannon: at 50+ Heat, spends 5 Heat to fire an empowered…
Alters Greatsword Mastery: charge stages grant extra Crit rate, and when enemies…
Alters greatsword warrior's Spin Slash: far fewer spins, faster cuts; use time and cooldown…
Alters Sanctuary: consumes double HP to create a doubly empowered sanctuary.
On hit, 35% chance to deal (ATK×21%) DoT: Poison.
DEF +10%.
On hit, 35% chance to deal (ATK×21%) DoT: Burn.
On hit, 35% chance to deal (ATK×21%) DoT: Freeze.
On hit, 35% chance to deal (ATK×21%) DoT: Shock.
Combo hits: Smash damage dealt +5% for 5s.
On hit: every 15s until combat ends, ATK and DEF +0.4%, up to…
Smash hits: Combo damage dealt +5% for 5s.
Break damage dealt +10%.
In Assist Mode, uses your Ultimate automatically.
At 50% HP or below: damage dealt +8%.
On movement skill use: damage dealt +5% for 5s.
Above 75% HP: damage taken -4%.
DoT taken -8%.
When damage drops HP to 50% or below: damage taken -12% for 5s.
At combat start: damage dealt +8% for 10s.
On skill use or basic attack, 25% chance: casting/charge speed +10% for 5s.
Above 75% HP: damage dealt +5%.
At 50% HP or below: damage taken -8%.
After 3s without moving: damage dealt +6%.
Below 33% resource: damage dealt +5%.
On kill: ATK +2.5% for 15s.
Taking DoT in combat automatically uses a bandage.
In combat below 50% HP, automatically uses a healing potion.
On kill: next attack's Crit rate +50% for 5s.
On hit: 75% chance of ATK +15% for 15s, or 25% chance of, for 15s…
Effect details unverified (top armor rune used by knight and rogue).
Break skills make enemies take 20% more damage (tank staple).
Alters Summon Luminous: strong damage plus a healing halo; empowered by Ultimate gauge.
Alters Shield Bash: a closing Smash; at peak fighting spirit, an AoE chain pull.
Top dark mage accessory rune (effect details unverified).
Gliding Fury follow-up: after enough hits, you can use Cross Strike.
Replaces Black Spear with Black Chains: damage, debuff, and HP recovery combo.
Replaces Gusting Bolt with Piercing: straight-line penetrating AoE damage.
Replaces Arrow Revolver with Storm Arrow: AoE hits; cooldown resets in Rushing Wind.
Thunder Strike-linked engraving rune (top S2 pick; effect details unverified).
Replaces Poison Trap with Splinter Trap: applies a debuff that empowers basic attacks.
Top knight accessory rune (effect details unverified).
Alters Guardian Formation: damage scales with Divine Power spent; grants an AoE stun strike.
Replaces Greatsword Mastery with Purge: at 3 Bloodlust stacks, AoE slashes around you.
Heat-generation rune (rated below Eruption).
Replaces Ice Dagger with Ice Spear: an ice lance plus delayed AoE explosion.
Ice mage main rune (Glacier line; effect details unverified).
Turns skill 5 into Frost Garden: strong AoE whose cooldown drops per frost spent.
Top dark mage accessory rune (effect details unverified).
Alters Crystal Edge: Crit rate up vs Frozen targets.
Star Sonata becomes Rondo of Sun and Moon: alternating eclipse-themed performances.
Replaces Burst Punch with Sonic Fist: chance-based extra triggers (up to 3).
Top knight accessory rune (effect details unverified).
Replaces Sheath Strike with Iron Storm: damage-focused; Secret Sword reuse adds DoT.
Alters Shield Charge: 4.5m AoE damage plus enemy pull; enhanced, it knocks down.
Replaces Holy Spear with Benediction: final damage up plus Judgment trigger.
Inferno-line enhancement: 2.8 coefficient, 2-stack stored main damage rune.
Alters Rapid Fire: twin fireballs; explosions cut cooldown and boost damage.
Replaces Plasma Cloak with Lightning Cloud: periodic summon-style lightning strikes.
Alters Triple Stroke: AoE ally healing plus granted bonus attacks.
Alters Wing Skewer: deploys a 6m support-fire zone for 25s with knockdown.