Complete Guide to Equipment Cultivation: Star Compatibility, Painless Hole Drilling and Material Change
✍️ 愛麗沙 萌萌的愛麗絲
🌐 Machine-translated — the Traditional Chinese original is canonical.
⚠️ Compiled by actual player measurements (unofficial data). The mechanism may be adjusted according to the version, which is subject to the in-game version.
1. Equipment and rune star compatibility rules
Principle of downward compatibility: The base star rating of the equipment (★) determines the highest rune star rating it can carry - the equipment star rating must be ≥ the rune star rating.
| Equipment foundation | Runes can be engraved |
|---|---|
| ★5 weapons | ★1~★5 (cannot carve ★6 Falling Flowers, ★7 Season Epic) |
| ★6 weapons | ★1~★6 |
| ★7/★8 Weapons | ★7 Season Epic, ★8 Season Myth/Legend |
🇰🇷 The latest progress of the Korean server (the Taiwanese server has not yet been implemented): The second season of the Korean server “Light and Dark” (2026-06-25) has increased the upper limit of runes from ★8 to ★10 (mythical), and added “Rune Language”, “Memory Engraving” and “Transcendence Engraving” - these three require ★10 legend or above to be enabled.
What to do with the Taiwanese server now: The Taiwanese server is still in the ★8 capped version. The above table is your current rules, just follow them. If you want to prepare in advance: Don’t spend resources on transitional equipment that will be replaced, give priority to raising star seals (slots are permanently inherited) and professional accessories and runes - these two items will still maintain their value after the Korean server crosses the season. The lesson learned from Korean clothing is that “the transitional outfits you change at the end of the season are the worst.”
2. The natural nature of gem slots and “painless drilling”
The number of slots (1-3 slots) is fixed when the equipment is generated, and no NPC or prop can directly add holes. Trinket and Crest fixed 1 slot. But - Performance injection will automatically reserve the larger number of slots in the two pieces of equipment. This is the core of “painless slot expansion”:
- Preparation Target (A): Any piece of low-value equipment with 3 slots.
- Qualification: If A is a white equipment, first engrave a lowest-level green rune to make it green (unengraved equipment cannot be used as an injection target). A No need to upgrade or strengthen at all.
- Prepare materials (B): Equipment with high basic attack/defense, but only 1 to 2 slots.
- Perform Injection: Place A (3 slots) in the first space, B (high value) in the second space.
- Result: A gains B’s high base value while retaining its own 3 gem slots.
🚨 Two must-read warnings
- Material B will be completely destroyed - If there are high-value runes engraved on B, first go to the blacksmith shop to “decompose equipment” to take it out, otherwise the runes and the engraving enhancement level will evaporate together.
- According to the Korean server community information (Inven), Performance injection itself has a certain chance of causing the equipment to be cursed (ability value penalty). The curse can be removed automatically with the curse-removing potion, the blacksmith shop, or any successful engraving enhancement - see the curse description on the “Calculator” page of this site for details.
3. Cross-material injection and material transformation of armor
Armor injection only requires “the same parts” (gloves to gloves), and the material is not limited - cloth armor, light armor, and heavy armor can be injected into each other. Property inheritance rules:
| property | source | rule |
|---|---|---|
| Number of gem slots | Goal A | Those who reserve more slots |
| Rune and engraving enhancement | Goal A | Fully reserved (with +X) |
| Basic defense | Material B | Inherit higher value |
| Star rating/level | Material B | ★5 Cloth Armor ★6 Heavy Armor → Basic Upgrade ★6 |
| Materials and main properties | Material B | Cloth armor→Heavy armor, bonus converted to strength |
| Appearance | Material B | If you want to keep the commoner look, cover it up with a fashion page |
Painless transformation for those who practiced wrong cloth armor in the early stage of melee profession: Make a 3-slot cloth glove (A) → Inject the high-defense 1-2-slot heavy armor glove (B) picked up in the wild into it → Get the finished product of “3 slots + heavy armor and high defense + strength bonus”.