2,686 rows · 25 official tables · 7 more newly listed, rates not yet captured

Probability Database

Search any garment, pet or item: which box, what rate, how many pulls.

These are the official rates Nexon Taiwan is required to publish, on a page almost nobody visits. Community answers to how-many-pulls are anecdote; these are the operator's own numbers.

The mean lies. A 0.5% item averages 200 pulls, but one player in ten is still empty at 460. Read the 90% column before you start.

Official rates × board rules

Fashion synthesis / promotion decider

"I hold N pieces of some grade in some slot — synthesise now, promote, or wait and stock up?" Enter what you hold. Expected attempts use only Nexon Taiwan's published row-by-row rates; the play rules come from the 巴哈 board (snA thread numbers linked so you can check).

Target slot
Synthesis table:
Grade you hold
Target grade

Other-slot pieces count in only two places: Advanced→Rare ignores slot (use them as padding); the right-hand synthesis cell takes an Epic of any slot. Rare→Elite and Elite→Epic promotion must be same-slot, so other slots do not count there.

Board colour slang: green = Advanced (高級), blue = Rare (稀有), purple = Elite (菁英), pink = Epic (史詩), orange = Legendary (傳說) (matched against the official ladder's 40% / 30% and usage in snA=2247, snA=2155).

VerdictSynthesise nowEpic → Legendary · Hat
Expected attempts
4.9
Epic→Legendary, at official rates
Expected cost
5.9
5.9 Epic pieces per 1 Legendary
You can make
1 tries
1 synthesis tries, 20% chance one lands
Shards back
19.8
5 per failure, expected until success

What you hold

2 in this slot + 0 in other slots of Epic → 1 synthesis tries; 20% chance of reaching the next grade within them.

For a 90% chance you need 12 pieces (1 base + 11 materials) → 10 short.

If all 1 fail you bank 5 shards, total 5/100; 19 more failures until the guaranteed item.

Why

  • To start synthesising: left cell 1 Epic of this slot + right cell 1 Epic of any slot + 1 Legendary Tailor's Scissors (傳說裁縫剪刀); target slot goes on the left, the right cell is free 〔snA=2267 floor 5〕.
  • Both are Epic→Legendary: synthesis puts in 2 and hands back a random Epic of the slot on failure (the 80% rows of the official table), so it really costs 1 〔snA=2267 B24〕; promotion burns 2 materials per try. To the hard pity: synthesis 20 failures = 20 pieces, promotion 15 failures = 30 materials. Synthesis is cheaper and needs only 1 same-slot Epic as base.
  • Every failed Epic→Legendary attempt banks shards, and 100 convert automatically into a guaranteed item (Nexon Taiwan notice 3504848), so trying now costs nothing extra — failures walk toward the floor. Shards are per slot 〔snA=2267 floor 2〕.
  • Thin stock: 1 tries give only 20%; for 90% you would need 12 pieces.
  • Mysterious Fabric (神秘織物, 2,000 shop points) can stand in for one Epic in the right cell; the left cell still needs a real Epic 〔snA=2282 B2, B5〕.
  • Lock what you want to keep first: dyed pieces and set pieces (the Fashion Muse 時裝繆思 60 sets: 4-piece sets need 4, 5- and 3-piece sets need 3 〔snA=2268 B5〕) must not be fed as material — someone on the board synthesised away dyed shoes 〔snA=2267 floor 5〕.
  • Cash items on top: Elite→Epic and Epic→Legendary promotion need Magic Thread (魔法絲線), synthesis needs Legendary Tailor's Scissors (傳說裁縫剪刀). Prices are not on the official rate page; this tool does not estimate them.
  • Short of Epics means pulling: after the Premium Fashion Lucky Box (頂級時裝幸運箱) 100-pull pity is claimed, further pulls count again and it can be claimed again in the same rotation 〔snA=2270 B3, B4, B5〕; duplicate Epics are synthesis material 〔snA=2270 B1〕.

Route and official rates (every row is a NEXON NOW figure)

StepOfficial rateExpected tries90% of peopleExpected cost per 1 madeHard pity
Synthesise Epic→Legendary (Hat)20%4.9115.9 Epicat most 20 failures
Alternative: promote Epic→Legendary25%3.998.9 Epicat most 15 failures

Returned on failure: 5 shards each, expected 19.8 before a success.

What synthesising Hat produces (official table · 男性)Legendary 20% · Epic 80%
ItemRarityOfficial rate
海豚式泳鏡帽史詩 · returned20%
西部荒野帽史詩 · returned20%
花之慶典帽史詩 · returned20%
高地流蘇帽史詩 · returned20%
宇宙星之子光環傳說20%
Board rules (snA opens the thread)
  1. Advanced→Rare ignores slot; from Rare up it takes 3 pieces of the same slot and grade 〔snA=2247 floor 5, snA=2267 floor 5, snA=2155 floor 6; the official ladder itself is by grade only〕.
  2. The first cell is the base: a failure does not destroy it, only the two material cells; the result's slot follows the base 〔snA=2247 B9, snA=2267 floor 5; official alchemy guide: main material recovered safely〕.
  3. Synthesis: target slot in the left cell, any slot on the right; a failure returns a random Epic of the slot, so one piece is really spent 〔snA=2267 floor 5, B24; the 80% rows of the official table are the returned Epic〕.
  4. Synthesis-failure shards are per slot: 5 per failure, 100 convert into that slot's legendary fashion box = at most 20 failures 〔snA=2267 floor 2, B24; Nexon Taiwan notice 3504848〕.
  5. A failed Epic→Legendary promotion gives 7 promotion-ticket shards; 100 convert into that slot's promotion ticket = at most 15 failures 〔Nexon Taiwan notice 3504848; not separately discussed on the board〕.
  6. Mysterious Fabric (神秘織物): 2,000 shop points, placed in a material cell in place of one Epic; the left cell still needs a real Epic 〔snA=2282 B2, B5〕.
  7. After the Premium Fashion Lucky Box 100-pull pity is claimed, further pulls count again and it can be claimed again in the same rotation; duplicates go into synthesis 〔snA=2270 B3, B4, B5, B1〕.
  8. Fashion Muse 時裝繆思 (60 sets) counting: a 4-piece set needs 4, 5- and 3-piece sets need 3; gender variants do not count twice — do not feed set pieces 〔snA=2268 B5, B8〕.
  9. The board's order: promote Rare→Elite first, then Elite→Epic, then synthesise; then look back at which slots are short of Elites and pad with other-slot Advanced pieces 〔snA=2267 floor 5, snA=2247 floor 5〕.
Not yet confirmed
  • Whether Mysterious Fabric replaces a material in synthesis or in promotion: the board says it is used to gamble at 20% (the synthesis figure) 〔snA=2282 B6〕, while this site's existing data lists it under Epic→Legendary promotion. Both may be true; the official page does not say.
  • Whether synthesis can still produce Cosmic Starchild (宇宙星之子) once the next legendary set is on sale: under the KR rule, no (KR notice of 6/25) — every legendary generation has a fixed acquisition window (KR's six generations rolled over on 2025-03-27 / 06-19 / 09-25 / 12-18 / 2026-03-26 / 06-25, roughly one every 3 months), and after a rollover even the per-slot legendary fashion box gives only the generation current at the moment of use; the notice's own example: a box opened on 6/26 yields only the current 6th set (幻影卡爾德雷亞, KR's Phantom Caldrea), never the previous one. TW's official Cosmic Starchild notice only states an acquisition window ending 2026-09-09 05:59 and does not say what synthesis does afterwards — not confirmed for TW, and no consensus on the board 〔snA=2267 floor 1〕.
  • Whether Normal→Advanced has a slot restriction: the board only says green (Advanced) is unrestricted and blue (Rare) onward is same-slot; this tool counts only same-slot pieces for Normal-grade pieces.
  • The official text says matching the material's type and slot to the main material makes legendary promotion easier; the size of that bonus is unpublished — the table's 25% is a headline figure.
  • The board's "feels far below the stated rate" (40% feeling like 80% failure, 20 fails in a row) is anecdote, not data 〔snA=2247〕; this tool uses only the official figures.

Rates: NEXON NOW Taiwan official probability page (fashion synthesis 時裝裝備合成 men/women, fashion promotion 時裝裝備晉階); shard rules: Nexon Taiwan notice 3504848 (the Cosmic Starchild legendary-fashion explainer); play rules: Bahamut Mabinogi Mobile board, snA = thread number.

Not computed here: cash-item prices (Magic Thread, Legendary Tailor's Scissors, Mysterious Fabric), the size of the official "matching material makes promotion easier" bonus, and the board's felt rates. A number that is not in the table is not on this card.

Standard price 4,900 M Coins / 40 tickets ≈ NT$1,065

Default 122.5 = the official 4,900 M Coin / 40-ticket pack, divided out. Taiwan does not sell tickets individually, so this is a cost estimate, not an official per-pull price — swap in your own package numbers for accuracy.

幼貓頭鷹:寵物幸運箱38 rowssums to 100%on sale until 10/14

Pity: 50 → 寵物幸運提籃 ×1 · 100 → 寵物幸運提籃 ×1 · 150 → 寵物幸運提籃 ×1 · 200 → 寵物夥伴提籃 ×1 · counter resets when the line-up rotates

ItemGroupRate
楓葉朋友們:寵物幸運箱31 rowssums to 100%on sale until 10/21

Pity: 50 → 寵物幸運提籃 ×1 · 100 → 寵物幸運提籃 ×1 · 150 → 寵物幸運提籃 ×1 · 200 → 楓之谷聯名寵物提籃 ×1 · counter resets when the line-up rotates

ItemGroupRate
淡雅誘惑:時裝幸運箱11 rowsrates not yet capturedon sale until 10/14

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 優雅繆思精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
盛宴的主人:時裝幸運箱11 rowsrates not yet capturedon sale until 10/14

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 永恆小步舞曲精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
寂靜的審判:時裝幸運箱8 rowsrates not yet capturedon sale until 10/14

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 純琥珀精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
楓葉朋友們:時裝幸運箱男性7 rowsrates not yet capturedon sale until 10/21

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 楓之谷聯名時裝選擇箱 ×1 · counter resets when the line-up rotates

ItemGroupRate
楓葉朋友們:時裝幸運箱女性7 rowsrates not yet capturedon sale until 10/21

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 楓之谷聯名時裝選擇箱 ×1 · counter resets when the line-up rotates

ItemGroupRate
時裝幸運箱男性233 rowssums to 100%
ItemGroupRate
時裝幸運箱女性233 rowssums to 100%
ItemGroupRate
首次福利!愛爾琳主題:時裝幸運箱男性233 rowssums to 100%
ItemGroupRate
首次福利!愛爾琳主題:時裝幸運箱女性233 rowssums to 100%
ItemGroupRate
刻印強化With catalyst (success/failure combined odds)40 rows
ItemGroupRate
符文刻印Weapon/Armor/Accessory36 rows
ItemGroupRate
刻印強化Per-stage success rate36 rows
ItemGroupRate
寵物幸運箱29 rowssums to 100%
ItemGroupRate
時裝裝備合成男性19 rows
ItemGroupRate
時裝裝備合成女性19 rows
ItemGroupRate
時裝裝備晉階10 rows
ItemGroupRate
寵物幸運提籃9 rowssums to 100%
ItemGroupRate
寵物晉階8 rows
ItemGroupRate
符文刻印Emblem7 rows
ItemGroupRate
星之誓約:時裝幸運箱男性239 rowssums to 100%off sale

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 該箱主題精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
星之誓約:時裝幸運箱女性239 rowssums to 100%off sale

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 該箱主題精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
漣漪記憶:時裝幸運箱男性239 rowssums to 100%off sale

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 該箱主題精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
漣漪記憶:時裝幸運箱女性239 rowssums to 100%off sale

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 該箱主題精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
綻放春光:時裝幸運箱男性239 rowssums to 100%off sale

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 該箱主題精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
綻放春光:時裝幸運箱女性239 rowssums to 100%off sale

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 該箱主題精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
頂級寵物幸運箱30 rowssums to 100%off sale

Pity: 50 → 寵物幸運提籃 ×1 · 100 → 寵物幸運提籃 ×1 · 150 → 寵物幸運提籃 ×1 · 200 → 寵物夥伴提籃 ×1 · counter resets when the line-up rotates

ItemGroupRate
春季運動會:時裝幸運箱9 rowsrates not yet capturedoff sale

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 春風運動精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
閃耀的應援:時裝幸運箱9 rowsrates not yet capturedoff sale

Pity: 50 → 菁英時裝精選包 ×1 · 100 → 公羊星啦啦隊精選包 ×1 · counter resets when the line-up rotates

ItemGroupRate
熱情之舞:時裝幸運箱10 rowsrates not yet capturedoff sale
ItemGroupRate
幼狼:寵物幸運箱14 rowsrates not yet capturedoff sale

Pity: 50 → 寵物幸運提籃 ×1 · 100 → 寵物幸運提籃 ×1 · 150 → 寵物幸運提籃 ×1 · 200 → 寵物夥伴提籃 ×1 · counter resets when the line-up rotates

ItemGroupRate

Source: NEXON NOW Taiwan official disclosure. Pull counts are expectations, not guarantees.