KR 2025-08-21 · Briefly live in TW, pulled, reopening promised

Guild Ship (material planner)

Full guild-ship material tables: 3 stages × 16 delivery rounds, recipe chains, weekly caps.

Key facts

  • Pure life-skill/logistics content — no boss, no combat. Guild-wide gathering + processing + delivery.
  • 16 delivery rounds across 3 stages at the Colhen cat-sailor NPC; weekly purchase caps (beeswax etc.) gate guild-wide pace.
  • The finished ship = guild social space + raid-departure vessel. No stat buff — prestige.

Why the hull keeps building for days after the last delivery, how many seconds each of the five new processed items takes, and what the beeswax bill comes to: Guild ship deep dive (with official in-game screens) — in Traditional Chinese

Mechanics

mech-unlock · Unlock conditions mech-unlock · 해금 조건

Guilds of guild level 2 or higher can build it. You deliver each stage's materials to the cat sailor NPC at the Colhen village shipyard · KR-S1 · HIGH

mabinogimobile.nexon.com/detailedmanual.net

mech-structure · Structure mech-structure · 구조

3 stages in total (the ship grows stage by stage). Delivery rounds: stage 1 has 3, stage 2 has 4, stage 3 has 9 (3-1~3-9) = 16 deliveries in all. Each round carries a construction-section name such as 'laying the keel'. Each round always asks for 3 materials · KR-S1 · HIGH

dcinside.com/detailedmanual.net/inven.co.kr

mech-nocombat · No combat mech-nocombat · 전투 없음

The guild ship itself has no bosses, dungeons or combat gimmicks. It is purely life-skill co-op content (gathering, processing, delivering). The whole 'strategy' is material supply routes and how you split the workforce · KR-S1 · HIGH

detailedmanual.net/peak.nexon.com/wolyo.co.kr

mech-reveal · How materials are revealed mech-reveal · 재료 공개 방식

Materials are not revealed all at once in advance but round by round (stage 1: announced 2025-08-04/11/18; stage 2 materials in early-to-mid September; 3-4~3-9 revealed around 2025-10-19). You cannot know the next round's materials ahead of time, so stockpiling carries risk · KR-S1 · HIGH

inven.co.kr/dcinside.com

mech-mitigation · Material reduction patch mech-mitigation · 재료 완화 패치

After the 2025-10-02 maintenance, stage 3 delivery materials were cut sharply (e.g. 3-2 Lumber+ 5,000→1,200, Rope 1,440→390; 3-3 Special Steel Ingot 900→300). Stages 1 and 2 got no reduction (out of respect for guilds that had already finished). Materials already delivered are not refunded. A follow-up to the BIG CAMPFIRE showcase Q&A · KR-S1 · HIGH

mabinogimobile.nexon.com/News/Notice/3150282

mech-timegate · Construction time mech-timegate · 건조 시간

Even after a delivery is complete, each section has a construction (build) time. Processing the materials also takes a lot of time: gathering 3,340 Logs takes about 54 hours 16 minutes (1 person); all of stage 1 round 1's materials come to hundreds of hours for 1 person, or about 29 hours 24 minutes when a 30-person guild splits it · KR-S1 · MED

wolyo.co.kr

mech-gathering-meta · Gathering meta mech-gathering-meta · 채집 메타

Most materials come from field gathering (logging, mining, hoeing, wool, crops, mushrooms, magic gathering). AFK auto-gathering on the PC client is the standard approach. Right after the update there was a bug that blocked gathering 10 or more; it was fixed on 9/4 · KR-S1 · MED

wolyo.co.kr/detailedmanual.net

mech-trade · Tradability mech-trade · 거래 가능 여부

Alloy Steel Ingots and Fine Lumber (plus raw ores) can be bought on the Exchange. New processed items such as Tar, Lumber+ and Glue must be crafted yourself (gold cannot fully replace them) · KR-S1 · MED

peak.nexon.com

mech-tracking · Progress tracking mech-tracking · 진행 관리

The community guild-management service 'Moanogi' offers guild ship delivery tracking (delivery status per guild member) · KR-S1 · MED

arca.live

mech-timeline · Measured KR progress speed mech-timeline · KR 진행 속도 실측

Stage 1: fast guilds finished 1-1~1-3 within 4 days of launch (around 8/25). Stage 2: about 2 days per round with all 30 members active (Hard Lumber excepted). First guild to finish stage 3: a guild on the Deian server, before 2025-10-19 (about 2 months after launch) · KR-S1 · MED

wolyo.co.kr/ruliweb.com/dcinside.com

mech-tw-status · Not live in TW (opened by mistake, then pulled) mech-tw-status · TW 미출시 (오픈 사고 후 회수)

In TW the guild ship construction feature opened earlier than planned on 2026-08-05, then was closed in the 8/6 emergency maintenance. The 8/12 scheduled maintenance clawed back the Guild Coins and contribution earned from deliveries, reset progress and returned materials. The 9/9, 9/16 and 9/30 TW patch notes carry no reopening notice — as of 2026-10-02 it is not live in TW. KR launched it on 2025-08-21 · TW · HIGH

tw.nexon.com notice 3517461 / 3521199 / 3505986

Stage 1 (3 rounds)

Material Qty Source / Processing Notes Confidence
Round 1
Lumber+ 1,000 Log + Tree Sap via lumber processing (about 3,340 Logs + 1,336 Tree Sap) Not tradable on the Exchange; craft it yourself HIGH
Fine Lumber 1,000 Lumber processing (3,340 Logs + 5,010 Fine Logs + 4,008 Tree Sap), or buy on the Exchange; barter (Alvin, Dugald Aisle: 1 Stir-fried Vegetables → 4 Fine Lumber) Tradable on the Exchange HIGH
Tar 200 New processed item: 5 Tar = 50 Logs + 25 Clay (metal processing facility). Clay is gathered by hoeing New processed item added with the guild ship update HIGH
Round 2
Steel Ingot 1,500 Metal processing (5,000 Iron Ore + 2,000 Coal) Mining (gathering) HIGH
Lumber+ 2,000 Lumber processing (6,670 Logs + 2,668 Tree Sap) HIGH
Glue 250 New processed item: 5 Glue = 30 Fine Rawhide + 10 Bottles of Water (medicine facility) Total needed: 1,500 Fine Rawhide + 500 Bottles of Water HIGH
Round 3
Lumber+ 300 Lumber processing (1,000 Logs + 400 Tree Sap) HIGH
Thick Fabric 400 New processed item: 3 Thick Fabric = 50 Thick Wool + 100 Fine Wool + 2 Beeswax (fabric facility). Thick Wool is a chance drop when shearing Curly Sheep and Storm-cloud Sheep Total needed: 6,667 Thick Wool + 13,334 Fine Wool + 267 Beeswax HIGH
Rope 300 New processed item: 3 Rope = 45 Plant Fiber + 4 Beeswax (fabric facility). 10 Plant Fiber = 150 Long Stalks (Long Stalks: chance drop when harvesting wheat, corn and beans) Total needed: 67,500 Long Stalks + 400 Beeswax HIGH

Stage 2 (4 rounds)

Material Qty Source / Processing Notes Confidence
Round 1
Alloy Steel Ingot 900 Metal processing (3,000 Iron Ore + 4,500 Copper Ore + 3,600 Coal), or the Exchange; barter (Ferghus, Tir Chonaill: 2 Steel Ingots → 1 Alloy Steel Ingot) Tradable on the Exchange HIGH
Tar 1,000 10,000 Logs + 5,000 Clay Craft only (not tradable) HIGH
Lumber+ 3,000 10,000 Logs + 4,000 Tree Sap Craft only; the longest-lead material (official tip: 1 day 12 hours) HIGH
Round 2
Alloy Steel Ingot 1,080 3,600 Iron Ore + 5,400 Copper Ore + 4,320 Coal Tradable on the Exchange HIGH
Fine Lumber 1,080 3,600 Logs + 5,400 Fine Logs + 4,320 Tree Sap Tradable on the Exchange HIGH
Glue 1,000 6,000 Fine Rawhide + 2,000 Bottles of Water (medicine facility) Official tip: Glue takes the longest (2 days) HIGH
Round 3
Hard Lumber 420 Lumber processing (9,340 Logs + 23,808 Tree Sap + 4,200 Hard Logs + 14,010 Fine Logs + 14,000 Fine Logs+) Notorious as the worst bottleneck material ("Hard Lumber alone is overwhelmingly awful" — player comment) MED
Thick Fabric 800 13,350 Thick Wool + 26,700 Fine Wool + 534 Beeswax MED
Rope 500 112,800 Long Stalks + 668 Beeswax MED
Round 4
Mana Detonator 500 2,500 Mana-infused Stones + 2,500 Mana Herbs + 1,250 Glittering Moss Magic-type gatherables; players call it the 2nd screening bottleneck MED
Tar 1,000 10,000 Logs + 5,000 Clay MED
Sturdy Mushroom Extract 3,000 6,000 Sturdy Mushroom Spores + 600 Bottles of Water (medicine processing). Or buy from Manus in Dunbarton at 600 gold each Manus purchases capped at 30 per week per character MED

Stage 3 (9 rounds)

Material Qty Source / Processing Notes Confidence
Round 1 laying the keel, the hull's central spine
Lumber+ 1,500 5,000 Logs + 2,000 Tree Sap Not covered by the reduction (same before and after) HIGH
Fine Lumber+ 600 2,670 Logs + 4,005 Fine Logs + 4,000 Fine Logs+ + 5,604 Tree Sap The official reduction notice says 'Fine Lumber'; the community writes 'Fine Lumber+' (naming conflict) MED
Tar 500 5,000 Logs + 2,500 Clay Same before and after the reduction HIGH
Round 2 raising the ribs, the hull's frame
Lumber+ 1,200 4,000 Logs + 1,600 Tree Sap 5,000 before the reduction → 1,200 after (applied 2025-10-02) HIGH
Soft Lumber 420 9,340 Logs + 23,808 Tree Sap + 4,200 Soft Logs + 14,010 Fine Logs + 14,000 Fine Logs+ Same before and after the reduction: 420 HIGH
Rope 390 87,750 Long Stalks + 520 Beeswax 1,440 before the reduction → 390 after HIGH
Round 3 fitting the outer planking
Tar 560 5,600 Logs + 2,800 Clay 920 before the reduction → 560 after HIGH
Special Steel Ingot 300 Metal processing (1,340 Iron Ore + 2,010 Copper Ore + 2,000 Cupronickel Ore + 2,808 Coal), or barter (Nerys, Dunbarton: 2 Alloy Steel Ingots → 1 Special Steel Ingot) 900 before the reduction → 300 after HIGH
Soft Lumber 300 6,670 Logs + 17,004 Tree Sap + 3,000 Soft Logs + 10,005 Fine Logs + 10,000 Fine Logs+ 600 before the reduction → 300 after HIGH
Round 4
Steel Ingot 1,500 / Lumber+ 1,000 / Glue 700 (3 types) Same processing recipes as above Revealed around 2025-10-19 (post-reduction values) HIGH
Round 5
Special Steel Ingot 240 / Fine Lumber+ 600 / Glue 700 (3 types) Same processing recipes as above HIGH
Round 6
Fine Lumber+ 300 / Mana Detonator 500 / Sturdy Mushroom Extract 2,250 (3 types) Same processing recipes as above MED
Round 7
Special Steel Ingot 300 / Fine Lumber+ 600 / Tar 600 (3 types) Same processing recipes as above MED
Round 8
Hard Lumber 300 / Thick Fabric 800 / Sturdy Rope 500 (3 types) Sturdy Rope: new higher-tier processed item in stage 3 (multi-step processing that includes Tar; exact recipe unconfirmed) HIGH (item)/LOW (Sturdy Rope recipe)
Round 9 final
Special Steel Ingot 450 / Steel Ingot 1,000 / Tidy Mushroom Extract 3,000 (3 types) Tidy Mushroom: gather the blue mushrooms in Ice Canyon, then process into extract (exact recipe unconfirmed) Final delivery section HIGH (item)/LOW (extract recipe)

Shared Sub-Materials

Shared sub-materials 공통 하위재료

Beeswax · (large quantities) · Dunbarton, Colhen and Bangor general stores, 3,600 gold each (30 per week per character) + Guild Shop for 100 Guild Coins (20 per week per server) · The weekly purchase cap sets the pace for Rope and Thick Fabric · KR-S1 · HIGH

detailedmanual.net/peak.nexon.com

Shared sub-materials 공통 하위재료

Fine Rawhide · (large quantities) · Livestock gathering, dismantling higher-tier leather + buy/exchange: Walter in Dunbarton for 600 gold (30/week), daily exchange with Connor in Colhen, Tracy in Dugald Aisle (10 Logs, 10/day), Nerys in Dunbarton (Copper Ore, 10/day) · Glue ingredient · KR-S1 · MED

peak.nexon.com

Guild Roles (life skills)

comp-lumber · Logging team (assign the most people) comp-lumber · 벌목조 (최대 인원 배정)

Logs, Fine Logs, Fine Logs+, Hard/Soft Logs, Tree Sap → Lumber+ / Fine Lumber(+) / Hard and Soft Lumber · By far the largest share of the total volume (13,000+ Logs in stage 1 alone, Tree Sap by the tens of thousands in stage 3). Such a bottleneck that it spawned the meme "Erinn has no trees left now" · HIGH

detailedmanual.net/inven.co.kr/wolyo.co.kr

comp-mining · Mining team comp-mining · 채광조

Iron Ore, Copper Ore, Cupronickel Ore, Coal → Steel Ingot / Alloy Steel Ingot / Special Steel Ingot · Metal volume jumps in stages 2~3. Alloy Steel Ingots can be bought on the Exchange, so gold-rich guild members can substitute · HIGH

detailedmanual.net/peak.nexon.com

comp-farm · Farming & hoeing team comp-farm · 농사·호미질조

Wheat, corn, beans (Long Stalks), Clay · Long Stalks for Rope come in extreme volume (67,500 in stage 1 alone) — they are a chance drop on harvest, so you need farmers working constantly. Clay is the raw material for Tar · HIGH

detailedmanual.net/mabinogimobile.nexon.com

comp-ranch · Livestock team comp-ranch · 목축조

Fine Wool, Thick Wool (Curly Sheep, Storm-cloud Sheep), Fine Rawhide · Feeds Thick Fabric and Glue. Thick Wool is a chance gather, so it takes steady work · HIGH

detailedmanual.net/peak.nexon.com

comp-magic · Magic gathering team (from stage 2 round 4) comp-magic · 마법 채집조 (2단계 4차부터)

Mana-infused Stones, Mana Herbs, Glittering Moss → Mana Detonator; Sturdy/Tidy Mushroom Spores → extract · A bottleneck specific to the later rounds. The mushrooms are limited to certain hunting grounds (Ice Canyon etc.) · MED

detailedmanual.net/dcinside.com

comp-gold · Buying & exchange team comp-gold · 구매·환전조

Beeswax (general store, 30/week per character), Sturdy Mushroom Extract (Manus, 30/week), Alloy Steel Ingots and Fine Lumber from the Exchange, barter (Alvin, Ferghus, Nerys) · For weekly-capped items the standard play is to buy on every character, alts included. This is how guild members with gold but no time contribute · MED

detailedmanual.net/peak.nexon.com

comp-scale · Sense of scale comp-scale · 규모 감각

With all 30 members of a guild active: stage 1 round 1 takes about 29 hours, stage 2 about 2 days per round. A small elite crew can do it (one case of 3 people finishing stage 1), but stage 3 is effectively large-guild-only · Workforce allocation is the strategy · MED

wolyo.co.kr/ruliweb.com

Rewards & Why It Matters

rew-space · Guild-only space rew-space · 길드 전용 공간

Every guild member can board the finished ship (travel via the cat captain NPC at the pier). A social hub for hanging out and taking commemorative photos · KR-S1 · HIGH

detailedmanual.net/peak.nexon.com

rew-activity · On-deck amenities rew-activity · 선상 편의 기능

You can set up a campfire and fish on the ship. Cat captain and cat sailor NPCs are stationed aboard · KR-S1 · HIGH

detailedmanual.net/inven.co.kr

rew-raid · Raid departure cutscene rew-raid · 레이드 출항 연출

When entering the 8-player raid departure point 'Deck of Beginnings', if the party leader's guild owns a ship, the whole party sails to the raid on that guild's ship (it replaces the departure ship for raids reached by boat, such as Glas Ghaibhleann). No combat stat advantage — a prestige/cutscene reward · KR-S1 · HIGH

mabinogimobile.nexon.com/gameple.co.kr

rew-appearance · Appearance by stage rew-appearance · 단계별 외형

Stage 1: the guild emblem appears on the sail. Stage 2: upgraded hull-plank design and decorations. Stage 3: hull planks and sails recoloured to match the guild emblem + a larger hull · KR-S1 · HIGH

detailedmanual.net/mabinogimobile.nexon.com

rew-token · Personal delivery rewards rew-token · 납품 개인 보상

Each material delivery pays the individual Guild Coins + extra Guild Coins based on the number of missions the whole guild has completed. Guild Coins earned from deliveries are capped at 30,000 in total per character (per server) · KR-S1 · MED

detailedmanual.net

rew-progression · Relevance to progression rew-progression · 성장 관련성

No direct combat-power reward (as far as confirmed). The value of progressing is (1) a Guild Coin supply (spent in the Guild Shop), (2) guild cohesion and recruiting appeal, (3) raid-departure prestige. Life-skill EXP and gathering by-products are side benefits · KR-S1 · MED

detailedmanual.net/wolyo.co.kr

rew-reception · KR reception rew-reception · KR 반응

DAU in the guild ship update week was up about +13% (week over week). Praise for the co-op content ("guild members' motivation is soaring") coexisted with criticism of the excessive volume (→ reduced on 10/2) · KR-S1 · MED

wolyo.co.kr