21 systems · 62 sources

Combat Power Sources

Gear, runes, enchants, titles, pets, sigils, fashion — everything that adds CP, side by side.

Other guides cover one system at a time and leave you to compare by hand. The real question is where the next point of combat power is cheapest, and that cannot be answered inside one system.

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System
Taiwan
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Item System Gain How Cost Value Taiwan
Weapon base attack by item level Gear level Lv5 Novice 45-62 · Lv5 Entry 94-126 · Lv15 126-263 · Lv20 263-336 · Lv25 336-433 · Lv30 433-530 · Lv35 530-652 · Lv40 652-773 · Lv45 773-919 · Lv50 919-1065 · Lv55 1065-1260 · Lv60 1260-1454 · Lv65 1454-1697 · Lv65 Abyss 1697-1940 Drop / Mystic Dice / Craft Dice rolls 1 attack = 1 CP Live on TW
Armour base defence by item level Gear level Lv15 32-67 · Lv20 67-86 · Lv25 86-111 · Lv30 111-136 · Lv35 136-167 · Lv40 167-198 · Lv45 198-236 · Lv50 236-273 · Lv55 273-323 · Lv60 323-373 · Lv65 373-435 · Lv65 Abyss 435-498 Same 0.5 CP per point Live on TW
Necklace attack by level Gear level Lv55 160-189 (max Luck +161) · Lv60 189-219 (+187) · Lv65 219-255 (+217) · Lv65 Abyss 255-292 (+249) Same Live on TW
Ring defence by level Gear level Lv55 144-170 (max Will +81) · Lv60 170-196 (+94) · Lv65 196-229 (+109) · Lv65 Abyss 229-262 (+125) Same Live on TW
Base attack is GRADE-INDEPENDENT Gear level 「Base attack and base defence stay fixed even as grade rises」 — a WHITE item can roll max base attack. Grade comes ENTIRELY from the engraved rune. Do not throw away high-base low-grade gear — — Live on TW
Performance injection Gear level Transfers the material's base attack·defence, armour type and GEM-SLOT COUNT to your item; engraving enhancement level is PRESERVED. Only works if the material's base is strictly higher Alchemy Material gear + rune shards to lift the curse 1 CP per point of base attack gained Live on TW
Gem slots Gear level Weapon/armour max 3 · emblem/accessory 1 — — Live on TW
Weapon rune attack by star at +0 Runes Advanced 20 · ★1 41 · ★2 85 · ★3 140 · ★4 250 · ★5 408 (epic) · ★6 550 (legendary) Engraving Rune fusion 3->1 1 CP per attack Live on TW
Armour rune defence by star at +0 Runes 9 · 18 · 36 · 60 · 107 · 175 · 236 Same 0.5 CP per point Live on TW
Accessory rune bonus by star at +0 Runes Advanced bonus HP+5 / 1 random stat +14 · ★1 +12/+29 · ★2 +41/+61 · ★3 +76/+100 · ★4 +167/+179 · ★5 +344/2 random stats +291 · ★6 ? Same Bonus HP is excluded from the 0.3 sub-stat term but still counts via HP/4 Live on TW
★7-★10 base attack at +0 Runes ? — — Korea only
Cross-season promotion rates Runes Old epic ★5 x3 -> old legendary ★6 10% / new elite ★6 40% / new rare ★5 50%. old legendary ★6 x3 -> new epic ★7 40% / new elite ★6 60%. new epic ★7 x3 -> new legendary ★8 10% / ★7 90% 3 runes -> 1 3 runes + recombustion catalyst Korea only
Flat CP just for wearing a rune Rune grade CP bonus ★6 legendary 250 / ★5 epic 150 / ★4 elite 80 / ★3 rare 60 / ★2 rare 40 / ★1 advanced 20 / ★0 advanced 10, +5%p per engraving enhancement level (epic +15 = 150 x 1.75) Equip — Live on TW
Rune word LEVEL grants SLOTS, not stats Rune words Lv1 (1 active) -> Lv2 (5 collected, 2 active) -> Lv3 (15, 3) -> Lv4 (40, 4) -> Lv5 (70, 5) Complete rune sets in the Remembered Runes list Rune collection Korea only
Highest-CP rune words Rune words Blood Hunger atk+185 & HP+1075 = 453.75 CP · The Story That Continues atk+230 def+230 crit+85 = 370.5 CP · Patience of the Steel Anvil HP+1075 def+185 = 361.25 CP · Glass Cannon atk+185 recovery+70 extra hit+70 = 227 CP Rune collection — Up to 453.75 CP x 5 active slots Korea only
A NEW CP SOURCE most players miss Mastery link Adds (weapon attack difference x 40%) + (rune attack difference x 40%) + the ★/enhancement table above — and it applies even while your MAIN weapon is equipped. Measured: ★8 +12 sub-weapon = +837 attack -> +1,300 CP Quest 「Continuing Strength」 from Aranwen (Dunbarton school yard); needs another class at Lv.45+ Enhance the sub-class weapon One of the largest single CP steps available Korea only
Optimal sub-weapon level Mastery link Main +11-14: keep sub ONE level below main. Main +15-17: push sub to +15 first — — Korea only
1st amplification Enchant amplification Attack line +100->+110 · +1%->+1.1% · +170->+187 · +1.5%->+1.6%; PLUS a random sub-stat +33 (or bonus HP +100) Lassar (Tir Chonaill) / Stewart (Dunbarton) Amplification shards x50 Korea only
2nd amplification Enchant amplification Attack line -> +120 / +1.2% / +204 / +1.7%; the 1st-amp sub-stat gains +10/13/16/19/22/25 (max roll 58 total); bonus HP gains +77/87/97/107/117/127 Same Amplification shards x200 Korea only
Survives enchant overwrite Enchant amplification Overwriting the enchant scroll KEEPS the amplification level. Amplification removal potion = 1,000 Deka — 1,000 Deka to remove Korea only
Fusion chain Gems Ruby/topaz/sapphire/amethyst/emerald (pick 3) -> Triple Quartz ; diamond+obsidian -> Darklight ; Triple Quartz+Darklight -> Star Prism ; Star Prism x3 -> Star Prism S Fusion (alchemy) Gems from the Radiant Manor (Tue/Fri weekday dungeon) Live on TW
Star Prism S measured in-game values Gems All stats +44, max HP +420, black lump drop rate +0.8%, plus 3 reforge lines Fusion 3x Star Prism ≈105 CP from the HP alone, plus 44x5 stats Live on TW
Reforge line counts Gems Crude S+ Triple Quartz = 1 line ; elite Triple Quartz = 2 lines ; Star Prism made from crude = 1 line ; elite Star Prism = 3 lines Gem skill reforger (cash) Cash Live on TW
Green Heliodor (emblem) Gems All skill-tag damage bonus 1.5% -> 2.1% -> 2.2% by grade Unique gem — 0 CP (pure damage %) Live on TW
Total CP from a full gem set Gems 「Gems give roughly +2000 of padded CP」 (21 gems) — Heavy gold/cash Live on TW
Base attack Character level Lv65 = 1,195 (Korean source, verbatim). Lv100 = ? — no Korean source confirms the 1,661 figure that circulates Level — Live on TW
Lv65->85 total CP gain observed Character level 「Roughly 3 thousand to 5 thousand」, level-up cards included Levelling Main quest Korea only
Attack Priority card Level-up cards Attack +40 per card (「15 Attack Priority cards = attack 600」) 1 card per eligible level Free; re-pick costs gold 40 CP per card Live on TW
Lv90/95 elite cards Level-up cards Lv90 Chain Cast: combo bonus+300 & quick skill+300 = 180 CP · Chain Attack: skill power+300 & quick attack+300 = 180 CP · Lv95 Heavy Strike: smash bonus+300 & break+300 = 180 CP · Flurry: combo-hit bonus+300 & ultimate+300 = 180 CP Levelling — 180 CP each Korea only
Lv100 epic cards Level-up cards Smash Awakening / Combo Awakening = smash·combo damage while awakened +1% -> 0 CP but real damage Levelling — 0 CP Korea only
Stat equivalences Level-up cards Main stat +20 ≈ attack 16-17 ; STR+20 ≈ break/damage reduction/smash bonus each +5 ; LUK+30 ≈ crit/extra hit each +7.5, vital dodge +1.8 — — Live on TW
Class attack scaling Class Warrior·Archer·Bard·Rogue·Mage·Healer: main stat x0.8 ; all others: main stat x0.5 + sub stat x0.3 — — Live on TW
Multi-Talented (owned) — the best CP-per-effort in the game Titles Attack+275, defence+275 = 412.5 CP Cumulative class level 675 KR: 21 classes to avg Lv32.1 ≈ 15,822 Spirit’s Traces (TW has 19 classes: avg Lv35.5) ≈0.026 CP per Trace — an order of magnitude better than any other title Live on TW
All-Round Genius (owned) Titles Attack+275, defence+275, max HP+800 = 612.5 CP Cumulative class level 975 ≈286,920 Traces ≈0.0021 CP per Trace (612.5 ÷ 286,920) — about 12x worse than Multi-Talented Live on TW
All-Rounder (owned + equipped) Titles Owned atk+275/def+275/HP+800 = 612.5 CP ; equipped 5 stats x30 Cumulative class level 1205 — Korea only
Conqueror of Souls (equipped) Titles Max HP+750 = 187.5 CP — the highest-CP equipped title Glas Ghaibhleann on Very Hard, 50 clears (inferred from the 1/30/50 ladder; TW opens Very Hard on 10/5) weekly raid clears Live on TW
Class Lv65 titles x19 Titles Equipped 2 sub-stats x65 = 39 CP ; owned 2 basic stats x25 Class level 65 60->65 alone = 72,715 Traces ≈0.0007 CP/Trace Live on TW
Abyss titles (owned) Titles Entry def+5/HP+30/atk+5 = 15 CP · Hard def+7/HP+45/atk+7 = 21.75 CP · Very Hard def+10/HP+65/atk+10 = 31.25 CP 30 clears each of 3 abyss dungeons per tier Weekly runs Live on TW
Raid titles (equipped) Titles Glas Ghaibhleann max HP +250/+300/+350 (Entry, 1·30·50 clears), +450/+500/+550 (Hard), +650/+700/+750 (Very Hard; TW 10/5) = up to 187.5 CP · White Succubus HP+260/+310/+360 with DEF-10 Raid clears Weekly Live on TW
Fashion/pet collection Titles Trendsetter HP+125 = 31.25 CP (30 sets) · Fashion Muse HP+500 = 125 CP (60 sets) · Butler titles 2-5 basic stats x15/25 Collection Gacha Live on TW
Sickly Pretty Boy/Girl Titles Will+5, INT-5, DEX-5 = -5 CP — the ONLY CP-negative title. Do not equip it 100 knockouts Free Negative Live on TW
Companion stats, legendary at Lv30 cap Pets Attack type +393 ; sub-stat type +736 ; each basic stat +236 Legendary pet at cap 3 epic pets Live on TW
Companion stats, elite at Lv20 cap Pets Each basic stat +111 ; each unique companion stat +348 Elite pet at cap — Live on TW
Elite -> legendary CP delta Pets ≈450-500 CP per legendary promotion Promote 3 epic pets 450-500 CP Live on TW
How pet stats enter CP Pets Via the X6 term of the attack formula (「pet companion stats + fashion set effect + enchants and other flat attack increases」) — so they ARE multiplied by attack % — — Live on TW
Max level by grade Pets Advanced 33 / rare 38 / elite 43 / epic 48 / legendary 53 (launch values were 20/25/30/35/40) Grade — Korea only
Native-epic unique titles (owned) Pets Standard 7 pets: ATK+10, DEF+10, one sub-stat +65 = 34.5 CP. 8 more are doubled — ATK+20, DEF+20, sub +130 = 69 CP; TW currently has 2 of those 8 (Black Wolf Pup, White Owlet) Native-epic from the Premium Pet Lucky Box Cash gacha Live on TW
Pet blessing values / pet equipment stats Pets ? — — Korea only
Star Seal (S0) Seals Weapon atk+300 / emblem atk+10% / necklace atk+150 / ring def+50 / armour def+100 Quest, Monster Subjugation Token shop, Black Hole, field boss Free / farm Weapon 300 CP; the emblem 10% is 0 direct CP but multiplies the whole weapon bucket Live on TW
Blue Moon Seal (S1) — REPLACES the Star Seal Seals Weapon atk+500 (+ bonus 2 stats +25~30) / emblem atk+11% / necklace atk+250 / ring def+80 / armour def+180 Quest, S1 dungeons, Black Hole, Tormog Farm +200 CP over the Star Seal on the weapon alone Korea only

Nexon publishes values, not formulas. Derived figures carry a confidence rating and are never labelled official.