21 systems · 62 sources
Combat Power Sources
Gear, runes, enchants, titles, pets, sigils, fashion — everything that adds CP, side by side.
Other guides cover one system at a time and leave you to compare by hand. The real question is where the next point of combat power is cheapest, and that cannot be answered inside one system.
System
Taiwan
Showing 62 / 62
| Item | System | Gain | How | Cost | Value | Taiwan |
|---|---|---|---|---|---|---|
| Weapon base attack by item level | Gear level | Lv5 Novice 45-62 · Lv5 Entry 94-126 · Lv15 126-263 · Lv20 263-336 · Lv25 336-433 · Lv30 433-530 · Lv35 530-652 · Lv40 652-773 · Lv45 773-919 · Lv50 919-1065 · Lv55 1065-1260 · Lv60 1260-1454 · Lv65 1454-1697 · Lv65 Abyss 1697-1940 | Drop / Mystic Dice / Craft | Dice rolls | 1 attack = 1 CP | Live on TW |
| Armour base defence by item level | Gear level | Lv15 32-67 · Lv20 67-86 · Lv25 86-111 · Lv30 111-136 · Lv35 136-167 · Lv40 167-198 · Lv45 198-236 · Lv50 236-273 · Lv55 273-323 · Lv60 323-373 · Lv65 373-435 · Lv65 Abyss 435-498 | Same | 0.5 CP per point | Live on TW | |
| Necklace attack by level | Gear level | Lv55 160-189 (max Luck +161) · Lv60 189-219 (+187) · Lv65 219-255 (+217) · Lv65 Abyss 255-292 (+249) | Same | Live on TW | ||
| Ring defence by level | Gear level | Lv55 144-170 (max Will +81) · Lv60 170-196 (+94) · Lv65 196-229 (+109) · Lv65 Abyss 229-262 (+125) | Same | Live on TW | ||
| Base attack is GRADE-INDEPENDENT | Gear level | 「Base attack and base defence stay fixed even as grade rises」 — a WHITE item can roll max base attack. Grade comes ENTIRELY from the engraved rune. Do not throw away high-base low-grade gear | — | — | Live on TW | |
| Performance injection | Gear level | Transfers the material's base attack·defence, armour type and GEM-SLOT COUNT to your item; engraving enhancement level is PRESERVED. Only works if the material's base is strictly higher | Alchemy | Material gear + rune shards to lift the curse | 1 CP per point of base attack gained | Live on TW |
| Gem slots | Gear level | Weapon/armour max 3 · emblem/accessory 1 | — | — | Live on TW | |
| Weapon rune attack by star at +0 | Runes | Advanced 20 · ★1 41 · ★2 85 · ★3 140 · ★4 250 · ★5 408 (epic) · ★6 550 (legendary) | Engraving | Rune fusion 3->1 | 1 CP per attack | Live on TW |
| Armour rune defence by star at +0 | Runes | 9 · 18 · 36 · 60 · 107 · 175 · 236 | Same | 0.5 CP per point | Live on TW | |
| Accessory rune bonus by star at +0 | Runes | Advanced bonus HP+5 / 1 random stat +14 · ★1 +12/+29 · ★2 +41/+61 · ★3 +76/+100 · ★4 +167/+179 · ★5 +344/2 random stats +291 · ★6 ? | Same | Bonus HP is excluded from the 0.3 sub-stat term but still counts via HP/4 | Live on TW | |
| ★7-★10 base attack at +0 | Runes | ? | — | — | Korea only | |
| Cross-season promotion rates | Runes | Old epic ★5 x3 -> old legendary ★6 10% / new elite ★6 40% / new rare ★5 50%. old legendary ★6 x3 -> new epic ★7 40% / new elite ★6 60%. new epic ★7 x3 -> new legendary ★8 10% / ★7 90% | 3 runes -> 1 | 3 runes + recombustion catalyst | Korea only | |
| Flat CP just for wearing a rune | Rune grade CP bonus | ★6 legendary 250 / ★5 epic 150 / ★4 elite 80 / ★3 rare 60 / ★2 rare 40 / ★1 advanced 20 / ★0 advanced 10, +5%p per engraving enhancement level (epic +15 = 150 x 1.75) | Equip | — | Live on TW | |
| Rune word LEVEL grants SLOTS, not stats | Rune words | Lv1 (1 active) -> Lv2 (5 collected, 2 active) -> Lv3 (15, 3) -> Lv4 (40, 4) -> Lv5 (70, 5) | Complete rune sets in the Remembered Runes list | Rune collection | Korea only | |
| Highest-CP rune words | Rune words | Blood Hunger atk+185 & HP+1075 = 453.75 CP · The Story That Continues atk+230 def+230 crit+85 = 370.5 CP · Patience of the Steel Anvil HP+1075 def+185 = 361.25 CP · Glass Cannon atk+185 recovery+70 extra hit+70 = 227 CP | Rune collection | — | Up to 453.75 CP x 5 active slots | Korea only |
| A NEW CP SOURCE most players miss | Mastery link | Adds (weapon attack difference x 40%) + (rune attack difference x 40%) + the ★/enhancement table above — and it applies even while your MAIN weapon is equipped. Measured: ★8 +12 sub-weapon = +837 attack -> +1,300 CP | Quest 「Continuing Strength」 from Aranwen (Dunbarton school yard); needs another class at Lv.45+ | Enhance the sub-class weapon | One of the largest single CP steps available | Korea only |
| Optimal sub-weapon level | Mastery link | Main +11-14: keep sub ONE level below main. Main +15-17: push sub to +15 first | — | — | Korea only | |
| 1st amplification | Enchant amplification | Attack line +100->+110 · +1%->+1.1% · +170->+187 · +1.5%->+1.6%; PLUS a random sub-stat +33 (or bonus HP +100) | Lassar (Tir Chonaill) / Stewart (Dunbarton) | Amplification shards x50 | Korea only | |
| 2nd amplification | Enchant amplification | Attack line -> +120 / +1.2% / +204 / +1.7%; the 1st-amp sub-stat gains +10/13/16/19/22/25 (max roll 58 total); bonus HP gains +77/87/97/107/117/127 | Same | Amplification shards x200 | Korea only | |
| Survives enchant overwrite | Enchant amplification | Overwriting the enchant scroll KEEPS the amplification level. Amplification removal potion = 1,000 Deka | — | 1,000 Deka to remove | Korea only | |
| Fusion chain | Gems | Ruby/topaz/sapphire/amethyst/emerald (pick 3) -> Triple Quartz ; diamond+obsidian -> Darklight ; Triple Quartz+Darklight -> Star Prism ; Star Prism x3 -> Star Prism S | Fusion (alchemy) | Gems from the Radiant Manor (Tue/Fri weekday dungeon) | Live on TW | |
| Star Prism S measured in-game values | Gems | All stats +44, max HP +420, black lump drop rate +0.8%, plus 3 reforge lines | Fusion | 3x Star Prism | ≈105 CP from the HP alone, plus 44x5 stats | Live on TW |
| Reforge line counts | Gems | Crude S+ Triple Quartz = 1 line ; elite Triple Quartz = 2 lines ; Star Prism made from crude = 1 line ; elite Star Prism = 3 lines | Gem skill reforger (cash) | Cash | Live on TW | |
| Green Heliodor (emblem) | Gems | All skill-tag damage bonus 1.5% -> 2.1% -> 2.2% by grade | Unique gem | — | 0 CP (pure damage %) | Live on TW |
| Total CP from a full gem set | Gems | 「Gems give roughly +2000 of padded CP」 (21 gems) | — | Heavy gold/cash | Live on TW | |
| Base attack | Character level | Lv65 = 1,195 (Korean source, verbatim). Lv100 = ? — no Korean source confirms the 1,661 figure that circulates | Level | — | Live on TW | |
| Lv65->85 total CP gain observed | Character level | 「Roughly 3 thousand to 5 thousand」, level-up cards included | Levelling | Main quest | Korea only | |
| Attack Priority card | Level-up cards | Attack +40 per card (「15 Attack Priority cards = attack 600」) | 1 card per eligible level | Free; re-pick costs gold | 40 CP per card | Live on TW |
| Lv90/95 elite cards | Level-up cards | Lv90 Chain Cast: combo bonus+300 & quick skill+300 = 180 CP · Chain Attack: skill power+300 & quick attack+300 = 180 CP · Lv95 Heavy Strike: smash bonus+300 & break+300 = 180 CP · Flurry: combo-hit bonus+300 & ultimate+300 = 180 CP | Levelling | — | 180 CP each | Korea only |
| Lv100 epic cards | Level-up cards | Smash Awakening / Combo Awakening = smash·combo damage while awakened +1% -> 0 CP but real damage | Levelling | — | 0 CP | Korea only |
| Stat equivalences | Level-up cards | Main stat +20 ≈ attack 16-17 ; STR+20 ≈ break/damage reduction/smash bonus each +5 ; LUK+30 ≈ crit/extra hit each +7.5, vital dodge +1.8 | — | — | Live on TW | |
| Class attack scaling | Class | Warrior·Archer·Bard·Rogue·Mage·Healer: main stat x0.8 ; all others: main stat x0.5 + sub stat x0.3 | — | — | Live on TW | |
| Multi-Talented (owned) — the best CP-per-effort in the game | Titles | Attack+275, defence+275 = 412.5 CP | Cumulative class level 675 | KR: 21 classes to avg Lv32.1 ≈ 15,822 Spirit’s Traces (TW has 19 classes: avg Lv35.5) | ≈0.026 CP per Trace — an order of magnitude better than any other title | Live on TW |
| All-Round Genius (owned) | Titles | Attack+275, defence+275, max HP+800 = 612.5 CP | Cumulative class level 975 | ≈286,920 Traces | ≈0.0021 CP per Trace (612.5 ÷ 286,920) — about 12x worse than Multi-Talented | Live on TW |
| All-Rounder (owned + equipped) | Titles | Owned atk+275/def+275/HP+800 = 612.5 CP ; equipped 5 stats x30 | Cumulative class level 1205 | — | Korea only | |
| Conqueror of Souls (equipped) | Titles | Max HP+750 = 187.5 CP — the highest-CP equipped title | Glas Ghaibhleann on Very Hard, 50 clears (inferred from the 1/30/50 ladder; TW opens Very Hard on 10/5) | weekly raid clears | Live on TW | |
| Class Lv65 titles x19 | Titles | Equipped 2 sub-stats x65 = 39 CP ; owned 2 basic stats x25 | Class level 65 | 60->65 alone = 72,715 Traces | ≈0.0007 CP/Trace | Live on TW |
| Abyss titles (owned) | Titles | Entry def+5/HP+30/atk+5 = 15 CP · Hard def+7/HP+45/atk+7 = 21.75 CP · Very Hard def+10/HP+65/atk+10 = 31.25 CP | 30 clears each of 3 abyss dungeons per tier | Weekly runs | Live on TW | |
| Raid titles (equipped) | Titles | Glas Ghaibhleann max HP +250/+300/+350 (Entry, 1·30·50 clears), +450/+500/+550 (Hard), +650/+700/+750 (Very Hard; TW 10/5) = up to 187.5 CP · White Succubus HP+260/+310/+360 with DEF-10 | Raid clears | Weekly | Live on TW | |
| Fashion/pet collection | Titles | Trendsetter HP+125 = 31.25 CP (30 sets) · Fashion Muse HP+500 = 125 CP (60 sets) · Butler titles 2-5 basic stats x15/25 | Collection | Gacha | Live on TW | |
| Sickly Pretty Boy/Girl | Titles | Will+5, INT-5, DEX-5 = -5 CP — the ONLY CP-negative title. Do not equip it | 100 knockouts | Free | Negative | Live on TW |
| Companion stats, legendary at Lv30 cap | Pets | Attack type +393 ; sub-stat type +736 ; each basic stat +236 | Legendary pet at cap | 3 epic pets | Live on TW | |
| Companion stats, elite at Lv20 cap | Pets | Each basic stat +111 ; each unique companion stat +348 | Elite pet at cap | — | Live on TW | |
| Elite -> legendary CP delta | Pets | ≈450-500 CP per legendary promotion | Promote | 3 epic pets | 450-500 CP | Live on TW |
| How pet stats enter CP | Pets | Via the X6 term of the attack formula (「pet companion stats + fashion set effect + enchants and other flat attack increases」) — so they ARE multiplied by attack % | — | — | Live on TW | |
| Max level by grade | Pets | Advanced 33 / rare 38 / elite 43 / epic 48 / legendary 53 (launch values were 20/25/30/35/40) | Grade | — | Korea only | |
| Native-epic unique titles (owned) | Pets | Standard 7 pets: ATK+10, DEF+10, one sub-stat +65 = 34.5 CP. 8 more are doubled — ATK+20, DEF+20, sub +130 = 69 CP; TW currently has 2 of those 8 (Black Wolf Pup, White Owlet) | Native-epic from the Premium Pet Lucky Box | Cash gacha | Live on TW | |
| Pet blessing values / pet equipment stats | Pets | ? | — | — | Korea only | |
| Star Seal (S0) | Seals | Weapon atk+300 / emblem atk+10% / necklace atk+150 / ring def+50 / armour def+100 | Quest, Monster Subjugation Token shop, Black Hole, field boss | Free / farm | Weapon 300 CP; the emblem 10% is 0 direct CP but multiplies the whole weapon bucket | Live on TW |
| Blue Moon Seal (S1) — REPLACES the Star Seal | Seals | Weapon atk+500 (+ bonus 2 stats +25~30) / emblem atk+11% / necklace atk+250 / ring def+80 / armour def+180 | Quest, S1 dungeons, Black Hole, Tormog | Farm | +200 CP over the Star Seal on the weapon alone | Korea only |
Nexon publishes values, not formulas. Derived figures carry a confidence rating and are never labelled official.