Upgrade Systems
Is the next step worth it? Cost, odds and combat power for every level.
The question is never what +15 costs on its own — it is which use of the same gold buys the most combat power. So this shows gold per point of CP, which is what makes systems comparable.
Every upgrade system
| Step | Cost | Success | Combat power | Gold per CP |
|---|---|---|---|---|
| +1 · 刻印強化 | 6,051 룬의 파편 76 | guaranteed | +158 total 158 | 38 |
| +2 · 刻印強化 | 34,104 룬의 파편 107 | guaranteed | +78 total 236 | 437 |
| +3 · 刻印強化 | 45,105 룬의 파편 141 | guaranteed | +40 total 276 | 1,128 |
| +4 · 刻印強化 | 60,507 룬의 파편 189 | guaranteed | +37 total 313 | 1,635 |
| +5 · 刻印強化 | 64,908 룬의 파편 203 | 80% | +40 total 353 | 1,623 |
| +6 · 刻印強化 | 77,009 룬의 파편 241 | 70% | +78 total 431 | 987 |
| +7 · 刻印強化 | 86,910 룬의 파편 272 | 60% | +80 total 511 | 1,086 |
| +8 · 刻印強化 | 96,811 룬의 파편 303 | 50% | +78 total 589 | 1,241 |
| +9 · 刻印強化 | 104,512 룬의 파편 327 | 40% | +80 total 669 | 1,306 |
| +10 · 刻印強化 | 107,812 룬의 파편 337 | 30% | +118 total 787 | 914 |
| +11 · 刻印強化 | 110,013 ⚠ 룬의 파편 344 + 강화 재연소 촉매 5(選用) Not checked row by row (+15 matches the TW client) | 15% | +313 total 1,100 | 351 |
| +12 · 刻印強化 | 115,513 ⚠ 룬의 파편 361 + 강화 재연소 촉매 5(選用) Not checked row by row (+15 matches the TW client) | 10% | +313 total 1,413 | 369 |
| +13 · 刻印強化 | 179,321 ⚠ 룬의 파편 560 + 강화 재연소 촉매 5(選用) Not checked row by row (+15 matches the TW client) | 7% | +316 total 1,729 | 567 |
| +14 · 刻印強化 | 270,631 ⚠ 룬의 파편 846 + 강화 재연소 촉매 5(選用) Not checked row by row (+15 matches the TW client) | 5% | +313 total 2,042 | 865 |
| +15 · 刻印強化 | 386,145 룬의 파편 1,207 + 강화 재연소 촉매 5(選用) | 3% | +316 total 2,358 | 1,222 |
| +16 · 刻印強化 | 440,051 ⚠ 룬의 파편 1,375 + 강화 재연소 촉매 9(選用) Not checked row by row (+15 matches the TW client) | 1% | +313 total 2,671 | 1,406 |
| +17 · 刻印強化 | 770,889 ⚠ 룬의 파편 2,407 + 강화 재연소 촉매 9(選用) Not checked row by row (+15 matches the TW client) | 1% | +316 total 2,987 | 2,440 |
| +18 · 刻印強化 | 990,115 ⚠ 룬의 파편 3,094 + 강화 재연소 촉매 9(選用) Not checked row by row (+15 matches the TW client) | 1% | +313 total 3,300 | 3,163 |
| +19 · 刻印強化 | 1,320,153 ⚠ 룬의 파편 4,125 + 강화 재연소 촉매 9(選用) Not checked row by row (+15 matches the TW client) | 1% | +316 total 3,616 | 4,178 |
| +20 · 刻印強化 | 2,640,305 ⚠ 룬의 파편 8,251 + 강화 재연소 촉매 9(選用) Not checked row by row (+15 matches the TW client) | 1% | +313 total 3,929 | 8,435 |
Green is the best value in this system, orange is where it gets expensive. Scaled against the cheapest step in the same system.
Nexon publishes values, not formulas. Anything without an official source is player-derived and is not labelled official; no Taiwanese unofficial site was used. The engraving-enhancement costs are for a ★6 legendary weapon: the +15 row matches two Taiwanese players' enhancement screens exactly and +1 to +10 are exactly twice a Taiwanese player's measured armour costs; the other stages from +11 marked ⚠ have not yet been checked row by row against a Taiwan screen.
Enchant: the rules Nexon already published
Enchant went live on Taiwan with the 9/9 update. A scroll carries its base effect (one line on armour and accessory scrolls, two on the weapon-only scrolls added 9/30) plus 0–2 extra effects rolled at uniform odds; overwriting with a new scroll always replaces the base effect, but extra effects accumulate, and once you hold three or more you pick two to keep — so re-enchanting can never make an item worse.
- Structure
- An enchant scroll has a base effect and gets 0–2 extra effects at a fixed chance
- Uniform odds
- Which extra effect you get, and its value, are set to equal odds; getting 0, 1 or 2 extra effects is also equally likely
- Overwrite
- Using a scroll replaces whatever enchant the item had with that scroll's effect
- Accumulate, then pick
- Extra effects keep stacking until you hold at most 2; once you have 3 or more, you choose 2 to keep
- Scroll types
- Scrolls are specific to weapon / armour / accessory / emblem, and can only enchant gear of the matching type
- Dismantling
- Dismantling an enchanted item does not give the scroll back
- Performance improvement: target gear
- When an enchanted item is the TARGET of performance-improvement alchemy, its enchant carries over to the result
- Performance improvement: material gear
- An item used as MATERIAL in performance improvement loses its enchant
- Where to check in game
- An item card's [How to obtain] shows its sources; Menu (≡) → Codex → Enchant Scrolls lists every scroll
All 9 rules are verbatim from Taiwan’s official enchant guide (3474928). The rules were published in full; nobody read to the end.
Enchant scrolls: where they come from
The system is open; the stock is not. Two tables below, split by Korea’s own season tag: Season 0 is what Taiwan may already be able to get, Season 1 is not live on Taiwan at all.
Season 0 (Taiwan availability judged per row)
| Scroll | Slot | Base effect | Source (KR) | Taiwan status |
|---|---|---|---|---|
| 火焰 | Weapon | Attack +1%; on hit, 35% chance to deal N damage over time: Burn (12 s cooldown; N is not published) | Glas Ghaibhleann (Very Hard) guaranteed reward; the scroll selection box in the [Proof of Expedition] shop | Taiwan 9/30 update log (3550874): Glas Ghaibhleann Very Hard opens 10/5 06:00; its weekly clear reward is 1 of the 5 weapon-only enchant scrolls (one weekly claim shared with Introductory / Hard). From 10/5 the Cat Captain's 'Glas Ghaibhleann' shop sells a Weapon Enchant Scroll Selection Box (pick 1 of 5) for 120 Proofs of Expedition, no purchase limit. |
| 寒氣 | Weapon | Attack +1%; on hit, 35% chance to deal N damage over time: Freeze (12 s cooldown; N is not published) | Same as Flame | Same as Flame |
| 血流 | Weapon | Attack +1%; on hit, 35% chance to deal N damage over time: Bleed (12 s cooldown; N is not published) | Same as Flame | Same as Flame |
| 無意識 | Weapon | Attack +1%; on hit, 35% chance to deal N damage over time: Mind (12 s cooldown; N is not published) | Same as Flame | Same as Flame |
| 毒性 | Weapon | Attack +1%; on hit, 35% chance to deal N damage over time: Poison (12 s cooldown; N is not published) | Same as Flame | Same as Flame |
| 白薔薇 | Armor | Attack +100 | White Succubus (Hard) guaranteed reward | Taiwan from 9/21: one per weekly White Succubus raid clear (once per character per week); epic, armour-only (9/16 update log 3545629) |
| 狐狸 | Accessory | Attack +1% | Field bosses (Hard) drop fragments (Peri & Boro, Krama and others); Bari dungeons and Mas Deep drop fragments and scrolls; the abyss-fossil exchange shop | Taiwan (9/9 update log 3541097): the weekly subjugation reward of Hard field bosses (from 9/14) includes fox fragments; clearing the Mas deep dungeon gives a scroll or fragments at a set chance; Jasmine's relic exchange sells Enchant Scroll: Fox (★6) outright for 400 Crimson Abyss Fossils (from 9/14) |
All seven Season 0 scroll names are Nexon Taiwan's own (fox on 9/9, white rose on 9/16, the five weapon scrolls in the 9/30 update note). The weapon scrolls' base effects are the 9/30 official text; the fox and white-rose base effects and the Korean-source column are transcribed from the KR community codex. How to get each one in Taiwan is in the right-hand column.
Season 1 (Korea preview — not live on Taiwan)
| Scroll | Slot | Base effect | Source (KR) |
|---|---|---|---|
| 充電 | Weapon | Attack +1.5%; gain 5 charge per second in combat | Tabartas raid (Introductory) guaranteed reward |
| 直覺 | Weapon | Attack +1.5%; 5 charge per second, +10 when charging or casting a skill (up to 40 per 10 s) | Tabartas (Hard) guaranteed reward; selection box in the [Proof of Expedition] shop |
| 衝動 | Weapon | Attack +1.5%; 5 charge per second, +4 per metre moved (up to 40 per 10 s) | Same as Intuition |
| 忍耐 | Weapon | Attack +1.5%; 5 charge per second, +5 when healing an ally (up to 40 per 10 s) | Same as Intuition |
| 調和 | Weapon | Attack +1.5%; 5 charge per second, +10 when applying damage over time (up to 40 per 10 s) | Same as Intuition |
| 活力 | Weapon | Attack +1.5%; 5 charge per second, +5 when buffing yourself with your own skill (up to 40 per 10 s) | Same as Intuition |
| 平靜 | Weapon | Attack +1.5%; 5 charge per second, plus 1 static stack per second that converts to 5 charge at 2 stacks | Same as Intuition |
| 藤蔓 | Armor | Attack +170, Critical +40 | Bari dungeons (Very Hard) / depths and tomb dungeons / Abyss – Bari; selection box at Jasmine's relic exchange |
| 疾風 | Armor | Attack +170, Ultimate +40 | Same as Vine |
| 貓頭鷹 | Armor | Attack +170, Skill Speed +40 | Same as Vine |
| 獵狐者 | Accessory | Attack +1.5%, Skill Power +40 | Bari dungeons (Very Hard) / depths and tomb dungeons; Abyss – Bari; selection box at Jasmine's relic exchange |
| 恢復 | Accessory | Attack +1.5%, Recovery +40 | Same as Foxhunter |
| 紅寶石 | Accessory | Attack +1.5%, Damage Reduction +40 | Same as Foxhunter |
| 怒濤 | Emblem | Attack +170, Combo damage +1% | Fragments from field bosses Tormog (Hard) / Peri & Boro (Very Hard); scrolls from several hunting grounds (Very Hard) |
| 粉碎 | Emblem | Attack +170, Smash damage +1% | Same as Flurry |
| 擴散 | Emblem | Attack +170, Multi-hit damage +1% | Same as Flurry |
| 漸強 | Emblem | Attack +170; every 3 skills used, damage dealt +1% until the fight ends, up to 3 stacks | Airell raid (Hard) reward |
[KR Season 1 preview] Nothing in this table is live on Taiwan yet; names are provisional and details are KR community transcriptions.
Fragments — 100 fragments automatically merge into 1 scroll 100 fragments merge into one scroll automatically (reported by several Taiwanese players, matching the KR community codex; Taiwan's official guide does not carry this line). How many fragments each source drops, and at what rate, is published by neither Nexon nor the community, so it is not listed here. The damage-over-time 'N' on the five weapon scrolls is printed as N in both the Taiwanese and the Korean client — the coefficient has never been published.
Extra effects: all 20 and their values
| Extra effect | Value | Group |
|---|---|---|
| 力量 | 17 | Primary stat |
| 技巧 | 17 | Primary stat |
| 智力 | 17 | Primary stat |
| 幸運 | 17 | Primary stat |
| 意志 | 17 | Primary stat |
| 破防 | 22 | Combat stat |
| 傷害減少 | 22 | Combat stat |
| 強擊強化 | 22 | Combat stat |
| 快速攻擊 | 22 | Combat stat |
| 連段強化 | 22 | Combat stat |
| 連擊強化 | 22 | Combat stat |
| 技能威力 | 22 | Combat stat |
| 技能速度 | 22 | Combat stat |
| 廣域強化 | 22 | Combat stat |
| 要害迴避 | 22 | Combat stat |
| 暴擊 | 22 | Combat stat |
| 追擊 | 22 | Combat stat |
| 追加體力 | 67 | HP |
| 恢復力 | 22 | Combat stat |
| 絕招 | 22 | Combat stat |
The names and order of the 20 extra effects are Nexon Taiwan's own; the values are Taiwan's fixed ones, from the 9/9 update log (3541097) and the in-game 'extra effect info' screen (which labels 技能速度 as 快速技能). An older official guide (3474928) prints Korea's launch ranges 12–17 / 17–22 / 62–67; Taiwan has no range. Which effect you get is uniform.
Enchant amplify (Korea)
Enchant amplify: strengthens an enchant's base effect and adds up to 2 extra amplify lines, done at an NPC in Tir Chonaill or Dunbarton; tier 1 costs 50 amplify shards, tier 2 costs 200. The amplify survives a new enchant or performance improvement; dismantling the item, or using it as performance-improvement material, destroys it and refunds nothing.
| Base effect | Amplify tier 1 | Amplify tier 2 |
|---|---|---|
| Attack +100 | +110 | +120 |
| Attack +1% | +1.1% | +1.2% |
| 攻擊力 +170 | +187 | +204 |
| 攻擊力 +1.5% | +1.6% | +1.7% |
Amplify is a Korean-server system; Taiwan does not have it yet. The rules and the values below come from the KR community codex, as of 2025-09-25.