Music

MML Mixer

Load an existing score, then work it like a DJ — swap instruments, ride the faders, transpose, change tempo — hear it, and export MML ready to paste into the game.

The library holds ten thousand arrangements, and almost none is exactly what you need: the key is too high, there are too many parts, you want to hear it on another instrument. The mixer does not rewrite the score. Each track gets a fader, and the same encoder writes the result — so a remix pastes into the game exactly as the original did.

How to use

  1. Load — search the library, or paste MML you already have e.g. search “Senbonzakura” and tap a score; or paste the whole “MML@t120…;” a friend sent into the box below.
  2. Adjust — change instrument, volume, transpose, tempo; mute or delete tracks you do not want e.g. hear the melody on flute, drop track 2 an octave as a bass line, take the whole piece down two semitones, slow 120 to 100.
  3. Export — copy the MML and paste it into a score in game e.g. tap “Copy all”, create a new score in game and paste one track per box; or copy tracks one at a time for your ensemble.

The instrument only affects the preview here. MML carries no instrument; in game you hear whatever you have equipped, and in an ensemble each player equips their own.

Load

Or paste MML
0:00 / 0:00
Transpose all (semitones)

Load a score first — its tracks will appear here.

The mixer changes pitch, volume, tempo and track order only — the notes themselves stay. After exporting, check each track's count so every one is within 2,400 characters.