KR · 14 zones

Zone Atlas

14 zones: connections, field bosses, gathering, and NPC shops.

Interactive map · alpha

Interactive map of Erinn

Tap a zone for its sectors, sector bosses, NPCs, gathering spots and dungeon entrances; type to find where to farm something or where an NPC stands. This is an adjacency diagram, not a scaled map: Nexon has published three town maps and no world map, and we do not draw one from memory.

  • Tir Chonaill · 15 sectors · 0 bosses · 15 NPCs
  • Dugald Aisle · 4 sectors · 0 bosses · 2 NPCs
  • Wolf Forest · Rec. Lv. 19/25/34 · 7 sectors · 3 bosses · 0 NPCs
  • Goddess's Garden · Rec. Lv. 39/41/48 · 5 sectors · 4 bosses · 0 NPCs
  • Dunbarton · 17 sectors · 0 bosses · 16 NPCs
  • Colhen · 13 sectors · 0 bosses · 6 NPCs
  • Ice Gorge · Rec. Lv. 54/59/63 · 9 sectors · 5 bosses · 2 NPCs
  • Bangor · 9 sectors · 0 bosses · 9 NPCs
  • Gairech Hill · 4 sectors · 0 bosses · 1 NPCs
  • Cloud Wasteland · Rec. Lv. 61/65/74 · 9 sectors · 3 bosses · 0 NPCs
  • Senmai Plain KR ahead · 11 sectors · 4 bosses · 2 NPCs
  • Emain Macha KR ahead · 21 sectors · 0 bosses · 19 NPCs
  • Pale Mountain KR ahead · 8 sectors · 3 bosses · 0 NPCs
  • Sidhe Sneachta · 4 sectors · 0 bosses · 0 NPCs
Loading map…
TW player log · Bahamut snA=1494 · 2026-07-31 → 08-18

Player log: 18 days of hunting-ground loot locks and gem drops

After a certain number of kills a hunting-ground zone boss stops dropping anything — players call it 鎖寶, the "loot lock". This section condenses one Bahamut thread in which five players logged 31 Jul → 18 Aug: what the lock is keyed on, how much it refills per day, and which boss was seen dropping which gem. Nexon has published nothing about this mechanic. 鎖寶 is player slang, not an official term.

Source: 【討論】周周刷 系統的隱藏資源 狩獵場刷寶石/徽章符文 OP 亞茲; floor 7 and the comments add 4 more players; fetched by this site on 2026-08-19. Logged by:亞茲、A紳士、阿天、美國牛肉、PPP16

How the lock behaves (player observations)

Citation format: nF = floor n of the thread, Bn = comment n under floor 1.

  • Confident The counter is per map × difficulty: once one boss in a difficulty is farmed to the lock, the other bosses in that difficulty drop nothing either; another map or difficulty is a separate counter. Where:1F 07-31 · 7F 08-18
  • Confident 3 hunting grounds × 3 difficulties (Normal / Hard / Very Hard) = 9 independent counters. Where:1F 07-31 · 7F 08-18 · Nexon TW guide 3474909
  • Confident The lock stops every zone-boss drop — materials, gems, runes (emblem runes included) and gold. Regular mobs keep dropping materials. Where:4F reply 08-03 · B10 · B37 · B13 · B14 · B43 · B21 · B24
  • Unconfirmed The quota per counter is not shown in-game. The OP feels it is about 7 (7/7); 阿天 saw sometimes 10, sometimes 7 and suspects it counts drop amount rather than kills; 西斯歐 estimated about 5 per counter. Where:B23 08-10 · B25 08-10 · B9 07-31
  • Moderate About a day after the lock it opens again, but re-locks after one kill — so the daily refill is roughly 1 per counter. The floor-7 sweep reached the same reading: 1 reward chance per map per difficulty per day, 9 in all. Where:1F update 8/1 · 7F 08-18
  • Moderate Unused chances accumulate, so you can clear every few days; the 10 drops from the Normal-difficulty ratman in Wolf Forest on 18 Aug look like accumulation. Nobody measured the cap. Where:1F update 8/2 · 7F 08-18
  • Moderate Monday does not reset this counter (unlike the black-hole weekly reset at 06:00 Monday). Where:3F 08-02 → 3F reply 08-03
  • Moderate Free entry is enough to farm zone bosses; no silver-coin main quest is needed. Where:B38 → B39 08-15
  • Unconfirmed After the lock, paying silver coins to enter and running 4 times the same day still gave no emblem runes (other loot yes) — paid entry does not bypass the lock. Where:B41 08-16 (unconfirmed)
  • Unconfirmed After the lock, completing one zone quest restores normal mob drops, but boss drops stay locked. Where:B19 → B21 08-09
  • Unconfirmed AFK at the boss spawn: boss gold locks too; what is left is the gold from the two mobs next to it. Where:B35 → B37 08-15
  • Unconfirmed OP, 14 Aug: farming only the boss nearest the entrance, gem drops looked uneven and each boss seemed to drop a different gem (table below) — but the same update adds that it feels like every gem can drop and it is luck. Another player concluded gems are random and green emblem runes are plentiful. Where:1F update 8/14 · 6F 08-14 · B34 08-14

Which boss was seen dropping which gem

The thread recorded who dropped what, never how many; the OP also said it feels like everything can drop. Treat it as a lead, not a drop table.

Hunting ground Zone boss Gem Logged by / date
Goddess's Garden Goblin Obsidian、Diamond 亞茲 · 08/14
Goddess's Garden Infected Giant Gel Diamond 亞茲 · 08/14
Wolf Forest Ratman boss Obsidian 美國牛肉 · 08/15
Ice Gorge Ice golem (the big one on the right of the map) Obsidian 亞茲 · 08/14

One-day sweep of all 9 counters: drops before the lock

On 18 Aug A紳士 ran all 3 maps × 3 difficulties in one day (on 13 Aug the same player ran only Ice Gorge). Each number is how many drops that counter gave before locking — it reflects how many days that counter had accumulated, not a rate.

Hunting ground Date NormalHardVery Hard
Goddess's Garden 08/18 Infected Giant Gel farmed to the lock; other bosses 0Infected Giant Gel farmed to the lock; other bosses 0Infected Giant Gel farmed to the lock; other bosses 0
Wolf Forest 08/18 Ratman boss 10; other bosses 0Toad boss 3; other bosses 0all three bosses 0
Ice Gorge 08/13 533
Ice Gorge 08/18 'Ice flower' boss 1; other bosses 0'Ice king' boss 1; other bosses 0'Ice flower' boss 1; other bosses 0

Boss names

Left: the word the players used (or the full name from the screenshot); in brackets: the KR zone boss in this site’s data it probably corresponds to. The confidence is for the name mapping, not for the drops.

Goddess's Garden
  • Goblin (KR 벌목 대장 고블린) Moderate
  • Infected Giant Gel Confident

B31 (14 Aug): after farming all three Ice Gorge difficulties dry on 13 Aug, this map gave nothing — possibly already locked that day, possibly another rule; the thread reached no conclusion.

Wolf Forest
  • Ratman boss (KR 랫맨) Fairly confident
  • Toad boss (KR 진흙 왕두꺼비) Fairly confident
  • Third boss (unnamed in the thread) Unconfirmed
Ice Gorge
  • Ice golem (the big one on the right of the map) Unconfirmed
  • 'Ice flower' boss (KR 거대 아이스 블룸래셔) Unconfirmed
  • 'Ice king' boss Unconfirmed

The OP writes 冰霜峽谷 (Ice Gorge); floor 7 writes 雪原/雪園 ("snowfield"). The thread counts only three hunting grounds and this is the only snow map, so this site treats them as one zone.

What this site’s Korean data already says

  • (KR community) Hunting-ground zone bosses drop runes and gems for the first 5–6 kills, then gold only.
  • (KR community) Korean players call it a hidden 피로도 (fatigue) system: past a certain kill count per map × difficulty, EXP, gold and black lumps stop and the drop rate collapses — the same map × difficulty scope the Taiwan thread found.

What Nexon says

Nexon TW’s hunting-ground guide says only: enter via the Goddess Statue altar, choose Normal / Hard / Very Hard, monsters get stronger with difficulty. On boss drop quotas or a lock, nothing.

Tir Chonaill

Official scene illustration:Tir Chonaill
Image source: Nexon's official Mabinogi Mobile
Official town map illustration: Tir Chonaill
Image source: Nexon's official Mabinogi Mobile

Connections: Dugald Aisle to the northwest (→ Goddess's Garden → Dunbarton), Wolf Forest to the southeast (the Ciar Dungeon sits on that road), Sidhe Sneachta to the north (the Alby Dungeon sits on that road)

Field bosses: (Town — no field boss)

Gathering: Wheat (the field below the school), potatoes (the plot next to the grocery), wool (the pasture), herbs (Adelia Field to the south), bloody herbs (near the Ciar Dungeon)

NPCs: Duncan (adventurer support · Monster Hunt Proof exchange), Dilys (clinic), Ferghus (blacksmith), Malcolm (general store · instruments), Caitin (grocery), Alissa (mill), Deian (pasture), Meven · Endelyon (offering hall), Ranald (combat class), Lassar (magic class), Piaras (inn shop; 皮爾斯 in the Taiwan client), Nora (item storage; 蘿拉 in the Taiwan client)

Sub-areas and facilities
  • Tir Chonaill School (provisional) · Wheat
    Lassar (magic class) and Ranald (combat class) share the same school building, and wheat grows in the field below it. Mobile adds a new workshop beside the school.
  • Workshop (beside the school) (provisional)
    A facility new to Mobile, not in the original game. It sits right beside the school and holds processing equipment and crafting tables.
  • Ferghus's Blacksmith
    Ferghus's smithy. Nexon TW prints the shop as 「佛格斯的鐵匠鋪」 (9/9 update log).
  • Tir Chonaill General Store
    Malcolm's shop — life-skill tools, instruments and blank sheet music.
  • Tir Chonaill Grocery · Potato
    Caitin's shop. Potatoes grow in the small plot beside it, and unlike the original you can harvest them in Mobile.
  • Tir Chonaill Clinic (provisional)
    Dilys — the potion and bandage shop.
  • Tir Chonaill Church (provisional)
    Meven (priest) and Endelyon (priestess-in-training) share this church, which also serves as the offering hall.
  • Tir Chonaill Inn (provisional)
    Piaras's inn shop. Nora runs the item storage inside the inn — Nexon TW's help text says storage chests are in the bank or in a village inn.
  • Tir Chonaill Mill (windmill) (provisional)
    Alissa is the mill-keeper standing in front of the windmill.
  • Tir Chonaill Pasture · Wool
    The village sheep pasture, home to Deian and his sheepdog. Nexon TW prints it as 「堤爾克那草原牧場」 (9/30 slime event).
  • Adelia Field (south of town) (provisional) · Herb
    The gathering field south of the village. Bloody herbs grow in the fields near the Ciar Dungeon.
  • Observatory (north of town) (provisional)
    A spot new to Mobile, north of the village.
  • Tir Chonaill Graveyard (provisional)
    Moved further north than in the original and now leads straight to the Alby Dungeon.
  • Alby Dungeon
    Dungeon entrance north-east of Tir Chonaill on the road to Sidhe Sneachta. Description: "A cold cave made of rock." Nexon TW calls it 艾菲地下城.
  • Ciar Dungeon · Bloody Herb
    Dungeon entrance south-east of Tir Chonaill on the road to Wolf Forest. Description: "A swamp cave few people visit." Nexon TW calls it 賽維爾地下城.

→ this zone's NPCs

Dugald Aisle

Connections: Northwest of Tir Chonaill; the waypoint to Dunbarton by way of the Goddess's Garden; Sidhe Sneachta lies to the west

Field bosses: (Field area — no field boss)

Gathering: Usable timber trees (east lumberyard), sprout mushrooms (logging plaza), shoot-up mushrooms (west lumberyard), herbs and bloody herbs (the west path toward the Goddess's Garden)

NPCs: Tracy (logging camp · woodworking), Alvin (Tracy's assistant · tool shop) — a camp-style outpost. The imp orb collection quest takes place here

Sub-areas and facilities
  • Logging Plaza (logging camp) (provisional) · Sprout Mushroom
    Centre of Tracy's logging camp. Unusually, both the wood-processing and the medicine-processing equipment stand in the plaza. Alvin is Tracy's assistant and runs a lumberyard on the same square. Sprout mushrooms grow near the camp.
  • West Lumberyard (provisional) · Shoot-Up Mushroom
    Where shoot-up mushrooms grow. Dugald Aisle has few spawn points, though — for AFK gathering the temporary camp on Senmai Plain is better.
  • East Lumberyard (provisional) · Usable Timber Tree
    The area where usable timber trees grow.
  • West path toward the Goddess's Garden statue (provisional) · Herb, Bloody Herb
    The western passage to the Goddess Statue of the Goddess's Garden. Herb and bloody-herb gathering point.

→ this zone's NPCs

Wolf Forest

Connections: Southeast of Tir Chonaill (its only Goddess Statue faces Tir Chonaill)

Field bosses: Peri & Boro (Sector 6, Field of Howls — a wolf couple)

Gathering: Ore and iron veins (Sector 2), coal veins (Sector 6), spider webs (Sector 3)

NPCs: Sector bosses: Bandit Chief Ratman (Sector 4), Mud King Toad (Sector 5), Deep Shade Dire Wolf (Sector 7). The only hunting ground with no black holes (Nexon TW official guide 3474909); namu adds that summoning wards do not appear here either

Sub-areas and facilities
  • Sector 1 (provisional) · Recommended Lv. Normal 19 / Hard 25 / Very Hard 34 (whole hunting ground, not per sector) · Tree, Pointy Tree, Thick Tree, Herb, Bloody Herb, Sprout Mushroom
  • Sector 2 (provisional) · Recommended Lv. Normal 19 / Hard 25 / Very Hard 34 (whole hunting ground, not per sector) · Tree, Pointy Tree, Thick Tree, Ore Vein, Iron Vein
  • Sector 3 (Forest Spider Nest) (provisional) · Recommended Lv. Normal 19 / Hard 25 / Very Hard 34 (whole hunting ground, not per sector) · Spider Web, Tree, Thick Tree, Light Cluster
    The sector name is published, but no source names the spiders that live here. "Forest Spider" is a place name, not a monster name.
  • Sector 4 (Bandit Ratman Den) (provisional) · Recommended Lv. Normal 19 / Hard 25 / Very Hard 34 (whole hunting ground, not per sector) · Sector boss:Bandit Chief Ratman · Tree, Pointy Tree, Thick Tree · obsidian
    Sector boss (☆).
  • Sector 5 (Muddy Marsh) (provisional) · Recommended Lv. Normal 19 / Hard 25 / Very Hard 34 (whole hunting ground, not per sector) · Sector boss:Mud King Toad · Tree, Pointy Tree, Sturdy Mushroom, Light Cluster, Calm Light Cluster
    Sector boss (☆).
  • Sector 6 (Field of Howls) (provisional) · Recommended Lv. Normal 19 / Hard 25 / Very Hard 34 (whole hunting ground, not per sector) · Sector boss:Peri & Boro · Tree, Pointy Tree, Thick Tree, Coal Vein, Light Cluster, Calm Light Cluster
    Field boss (★). This is the only hunting ground where neither black holes nor summoning wards appear.
  • Sector 7 (provisional) · Recommended Lv. Normal 19 / Hard 25 / Very Hard 34 (whole hunting ground, not per sector) · Sector boss:Deep Shade Dire Wolf · Pointy Tree
    Sector boss (☆). At the end of the sector stands a demon statue you cannot interact with.

→ this zone's field boss

Goddess's Garden

Connections: The hunting ground between Dugald Aisle and Dunbarton (Tir Chonaill → Dugald Aisle → Goddess's Garden → Dunbarton)

Field bosses: Crabbach (Sector 5, Scar of Decay)

Gathering: Copper and iron veins (Sector 2), coal veins (Sector 3), a hidden fishing spot (Sector 5)

NPCs: Sector bosses: Yellow-Winged Giant Bumblebee (Sector 2), Logging Chief Goblin (Sector 4), Infected Giant Slime (Sector 5). An abyss-hole zone (on Taiwan since 2026-09-09)

Sub-areas and facilities
  • Sector 1 (provisional) · Recommended Lv. Normal 39 / Hard 41 / Very Hard 48 (whole hunting ground, not per sector) · Tree, Herb, Arrow Flower, Light Cluster
  • Sector 2 (Garden of Bees) (provisional) · Recommended Lv. Normal 39 / Hard 41 / Very Hard 48 (whole hunting ground, not per sector) · Sector boss:Yellow-Winged Giant Bumblebee · Tree, Ore Vein, Iron Vein, Copper Vein, Mana Herb, Tenacity Grass, Light Cluster
    Sector boss (☆). Red bears attack on sight, which makes herb gathering a chore.
  • Sector 3 (Old Logging Site) (provisional) · Recommended Lv. Normal 39 / Hard 41 / Very Hard 48 (whole hunting ground, not per sector) · Pointy Tree, Usable Timber Tree, Coal Vein, Sprout Mushroom, Shoot-Up Mushroom, Light Cluster, Warm Light Cluster
    The best sector for gathering warm light clusters.
  • Sector 4 (Logging Goblin Camp) (provisional) · Recommended Lv. Normal 39 / Hard 41 / Very Hard 48 (whole hunting ground, not per sector) · Sector boss:Logging Chief Goblin · Tree, Sturdy Mushroom, Light Cluster · obsidian, diamond
    Sector boss (☆).
  • Sector 5 (Scar of Decay) (provisional) · Recommended Lv. Normal 39 / Hard 41 / Very Hard 48 (whole hunting ground, not per sector) · Sector boss:Crabbach (field boss) · Infected Giant Slime · Tree, Pointy Tree, Hidden Fishing Spot
    The field boss Crabbach (★) and the sector boss Infected Giant Slime (☆) share this sector. A demon statue you cannot interact with stands to the north-west.

→ this zone's field boss

Dunbarton

Official scene illustration:Dunbarton
Image source: Nexon's official Mabinogi Mobile
Official town map illustration: Dunbarton
Image source: Nexon's official Mabinogi Mobile

Connections: South via the Goddess's Garden → Dugald Aisle → Tir Chonaill; Gairech Hill lies to the north (Nexon TW 9/9 update log: entered "via the north of Dunbarton")

Field bosses: (Town — no field boss)

Gathering: Wheat, corn, onions, potatoes and apples (the farm belt south of town), herbs, bloody herbs and mana herbs (the field north of town), river fishing

NPCs: Nerys (weapon shop · smithy), Manus (clinic), Eavan (town office — guild quest, Monster Hunt Proof exchange, abyss quest), Aranwen (school · emblem shop), Aeira (bookstore), Stewart (school · magic class), Kristell (offering hall), Glenis (grocery), Walter (general store · instruments), Simon (clothing shop), Jaime · Jerome (costume workshop), Flora (inn shop), Calix (merchants' guild)

Sub-areas and facilities
  • Dunbarton School
    Stewart (magic teacher, first job-change quest) and Aranwen (combat teacher, exchanges class-master medals for emblems) share this building. Nexon TW prints 「杜巴頓學校 - NPC 阿蘭雯」 in two documents. The building keeps its original location.
  • Dunbarton Clothing Shop
    Simon owns it, and the costume workshop where Jaime and Jerome work is attached. Nexon TW's help text writes it as Simon's 服飾店 (clothing shop) — a generic facility name.
  • Dunbarton General Store (provisional)
    Walter's shop. Mobile moved the grocery (Glenis) into the building right next door.
  • Dunbarton Grocery (provisional)
    Glenis's shop — right next to the general store.
  • Dunbarton Bookstore (provisional)
    The bookstore run by Aeira. Mobile moved the clinic close to here.
  • Dunbarton Clinic (provisional)
    Manus. Unlike the original, it moved near the bookstore.
  • Dunbarton Church (provisional)
    The offering hall of Kristell (priestess). Same location as in the original.
  • Dunbarton Town Office (provisional)
    The building keeps its original location. Eavan works here: Nexon TW's guides send you to him for the guild quest, the Monster Hunt Proof exchange and the abyss quest (keyword 「深層彼端,邁向深淵」).
  • Nerys's Weapon Shop (with workshop)
    Nerys's shop, with the workshop new to Mobile right beside it. Nexon TW prints it as 「奈麗絲的武器店」 (weapon shop); the map icon is a smithy.
  • Merchant Guild & Bank (provisional)
    Calix heads the merchants' guild. It stands, beside the bank, on what was the original Dunbarton's south square (where the unicorn statue was — north-east in this version).
  • Dunbarton Inn (provisional)
    A building new to Mobile. Flora runs the heart-token shop.
  • Papal Court, Dunbarton Branch (provisional)
    A building new to Mobile.
  • Farm belt south of town (provisional) · Wheat, Corn, Onion, Potato, Apple
    The potato fields and apple trees that were scattered around the original village are all gathered to the south in Mobile, with new wheat, corn and onion fields added.
  • Field north of town (provisional) · Herb, Bloody Herb, Mana Herb
    Herbs and bloody herbs grow in the north field; herbs and mana herbs in the field by the vegetable plots.
  • River and fishing spot before the wall (provisional)
    Mobile's biggest change: a river wraps around most of the town, adding a fishing spot. The original Dunbarton was almost flat plain.
  • Rabbie Dungeon
    South-east of Dunbarton. Description: "An old mansion with an eerie air." The whole region is rotated 180° from the original, so the dungeon positions swapped too.
  • Math Dungeon
    South-west of Dunbarton. Description: "Underground ruins buried in darkness." The Math Abyss takes its name from here.

→ this zone's NPCs

Colhen

Official town map illustration: Colhen
Image source: Nexon's official Mabinogi Mobile

Connections: Connected to the Ice Gorge (the hunting ground between Sidhe Sneachta and Colhen); the North and South Ruins dungeons are reached by boat from the pier

Field bosses: (Town — no field boss)

Gathering: Wool and fine wool (curly sheep in the northeast pasture), clams (the southeast beach), armor trees (outside town — the only source) plus sprout/sturdy mushrooms, herbs and mana herbs

NPCs: Kilian (pharmacy), Connor (general store · instruments), Armis (smithy), Keara (mercenary office · Monster Hunt Proof exchange), Tieve (inn shop), Kadan and Geren. Facilities: pier, shipyard, the Starting Deck (where raids set sail), North/South Ruins entrances, the weekday dungeon "Brilliant Ruins" (built on the North Ruins)

Sub-areas and facilities
  • Armis's Blacksmith (with workshop)
    The smithy of Armis (Edern's apprentice). In the original, specialist crafting stalls were scattered around town; here every processing station and crafting table is gathered in the workshop next to the smithy. Nexon TW prints it as 「阿爾米斯的鐵匠鋪」.
  • Colhen Clinic (provisional)
    Kilian (apothecary). Built where the original's magic research lab stood.
  • Colhen General Store (provisional)
    Connor's shop. In the original it sat in a corner; in Mobile it is right next to the inn.
  • Colhen Inn (provisional)
    The inn shop (heart tokens) run by Tieve.
  • Colhen Mercenary Office
    Keara leads a mercenary band and doubles as Colhen's town office. Nexon TW names her as Colhen's Monster Hunt Proof exchange NPC (shop name 「凱雅拉的傭兵事務所」).
  • Pier
    Every Colhen dungeon is entered by boat from the pier — a layout unique to Colhen.
  • Shipyard (northeast of town) (provisional)
    Added in Korea in August 2025 together with guild-ship building.
  • Beach (southeast of town) (provisional) · Clams
    A new area not in the original: you can dig for clams and fish here.
  • Pasture (northeast of town) (provisional) · Wool, Fine Wool
    Where sheep and curly sheep graze. Fine wool comes from the curly sheep.
  • Fields and gorge outside town (provisional) · Sprout Mushroom, Sturdy Mushroom, Herb, Arrow Grass, Mana Herb, Armor Tree
    The south field (sprout and sturdy mushrooms), the south-west gorge (herbs and arrow grass) and the west field (herbs, mana herbs); armor trees cover the south to south-west. The armor tree, which drops Fine Lumber+, grows nowhere else in Erinn.
  • North Ruins
    Description: "Abandoned ruins on a sun-scorched island in the northern sea." Reached by boat from the pier. The weekday dungeon "Brilliant Ruins" is built on it.
  • South Ruins
    Description: "Abandoned ruins on an island in cool shadow in the southern sea." Modelled on "Ruins / Sanctuary" from Mabinogi Heroes (Vindictus). Nexon TW prints the name both as 南方廢墟 (its YouTube channel) and 南部廢墟 (a 9/16 bug-fix note).
  • Starting Deck
    The space you are moved to when entering a raid — raids set sail from here. You can fish here too, with the same level limits and fish as the beach fishing spot.

→ this zone's NPCs

Ice Gorge

Connections: The hunting ground between Sidhe Sneachta and Colhen

Field bosses: Krama (Sector 7, Frost Hill; Nexon TW official guide 3474908: the Giant Yeti must be killed before you can enter; also the boss you must defeat to unlock the Abyss)

Gathering: Ice (Sector 1), ore, coal and cupronickel veins (Sector 4), hide-and-seek flowers (Sector 3 — the only source), tidy mushrooms (Sector 8 — the only source)

NPCs: Sector bosses: Ice Rock Golem (Sector 1), Bandit Chief Kobold (Sector 4), Giant Ice Bloomrasher (Sector 8). An abyss-hole zone (on Taiwan since 2026-09-09)

Sub-areas and facilities
  • Sector 1 (Ice Rock Cave) (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Sector boss:Ice Rock Golem · Ice, Snowfield Light Cluster, Cold Light Cluster
    Sector boss (☆).
  • Sector 2 (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Pointy Tree
  • Sector 3 (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Pointy Tree, Hide-and-Seek Flower
    Hide-and-seek flowers can only be gathered in this hunting ground.
  • Sector 4 (Ice Mine Settlement) (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Sector boss:Bandit Chief Kobold · Ore Vein, Coal Vein, Cupronickel Vein, Snowfield Light Cluster, Cold Light Cluster
    Sector boss (☆). Take the western path and the lift to reach a temporary outpost with the mountain-rescue sled dogs, Karin and Albis. A demon statue you cannot interact with stands on the northern path.
  • Sector 5 (Goblin Hunting Camp) (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Pointy Tree, Snowfield Light Cluster, Cold Light Cluster
  • Sector 6 (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Pointy Tree
  • Sector 7 (Frost Hill) (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Sector boss:Krama · Pointy Tree
    Field boss (★).
  • Sector 8 (Yeti's Walk) (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Sector boss:Giant Ice Bloomrasher · Pointy Tree, Sturdy Mushroom, Tidy Mushroom
    Sector boss (☆). Tidy mushrooms grow only in this hunting ground and go into most high-tier potions. After the side quest "The Sled Driver's Song (1)" you can open a hidden quest through the ghost in the east of this sector.
  • Sector 9 (provisional) · Recommended Lv. Normal 54 / Hard 59 / Very Hard 63 (whole hunting ground, not per sector) · Pointy Tree, Herb, Tenacity Grass

→ this zone's field boss · → this zone's NPCs

Bangor

Connections: The village beyond Gairech Hill, north of the Cloud Wasteland hunting ground (Nexon TW 9/9 update log 3541097); its northern Moon Gate and Goddess Statue lead to Senmai Plain

Field bosses: (Town — no field boss)

Gathering: Soybeans and eggs (the nests and bean field north of town)

NPCs: A mining-village setting (stage of Goddess Descent chapter 2; added in Korea 2025-06-19, in Taiwan 2026-09-09). Edern (blacksmith), Elen (metal workshop), Jennifer (tavern), Gilmore (general store), Comgan (offering hall), Ibbie (quiet hill). Korea: Senmai Plain opens once the region objective reaches 100%

Sub-areas and facilities
  • Edern's Blacksmith
    Edern — Erinn's famous master smith and the teacher of Ferghus and Armis. He is the only NPC who can do transcendence engraving, one reason Bangor became the de facto hangout town. His granddaughter Elen works here part-time and hands out crafting part-time jobs. Nexon TW prints it as 「艾頓的鐵匠鋪」.
  • Jennifer's Tavern
    Jennifer owns it; Rickard works the counter. Bangor has no inn, so the tavern runs the heart-token shop. Nexon TW prints it as 「珍妮佛的酒館」.
  • Gilmore's General Store
    Gilmore owns it and doubles as an information broker. Nexon TW prints it as 「吉爾摩的雜貨店」.
  • Bangor Bank (provisional)
    Bryce is the clerk. The cliff where Ibbie stood in the original has moved to behind the bank in Mobile.
  • Comgan's Offering Hall (chapel and clinic)
    The small chapel-and-clinic run by Comgan (Nexon TW shop name 「康格的奉獻所」). This version makes Comgan a member of the Papal Court rather than of the church.
  • Bangor Watermill (provisional)
    Sean is the watermill keeper — the son of Seumas, who stays on Gairech Hill.
  • Nests and bean field north of town (provisional) · Soybeans, Egg
    The original Bangor had nothing to gather but trees; this version adds nests and a bean field north of the village.
  • Barri Mine 1
    Description: "Bangor's abandoned mine, echoing with the sound of an unseen pickaxe." As in the original, the entrance is near Bangor square. In Korea's season 1 the abyss entrance was here. Nexon TW named it 「巴里1礦區」 in the 2026-09-09 maintenance notice.
  • Barri Mine 2
    Description: "Bangor's second mine, buried in gloomy darkness." The entrance opens onto a new cliff south-west of Bangor — a dungeon new to Mobile.

→ this zone's NPCs

Gairech Hill

Connections: Entered from the north of Dunbarton (Nexon TW 9/9 update log: during the quest 「消失的商隊馬車」, available after 「通往深層」); beyond it lie the Cloud Wasteland and Bangor; Moon Gates in the southwest, east and northeast

Field bosses: (Field area — no field boss)

Gathering: Ore and iron veins (Rianailt Barrens), coal veins (by the Cloud Wasteland statue), storm-cloud wool

NPCs: Added in Korea 2025-06-19 ("Flash of the Wilds") and in Taiwan 2026-09-09. Seumas (Dragon Ruins excavation)

Sub-areas and facilities
  • Dragon Ruins excavation site (provisional)
    Where Seumas leads archaeologists excavating dragon remains — in the original they were plain diggers; here they are archaeologists. It is also where Fleta comes to look around in Goddess Descent chapter 2.
  • Rianailt Barrens (provisional) · Ore Vein, Iron Vein
    The original's Rianailt is a barren tract here, with ore and iron veins.
  • Barrens by the Cloud Wasteland Goddess Statue (provisional) · Coal Vein
    Around the Goddess Statue leading into the Cloud Wasteland; coal veins are scattered here.
  • East coast (provisional)
    Unlike the original, there is now a coastline to the east. The whole region feels more desolate; some players say it recalls the original's Longa Desert.

→ this zone's NPCs

Cloud Wasteland

Connections: The hunting ground between Gairech Hill and Bangor (Bangor lies to its north)

Field bosses: Drochanem (field boss, Sector 7; spawns at the same times as the other field bosses) · Poison Wind Blade (boss; deals no damage to it until you have cleared Barri Mine 1 and 2 on Normal — Nexon TW 3541097)

Gathering: Silver veins (Sector 5 — the only source), copper veins (Sector 3), dusk trees (Sector 4), amplifying mushrooms (Sector 6 — the only source), scratch flowers (Sector 5)

NPCs: An abyss-hole zone. Taiwan has opened Normal and Hard only (2026-09-09, 3541097); Korea's Very Hard needs level 74 plus a clear of "Cloud Wasteland Normal Investigation IV"

Sub-areas and facilities
  • Sector 1 (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Tree, Bloody Herb, Arrow Flower
  • Sector 2 (Shards Left by the Wind) (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Tree
  • Sector 3 (Mud Troop Muster) (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Tree, Ore Vein, Copper Vein
    There are copper veins, but far sparser than in the Goddess's Garden, and the many aggressive monsters make gathering a chore.
  • Sector 4 (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Tree, Thick Tree, Dusk Tree
  • Sector 5 (Five Rocks of Plenty) (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Sector boss:Rough Thorn Scorpion · Tree, Silver Vein, Scratch Flower, Bleak Insect Swarm
    The only source of silver ore — consistent with the "silver ore (Sector 5)" this site already records.
  • Sector 6 (Fang Cliff) (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Tree, Thick Tree, Amplifying Mushroom, Insect Swarm
    The only source of amplifying mushrooms.
  • Sector 7 (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Sector boss:Drochanem · Thick Tree
    Boss area of the field boss Drochanem (Taiwan: 惡息者). A demon statue you cannot interact with stands at the end of Sector 7.
  • Sector 8 (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Tree
    namu notes that this sector has exactly one tree — in practice, nothing worth gathering.
  • Sector 9 (Goblin Encampment) (provisional) · Recommended Lv. 61 / 65 / 74 (Normal / Hard / Very Hard, whole hunting ground — Taiwan has opened Normal and Hard only) · Sector boss:Wasteland Hunter Goblin · Tree, Thick Tree

→ this zone's field boss

Senmai Plain

Connections: Bangor's northern Goddess Statue ↔ Emain Macha

Field bosses: Tormog (Sector 5, Troll Brothers' Settlement)

Gathering: Thick trees (most sectors) · meteoric iron veins (Sectors 2 and 7 — the only source in the game) · cupronickel veins (Sector 7) · iron veins · arrow flowers · tenacity grass · breeze mushrooms (Sector 6 — the only source) · calming herbs · shoot-up mushrooms (north field)

NPCs: A hunting ground added in Korea on 2025-09-25 (Normal / Hard / Very Hard; recommended levels not published), modelled on the original game's Sen Mag Plateau and the reference zone for the scouting-bonus system. Not open in Taiwan

Sub-areas and facilities
  • Sector 1 (provisional) · Thick Tree, Light Cluster
  • Sector 2 (provisional) · Thick Tree, Meteoric Iron Vein, Arrow Flower
    Meteoric iron ore comes only from this hunting ground. Trolls attack on sight, though, so AFK gathering is hard.
  • Sector 3 (Withered Flats) (provisional) · Thick Tree, Tenacity Grass
    At the end of the road south-west of Sector 3 a demon statue (not interactable) stands beside a pointy tree. Emain Macha lies due south-west, but whether the two connect is unknown.
  • Sector 4 (provisional) · Sector boss:Farmog · Thick Tree, Thunderstruck Tree
    One of the three troll brothers, together with the field boss Tormog in Sector 5 and Narmog in Sector 6.
  • Sector 5 (Troll Brothers' Settlement) (provisional) · Sector boss:Tormog · Thick Tree, Insect Swarm, Desolate Insect Swarm
    Boss area of the field boss Tormog — where the Tormog last-hit title this site records is earned.
  • Sector 6 (provisional) · Sector boss:Narmog · Breeze Mushroom
    The only source of breeze mushrooms.
  • Sector 7 (provisional) · Sector boss:Ferocious Giant Digger · Thick Tree, Cupronickel Vein, Meteoric Iron Vein
    No aggressive monsters sit near the cupronickel veins anywhere in Sector 7, so it is considered the best AFK gathering spot.
  • North Field sector (Pit of Calamity) (provisional) · Tree, Pointy Tree, Thick Tree, Usable Timber Tree, Iron Vein, Shoot-Up Mushroom, Calming Herb
    A sector identified by name rather than number — listed as its own row next to Sectors 1–7 in namu's table. The only source of calming herbs.
  • Temporary Camp (northwest of the plain) (provisional) · Usable Timber Tree, Shoot-Up Mushroom
    An NPC outpost inside the hunting ground — bank clerk Leslie (storage) and general-goods merchant Elaine are posted here. No aggressive monsters around the camp, so for AFK gathering of usable timber and shoot-up mushrooms it beats Dugald Aisle and the Goddess's Garden. The camp's own BGM is an arrangement of the original Sen Mag Plateau theme.
  • Peca Tomb (provisional)
    North-west of Senmai Plain. Description: "Tomb of King Peca, elder of the twin monarchs who ruled the ancient kingdom." The only dungeon whose entrance is inside a hunting ground; its region objective counts toward "Emain Macha East". Not open in Taiwan.
  • Peron Tomb (provisional)
    North-east of Senmai Plain. Description: "Tomb of King Peron, younger of the twin monarchs who ruled the ancient kingdom." Not open in Taiwan.

→ this zone's field boss · → this zone's NPCs

Emain Macha

Connections: Entered through Senmai Plain; travel by registering its east and west Moon Gates

Field bosses: (Town — no field boss)

Gathering: Onions, cabbage, pumpkins and tea leaves (east of town), rice and oats (the paddies west of town), hazelnuts and hazel mushrooms (northwest of town)

NPCs: Royal palace (needs a "Royal Palace Pass"), the Bean Rua tavern (enter only 21:00–06:00 Erinn time), Aodhan (master emblem exchange, level 85), mission board, ten new side quests. Not open in Taiwan

Sub-areas and facilities
  • Royal Castle (provisional)
    In the original Emain Macha was a provincial domain; Mobile raises it to the kingdom's capital — Lian becomes a king rather than a lord, and the castle is a far grander royal palace. Guard captain Aodhan (master emblem shop, level 85) and chancellor Esras are here. This site's records say entry needs a "Royal Palace Pass".
  • Emain Macha Plaza (provisional)
    Del's flower shop is beside the plaza, and a beggar sits in one corner. The daytime BGM arranges the original "Emain Macha Square" theme — Emain Macha is the first town whose day and night BGM are completely different.
  • Grand Cathedral (Papal Court) (provisional)
    Where Willow, the Papal Court's archbishop in Emain Macha, writes the hero a letter of recommendation. Unlike the original, a bridge now runs straight from the Promised Rest (the island) to the cathedral, which greatly shortens the route.
  • Bean Rua tavern (provisional)
    Run by Lucas, with Rua in residence. Per this site's records it can be entered only 21:00–06:00 Erinn time. Unlike the original, you will always meet Rua if the time is right, but there is no counselling or horoscope feature.
  • Lochlios (restaurant) (provisional)
    A restaurant with head chef Gordon, waitress Shena and apprentice cook Fraser (desserts).
  • Emain Macha Inn (provisional)
    A new building not in the original. Owner Augusta, clerk Galvin (who in the original ran a general store by the observatory).
  • Emain Macha General Store (provisional)
    The original had no general-store building — trade happened at the observatory; here it has its own building, run by Delen.
  • Emain Macha Bank (provisional)
    Bank clerk Jocelin.
  • Emain Macha Weapon Shop (provisional)
    Weapon merchant Osla.
  • Emain Macha Clothing Shop (provisional)
    Owner Elenoa.
  • Emain Macha Clinic (provisional)
    Healer Agnes.
  • Emain Macha Church (provisional)
    Priestess Donna — one of the few who know the true identity of Kristell (Dunbarton). This site's records say Donna gives the same hints as Endelyon.
  • Magic School building (northeast of town, closed) (provisional)
    The doors are shut but the building is finished — often named as a placeholder for future content.
  • Vegetable plots, tea groves and workshop east of town (provisional) · Onion, Cabbage, Pumpkin, Tea Leaves, Spider Web
    The gathering spots that were scattered around the original town are gathered on one side in Mobile — vegetable plots, animals and spider habitats are all to the east, along with a new tea grove and workshop.
  • Paddy fields west of town (provisional) · Rice, Oats, Tenacity Grass
    All the paddies are gathered to the west. Tenacity grass grows in the field by the paddies; herbs and bloody herbs in the field south of the village.
  • Hazel grove and hazel-mushroom patch northwest of town (provisional) · Hazelnut, Hazel Mushroom
    A gathering cluster added with Emain Macha.
  • Promised Rest (island Moon Gate) (provisional)
  • Rundal Dungeon
    East of Emain Macha. Description: "Ruins of a brilliant civilisation forgotten long ago." The Rundal Abyss takes its name from here. Not open in Taiwan.
  • Fiodh Dungeon
    West of Emain Macha. Description: "A labyrinthine forest grown thick over long ages." Not open in Taiwan.
  • Emain Macha East (regional-objective grouping) (provisional)
    Dungeons and hunting grounds are split into "Emain Macha East" and "Emain Macha South". East = Senmai Plain + Peca Tomb + Peron Tomb; both tombs are reached through Senmai Plain. The title "Hero of Emain Macha East" (restore every Goddess Statue in the region) refers to this grouping.
  • Emain Macha South (regional-objective grouping) (provisional)
    South = Pale Mountain + the Rundal and Fiodh dungeons — the scope of the title "Hero of Emain Macha South".

This zone has no field boss — checked, not merely unresearched.

→ this zone's NPCs

Pale Mountain

Connections: Part of the "Emain Macha South" region objective (Pale Mountain + the Rundal and Fiodh dungeons); a Goddess Statue stands across the Sector 6 suspension bridge

Field bosses: Angrvahan (Sector 8, Ruins of the Old Castle)

Gathering: White-bark trees and sticky grass (Sector 2), tangled spider webs and fresh mushrooms (Sector 3), platinum veins (Sector 4 — the only source)

NPCs: A hunting ground added in Korea with the 2026-06-25 "Light and Darkness" update (season 2); Normal and Hard only. Not open in Taiwan

Sub-areas and facilities
  • Sector 1 (provisional) · Bloody Herb
  • Sector 2 (provisional) · Sector boss:Giant Pale Fox · White-Bark Tree, Sticky Grass
    The only source of sticky grass, and good for AFK gathering.
  • Sector 3 (Dusk Standing Stone) (provisional) · Tangled Spider Web, Fresh Mushroom
    The only source of fresh mushrooms and premium spider webs, but a few aggressive monsters make AFK gathering slightly awkward.
  • Sector 4 (provisional) · Sector boss:Glowrock Golem · Coal Vein, Platinum Vein, Sprout Mushroom, Light Cluster, Flickering Light Cluster
    The only source of platinum ore, and excellent for AFK gathering.
  • Sector 5 (Statue of Silence) (provisional)
    A pure through-route — namu's table lists both special notes and gatherables as "-".
  • Sector 6 (provisional)
    A Goddess Statue stands across the suspension bridge from Sector 6 — namu's reading is that it will probably connect to a region added later west of Dunbarton.
  • Sector 7 (Pool of Wailing) (provisional) · Sector boss:Wandering Grim Reaper
    The sector with a mountain fishing spot.
  • Sector 8 (Ruins of the Old Castle) (provisional) · Sector boss:Angrvahan
    Boss area of the field boss Angrvahan. A demon statue you cannot interact with stands at the end of Sector 8. This site records the Angrvahan last-hit title as earned here, and that Angrvahan drops the "Red Moon Seal" (our rendering).

→ this zone's field boss

Sidhe Sneachta

Connections: North of Tir Chonaill (past the Alby Dungeon road); the Ice Gorge lies between it and Colhen

Field bosses: (Field area — no field boss)

Gathering: Sturdy mushrooms (the west Moon Gate path), mana herbs (the lone hill to the southwest)

NPCs: One undivided map. The Druid's Altar and the snowman snowfield. Nexon TW official guide 3474938 lists it as an area where private channels can be created

Sub-areas and facilities
  • Druid's Altar (provisional)
    A landmark that exists just as in the original. The original split the area into regions; Mobile merges all of Sidhe Sneachta into one map.
  • Snowman Snowfield (provisional)
    As the area description says — "A quiet land covered in white snow. Only snowmen someone built guard this snowfield" — the original's snowmen are still here.
  • West Moon Gate path (provisional) · Sturdy Mushroom
    A gathering point on the road to the western Moon Gate.
  • Lone hill to the southwest (provisional) · Mana Herb
    Mana herb gathering point.