Cloud Wasteland: silver only in area 5, mushrooms only in 6
✍️ Alice・愛麗沙
Memorise two area numbers: 5 and 6. Area 5 has the game’s only silver vein; area 6 has the game’s only amplifying mushroom — neither can be mined or picked on any other map. Area 7 is the field-boss area, area 8 has one tree; do not wait for respawns there. Pick Normal or Hard: Very Hard’s suggested level is 74 against a level cap of 65, so that difficulty is not open to you at this stage. In Korea’s June 2025 week, the 74 was where most wasted effort went.
Nine areas, one table
Korean players wrote down every area of this map. Area names on any server follow the in-game text; numbers here:
| Area | Korean-recorded feature | Gatherables |
|---|---|---|
| 1 | — | trees, blood-red herb, arrow flower |
| 2 | “Fragments the wind left” | trees |
| 3 | slime gathering point, many aggressive mobs | trees, ore vein, copper vein |
| 4 | — | trees, rough wood, dusk tree |
| 5 | “Five Rocks of Plenty”, area boss: rough thorn scorpion | trees, silver vein, bruise-flower, barren insect swarm |
| 6 | “Fang Cliff” | trees, rough wood, amplifying mushroom, insect swarm |
| 7 | field-boss area, a demon statue at the end (no interaction) | rough wood |
| 8 | the Korean text says “one tree” | tree ×1 |
| 9 | goblin camp, area boss: wilderness hunter goblin | trees, rough wood |
None of the three earlier hunting grounds concentrates “only source” gatherables like this. Ice Gorge’s white copper ore is also unique, but scattered across areas; this map locks its two unique items into one cell each.
Why area 5 matters from day one
Silver.
The silver vein is the start of the silver alloy ingot chain. Taiwan’s 8/26 maintenance closed the Colhen blacksmith leak (2 special steel ingots → 1 silver alloy ingot) and reclaimed the ingots on 9/9, calling them “materials for a later version”. The later version is this one.
From this stage on, silver alloy has a legitimate source, and the raw material grows in exactly one cell. Whoever settles area 5 first opens the chain first. Details in the silver alloy route.
Area 3 also has copper veins, but the Korean verdict is blunt: “much sparser than Goddess’s Garden, and the aggressive mobs make it a chore”. Copper stays in Goddess’s Garden.
| Material | Skill & level | Tool | Spots (map / sector) | Status |
|---|---|---|---|---|
| 原木 | Logging Lv.1 | Logging axe | wolf forest 1・2・4・5・6 (sector)、goddess's garden 1・4・5 (sector)、Cloud Wasteland (provisional) 1–4・6・9 (sector) (from 9/9) | Available |
| 幼蟲 | Logging Lv.5 | Logging axe | Dugald's Isle 東 | Available |
| 高級原木 | Logging Lv.10 | Logging axe | goddess's garden 3 (sector)、Dugald's Isle 東 | Available |
| 最高級原木+ | Logging Lv.30 | Logging axe | Senmai Plain 4 (sector) (KR)|only source in the game | Not on TW yet |
| 礦石 | Mining Lv.1 | Pickaxe | wolf forest 2 (sector)、goddess's garden 2 (sector)、ice canyon 4 (sector)、Cloud Wasteland (provisional) 3 (sector) (from 9/9) | Available |
| 煤炭 | Mining Lv.5 | Pickaxe | wolf forest 6 (sector)、goddess's garden 3 (sector)、ice canyon 4 (sector) | Available |
| 銅礦石 | Mining Lv.10 | Pickaxe | goddess's garden 2 (sector)、Cloud Wasteland (provisional) 3 (sector) (from 9/9) | Available |
| 白銅礦石 | Mining Lv.20 | Pickaxe | ice canyon 4 (sector) | Available |
| 隕鐵礦石 | Mining Lv.30 | Pickaxe | Senmai Plain 2・7 (sector) (KR)|only source in the game | Not on TW yet |
| 血紅藥草 | Herb gathering Lv.1 | Herb hoe | wolf forest 1 (sector)、Tyrchonail、gairech hill 西南 (from 9/9)、Cloud Wasteland (provisional) 1 (sector) (from 9/9) | Available |
| 咻咻蘑菇※ | Herb gathering Lv.10 | Herb hoe | goddess's garden 3 (sector) | Available |
| 淨淨蘑菇孢子※ | Herb gathering Lv.20 | Herb hoe | ice canyon 8 (sector)|only source in the game | Available |
| 傷痕花 | Herb gathering Lv.20 | Herb hoe | Cloud Wasteland (provisional) 5 (sector) (from 9/9)|only source in the game | Available |
| 羊毛 | Shearing Lv.1 | Shears | Tyrchonail | Available |
| 米 | Harvesting Lv.20 | Sickle | Tyrchonail、dunbarton | Not on TW yet |
| 黏土 | Hoeing Lv.1 | Hoe | Tyrchonail、dunbarton | Not on TW yet |
| 幽靈螢火蟲 | Insect gathering | — | dunbarton | Available |
| 夕陽蝴蝶 | Insect gathering | — | Colhen | Available |
| 暗影幽靈魚 | Fishing | — | dunbarton | Available |
| 毒囊 | Fishing Lv.10 | — | dunbarton 東 | Available |
| 真愛魚 | Fishing Lv.20 | — | Colhen、gairech hill (from 9/9) | Available |
| 薰衣草花 | Everyday gathering | No tool needed | Tyrchonail | Available |
| 蜘蛛網 | Everyday gathering | No tool needed | wolf forest 3 (sector) | Available |
| 雞蛋 | Everyday gathering Lv.1 | No tool needed | dunbarton 東 | Available |
Spots and sector numbers come from KR players' gathering surveys, checked into our dataset row by row; TW uses the same maps — verify details in-game. Maps marked (from 9/9) open with the officially announced 9/9 update; ※ marks a TW↔KR name mapping still unverified in-game. Full data:Barter
Difficulty: 61, 65, then a 74 you cannot reach
Suggested levels: Normal 61, Hard 65, Very Hard 74. The three numbers apply to the whole map, not per area.
With a level cap of 65:
- Normal 61: any capped character is above the suggestion.
- Hard 65: exactly on the cap.
- Very Hard 74: nine levels above the cap, and Korea’s unlock condition reads “level 74 and Cloud Wasteland General Survey IV complete”.
That difficulty only became meaningful in Korea together with a cap raise. Taiwan’s patch notes (3541097) settle it in one line: “the Cloud Wasteland hunting ground offers two difficulty tiers, Normal and Hard” — the Very Hard cell does not exist there today, and the cap is not mentioned once. Do not build combat power for it. What you can compute is the ward. Korea records the Cloud Wasteland ward boss on Hard or above paying 4 guaranteed mystic dice key boxes. Wards run hourly with a weekly cap — 7 in Korea. 7 × 4 = 28 key boxes a week if a server follows the same rule, which would make this map’s Hard ward the densest key-box point on the server.
Three things people mix up
“Cloud Wasteland” appears twice in the notice — once on the “regions” line, once on the “dungeons and hunting grounds” line. Not two places: one map that is both a region and a hunting ground, the same status as Ice Gorge.
Area 9’s goblin camp is more than a mob spot. The Korean exploration title “Tracker of the Past” (provisional rendering) needs all six animal statues on the map; they rotate from area 9 on the hour, one every 5 minutes. Start in area 9, walk the sequence, done in one loop; reward 10,000 gold plus 5 outfit-ticket fragments.
Area 8 is not a typo. The Korean text literally says “one tree”.
What to do now
- Enter on Hard, go straight to area 5 and mark the silver vein.
- Gather in area 5 or 6 before the hour; when the ward appears, walk over.
- Leave Very Hard alone, and do not build combat power for it.
What would overturn this: area contents are Korea’s 2025-06 record, and in-game names and gatherables win on any server; if “level 74” shows as a different number, that server changed the difficulty table and the Very Hard section needs rereading.