137 shop entries

Cash-Shop Catalogue

Outfits, hobby items, mounts and the cash materials behind them. KR ships first, TW follows — so KR's catalogue is TW's roadmap. Every row carries its source and confidence.

How the cash shop actually works

The same reward can come from three different purchase paths, and more than one currency prices it. This section is only the mechanics — whether to spend is your call.

Purchase path What you get Example
Lucky Box Random pull, no guarantee of a specific item; odds are posted on the purchase screen's "View odds" 1 Premium Fashion Ticket = 1 pull
Item Store Direct purchase; the Deka / M Coin / Cash Shop Points tabs each sell different items Character rename voucher: 100 Deka on the Deka tab, or 990 M Coins on the M Coin tab
Bundle Fixed contents, not a pull; further split into Full Bundle / Special / Quest Combo tabs Mystic Arcana Full Bundle — 3,980 M Coins
Currency Where it comes from Where it's spent
M CoinsBought with real moneyMost cash-shop price tags
DekaAccumulated from raw Deka oreSome items on the Item Store's Deka tab
Cash Shop PointsA share of every bundle's M-Coin price is refunded as points (e.g. a 3,980 M-Coin bundle gives back 398 — about 10%)The Bundle-Points shop
Bundle PointsA reward for repeat purchases of the same Full Bundle — a different thing from Cash Shop PointsFull-Bundle purchase-milestone rewards
Cat Tokens Not bought with money — won by risking gold at the Cat Merchant's gamble The Cat Merchant's Cat Token shop( 《喵代幣有沒有用?》 (Traditional Chinese) )

Looking for a free path: each row's "How to get" field is the answer — some say a repeatable free quest, some need a paid pass plus daily check-in to actually pay out, and Cat Tokens are a free-currency gamble. This page doesn't tell you whether to spend — just the arithmetic and the sources.

📄 Cells still shown in Korean or Traditional Chinese quote the primary-source records (Korean community / Taiwan official) verbatim — they are labeled, not passed off as translations.

This table covers outfits, hobby items, mounts and their materials; consumable bundles like Abyss support packs or daily-login sets aren't itemised here yet — still being compiled. Not finding a specific event bundle doesn't mean the shop doesn't sell it.

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Category
Region
Free / paid
How to get it
Showing 137 / 137

Category words follow the game's own guide/notice wording (outfit, mount, instrument, emote, dye); "Upgrade/synthesis materials" is lifted from the official line "outfit equipment can raise its rarity through alchemy upgrade/synthesis"; "Item vouchers" and "Other" are our own groupings for browsing, not official categories.

Sources: Nexon TW official notices, KR official notes relayed verbatim (Naver blogs), namu/Inven/arca community records — labelled per row. Prices go stale: each row carries its check date and sale window, and delisted items stay listed because they preview the next rotation.

Fashion set effects: one outfit, several versions

Set effects are set by rarity, not by the set. The first two rows are Taiwan: the value Nexon TW's notices state now, and our older 08-14 capture. The rest is Korea's history (launch, then two buffs).

Patch state 3-piece 4-piece
Epic sets (shared by all epic fashion)
S0 (KR launch)(2025-03-27) All Stats +20 Attack +35, Defence +35
S1 Buff #1 (KR)(2025-09-25) All Stats +20 Attack +35, Defence +35;presumed unchanged — not independently confirmed for this window
S2 Buff #2 (KR-current)(2026-06-25) All Stats +45 Attack +90, Defence +90
Legendary sets (shared by all legendary fashion)
TW official, current(2026-07-22) All Stats +220 Attack +450, Defence +450
TW 3504848 as captured 08-14(2026-07-22) All Stats +90 Attack +175, Defence +175
S0 (KR launch)(2025-03-27) All Stats +90 Attack +175, Defence +175
S1 Buff #1 (KR)(2025-09-25) All Stats +155 Attack +310, Defence +310
S2 Buff #2 (KR-current)(2026-06-25) All Stats +220 Attack +450, Defence +450;Final Damage +3%(Generation 6 only)

Full ladder: legendary and epic fashion set effects →

Live on KR, not yet on TW — when might it land?

Only estimated where a measured precedent exists: legendary-fashion generation 1's TW window is official (2026-07-22 – 09-09); subtracting KR's own window for the same generation gives a measured lag, and that cadence is carried forward for the later generations below. Everything else without a measured precedent (epic rotation boxes, mounts, etc.) gets no date guess on this page.

For context: five unrelated, non-fashion content launches (Abyss tier openings, Glas Ghaibhleann difficulty openings) show a measured lag of 455–482 days, and it has been narrowing. That's a separate, cruder yardstick — the fashion-window estimates above don't use this number.