Economy & Efficiency
Daily priorities, NPC shop locations, spending efficiency, rates, material farming, life skills, F2P — all on one page.
Korea-only trades and shops (46 rows: the 班克爾 / 艾明馬夏 NPCs, the KR Season 2 token lists) are hidden by default; switch to KR to preview them.
Barter & Token-Shop Finder (228 rows)
The barter finder moved to its own page — same data, a full page to itself. Open the barter finder →
How to earn each token · caveats (41 notes)
Where each token comes from, the weekly budget, and the traps. Event stalls that have closed are no longer listed.
Clearing Glas Ghaibhleann on Entry pays 10 Expedition Proofs, and the clear reward is given once a week.
A Hard clear pays 20, but Entry, Hard and Very Hard share one weekly reward counter (reset Monday 06:00). Clearing an easier difficulty first burns the week, so always attempt the hardest one you can clear first.
Glas Ghaibhleann Very Hard opens 2026-10-05 06:00 and a clear pays 30, on the same weekly reward counter as Entry and Hard. The same reward also gives 300,000 gold, 500 rune shards, 4 runes (★3-★6), 9 Abyss Elite/Epic Mystic Dice (2232) and 1 weapon-only enchant scroll. Unlock it through Evan during the quest "Toward That Sea"; the party has 6 revives in total, and solo mode is available.
Hard pays 20 a week: exactly the epic catalyst (10) plus two enhancement catalysts (10). From 5 Oct Very Hard pays 30: the same two buys with 10 left over, so the 120-token weapon enchant box is 12 weeks of that surplus, or 4 weeks if every token goes to it. Rune boxes take 2.5-3.5 weeks of saving.
Duncan at the chief's house in Tir Chonaill runs the exchange. All four storefronts are the same shop and the weekly caps are shared, not per NPC. TW official notices confirm Duncan, Evan and Keara as the exchange NPCs; KR adds Craig in Emain Macha and the field-spawn Evan.
Evan at the Dunbarton town office (the Adventurers' Guild support centre on KR) sells from the same shop. The TW community finds Evan the most convenient stop.
Keara at the Colhen mercenary office (the inn on KR) sells from the same shop.
After a field-boss fight, Evan deploys next to the boss and opens the same exchange, so there is no town trip.
Added on 9/9: the "ownerless" Summoning Barrier loot and Black Hole loot, each giving the same reward as the Cloud Wasteland Hard Summoning Barrier / Black Hole loot. The TW token price is not published; KR sells them for 100 and 80.
Three weekly-first boss kills at 720 each come to 2,160 tokens a week. At TW prices (Bahamut 1464): enhancement catalyst 300 + elite alchemy catalyst 400 + 200 rune shards (400) + big meat 100 = 1,200, leaving ~960 for curse-removal potions and undying powder. Three bosses a week buys out everything except the two trap boxes.
Basis: TW prices (baha-1464): 強化再燃燒催化劑 300 + 菁英鍊金術再燃燒催化劑 400 + 200 shards (400 tokens) + 大塊肉 100 = 1,200, leaving ~960 for 解除詛咒藥水 / 不死粉末. Three bosses a week max out everything except the two trap boxes
Avoid these on TW: opening them consumes your weekly barrier/hole attempt counter. On KR after S2 the same boxes cost 100 and 80 tokens and count as good buys, because S2 token income is high enough that buying out of chores makes sense; that logic does not carry over to pre-S2 TW.
The weekly-first kill of a field boss pays 720 (TW community figure). Officially, this payout is capped at 3 per week, counted across all bosses, not per boss.
Every repeat kill pays 10 as the basic reward, with no limit. Bosses spawn daily at 12:00 / 18:00 / 20:00 / 22:00, stay up 30 minutes and can be entered 10 minutes early; Krama in the Frost Gorge needs the Giant Yeti killed first.
At Molly, 100 Abyss Fossils convert into 60 Red Abyss Fossils. The shop exists on TW, but this rate was read from Korean sources.
Molly's rune wish-jars, in priority order: accessory (the core rune) > weapon > armour. In KR's current Runda season the accessory jar is both the cheapest (600 vs 900) and the only true selector. The shop exists on TW; the prices are from Korean sources.
The weekly loot is sized by the best difficulty you cleared that week. In KR S1 that came to ≈15 pouches a week account-wide, alts included. Loot settles Monday 06:00 and you cannot re-enter the abyss until you claim it, so claim it first.
If you skipped the abyss last week or cleared below your record, the weekly payout is upgraded automatically and these tokens are consumed, one dungeon's worth per upgrade; no tokens means no upgrade. They are not consumed if your record is Very Hard or above, and upgrades run on the highest-value dungeon first.
Spent at the inn NPCs' "shop for kind adventurers": Piaras in Tir Chonaill, Flora in Dunbarton, Tieve in Colhen, and Jennifer's tavern in Bangor (KR also has Auguster in Emain Macha). The special-sale ladder is shared across towns, tracked per character, and never resets. TW official: Heart Tokens are character-bound, not shared across the server, and cannot be spent at the dungeon Cat Merchant.
Basis: TW official: 愛心幣 is CHARACTER-BOUND, not shared across the server, and cannot be spent at the DUNGEON cat merchant. TW counters: 皮爾斯 / 芙蘿拉 (baha-1464), 珍妮佛's 酒館 in 班克爾 (baha-2836)
Rungs after the dice: excellent recovery potion x5 (80), spirit traces x50 (60-80), holy water x10 (60), rune shards x20 (80), epic alchemy reburn catalyst fragments x40 (160), rune shards x50 (120), an abyss fossil pouch (180), gold ingot bundles x25 (150), enhancement reburn catalyst (300, cumulative 4,100). The ladder runs to a cumulative 4,100, but KR players say that once you have the dice there is not much worth buying. The shop exists on TW; prices are from Korean sources.
Malcolm in Tir Chonaill sells 11 kinds of workbench parts at 2 Heart Tokens each. The shop exists on TW; the price is from Korean sources.
Conor in Colhen sells 11 kinds of workbench parts at 5 Heart Tokens each, pricier than Malcolm in Tir Chonaill. The shop exists on TW; the price is from Korean sources.
Taking an NPC companion into deep dungeons and the abyss costs Heart Tokens. TW official notices confirm the fee exists but not its size, so budget for it before spending on the ladder.
Part-time jobs, quests and achievements are the main tap for Heart Tokens, so keep up with your part-time jobs every day.
Three daily barter taps, do them all: Cat Merchant, 1 squeeze snack → 1 token (3 a day); Walter, 5 true-love fish → 1 (2 a day); Conor, 5 lantern anglerfish → 1 (3 a day on TW, 5 on KR).
Each repeat abyss clear pays 1-2, and on KR even a failed field-boss attempt pays 3. The community puts the weekly ceiling at ≈170 tokens.
The Cat Merchant's bundle shop sells fish for the collection at 5,000-27,000 Nyang Tokens depending on species, 10 a week in total across all fish. Sea bass (20,000) is the input to KR's best barter, Edern's silver alloy ingot x10 weekly. The shop exists on TW; prices are from Korean sources.
The bundle shop sells guild-ship materials: thick cloth x3, tar x5 / glue x5, rope x3 and sturdy rope x3, at 60k-480k Nyang Tokens, 3 a week per server for each. Sturdy rope is the worst guild-ship bottleneck and this is one of the few taps, so buy it when you can. The shop exists on TW; prices are from Korean sources.
Bundle-shop cosmetics: cute cat ears, the lumberjack set, the sprout king-potato hat, the picnic set and an elaborate doll display decor box, at 4M / 8M Nyang Tokens, 1 a week each. Only worth it with jackpot money. The shop exists on TW; prices are from Korean sources.
The Cat Merchant shows 7, you pick 5 and pay in gold. The thief cats are Boss Cat Zorro, Fist King Rust, Advisor Silver and little Patch, and 2 or more of the same cat pays a bounty. The jackpot is Zorro x3 = 7,770,000 Nyang Tokens; Patch x3 = 110,000. The full combo table exists only as screenshots. The Cat Merchant is on TW; the figures are from Korean sources.
Alts must farm their own tokens. Costumes bought here cannot be promoted, so rare-grade ones can never be dyed. Based on Korean sources.
Sources are daily guild attendance, weekly guild quests (reset Monday 06:00), guild-ship material deliveries and point donations; delivery earnings cap at 30,000 per character. Coins are kept if you leave or rejoin a guild, and all characters on a server share one guild.
Aranwen in Dunbarton trades Class Master Medals for class emblems. Only the first purchase costs anything; re-buying is free afterwards and your runes are preserved. The price is unconfirmed; the free re-buy is the part that matters.
Earned from the "Weekly Erinn Journey!" event and the stamina top-up missions: 400 silver coins → 1 token, 500 silver coins → 1 token box. Caps are for the whole event, per server. The takeaway: surplus silver coins can be turned into event tokens. Figures are from Korean sources.
Qualifying products pay back 10% of their M-cash price, e.g. 3,980 M-cash → 398 points. The purchase popup must say it accrues shop points; if it doesn't, you get zero, so check before buying. A KR community claim of "1% of cash spent" conflicts with the observed 10% on packages; 10% is what TW's own notices show.
Cash shop → item shop → deka tab. The TW community recommends spending deka on tribute and silver-coin top-ups; the exact deka prices are not in any notice.
Unspent stamps convert 1-for-1 into a [100 gold box] when the event ends, while a stamp spent on gold ingot bundles is worth 400 gold. Hoarding destroys 75% of the value, so always empty the shop before the event closes.
You can earn 120 a day, shared across the server, resetting at 05:00 (not 06:00). Both TW events used 120 a day; the 05:00-vs-06:00 mismatch on the beach event was an acknowledged bug, compensated with 240 stamps.
Korea only: each Runda Abyss run pays 100 (Entry) / 200 (Hard) / 300 (Very Hard) / 300 (Hell 1-2) plus 1-2 Heart Tokens, with no limit. Clearing the whole shop on KR takes ≈5,500 tokens a week, ≈27.5 Hard runs, and KR field bosses now pay only 2 tokens per kill, so farming them is dead there.
Korea only: Simon's clothing shop in Dunbarton trades these shards for Eclipse Shade cosmetics at 2-4 each. Cosmetics only.
Korea only: KR's mileage tab sells rare mounts, treasure chests, epic catalysts and a 10-silver-coin box limited to 1 a day. If TW gets the same item, it is a near-free daily silver top-up.
Korea only: KR runs a ladder of deka-priced packages at 100 / 1,000 / 1,500 / 2,000 / 3,000 deka, and the 5th step (100 deka) grants a rebirth stone.
Currencies
Earned from dungeon and hunting-ground clears, part-time jobs, quests, NPC sales, gold ingot bundles (1 = 2,000 gold) and alchemising unprocessed gold ore; KR reference figures: a part-time job pays 1,900 gold (≈2x with membership, ≈200k a week) and steady KR endgame income is ≈2.0-2.5M a week, while the hold cap is not published. It goes on engraving enhancement (110k-2.64M per attempt from +11 to +20), skill modification (2,500/5,000/10,000 per try), alchemy fees, repairs, cooking materials, the gem box (40,000 each, 10 a day), the Cat Merchant gacha and holy water (1,500 each). Gold cannot be traded between players; the Exchange runs on deka only.
Basis: tw-official-3474891 + inven-6366-159 + baha-594
Alchemise unprocessed deka ore via Alchemy → Ore Alchemy; KR also gives it from weekly missions (≈93 a week free), Exchange sales and the tutorial play tips. 1 unprocessed deka ore = 10 deka, triple-checked (a KR player turned 2,300 ore into 23,000 deka, every TW and KR weekly/monthly package holds exactly its M-cash price ÷ 10 in ore, and a KR pricing breakdown lands on the same chain); the hold cap is not published. It is the only currency on the Exchange, and the deka tab also sells a 2,000-deka rune package (5 per character per week), a 100-deka name-change ticket and demon tribute / silver coin top-ups; deka is shared account-wide per server but cannot be handed to another player directly.
Basis: tw-official-3474915 + tw-official-3474916 + inven-6259-915 + dcinside
Cash-shop packages are the only bulk source; memberships give 1-2 a day, and the Adventurer Pass and the Attendance Rebate Set carry some, with KR S2 also offering it for monster-hunt tokens. Every weekly or monthly package contains exactly (M-cash price ÷ 10) ore, checked on all 12 Taiwan packages with zero exceptions. Alchemise it into deka; it is not tradeable and is held per character (mailed per server).
Basis: tw-official-3505079 + derived + inven-6259-915
You get +1 every 30 minutes, even offline, but regeneration stops once you hold 100; the hard cap is 999 and the full membership raises the stop point by +50. Small silver coin boxes (1 each) come from packages and memberships, and each sub-membership grants 5/5/10 a day, 20 a day on the full one. They pay dungeon and hunting-ground entry (a normal KR dungeon costs 10), double drop doubles both cost and reward, leaving immediately refunds everything and leaving after progress refunds part, hunting grounds refund per side objective, and weekday dungeons cost nothing; silver cannot be traded or put in storage.
Basis: tw-official-3474917 + tw-official-3506032 + KR research
From Lv55 you get +1 every 12 hours (2 a day); regeneration stops once you hold 10, the hard cap is 99, and the full membership raises the stop point by +5. Tribute boxes also come from memberships, packages and the package-point shop. It is only used to enter Deep Dungeons and is refunded if you abandon; on KR, Hard costs 1 and Very Hard costs 2. Held per character.
Basis: tw-official-3474918 + tw-official-3506032 + KR research
Earned from part-time jobs, quests, achievements, repeat Abyss clears and three barter trades; the hold cap is not published. Spend them at the village Cat Merchant and the village inn shops (their stock widens as your cumulative spend grows), and on NPC companion fees in Deep Dungeons and the Abyss. They are character-bound and officially not shared with your other characters on the server.
Basis: tw-official-3474866
A field boss pays 720 on your weekly-first kill of it (at most 3 such payouts a week) and 10 per repeat kill; KR S2 adds abyss, dungeon and raid sources. Spend them at the town shops of Duncan, Evan and Keara, or at the NPC Evan who spawns beside the boss. Held per character.
Basis: tw-official-3474908 + baha-1620
A small amount drops on each repeat Abyss clear, alongside heart tokens and gold, and no cap has been found. They are not a shop currency: they are consumed automatically to upgrade your weekly Abyss loot. Held per character.
Basis: tw-official-3474937
They come from the weekly Abyss loot, sized by the highest difficulty you cleared that week; the KR S1 figure is ≈15 pouches a week across the whole account, alts included. Trade them at Molly's relic exchange at the Abyss entrance for rune selector boxes, wish jars and star seal boxes. The fossils cannot be traded, though the star seal box can move through shared storage; each character earns its own, but the cap is account-wide.
Basis: tw-official-3510984 + inven-6366-142
Clearing the Glas Ghaibhleann raid pays 10 on Introductory, 20 on Hard and, from 2026-10-05, 30 on Very Hard. Each character gets 1 clear reward a week, and the three difficulties share that counter. Spend it with the Cat Captain on the starting deck or with Evan at the Dunbarton town office; it is character-bound and officially not shared across the server.
Basis: tw-official-3513544 + tw-official-3521038 + tw-official-3550874
You get them as bounty when you hit stray-cat bandit combos in the Cat Merchant's gold card-flip gacha. The yield per flip and the daily cap are not published; the golden cat statue is capped at 200 a week. Spend them at the Nyang token shop at the Cat Merchant; they are per character, and neither the tokens nor what you buy with them are shared with alts.
Basis: tw-official-3474668 + KR research
Earned from daily guild attendance, weekly guild quests (reset Monday 06:00), guild ship material deliveries and point donations; delivery earnings cap at 30,000 per character. The documented item in the guild shop is beeswax (100 coins, 20 a week per server). Held per character and kept if you leave or rejoin a guild; all characters on a server share one guild.
Basis: tw-official-3474679 +
Earned by buying the Mystic Arcana full set package: purchases 1-7 give 1, 1, 2, 2, 4, 5 and 6 points, then 2 each after that. Spend them in the package-point shop; they are shared across the server and cannot be traded.
Basis: tw-official-3504945
Qualifying products refund 10% of their M-cash price as points; the purchase popup must show 累積商城點數 (earns cash-shop points). Spend them in the points tab on mounts, dyes and instruments (KR also has a daily silver coin box). Shared across the server and not tradeable.
Basis: tw-official-3474914 + tw-official-3505035
Bought with real money through the App Store, Google Play or Play Points. Every tier converts at NT$1 = 4.6 M Coins with no bulk discount, and KR is likewise flat at ₩10 per M-cash. It pays for every cash-shop package and the M Coins tab, and is shared across the server.
Basis: tw-appstore + tw-official-3474914 + KR App Store
Sources: village part-time job rewards, the Exchange, the Kristell/Endelyon vendor at 1,500 gold (5 a week, server-shared), the Endelyon/Meven bread barter, the inn heart-token counters (10 tokens each, 20 a week, server-shared) and event shops. It purifies black lumps (which speed up equipment durability loss), and purification pays locked mystic dice, gold, spirit traces, rune shards or crafting materials. It is sold on the Exchange.
Basis: tw-official-3474906 + baha-doc-barter + baha-1464
They come from purifying black lumps and from Aranwen's barter (class master medal → 20). Use them to level your other classes; held per character.
Basis: tw-official-3474906 + baha-doc-barter
From daily missions and the cash shop, and the full membership grants 50 a day; the daily grant and the hold cap are not published. They pay for fast travel; KR data shows -20% on open field, up to -30% stacked with an elite thoroughbred mount. Held per character, not tradeable.
Basis: tw-official-3506032 + inven-6366-159
Sources: the monster-hunt token shop (the Distant Star Seal, sold until the 9/9 maintenance per update log 3541097); field-boss Hard special loot from 9/14 (same log); Molly's star seal selector box for abyss fossils; a star seal selector box from the fourth-purchase bonus of the Mystic Arcana full set package; and a free armour seal from the Lv55 quest The Start of a Great Adventure. One per gear slot, and a sealed slot cannot be re-sealed with the same tier. The upgrade is permanent and bound to the slot, so it survives gear changes; held per character.
Basis: baha-1155 + baha-1620 + inven-6366-123 + tw-official-3504945 + tw-official-3541097
Rewarded by black holes and barriers (per KR research). It is a strict upgrade over the star seal and overwrites the same slot; its bonus stat and value are rolled when you use it. Held per character, not tradeable.
Basis: mabinogi.dev via KR research
KR Season 2 only, not on Taiwan: it drops from Angrbahan, the field boss of the Pale Mountain. The first use gives +40 to all stats, each further use adds +5, up to +60, as an all-stat slot seal.
Basis: inven webzine 317635
A KR Season 2 server currency, not on Taiwan, in red, yellow and blue: produced automatically per server (even offline), from dungeon rewards, bought with gold (30 a week per colour, price rising with each purchase), events, membership and the package-point shop. Production scales with the combined combat power, charm and life power of every character on the server, with a slowdown and a ceiling, and Goro in Dunbarton converts 3 souls into 2 of a chosen colour. They feed the Soul Stream major stars (all 3 colours, max Lv3) and minor stars (1 colour), whose effects apply to every character on the server.
Basis: inven webzine 317635
KR Season 2 only, not on Taiwan: farmed from repeat abyss and dungeon runs and freely tradeable on the Exchange; it is repeatable and the cap is unknown. It is used to craft magic-resistance gear.
Basis: inven webzine 317635
M Coin cash-shop price chain (official TW prices)
Taiwan App Store: NT$33 = 152, NT$150 = 690, NT$500 = 2,300, NT$1,000 = 4,600, NT$1,500 = 6,900 and NT$3,000 = 13,800 M Coins. Every tier is a flat NT$1 = 4.6 M Coins with no volume bonus, so the NT$3,000 pack buys nothing extra over six NT$500 packs; KR is likewise flat at ₩10 per M-cash. Buy the smallest tier that covers what you are purchasing.
Basis: tw-appstore + derived + KR App Store
In Taiwan, Play Points buy 152 M Coins for 110 points, 690 M Coins for 500 points and 2,300 M Coins for 1,650 points (Hong Kong prices differ). Each Google account can buy each item 5 times. These are not shown in the in-game shop; buy them from the Play Store app.
Basis: tw-official-3506814
1 unprocessed deka ore = 10 deka = 10 M Coins ≈ NT$2.17, so 1 deka ≈ 1 M Coins ≈ NT$0.217. To price any package, strip out the deka ore at 10 M Coins each; whatever M Coins is left is what you actually paid for the real contents. Checked on all 12 Taiwan weekly/monthly packages plus three independent KR derivations.
Basis: derived from tw-official-3505079 + tw-appstore + inven-6259-915
1,200 M Coins (≈ NT$261), 1 per server; over 14 login days it pays back 1,200 M Coins (300 + 400 + 500) plus 22 unprocessed gold ore, 60 unprocessed deka ore, 3 rough star prisms, 4 alchemy catalysts (Advanced, Rare x2, Elite) and 300 rune shards. The M Coins comes back 100%, so everything in the box costs you nothing but 14 logins. Buy this first; buying anything before it is strictly worse.
Basis: tw-official-3506032
NT$49 + NT$70 + NT$70 + NT$120 = NT$309 in total, 1 per server each; together they give 220 + 330 + 330 + 550 = 1,430 M Coins (= NT$310.9 at the 4.6 rate) plus a 3-day full membership, 20 small silver coin boxes, a golden cat statue, a pet basket (choice of 3 rare pets), 10 fashion tickets and 10 premium fashion tickets. The M Coins alone is worth NT$310.9 against the NT$309 you pay, so the pets, membership and tickets are free. Buy all four; it is the highest-certainty purchase in the game.
Basis: tw-official-3506032 + tw-appstore + derived
1,290 M Coins (≈ NT$280) per 30 days, against a list price of 1,670, i.e. 22% off buying the three separately, stacking to 90 days max; it has all three sub-memberships plus a guaranteed good omen on every dungeon/hunting clear, +5% gold, +2 Exchange sell slots, +300 bag and +300 storage weight, 50 spirit wings and 2 unprocessed deka ore a day, a weekly small tribute box, silver auto-stop +50, tribute auto-stop +5 and gifting. It is the top recurring purchase: silver alone is 5+5+10 = 20 a day, 600 a month, ≈+40% dungeon runs. Several effects have no free equivalent at any price (guaranteed good omen, 2x gathering, +50% processing speed, +100% pet exp), and the benefits apply to every character on the server.
Basis: tw-official-3506032
490 M Coins (≈ NT$107): 3 deluxe lunch boxes a day, member-only part-time jobs, 2x gathering yield, +5% life exp, +50% processing speed, 5 silver coins and 1 deka ore a day. It is the best single sub-membership for a crafter, because +50% processing speed directly counters the processing timers that make barter valuable.
Basis: tw-official-3506032
490 M Coins (≈ NT$107): 1 phoenix feather a day, -5% alchemy gold cost, 3 recovery supply selector boxes a week, 5 silver coins and 1 deka ore a day. It is the weakest of the three, so it comes last if you buy singly.
Basis: tw-official-3506032
690 M Coins (≈ NT$150): exclusive daily/weekly quests, -10% repair, +20% disassembly output, +5% equipment sale price, +100% pet exp, 50 pet feed a day, 10 silver coins and 2 deka ore a day. It pairs well with barter: the +20% disassembly feeds Ferghus's disassembled-parts trades, and the 50 pet feed a day feeds Deian (40 fine wool) and Manus.
Basis: tw-official-3506032
1,980 M Coins (≈ NT$430) per season (the launch season ran 2026-07-22 → 08-19, 4 weeks), 50 stages; the premium track totals ≈2,800 rune shards, ≈150 unprocessed gold ore, 30 premium fashion tickets, 3 rough star prisms, 1 epic alchemy reignition catalyst, 4 Elite + 10 Rare alchemy catalysts, 15 enhancement reignition catalysts, 30 curse-removal potions, 20 rune reset prisms, 20 gem skill refiners, a twilight eye mask and a wing cape set. It is the second purchase to make, and buy it early: the final two weeks are burning weeks at 2x points, 3x if premium is already active. Premium activates per character, so never buy it on an alt, and unactivated tickets are destroyed at season end.
Basis: tw-official-3504636
3,300 M Coins (≈ NT$717), 1 per server, level-gated: 30 pet tickets, 50 premium pet tickets, 160 unprocessed deka ore, 80 pet feed and 5 training skill discs. These are the cheapest pet tickets in the shop by ~3x: the monthly premium pet ticket package gives 25 premium for 4,900 M Coins, so 50 would cost 9,800 there. Here you get 50 premium + 30 normal + 160 ore for 3,300.
Basis: tw-official-3506032 + tw-official-3505079 + derived
3,980 M Coins (≈ NT$865) each, returning 398 cash-shop points and 1 package point; server-bound but sellable on the Exchange once. It holds an elite fashion weapon box (+45 main stat, +2 weapon level, +1% character exp, -20% weapon durability loss), an elite 4-piece fashion set (+5% defence per part), the title Sparkling (all stats +20), a thoroughbred selector box (+70% move) and a rough star prism. Commit to exactly 1 or exactly 7, never 2 to 6: the seventh purchase grants a legendary accessory rune selector box, 7 copies cost 27,860 M Coins (≈ NT$6,057), and the middle purchases are duplicate cosmetics with no use.
Basis: tw-official-3504945 + tw-appstore + derived
1,200 / 2,900 / 4,900 M Coins, 3 per week or per month per server; every one contains exactly (M Coins price ÷ 10) unprocessed deka ore, 4,900→490, 2,900→290, 1,200→120, with zero exceptions across all 12. Since ore is worth 10 M Coins each, the ore alone returns 100% of the price, so judge each package purely on what it gives besides the ore; that part is free. Best in class: the weekly alchemy catalyst package (1,200 → 5 Rare + 1 Elite) and the monthly engraving enhancement package (4,900 → 700 rune shards).
Basis: tw-official-3505079 + derived
1,200 M Coins each, one per character, 18 variants, sold 2026-07-22 → 2026-09-09 05:59 and gone since the 9/9 maintenance. Each held 4 rare-grade fashion pieces, 6 rough gems, 100 advanced auto-recovery potions, 300 rune shards and 20 unprocessed gold ore. Decent early filler while it lasted, but the fashion was only Rare grade; KR players regard class packages as replaceable by the free dungeon rotation.
Basis: tw-official-3505079 + KR research
Each pull costs 1 premium fashion ticket or 1 premium pet ticket. The fashion box has 8 epic pieces against 17 elite, 153 rare and 65 advanced, with a fashion pick pack every 50 opens and a themed pick pack every 100; the pet box has 7 epic pets, with a pet luck carrier at 50/100/150 and a pet buddy carrier at 200. Your open count resets when a box rotates out (2026-08-19 for the launch boxes), so never start a pity run near a rotation, and KR reports that legendary is not guaranteed even at pity.
Basis: tw-official-3505035 + tw-official-3522514
Priced at 330 / 550 / 990 / 1,900 / 3,300 / 4,900 M Coins, plus one at 2,000 deka, with rotating top-ups of silver coins, demon tribute, catalysts, rune shards and pet/fashion tickets. They rotate every 2-3 weeks (the Tower of Specters series ended 08-19; the Abyss series runs to 09-02). Only buy the one that unblocks content you are actually stuck on.
Basis: tw-official-3508401 + tw-official-3521041 + tw-official-3516452
Every day on every character: Ferghus steel ingot 2 → alloy steel ingot (x4), then Nerys alloy steel ingot 2 → special steel ingot (x4), then Armis special steel ingot 2 → silver alloy ingot; about 5 minutes a day per character. It is the single most-cited must-do in both TW and KR, and the payoff is time, since processing a special steel ingot yourself is a ~10 h craft. The first two steps are per character, so alts multiply them; the last step is account-wide, so run it on your main only.
Basis: inven-6366-185 + baha-900 + baha-doc-barter
Nerys copper ore → fine leather (x10), Tracy logs → leather (x10), Tracy 10 logs → fine leather (x10) and Alvin stir-fried vegetables → 4 fine timber (x2), paid with gathered ore, logs and one cooked dish. That is roughly 20 fine leather, 10 leather and 8 fine timber per character per day with zero processing time. KR rates Alvin's stir-fry trade as a top-priority must-do.
Basis: inven-6366-185 + baha-doc-barter
Lassar, twice a day (apple juice, alchemy scraps x3), gives Advanced catalysts, which you then combine 15→1 into Rare; Stewart turns alchemy scraps into 25 elemental crystals a day across 5 elements. The cost is 2 apple juices plus ~28 alchemy scraps. It is the only free alchemy-catalyst source in the game, and the crystals gate cross-type gem fusion into star prisms, KR's top free combat-power route.
Basis: inven-6366-185 + baha-doc-barter +
5 empty bottles → 10 milk → Caitin whole-wheat bread x3 → Endelyon (10 bread → 10 holy water) and Meven (1 → 1), with only gathering as input. Otherwise holy water is 1,500 gold each and capped at 5 a week server-shared, so this loop dwarfs the vendor. The Endelyon and Meven trades are account-scoped (1 per daily reset shared across all your characters), so do not plan around alts here.
Basis: baha-doc-barter + inven-6366-66 + KR route sheets
Glance at it every ~50 hours. Auto-regeneration hard-stops at 100 held, and every hour spent above that point is 2 silver lost for good, a lost dungeon run every 5 hours. It is the single tightest free-to-play throttle in the game.
Basis: tw-official-3474917
Glance at it every ~5 days. Same mechanic as silver: +1 every 12 h, auto-stop at 10, hard cap 99, from Lv55.
Basis: tw-official-3474918
Kill 3 different field bosses each week for the weekly-first payout (spawns at 12:00 / 18:00 / 20:00 / 22:00), then empty the shop every week. At Taiwan prices (Bahamut 1464): 3 x 720 = 2,160 tokens a week against 300 for the enhancement reignition catalyst, 400 for the elite alchemy catalyst, 400 for 200 rune shards and 100 for big meat, 1,200 in total, leaving ~960 for curse-removal potions and undying powder. The Distant Star Seal (200) left the shop at the 9/9 maintenance (update log 3541097); a seal already in a slot is a permanent upgrade that survives gear changes, and duplicates sell to the vendor for 50,000 gold.
Basis: derived from tw-official-3474908 + tw-official-3541097 + baha-1620 + baha-1464
You get 1 clear reward a week, so always attempt the hardest difficulty you can clear and never Introductory first. Introductory pays 10, Hard 20 and, from 2026-10-05, Very Hard 30; all three share one reward counter, so clearing an easier one first throws the difference away. 20 tokens buys the epic alchemy catalyst (10) plus two enhancement catalysts (10), exactly one week's budget; 30 leaves 10 banked.
Basis: tw-official-3521038 + tw-official-3550874
20 runs a day, resetting at 06:00, and it costs no currency at all. It is pure free progression across 150 floors, so use your runs every day.
Basis: tw-official-3474933
Hit the 120-a-day cap and spend every stamp before the event closes. Unspent stamps turn into 100 gold each, while spent on gold ingot bundles they are worth 400 gold each, so hoarding destroys 75% of the value. The catalysts in the current Night Market shop are otherwise cash-only.
Basis: derived from tw-official-3482956 + tw-official-3482979
Earn deka by selling on the Exchange, then buy the raid engraving-enhancement support package: a cash-tier growth package priced in an earnable currency, capped per character, and the free player's escape hatch. KR's proven deka engines are ingot arbitrage (≈3,000 deka a week from the steel ingot chain across alts), crafting margin (armour pieces at ~75 deka net each) and barrier epic mystic-dice keys (4,000+ deka each, with a separate key cap per alt).
Basis: tw-official-3516452 + dcinside/gametoc via KR research
10 gem boxes a day at 40,000 gold each, 400,000 gold a day if fully used. They feed the gem → star prism chain, and both KR and TW players list it as a mandatory daily for anyone with gold to spare.
Basis: baha-594 + inven-6366-105
Push your cumulative spend to 1,140 and buy the elite mystic dice x3 for 200; that is ≈1,340 heart tokens in total, ≈8 weeks at the community's ≈170-a-week ceiling, and it is three dice, not one, each guaranteed Elite minimum with 4 rarity-upgrade rolls. It is the second of KR's five commandments for free and light spenders; the ladder is per character and never resets, and the bags on the way (tools 40 / fashion 40 / adventure 50 / designer 100) fix the early weight wall, while TW bag prices match KR exactly, so the whole ladder is very likely live on Taiwan. Farm heart tokens from part-time jobs, the three daily barter trades and Abyss repeats.
Basis: namu.moe 특별 상점 + baha-doc-barter +
The inn shop sells holy water at 10 heart tokens with a 20-a-week server cap, while the gold vendor charges 1,500 gold with a 5-a-week server cap. It is cheaper and more plentiful than gold, and combined with the Caitin → Endelyon/Meven bread loop it removes holy water as a constraint entirely.
Basis: namu.moe 특별 상점 + baha-doc-barter
Buy in this order: the elite alchemy reignition catalyst (2,000, 1 a week), then the rare one (600, 3 a week), then rune shards x10 (200, 10 a week), funded by guild attendance and weekly guild quests. Guild coins have almost no other use and the shop caps are per server per week, so a guild slot is worth ~1,800-4,000 coins of catalysts weekly for zero gameplay cost.
Basis: namu.moe 길드
① Cross-type gem fusion into star prisms; ② heart tokens into elite mystic dice; ③ upgrade runes to Elite (purple) to unlock their unique effects; ④ use performance transfer to carry your enhancement and engraving onto new white-base gear, so the investment is portable and never lost; ⑤ use star seals immediately, since they are slot-bound and survive gear changes. KR adds: put your one guaranteed legendary rune on the emblem, not the weapon, because emblem runes have effectively no other source. All of this still applies on Taiwan.
Basis: daum-8tndtctsZF via + namu.moe 어비스
Free players can clear all content: the design is low-barrier, and KR consensus is that the gap shows up in rankings and DPS meters, not in clear gates. The three money-shaped gaps are native-epic pets (a gacha-only stat), silver coin throughput (membership is +40% runs) and legendary accessory runes (7 full set packages). Free rune shards realistically take you to +13; +13 → +15 is the catalyst-gated paid band.
Basis: namu 평가 + vortexgaming 519254 via KR research
Spending order
Light spender: buy these first
1,200 M-cash (≈NT$261), refunded 100% in M-cash across 14 logins, so you finish with the same M-cash you started with plus 22 unprocessed gold ore, 60 unprocessed deka ore, 3 rough star prisms, 4 alchemy catalysts and 300 rune shards. Nothing else in the shop is effectively free, so buy this first.
Basis: tw-official-3506032
NT$309 for all four. They return 1,430 M-cash, worth NT$310.9 at the flat 4.6 M-cash per NT$ rate, which is more than you paid, plus 3 days of full membership, 20 silver-coin boxes, a rare pet and 20 fashion tickets. Each pack is limited to 1 per server.
Basis: tw-official-3506032 + tw-appstore + derived
1,290 M-cash (≈NT$280) per 30 days, and after steps 1-2 you already hold ~2,600 M-cash of rebates, so it is effectively paid for. You get +20 silver coins a day (≈ +40% dungeon runs), a guaranteed Good Omen, 2x gathering, +50% processing speed, +100% pet exp, +300 bag and +300 storage weight, 2 unprocessed deka ore a day, and higher silver and tribute caps. None of it can be had for free, and it covers every character on the server.
Basis: tw-official-3506032
1,980 M-cash (≈NT$430) per 4-week season for ≈2,800 rune shards, 15 enhancement reburn catalysts, 1 epic alchemy catalyst, 3 star prisms, 30 premium fashion tickets, 20 rune reset prisms and 20 gem skill carvers. KR measures it at ≈₩9,200 per +1% combat power, the best ratio in the game. Buy it early in the season so premium is live for the 3x burn weeks.
Basis: tw-official-3504636 + vortexgaming 519254
3,300 M-cash (≈NT$717) for 50 premium pet tickets, which would cost 9,800 M-cash through the monthly pack, so roughly a 3x discount on the pet gacha. It also includes 160 unprocessed deka ore and 30 normal tickets.
Basis: tw-official-3506032 + derived
1,200 M-cash (≈NT$261), up to 3 times a week, for 5 rare and 1 elite alchemy catalyst plus 120 unprocessed deka ore. Price the ore out at the shop's own 10 M-cash per ore and the six catalysts cost you nothing.
Basis: tw-official-3505079 + derived
Step 7, optional: 2,000 deka, 5 times per character per week. The deka price matches the M-cash price (1 deka ≈ 1 M-cash), but deka can be farmed, so if you have market income, spend deka here before spending cash.
Basis: tw-official-3516452 + derived
Membership plus the pass (plus the weekly catalyst pack) is the efficiency frontier, at ≈NT$1,000-1,700 a month. Beyond that, KR measures the marginal cost at ≈₩30,000 per +1% power in the +13→+14 band and ≈₩50,000 at +14→+15. The KR spending ladder for reference: ₩20k = starter + membership, ₩50k = + pass, ₩100k = + level-up package, ₩200k+ = weekly/monthly packages.
Basis: vortexgaming 519254 + inven-6366-91 + namu 평가
Heavy spender: then these
3,980 M-cash each, 27,860 M-cash (≈NT$6,057) for seven. Purchase #7 grants the Legendary Accessory Rune Series Selection Box, the only route to a legendary accessory rune, and along the way you collect 21 package points (for Chrysoberyl, the Epic Emblem Rune Selection Box and the Epic Accessory Rune Series Selection Box), an epic mount (+8% gold) and saddle (all stats +65 / +25 set), the title Dazzling (all stats +25), 7 rough star prisms and 2,786 shop points. Buy 1 or 7, never 2-6: the rewards are entirely back-loaded, and KR players treat the middle purchases as pure loss.
Basis: tw-official-3504945 + inven-6366-91 + derived
The pass is 1,980 M-cash and skill carving is paid in shop points (mileage). These are KR's two best measured ratios: the pass at ≈₩9,200 per +1% power and skill carving at ≈₩9,200 (≈₩18,400 if you only use one option line).
Basis: vortexgaming 519254
Three a month for 14,700 M-cash (≈NT$3,196) a month, giving 2,100 rune shards and 1,470 unprocessed deka ore. Rune shards are direct engraving-enhancement fuel, and this is the densest source of them.
Basis: tw-official-3505079
8,700 M-cash (≈NT$1,891) a month for 60 enhancement reburn catalysts. This is the +13→+15 gate: catalysts add a flat success % per attempt and there is no free bulk source. KR figures: ≈₩30,000 per +1% at 13→14, ≈₩50,000 at 14→15.
Basis: tw-official-3505079 + vortexgaming 519254
24,500 M-cash (≈NT$5,326) for five, sold 08-12 → 09-02. It holds 2,500 rune shards, 100 enhancement reburn catalysts and 150 unprocessed gold ore, the highest catalyst density in the shop while it is in rotation, so watch for it to return.
Basis: tw-official-3521041
KR expected cost is ≈₩30,000 on a weapon or accessory versus ≈₩180,000 on armour. Weapon and accessory rerolls are cheap; armour is a 6x trap band, so leave it alone.
Basis: vortexgaming 519254
One premium pet ticket per pull. Native-epic pets carry stats that stack permanently, which KR calls the core pay-to-win driver. Pity: Pet Lucky Basket at 50/100/150 and Pet Companion Basket at 200. KR puts the expected cost of promoting an epic to legendary at ≈₩1,500,000.
Basis: tw-official-3505035 + vortexgaming 519254
NT$1 = 4.6 M-cash whether you top up NT$33 or NT$3,000, and neither TW nor KR has a volume bonus. The "buy big to save" instinct is simply wrong here, so top up only what you need.
Basis: tw-appstore + derived
Accumulated open counts reset when a box leaves the shop. A 90-open run that straddles a rotation is a total write-off, so check the end date before chasing pity.
Basis: tw-official-3505035 + tw-official-3522514
The middle purchases only give duplicate cosmetics, with no use except a single sale on the exchange. Don't stop partway.
Basis: tw-official-3504945 + baha-594
KR's explicit warning: if a package leads with epic alchemy or reburn catalysts, skip it, because the free in-game supply is adequate.
Basis: vortexgaming 519254
TW community report: the set effect rotates out after ~60 days and is replaced by the next legendary set. The cosmetic stays, the stats do not, so read that specific notice before buying.
Basis: baha-594 comments
These boxes consume your weekly attempt counter for that content, so you are paying tokens to skip content that would have paid you anyway. Run it yourself instead.
Basis: baha-1620 + baha-doc-barter
Spending 1,940 Abyss Fossils on the Rare Mystic Dice (1940) at Molly's exchange is what KR players call an obvious trap. Keep your fossils for something else.
Basis: vortexgaming 519254 via KR research
KR verdict: the worst price-to-value on the market. Get rune shards from other sources where you can.
Order matters with the Level-Up Mission Pack: complete the missions first, then buy.
Basis: dcinside via
1 deka ≈ 1 M-cash, yet the same character name-change ticket is 100 deka versus 990 M-cash, and the 2,000-deka rune package can be bought 5 times per character per week. Deka-priced goods are structurally underpriced and deka can be farmed, so always look at the deka tab first.
Basis: tw-official-3516452 + tw-official-3505035 + derived
Life-skill gold: brewing potions to vendor
Every number below is what Taiwan-server players reported on the Bahamut board — not official figures and not Korean data. Each row cites the thread and floor it came from so you can open it and check. Where posters disagreed on the arithmetic, both versions are shown.
Recipe / cost (player-reported): The poster does not make it; listed only as the baseline.
Board verdict: Not worth it — baseline only.
5 per craft = 150 gold
Recipe / cost (player-reported): 6 red herb, 5 sprout juice, 2 shushu mushroom. The juice needs a water bottle (50 gold) plus 30 s of processing (with membership); Dugald Aisle has both mushrooms and a processing machine nearby.
Board verdict: A commenter pointed out that once the empty bottle is counted it loses to blue; the poster agreed.
Recipe / cost (player-reported): Set the auto-gather target to “黃金四葉草” (you collect 躲躲花、紅血藥草 along the way) and “黃金苔癬” (淨淨菇、新芽); a blue-quality tool is faster. Gather red herb in the Grey Valley so ordinary herbs do not get mixed in.
Board verdict: The poster's and the comments' pick: about 150,000 gold a day (until one of the materials runs out).
5 per craft = 375 gold
Recipe / cost (player-reported): The green potion plus 2 dismantled equipment parts per bottle (10 per craft); the price difference works out to about 22.5 gold per part.
Board verdict: Easy materials, easy to make — but the parts have other uses.
Recipe / cost (player-reported): Made on top of the blue potion with 60 more dismantled equipment parts; parts vendor for 1 gold each.
Board verdict: 135 − 60 (parts) − 50 (blue potion) = only 25 gold more; the comments call it not worth it.
How the route works (thread 2254, poster and comments)
- About 150,000 gold a day — the poster's wording is “until one of the two materials runs out”. Bahamut 2254, floor 1
- Why the target is “黃金四葉草”: golden materials like this are almost impossible to collect 10 of, so auto-gather never stops and keeps picking up ordinary herbs and mushrooms while you are away (floor 84 of thread 1334 describes the same mechanism). Bahamut 1334, floor 84 comments
- Only these two potions because everything else has processing waits too long to be worth it.
- A commenter's cold water: one round of 10 crafts is only 50 bottles and the timer is short, so you cannot really leave it running and do something else. Bahamut 2254, floor 1 comments
- Tools: the thread only says “a blue-quality tool gathers faster”; nobody quoted a tool price, so no tool cost is listed here.
- Cross-check: after the 2025-04-24 adjustment on the Korean server, NPC potion prices were 30 (superior) / 50 (supreme) gold — the same numbers Taiwan players read off the shop. This table uses the Taiwan reports, not that Korean data.
S1 transcendent engraving: life-skill level thresholds (player relaying KR; not announced for Taiwan)
All 7 crafting life skills at least level 19, and level 24 for the maximum success rate; a commenter adds that experience drops sharply after level 21, leaving only the slow 1-hour materials. This is a board player relaying the Korean server — Nexon Taiwan has not announced it. Keep it for later.
The 7 skills (as written on the board): 鍛造 /木工 /魔法工藝 /重甲 /輕甲 /布甲 /手工藝 Bahamut 2211, floor 9 comments
Daily Must-Do (Main)
Once a day the cash shop's featured-pick tab gives you a free item (fashion or a blue-grade item). It costs nothing, so claim it every day without fail.
Basis: inven-6366/105, dc-78259
The cash shop's Deka shop sells one silver coin box a day. Silver coins pay for dungeon entry and are the main bottleneck, so buy it every day.
Basis: inven-6366/105
The gold shop in the cash shop sells 10 Gem Shard Boxes a day, and the shards go into Star Prism crafting. They cost little gold and feed the endgame gem, so buy all 10 every day.
Basis: inven-6366/105, peak-211
One set of daily missions, resetting at 06:00. Mandatory: clear it and claim the rewards every day.
Basis: inven-6366/105
S0: 3 a day. From S1 on in Korea: up to 8 a day with a weekly cap of 11. Drops runes, gold and Blue Moon Seals. Run the highest difficulty you can; because the cap is weekly, a missed day can be made up later.
Basis: inven-6366/105, peak-211, gametoc-90837
S0: up to 4 keys a day (a ward spawns every 3h from 00:00). From S1 in Korea: 7 a week, and you can clear them all in one day. Rewards are Mystic Dice key boxes (rare to epic; an epic key sells for 4,000+ Deka) plus ~6.5k gold per run. The key cap is per character, and epic keys are real Deka income.
Basis: gametoc-90837, peak-211, gametoc-91235
S0: 5 runs a day; S1 in Korea: 20 ascents a day. Drops growth materials. Optional, but worth doing once S1 arrives.
Basis: inven-6366/105, peak-211
Once a day from level 32, resetting at 06:00. The gem drop changes by weekday, alongside gold and materials; the gem days feed Star Prism S, so never skip those.
Basis: inven-6366/105, gametoc-90837
6 new jobs every Monday at 06:00, plus 1 more at 06:00 and at 18:00 each day; each pays 1,900 gold (membership jobs pay more, and in Korea level 20+ unlocks the Emain Macha jobs). This is the core free-to-play gold drip, and a Lucky Chance job can show up at random.
Basis: inven-6366/144, peak-211
Zone bosses in Wolf Forest, Goddess's Garden and Ice Canyon, each on Normal / Hard / Very Hard. The first ~5-6 kills of each give runes, gems and gold, after that gold only; entry is free (no silver coins). The rewards accumulate, so you can save them for the weekend; short on time, do only the Very Hard ones ×3.
Basis: inven-6366/105, gametoc-90837, vortex-501769
4 a day in Korea's S1, worth ~200k gold a day in total plus rune fragments and emblem runes. Recommended every day once you reach endgame.
Basis: dc-enban-745023
Each NPC has its own daily cap, resetting at 06:00; this is where core crafting materials come from. Mandatory if you craft, and the caps are per character.
Basis: gametoc-90837, femiwiki-barter
Processing is time-gated, and top-tier materials such as Special Steel Ingots take 5-10h. Queue the long crafts before you log off.
Basis: dc-78259, femiwiki-barter
Alt-Worthy Dailies
Barter caps reset per character, so alts bring in 2-3x the rare materials and skip 5-10h of processing. Top picks: Nerys's Special Steel Ingots and Fine Rawhide, and Tracy's hides.
Basis: gametoc-91235, inven-6366/103
Under the S0 rule each character gets 4 Ominous Summoning Ward keys a day, so 3 alts add up to 12 a day. Sell the keys on the exchange or funnel them to your main.
Basis: gametoc-91235
In Korea's S1, all your character slots together can earn up to 15 Abyss Fossil pouches a week. Run the weekly Abyss on every character.
Basis: gametoc-91235, inven-6366/103
Spend an alt's own silver coins on low-level hunting grounds and dungeons, such as facility parts in Goddess's Garden, and keep your main's silver coins for the main. Silver coins are per character.
Basis: gametoc-91235
Scarce vendor ingredients like pepper and asparagus have per-character purchase caps, so buy another share on each alt.
Basis: gametoc-91235
Neither can be moved through shared storage, but both sell on the exchange, which turns them into Deka for your account.
Basis: gametoc-91235
Challenge progress is shared with your main: goals like "clear a deep dungeon N times" count clears made on alts.
Basis: gametoc-91235
Skip enhancement and rune investment, full hunting-ground boss clears, and the cash-shop gold gem boxes. Gear investment on an alt stays on the alt; only currency, materials and shared challenge progress carry over.
Basis: inven-6366/103 (synthesis)
Weekly Must-Do
Peri, Crabbach and Krama (plus Tormog from S1 in Korea): the main reward drops once per boss per week, at least 3 claims a week. They spawn at 12:00, 18:00, 20:00 and 22:00 with a 30-minute window, level 40+, reset Monday 06:00. Drops unique weapons, Star Seals, gold and Monster Hunt Proofs, ~150k gold a week; from S1, run Tormog on Hard for the Onslaught enchant.
Basis: gametoc-90837, peak-211, dc-enban-745023
Sunken Ruins, Collapsed Altar and Hall of Ruin: rewards 3 times a week, reset Monday 06:00. Hell 1 pays ~70k gold per clear and ~400k gold a week across all types, plus gear. Mandatory.
Basis: inven-6366/105, dc-enban-745023
Weekly, reset Monday 06:00. Korea's raid by era: Grey Labyrinth of the Far Sea, then Grysbane, then Tabartas, then Kavrak (S2). On S1-era numbers it's ~700k gold combined, plus ~30k for each enchant you sell. Mandatory at endgame.
Basis: dc-enban-745023
Weekly caps, reset Monday 06:00. The Korean research puts the Enhancement Recombustion Catalyst and the Distant Star Seal first, with Rune Shards right behind. On Taiwan the Distant Star Seal left this shop at the 9/9 maintenance (update log 3541097), so the catalyst alone is first, then Rune Shards.
Basis: inven-6366/105, detailedmanual/southkrtraver via search
Each week: 3 deep dungeons, 5 dungeons and 5 hunting-ground runs, reset Monday 06:00, paying guild currency. Recommended.
Basis: inven-6366/105
Tir Chonaill, Dunbarton and Colhen, 3 kinds x3 each, 9 a week, reset Monday 06:00, paying materials and gold. Recommended.
Basis: inven-6366/105
One set a week, reset Monday 06:00. Mandatory: clear it and claim the rewards.
Basis: inven-6366/105
Open Monday, Thursday and Sunday, 3 days a week. It drops gold bars that you sell for gold. Recommended.
Basis: inven-6366/144, RESEARCH-KR
Korea S1 endgame: 3 a week at ~100k gold each (300k), and the seals it drops sell for ~50k each. Resets Monday 06:00. Recommended.
Basis: dc-enban-745023
Korea S1 endgame, all weeklies done, plus 200k from membership part-time jobs and 20k a day from logins: ≈ 2.0-2.5M gold a week of fixed income. Use it to check whether your own income is on track.
Basis: dc-enban-745023
NPC Shops & Locations
At the adventurer support office in Tir Chonaill, trade your Monster Hunt Proofs for seals and runes, with weekly caps. A must-visit every week to spend the tokens you earned hunting.
Basis: , vortex-501769
In Tir Chonaill, Lassar provides alchemy catalysts; you need apple juice for them, and it resets daily. Recommended if you use alchemy.
Basis: vortex-501769
In Tir Chonaill, Malcolm sells wool pillow materials and sheet music, and barters 50 wool for a blank score once a day. Niche: mainly for bards.
Basis: inven-6259/333
In Tir Chonaill, Caitin sells cooking ingredients you can only get from shops, restocked daily. A must for cooks.
Basis: , namu-lifeskill summary
In Tir Chonaill, Dilys sells potions and bandages, resetting daily. Skip her if you craft your own.
In Tir Chonaill, Ferghus barters Disassembled Equipment Parts into iron ore or coal, 10 a day. Recommended: it turns your disassembly output into ore.
Basis: inven-6259/333, femiwiki-barter
In Dunbarton, Nerys barters copper ore for Fine Rawhide x1 and also offers Special Steel Ingots, saving 10h of processing; resets daily. Community consensus: the top-priority barter in the game.
Basis: inven-6259/333, arca-search, femiwiki-barter
At the Adventurers' Guild support center in Dunbarton, Evan exchanges Monster Hunt Proofs, resetting weekly. A must-visit every week.
In Dunbarton, Aranwen sells emblems. Whether they are worth buying depends on your class.
In Dunbarton, Stewart barters alchemy by-products into elemental crystals, 5 a day of each. Recommended for alchemists.
Basis: inven-6259/333
In Dunbarton, Manus trades 10 pet food for a Life Mana Stone, resetting daily. Recommended.
Basis: inven-6259/333, search summary
In Dunbarton, Glenis sells cooking ingredients and barters for Glenis's Handmade Cake once a day. Niche.
Basis: inven-6259/333
In Dunbarton, Simon barters 10 Fine Silk for a Dye Base, once a day. For fashion and dye users.
Basis: inven-6259/333
In Dunbarton, Jamie barters for Fine Fabric+, but the processed goods the trade asks for use a lot of sugar, and sugar has a weekly purchase cap. Good, just bottlenecked by sugar.
Basis: arca-search summary
In Dunbarton, Calix barters for Fine Lumber+, with the same sugar bottleneck. Good, but limited by sugar.
Basis: arca-search summary
In Dunbarton, Walter sells general goods, resetting daily. Low priority.
In Colhen, Keara offers Rune Shards, curse-removal potions and mana stones, each with daily or weekly caps. A must-visit every week to spend your tokens.
Basis: inven-6259/317
In Colhen, Killian sells potions, bandages and herbs, plus discounted versions with their own separate caps; resets daily. Recommended: buy out the discounted stock.
Basis: inven-6259/317
In Colhen, Conor sells cooking ingredients (meat, vegetables, fish) and tools, most restocking 30 a day. A must for cooks.
Basis: inven-6259/317
In Colhen, Armis offers Disassembled Equipment Parts and crafting-station blueprints (metal and weapon stations). Visit when you are upgrading facilities.
Basis: inven-6259/317
In Colhen, Tieve sells food, instruments, Moth Wing Boots and more, 1 of each item. Check it once.
Basis: inven-6259/317
In Dugald Aisle, Tracy barters logs for rawhide, Fine Rawhide and tree sap, resetting daily. A must-stop on your barter run.
Basis: inven-6259/333, femiwiki-barter
In Dugald Aisle, Alvin sells tools and offers wood and leather barters, resetting daily. Recommended.
Basis: femiwiki-barter
In Emain Macha (Korea), Aidan exchanges master emblems, level 85. Endgame content; Emain Macha is not open on Taiwan yet.
Exchange Shops
Spend monster-hunt tokens with Duncan (Tir Chonaill), Evan (Dunbarton) or Keara (Colhen); every item has a weekly cap. The Korean research order is enhancement reburn catalyst, Distant Star Seal, rune fragments. On Taiwan the Distant Star Seal left the shop at the 9/9 maintenance (update log 3541097), so the order there is catalyst then rune fragments; buy the catalyst every single week without fail.
Basis: inven-6366/105 + detailedmanual/southkrtraver
Trade heart tokens at the town special exchanges (Tieve and others) for Elite Mystic Dice and for bags that raise life mastery; stock is limited. The dice come to roughly 1,200+ tokens' worth by level 60, and they are one of the strongest free-to-play power sources.
Basis: daum-8tndtctsZF, inven-6366/225
Earned from Black Hole and ward rewards and spent at the seal shop on gear and materials, on a weekly cycle. Mid priority.
Basis: peak-211
Spend them at the guild shop on growth materials; weekly stock, mid priority.
Basis: inven-6366/105
Usable from anywhere. Epic Mystic Keys (4,000+ deka), Excellent Recovery Potions, rune fragments and mana-stone powder all sell; this is the main deka engine for free-to-play players.
Basis: gametoc-90837/91235
Buy the shattered gem treasure chest with gold, 10 per day. A daily must.
Basis: inven-6366/105
Buy the daily silver coin box with deka. A daily must.
Basis: inven-6366/105
Cash Shop Efficiency
1,290 M-cash (about 12,900 KRW) per 30 days: +20 silver coins a day (roughly +40% dungeon runs), a guaranteed good feeling in dungeons, exclusive part-time jobs, double gathering yield, +50% processing speed and extra carry weight. If you spend anything at all, this is the first buy; none of these effects can be had any other way.
Basis: gameple-212254, ruliweb-86848/27, inven-6366/91, dc-126777
Small real-money buys that refund about 1,210 M-cash. Buy them before the membership and the membership ends up costing only about 1,000 KRW extra.
Basis: inven-6366/91, ruliweb-86848/27
About 20,000 KRW for gold, modification tickets, enhancement materials, Crude Star Prisms and more; the Korean community values it at over 100,000 KRW. Second buy: essential for light spenders, and worth a look even if you are close to free-to-play.
Basis: inven-6366/91, vortex-519254, dc-126777
A small purchase that pays out attendance rewards. Third buy, a cheap filler.
Basis: inven-6366/91
29,000 KRW, up to 3 a month, worth about 34,900 deka in catalysts for enhancing +13 to +15. The most efficient way to put money into enhancement and a whale staple; the marginal cost is about 30k KRW per +1% power from +13 to +14, and about 50k from +14 to +15.
Basis: fmkorea via search, vortex-519254
3,980 M-cash each for a dyeable elite outfit, a mount, a title and an accessory; the 7th purchase adds a Legendary Accessory Rune Box (about 280,000 KRW in total). Commit to exactly one or all seven, never three to five.
Basis: inven-6366/91, dc-126777
Mid-priced, with pet tickets and more. Optional; if you want it, buy it after finishing the missions, not before.
Basis: dc-126777, dc-48852
About 20,000 KRW per draw on average for outfits with set effects, with pity rewards at 50 and 100 opens. Whale-only; skip it if you care about performance.
Basis: dc-126777, odds.json
Expensive. Epic pets carry stats; there is a 200-pull pity, but a legendary is not guaranteed and many players report feeling burned. Whale-only, and the main driver of the gap between free and paying players.
Basis: dc-126777, namu-평가 via search
Flagged as poor value by the Korean community: packages built around epic alchemy catalysts or reignition catalysts, class packages (dungeons give free equivalents), and bulk-buying rune fragments on the exchange.
Basis: vortex-519254, dc-126777
Korean community consensus: 20,000 KRW = starter packages + membership; 50,000 KRW = add the Adventurer Pass; 100,000 KRW = add the level-up package; 200,000+ KRW = monthly and weekly packages.
Basis: inven-6366/91 + fmkorea via search
Top-up points (mileage): light spenders take the rare mount; mid spenders and up take treasure chests or epic catalysts.
Basis: inven-6366/91
Rates & Probabilities
Success rates run 15/10/7/5/3/1/1/1/1/1%; shard cost rises from 344 to 8,251 and gold from 110k to 2.64M per try; pity triggers at 7/10/14/20/33 tries, then 100 for each of the last five steps. From +15 a catalyst adds +1% per try, and a failure never destroys the item. These are the official in-game disclosures, relayed by the community with three sources agreeing exactly.
Success is about 100%. Exact values exist only in the in-game odds screen; they are not published anywhere on the web (checked).
★0→1 is 90%, then 85, 80, 50 and 40%, and ★5→6 is 10%, as displayed in game. The last step is only 10%, so stock materials before you push it.
Basis: odds.json
Three runes of the same grade fuse into one of the next grade; a failure consumes two (the rune in slot 1 is kept), a catalyst retries once automatically on failure, and a success has a 10% great-success chance for double output. S1 runes range from 2-star Advanced to 8-star Mythic. Per-grade rates are not published on the web (in game only); the mechanics are confirmed by several sources.
Basis: namu-룬/시즌1 via search, arca via search
Weapons and accessories: 11 options at 9.09% each. Armour and emblems: line 1 is 3 options at 33.33% each, line 2 is 11 options at 9.09% each. Official rates, relayed by the community. Every option is equally likely, so landing the one you want is purely a numbers game.
Basis: odds.json
Chance for it to yield a random Star Seal: 10% per armour part, 20% for rings (2 parts). Community-measured.
Basis: southkrtraver via search
Fashion draw 2/10/32/55%, fashion fusion 40/30/25/20%; pet draw 1/3/17/79%, pet fusion 30/30/25/20%, with pet pity at 200 draws. Official rates, relayed by the community.
Basis: odds.json
It cannot fail. Bonus lines of 0, 1 or 2 are equally likely (about 1/3 each); the 20 effect types are equally likely and values are uniform within their range. From an official notice, relayed by the community.
Basis: odds.json/
Any three of ruby, topaz, sapphire, amethyst and emerald make a Triple Quartz; diamond plus obsidian make a Darklight; Triple Quartz plus Darklight make a Star Prism. Three Crude make a Crude S, and three S make an Epic. It is recipe-based with no published failure rate; it appears deterministic, but that is unconfirmed.
Basis: fmkorea/keyzard via search
It can trigger at 'a certain chance' on rune engraving or performance injection, and on enhancement failures from +4 or +5 (sources conflict); the rate is unpublished. Clear it with a curse-removal potion, at a blacksmith, or with any successful enhancement.
There is no public odds page on the web; the disclosure is in game only, behind the Probability Info button. Nexon's NEXON NOW portal (now.nexon.com) covers PC Mabinogi, but whether it covers Mabinogi Mobile is unverified.
Material Farming
Barter for it with Nerys in Dunbarton instead of processing it yourself: processing takes 10 hours per craft. The barter has a daily cap per character.
Basis: arca/femiwiki/inven-6259/333
By barter: Nerys in Dunbarton (for copper ore) and Tracy in Dugald Aisle (for logs), both with daily caps, so fill them every day. For gold: Walter in Dunbarton (advanced raw hide, 600 gold) and Conor in Colhen (advanced raw hide and advanced raw hide+, 600 gold each), 30 a week per item on Taiwan.
Basis: inven-6259/333, baha-1464
Gather them at the Dugald Aisle logging camp and around Dunbarton.
Basis: vortex-501769,
Gather them around the curly-sheep pasture in Colhen.
Basis: vortex-501769,
All of them are gathered in Ice Gorge.
Basis: vortex-501769
Gather them in the Goddess's Garden; the grass is a potion ingredient.
Basis: vortex-501769
Gather them in Dugald Aisle; both go into potions.
Basis: vortex-501769
Mine them in Wolf Forest, on the east side of sector 2 and the south side of sector 6, or barter disassembled gear parts for ore with Ferghus, 10 a day.
Basis: , inven-6259/333
Vendor-only (Caitin, Glenis, Connor) with per-character caps, typically restocking 30 a day. This is the main gold sink for cooks.
Basis: namu-lifeskill via search, inven-6259/317
Bought from vendors with a weekly cap; it bottlenecks the advanced cloth+ and advanced lumber+ chains, so buy your full allowance every week.
Basis: arca via search
Engraving enhancement (110k to 2.64M per try at +11 to +20), skill modification (2,500/5,000/10,000 gold per try, about 200k-400k per piece to reach your target), rune promotion and fusion fees, gem promotion and fusion, crafting and processing fees, and cooking ingredients from vendors. Endgame demand grows geometrically, and a weekly income of about 2-2.5M barely covers enhancement.
Basis: mabinogi.dev via search,/
Field-boss runs (repeatedly last-hitting Krama): about 30k gold per 30 minutes (1,000 gold plus 10 monster-hunt tokens per kill). Potion runs (crafting and selling Excellent Recovery Potions): about 20k per hour. Dungeon treasure hunts: 8-15k per run.
Basis: inven-6366/144, dc-enban-745023
Material Returns
Green Advanced and blue Rare weapons and armour break down into disassembled gear parts (plus rune-track materials). The parts are a barter currency in their own right, for example for ore from Ferghus. Exact yields are not published.
Basis: inven-6366/162, inven-6259/333
Never break down Epic gear; promote it instead.
Basis: inven-6366/162
There is no other supply of emblems, so never break one down; always upgrade it.
Basis: inven-6366/162
Disassemble Advanced accessories; promote Rare ones.
Basis: inven-6366/162
You get the runes and the transcendence engraving materials back in full, with no loss, so you can break old pieces down freely when you swap.
Basis: inven-6259/131 via search
It returns materials, but the community verdict is that it is inefficient; use or fuse spare runes instead.
Basis: inven search summary
Transfers rune engraving and enhancement level from old gear onto a new white base item, so your investment carries over instead of being lost. Inject before you retire old gear rather than scrapping it.
Basis: daum-8tndtctsZF, official tip 2781789
Leave immediately and your silver coins are refunded in full; leave after making progress and you get only part back. If you entered the wrong dungeon, walk straight out.
Basis: dc-48852
Life-Skill Efficiency
It comes from equipping bags (up to 3, from heart tokens or packages), upgrading facilities (the fastest method), life-skill levels, and rare tools (8 tool types, up to 880 points).
Basis: inven-6366/225
First logging, mining and shearing (they supply facility upgrades); then herb and insect gathering; last gathering, harvesting, hoeing and fishing.
Basis: inven-6366/225
Craft Excellent Recovery Potions and sell them on the exchange, where demand is high: about 20k gold an hour. NPC buy prices were cut on 2025-04-24 (30 gold for advanced, 50 for top-grade), so sell on the exchange for deka, not to NPCs.
Basis: namu-lifeskill via search, inven-6366/144
Metal, leather and cloth. Top-tier processed materials such as special steel ingots (5-10 hour timers) are always in demand, and alts multiply your barter shortcuts.
Basis: femiwiki-barter, gametoc-91235
It gates gem cross-fusion (Star Prism) and the rune systems. Critical for combat power, but not a direct income source.
Basis: femiwiki-lifeskill
Makes stat food worth +50% max HP for 15 minutes, a must-have raid buff, but the ingredients are vendor-only, so cooking is a net gold sink.
Basis: namu-lifeskill via search
Level potion making and gathering early so you can supply your own top-grade recovery potions late game; that is the biggest recurring saving.
1,900 gold base; membership jobs pay about 2x, and membership part-time work comes to about 200k gold a week.
Basis: inven-6366/144, dc-enban-745023
F2P vs Spender
Every piece of endgame content is playable without spending: the design keeps the entry barrier low and the difficulty is modest.
Basis: namu-평가 via search
Born-Epic pets carry a unique title whose stats apply just by owning it, so repeat gacha spenders keep stacking stats. This is the core business model.
Basis: namu-평가 via search
Daily silver supply is kept deliberately tight; membership adds +20 a day, roughly +40%, or about 60 extra dungeon runs a month.
Basis: ruliweb-86848/27, namu-평가
Legendary accessory runes sit behind seven Total Package purchases (about 280k KRW), but the packages can also be bought with deka, so free players can earn deka through crafting and the exchange and buy the same packages.
Basis: namu-평가 via search, dc-126777
The Korean verdict is that spending efficiency is 'not that good': beyond membership and the pass, power per won is poor (30-50k KRW per +1% at +14/+15). Community advice: buy membership and the pass, then stop unless you are a whale.
Basis: namu-평가, vortex-519254
1) Gem cross-fusion into Star Prisms. 2) Heart tokens into Elite Mystic Dice. 3) Promote runes to Elite (purple) to unlock their unique effects. 4) Carry your investment over with performance injection. 5) Use Star Seals immediately (they permanently upgrade the slot).
Basis: daum-8tndtctsZF
Use free rune fragments to reach +13; only consider paying for catalysts for the +13 to +15 stretch.
Basis: vortex-519254
The stat gap is real, but it never walls you out of clearing content; you mostly feel it on rankings and DPS meters.
Basis: namu-평가 synthesis