Part-time jobs: 38,000 gold a week, and a gem box is 40,000
✍️ Alice・愛麗沙
Mabinogi Mobile has not launched in English, so this is a ledger to read before you play rather than one to act on today. A basic part-time job pays 1,900 gold. The board drops six at once at 06:00 Monday, then one more at each 06:00 and 18:00 refresh — a weekly ceiling of 20 jobs, or 38,000 gold. That figure only means something next to the spending side: a gem box in the gold shop costs 40,000. A full week of part-time work does not buy one box. So the job board is not an income source, it is free-of-charge loose change — no silver, no stamina, no party, two taps on a commute. Two mechanics will quietly take even that away from you: a full job list stops generating (players record a cap of five slots), and everything unfinished is deleted at 06:00 Monday. There is exactly one multiplier, and it is character count: the job allowance is per character, not per account.
First, work out how many jobs a week
Most write-ups say “the board refreshes daily” and stop there. But “refreshes daily” does not produce “jobs per week”, and without that number every discussion of the job board is vibes.
The refresh schedule is fixed: once at 06:00 and once at 18:00 every day, plus a bulk reset at 06:00 on Monday. Add the generation amounts — six at the Monday reset, one more at each refresh point after that — and the weekly ceiling is:
6 (Monday opening) + 2/day × 7 days = 20 jobs
Multiply by the basic unit price:
20 × 1,900 = 38,000 gold per week per character
About 163,000 a month. That is the ceiling of this line, and it is a ceiling rather than a target — the next section is about why most players do not even reach it.
| Job type | Content | Refresh rule | Reward |
|---|---|---|---|
| Basic jobs | Gathering, processing, light errands | Six appear at 06:00 on Monday; one more is added at 06:00 and again at 18:00 every day after that. Any basic job you have not accepted is swapped for a different one at those same two times | Gold, holy water, heart coins, life experience and the like |
| Weekly jobs | The jobs that let you into the weekly dungeon | One appears at 06:00 on Monday. If you have already finished it, a weekly job takes a basic job’s place at 06:00 each day; if you have not, it refreshes at 06:00 each day into that week’s new weekly job. Before you unlock it, a basic job stands in | Whatever clearing the matching weekly dungeon pays — gold on Mon/Thu, gems on Tue/Fri, the alchemy re-burn catalyst on Wed/Sat, and a choice of three on Sunday |
| Special jobs | Simple, richly paid jobs you can only carry out with a life membership | One is added at 06:00 on Monday whether or not you hold a life membership, and anything you did not carry out refreshes at 06:00 the following Monday. Actually performing it requires the membership | Stacks and bundles of gold ingots, holy water, heart coins, part-time life experience and the like |
| Lucky-chance jobs | A simple job that appears at a low rate but pays back exceptionally well | Once you meet the unlock condition it can appear at a low rate at 06:00 and 18:00 each day, with at most one in existence at a time. After one appears no other will until the Monday reset; once you complete it, the next 06:00 or 18:00 can roll another. One you never carried out vanishes at the Monday 06:00 reset | A picnic-chair completion material box, heart coins, a large amount of gold and holy water, and part-time life experience |
| Weekend jobs | Jobs you can only do over the weekend | Once unlocked it appears at most once, starting from whichever of Saturday 06:00, Saturday 18:00 or Sunday 06:00 you first satisfy the condition at — and at most one a week. One you never accepted disappears at 18:00 on Sunday; one you accepted but never carried out disappears at 06:00 on Monday | Gold, holy water, heart coins, and a large amount of experience across the life skills |
tw.nexon.com game-guide thread 3474891 (fetched 2026-09-28); The whole board resets at 06:00 every Monday: every unfinished job is deleted and a fresh set is generated
How to read the number 38,000
On its own, 38,000 means nothing. Converted into the things you would actually spend it on, it means quite a lot:
- One week of jobs = 0.95 gem boxes (40,000 each in the gold shop, up to 10 a day).
- One week of jobs = 25 bottles of holy water (1,500 each).
- One job (1,900) = one bottle of holy water and a little change.
The first line is the painful one. Buying the daily limit of ten gem boxes costs 400,000 gold; the job board pays 38,000 a week. That is more than a tenfold gap, and the two numbers are not even on the same time axis.
None of which makes the job board useless. It makes it a different order of magnitude from the spending side, which is a separate complaint. The board’s real advantage is its cost structure: it consumes no silver, no dungeon entries, no tribute; it cannot fail; it needs no party. It is pure “press it and money appears”, and that kind of income is worth collecting in full in any economy, however small the unit.
The right comparison is also not the one people reach for. Do not compare the job board to a gem box; compare it to spending the same minutes on something else. A job is two taps, and twenty of them is roughly ten minutes a week. Ten minutes for 38,000 gold is a perfectly respectable hourly rate inside this game. The problem is the absolute figure, not the rate.
Two mechanics that stop you reaching 38,000
One: the list clogs. Players record a job-slot cap of five (never confirmed word-for-word by an operator). The system only inserts a new job when a slot is free, so if you leave five sitting unclaimed, the next refresh point generates nothing at all. That refresh’s output is not deferred; it is gone.
The play this implies runs against instinct: deliberately leave a slot empty before a refresh. The community approach is to leave the low-value jobs unclaimed so the next bulk reset clears them, or to burn through a cheap one to free a slot. It is one of the game’s rare squares where not doing the work is what pays.
Two: the 06:00 Monday wipe. The rule is blunt — unfinished jobs are deleted and regenerated. So the job board behaves like a daily track, not a weekly one, which is the exact opposite of the abyss-style resources you can bank up and clear at the weekend. Hunting-ground zone boss rewards accumulate; part-time jobs evaporate. The two look alike — daily cycle, no obligation — and confusing them costs a full week of output.
Priority: not every job is worth 1,900
Players have circulated a claim order, and its logic sits in the side drops rather than the gold:
A holy-water bonus line = all hard jobs > ordinary life jobs > ordinary spirit jobs
Holy water matters because it is the one currency that can be listed on the exchange, and because the shop sells it only five times a week on a server-shared counter at 1,500 gold a bottle. A job carrying holy water is really worth 1,900 plus a bottle you would otherwise have queued for — and that bottle also converts into Deka.
Hard jobs sit ahead of life jobs for the same reason: a better reward structure, not more gold. This ordering is a player round-up (medium confidence, unofficial), but its test is one you can run yourself. Look at the reward column before you accept beats memorising anybody’s list.
The only multiplier: character count
The job allowance is per character. That one sentence is the whole amplifier on this line.
Run six characters — the slot count Taiwan gives per server — and the week becomes:
38,000 × 6 = 228,000 gold per week
Close to 980,000 a month. That is finally the same order of magnitude as the spending side, though it is worth being exact about what it buys: about 5.7 gem boxes a week, still under one a day, against a daily limit of ten.
State the cost honestly too. Six characters means 120 jobs a week; at even thirty seconds each that is an hour of pure clicking. And the alts have to be levelled far enough to take jobs at all — the Emain Macha job board opens after level 20. This is a trade of time for gold at roughly 228,000 gold per hour. Whether that rate is worth your hour is your call, not ours.
Membership-only jobs: two numbers that do not reconcile
The life membership unlocks membership-only jobs, one of the few membership effects that pays gold directly. The figures attached to it disagree, and both belong on the page:
- A Korean guide site estimates about 160,000 gold a week.
- Player reports describe a reward box of roughly four gold-ingot stacks, working out to about 20,000 gold per character, or about 100,000 a week across five alts.
The gap is not a server difference. It is a difference in assumed alt count — membership applies to every character on the account, so “how much a week” has no single answer. The real shape is “box value per character × how many characters you actually run”.
So we will not pick one of those numbers for you. We will give you the expression: check what your own box pays, then multiply by the number of characters you will really log into. A conclusion computed from somebody else’s alt count is guaranteed to be wrong for you.
What this is worth knowing in advance
The job board is the noise floor of your income, not its body. 38,000 a week, 228,000 across six characters — that is the whole of it, and what it buys back is a zero-cost, zero-risk, zero-social-friction deposit. Three habits cover it: tap once after 06:00 and once after 18:00, check the reward column for holy water before accepting, and leave a slot free before a refresh.
Safe to ignore: any plan that treats part-time jobs as your primary gold source. Catching up to the spending side is done with dungeons, hunting grounds and weekly content; the board only rounds off the remainder.
Two claims would overturn this page:
- If the basic job price is not 1,900, the entire 38,000 ceiling has to be recomputed. That figure comes from a player’s own arithmetic on the Korean server; no operator has published a unit price. It is the weakest square on this page and also the easiest to check — the reward column of your next job states the answer outright.
- If the slot cap is not five, or the system queues new jobs even when the list is full, then “leave a slot free before a refresh” stops being necessary. That square is a player record; no official text has ever mentioned it.
