37 verified · 12 high-cost

Read this before you commit: things you cannot undo

Every action on this server that officially destroys, overwrites, randomises, expires, or forfeits something — ranked by cost. Each row links to the official source and the full explanation. Check it before you click.

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Showing 37 / 37
Cost 5/5FashionNo recovery at all

Epic-to-legendary fashion synthesis (always feeds 2 epics + 1 legendary scissors)

Official text states materials vanish every time, success or fail alike; the 80% non-legendary outcome returns a random same-slot epic, not necessarily either piece you fed in

Cost 5/5FashionNo recovery at all

Wearing mixed-rarity fashion pieces (one legendary inside an epic set)

Mixing in even one higher-rarity piece kills the otherwise-complete epic set's entire set bonus

Cost 5/5Cash shopNo recovery at all

Buying a bundle or item with M-coin / Deca / shop points

Every official notice states purchases made with in-game currency cannot be cancelled — no refund path exists

Cost 5/5Enhance / rune / enchantNo recovery at all

Rune ascension (3 runes fused into 1 higher grade) (Traditional Chinese)

On failure, the runes in slots 2 and 3 are destroyed — only slot 1 survives

Cost 4/5FashionPartially recoverable

Fashion ascension (3 same-slot, same-grade pieces) (Traditional Chinese)

The main-material slot is always safely returned on failure; the other 2 pieces can be destroyed or cursed

Cost 4/5MarketNo recovery at all

Identifying a piece of gear (Traditional Chinese)

Once identified, the item can never be traded again — even if it was tradeable before

Cost 4/5Enhance / rune / enchantPartially recoverable

Re-imprinting a new rune onto already-imprinted gear (Traditional Chinese)

The old rune breaks down into fragments + spirit traces (partial recovery), but any accumulated enhancement points on that gear reset to zero

Cost 4/5Enhance / rune / enchantNo recovery at all

Applying a new enchant scroll to already-enchanted gear (Traditional Chinese)

The old enchant is replaced and gone no matter what it was — and dismantling the gear never returns the scroll

Cost 4/5Enhance / rune / enchantNo recovery at all

Choosing the wrong gear for the "material" slot in Performance Improvement (Traditional Chinese)

Whatever enchant was on the material piece is not kept — it is simply destroyed

Cost 4/5Tower / dungeonNo recovery at all

Dying inside the Wraith Tower (Traditional Chinese)

Revival items simply do not work inside the tower, no matter how many you bring

Cost 4/5Time-boxedRecoverable within a deadline

Leaving a maintenance-compensation mail unopened

The claim deadline and the mail-deletion date are two different dates — checking only one leads people to think they have more time than they do

Cost 4/5Time-boxedRecoverable within a deadline

Holding a silver alloy ingot obtained through the barter exchange (Traditional Chinese)

The 8/26 notice said it was "expected" to be recalled from inventory, storage and mail at the 9/9 maintenance; the 9/9 notice and update log never mentioned the recall again and instead listed the same barter (Colhen blacksmith: 2 special steel ingots → 1 silver alloy ingot) as new. No official text confirms the recall happened

Cost 3/5FashionRecoverable within a deadline

The legendary-set robe's "trend fashion" bonus

Expires 60 days after you obtain it — only this robe bonus ends, the set effect itself stays

Cost 3/5MarketNo recovery at all

Selling an item through the market (Traditional Chinese)

Every item trades exactly once — once it sells, it can never be relisted

Cost 3/5Enhance / rune / enchantNo recovery at all

Discarding (not dismantling) a class emblem with an imprinted rune (Traditional Chinese)

The imprinted rune is destroyed along with it — only dismantling returns the rune intact

Cost 3/5Enhance / rune / enchantNo recovery at all

Switching to a class that uses a different weapon type (Traditional Chinese)

Enhancement points on the old weapon cannot transfer to the new weapon type — you re-grind from scratch

Cost 3/5Tower / dungeonRecoverable within a deadline

Failing a Wraith Tower attempt (Traditional Chinese)

Success or failure both spend 1 of your 20 daily attempts, resetting only at 06:00 the next day

Cost 3/5Tower / dungeonRecoverable within a deadline

Clearing a team dungeon's Beginner mode first (Traditional Chinese)

Beginner and Hard share one weekly clear reward — claim Beginner first and Hard is locked out for that week

Cost 3/5Time-boxedRecoverable within a deadline

Holding onto event tokens past the exchange shop's close (Traditional Chinese)

Even while the event itself is still live, the moment the shop closes the tokens become unusable

Cost 3/5Time-boxed🇰🇷 Live on KR · not yet on TWRecoverable within a deadline

Season handover (from KR precedent — TW's own handover date is not yet announced) (Traditional Chinese)

Old runes can be downgraded two rarity tiers, and the previous season's pass and tokens mostly reset to zero

Cost 3/5PetsNo recovery at all

A pet used as fusion material (Traditional Chinese)

Consumed in the fusion — only the skill and rarity-cap inheritance carries forward

Cost 3/5Guild🇰🇷 Live on KR · not yet on TWNo recovery at all

Delivering materials toward guild-ship construction (KR mechanic — TW's feature is currently disabled) (Traditional Chinese)

When KR cut the material requirement, materials already delivered under the old quota were not refunded

Cost 3/5Tokens / capsRecoverable within a deadline

Holding night-market event stamps until the event ends to cash out

After close, each stamp cashes out for 100 gold; spent in-event on gold bars it's worth 400 — hoarding to the end throws away 75% of the value

Cost 3/5Tokens / capsRecoverable within a deadline

Full-bundle "package points" and unactivated season-pass tickets

Package points are deleted at the 9/9 maintenance with no carryover; unactivated pass tickets are destroyed the same way at season end

Cost 2/5MarketRecoverable within a deadline

Selling to an NPC or discarding an item (Traditional Chinese)

Within 1 hour and up to 30 items, the repurchase tab returns it at the original price — past either limit (oldest purged first) it is permanently gone

Cost 2/5MarketItem returned, fee forfeited

Cancelling a market listing mid-sale (Traditional Chinese)

The item itself is returned, but the listing deposit is forfeited every time, no exceptions

Cost 2/5Tower / dungeonNo recovery at all

A tower floor you've already cleared (Traditional Chinese)

Cannot be re-run to claim the first-clear reward again — it is one-time only

Cost 2/5Tower / dungeonPartially recoverable

Reviving after a death inside a dungeon (Traditional Chinese)

Revives draw from one shared party pool (20/10/5 by difficulty), not a per-player allowance

Cost 2/5Time-boxedRecoverable within a deadline

Daily/weekly task quota before the 9/9 update (Traditional Chinese)

These tasks get replaced at the update — any unclaimed quota is not carried forward

Cost 2/5Time-boxedRecoverable within a deadline

The daily cap on new-dungeon exchange materials (Traditional Chinese)

A fixed amount per day, with no catch-up mechanism — the only way to have enough is to stockpile early

Cost 2/5Pets🇰🇷 Live on KR · not yet on TWNo recovery at all

A pet's innate (role-defining) skill (Traditional Chinese)

Locked in the moment you obtain the pet — no method afterward can reroll or change it

Cost 2/5GemsNo recovery at all

Rerolling a gem's skill tag with the engraver (Traditional Chinese)

The old tag combination is randomly overwritten and gone — Nexon has never published the odds

Cost 2/5Class switch / rebirthPartially recoverable

Switching classes or reincarnating a character (Traditional Chinese)

Some class-specific progress needs re-earning under the published rules — see the full rule table

Cost 2/5Tokens / capsNo recovery at all

Holding more than 100 silver coins (the soft cap)

Auto-regen (+1 every 30 min) stops the moment you're over 100 — sitting on a surplus quietly costs you dungeon runs

Cost 2/5Tokens / capsNo recovery at all

The daily free hunting-ground exploration count

Unused ones simply vanish at 06:00 the next day — only the separate weekly pool (max 7) actually banks

Cost 1/5Gems🇰🇷 Live on KR · not yet on TWItem returned, fee forfeited

KR's Lv85+ paid tag-swap between two gems (TW's level cap hasn't reached the unlock yet) (Traditional Chinese)

Every swap costs the fee again — it is not a one-time unlock

Cost 1/5Tokens / capsPartially recoverable

Abandoning a dungeon or hunting ground after entering

Full refund of the entry silver only if you leave immediately — abandoning after progress gives a partial refund (hunting grounds prorate by completed side-objectives)

Cost 5/5 Fashion

Epic-to-legendary fashion synthesis (always feeds 2 epics + 1 legendary scissors)

Official text states materials vanish every time, success or fail alike; the 80% non-legendary outcome returns a random same-slot epic, not necessarily either piece you fed in

Cost 5/5 Fashion

Wearing mixed-rarity fashion pieces (one legendary inside an epic set)

Mixing in even one higher-rarity piece kills the otherwise-complete epic set's entire set bonus

Cost 5/5 Cash shop

Buying a bundle or item with M-coin / Deca / shop points

Every official notice states purchases made with in-game currency cannot be cancelled — no refund path exists

Cost 5/5 Enhance / rune / enchant

Rune ascension (3 runes fused into 1 higher grade) (Traditional Chinese)

On failure, the runes in slots 2 and 3 are destroyed — only slot 1 survives

Cost 4/5 Fashion

Fashion ascension (3 same-slot, same-grade pieces) (Traditional Chinese)

The main-material slot is always safely returned on failure; the other 2 pieces can be destroyed or cursed

Cost 4/5 Market

Identifying a piece of gear (Traditional Chinese)

Once identified, the item can never be traded again — even if it was tradeable before

Cost 4/5 Enhance / rune / enchant

Re-imprinting a new rune onto already-imprinted gear (Traditional Chinese)

The old rune breaks down into fragments + spirit traces (partial recovery), but any accumulated enhancement points on that gear reset to zero

Cost 4/5 Enhance / rune / enchant

Applying a new enchant scroll to already-enchanted gear (Traditional Chinese)

The old enchant is replaced and gone no matter what it was — and dismantling the gear never returns the scroll

Cost 4/5 Enhance / rune / enchant

Choosing the wrong gear for the "material" slot in Performance Improvement (Traditional Chinese)

Whatever enchant was on the material piece is not kept — it is simply destroyed

Cost 4/5 Tower / dungeon

Dying inside the Wraith Tower (Traditional Chinese)

Revival items simply do not work inside the tower, no matter how many you bring

Cost 4/5 Time-boxed

Leaving a maintenance-compensation mail unopened

The claim deadline and the mail-deletion date are two different dates — checking only one leads people to think they have more time than they do

Cost 4/5 Time-boxed

Holding a silver alloy ingot obtained through the barter exchange (Traditional Chinese)

The 8/26 notice said it was "expected" to be recalled from inventory, storage and mail at the 9/9 maintenance; the 9/9 notice and update log never mentioned the recall again and instead listed the same barter (Colhen blacksmith: 2 special steel ingots → 1 silver alloy ingot) as new. No official text confirms the recall happened

Cost 3/5 Fashion

The legendary-set robe's "trend fashion" bonus

Expires 60 days after you obtain it — only this robe bonus ends, the set effect itself stays

Cost 3/5 Market

Selling an item through the market (Traditional Chinese)

Every item trades exactly once — once it sells, it can never be relisted

Cost 3/5 Enhance / rune / enchant

Discarding (not dismantling) a class emblem with an imprinted rune (Traditional Chinese)

The imprinted rune is destroyed along with it — only dismantling returns the rune intact

Cost 3/5 Enhance / rune / enchant

Switching to a class that uses a different weapon type (Traditional Chinese)

Enhancement points on the old weapon cannot transfer to the new weapon type — you re-grind from scratch

Cost 3/5 Tower / dungeon

Failing a Wraith Tower attempt (Traditional Chinese)

Success or failure both spend 1 of your 20 daily attempts, resetting only at 06:00 the next day

Cost 3/5 Tower / dungeon

Clearing a team dungeon's Beginner mode first (Traditional Chinese)

Beginner and Hard share one weekly clear reward — claim Beginner first and Hard is locked out for that week

Cost 3/5 Time-boxed

Holding onto event tokens past the exchange shop's close (Traditional Chinese)

Even while the event itself is still live, the moment the shop closes the tokens become unusable

Cost 3/5 Time-boxed

Season handover (from KR precedent — TW's own handover date is not yet announced) (Traditional Chinese)

Old runes can be downgraded two rarity tiers, and the previous season's pass and tokens mostly reset to zero

Cost 3/5 Pets

A pet used as fusion material (Traditional Chinese)

Consumed in the fusion — only the skill and rarity-cap inheritance carries forward

Cost 3/5 Guild

Delivering materials toward guild-ship construction (KR mechanic — TW's feature is currently disabled) (Traditional Chinese)

When KR cut the material requirement, materials already delivered under the old quota were not refunded

Cost 3/5 Tokens / caps

Holding night-market event stamps until the event ends to cash out

After close, each stamp cashes out for 100 gold; spent in-event on gold bars it's worth 400 — hoarding to the end throws away 75% of the value

Cost 3/5 Tokens / caps

Full-bundle "package points" and unactivated season-pass tickets

Package points are deleted at the 9/9 maintenance with no carryover; unactivated pass tickets are destroyed the same way at season end

Cost 2/5 Market

Selling to an NPC or discarding an item (Traditional Chinese)

Within 1 hour and up to 30 items, the repurchase tab returns it at the original price — past either limit (oldest purged first) it is permanently gone

Cost 2/5 Market

Cancelling a market listing mid-sale (Traditional Chinese)

The item itself is returned, but the listing deposit is forfeited every time, no exceptions

Cost 2/5 Tower / dungeon

A tower floor you've already cleared (Traditional Chinese)

Cannot be re-run to claim the first-clear reward again — it is one-time only

Cost 2/5 Tower / dungeon

Reviving after a death inside a dungeon (Traditional Chinese)

Revives draw from one shared party pool (20/10/5 by difficulty), not a per-player allowance

Cost 2/5 Time-boxed

Daily/weekly task quota before the 9/9 update (Traditional Chinese)

These tasks get replaced at the update — any unclaimed quota is not carried forward

Cost 2/5 Time-boxed

The daily cap on new-dungeon exchange materials (Traditional Chinese)

A fixed amount per day, with no catch-up mechanism — the only way to have enough is to stockpile early

Cost 2/5 Pets

A pet's innate (role-defining) skill (Traditional Chinese)

Locked in the moment you obtain the pet — no method afterward can reroll or change it

Cost 2/5 Gems

Rerolling a gem's skill tag with the engraver (Traditional Chinese)

The old tag combination is randomly overwritten and gone — Nexon has never published the odds

Cost 2/5 Class switch / rebirth

Switching classes or reincarnating a character (Traditional Chinese)

Some class-specific progress needs re-earning under the published rules — see the full rule table

Cost 2/5 Tokens / caps

Holding more than 100 silver coins (the soft cap)

Auto-regen (+1 every 30 min) stops the moment you're over 100 — sitting on a surplus quietly costs you dungeon runs

Cost 2/5 Tokens / caps

The daily free hunting-ground exploration count

Unused ones simply vanish at 06:00 the next day — only the separate weekly pool (max 7) actually banks

Cost 1/5 Gems

KR's Lv85+ paid tag-swap between two gems (TW's level cap hasn't reached the unlock yet) (Traditional Chinese)

Every swap costs the fee again — it is not a one-time unlock

Cost 1/5 Tokens / caps

Abandoning a dungeon or hunting ground after entering

Full refund of the entry silver only if you leave immediately — abandoning after progress gives a partial refund (hunting grounds prorate by completed side-objectives)

Every row carries an official source or a community-observation flag. "Community" means Nexon has not published that exact rule in writing, though the numbers involved usually still trace to an official source.