Dark Mage
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- DPS
- Line
- Healer line
- Build cost
- 4 / 5
No.1 average DPS in stats; unusual rhythm splits opinion.
Core runes Revelation (weapon)Eternal NightLiberationTranscendence
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
KR 2025-10-16 Additional job (Healer type 2nd job change, pure dealer without heal). TW not published. Our rune dump (namu 2025-10-07) was taken just before the release of this class, so the dark magician accessory rune table is completely missing — the accessory grades below are all "?"
Total cooldown -2.1 seconds after using the skill 7 times. The KR 2026 guide points out that it is the axis of cool roof build. Rating unconfirmed
Common to general dealers
Common to general dealers
Common to general dealers
Dark magician exclusive armor rune list unconfirmed
No. 4 Twisted Sanctuary series — Single debuff cumulative explosive damage, 1st place in deal share. ⚠ The six types of dark magician accessories included in the namu rune document are Exploitation, Temperance, Bondage, Corruption, Abyss, and Madness, and there is no “Abyss.” Since the name only appears in a community post (DC enban 967512), it may be an error or a late-season addition.
KR S1 The axis of the combination “shackled light” (binding + corruption + madness). In S2, the name "Redemption" appears, but it is unclear if it is the same rune.
All three rituals become Twilight Hour — infinite possession + 20% final damage (while standing still) · arca 162136925 (2026-02): avoid running Abyssal Fall and Madness together — use Binding / Abyssal Fall / High Priest (skills 2/4/5) or Binding / Corruption / Madness. High Priest and Corruption are not in our rune database yet (provisional names)
Eternal Night / Liberation in KR S2. TW does not exist in all
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Skill mods
Maximize the Maw · As of KR 2026 · KR-ONLY · +
alternative plan · mabinogi.dev + dc 940898 · KR-ONLY · +
? — Dark wizard accessory rune rating table not secured · It is impossible to reach level 30 without paying in the first place (there is no 'all skills +1' line in elite runes) — Modification combinations can only be read as 'which skills do the 3 types of accessories touch?'
derived
The number of the above combination is ‘3 skills that will push you to level 30’ · It is a separate axis from the skill number (accessory set name) that the accessory rune modifies — see _common
derived(namu-rune §3 + dc-221942)
Skill-enhancement order (what to take to 30 first)
4 Twisted Sanctuary · Corruption/Abyss No. 1 in deal stakes in any route — Top 30 priority
+namu.wiki 클래스 문서
? · No public data available
+namu.wiki 클래스 문서
Epic or higher runes in all 10 slots + Blacksmith Modification reroll to apply all three skills to all 10 slots · No penalty for reaching level 30 — there is no ‘All Skills +1’ line in elite runes
dc-221942
Star seal order
① Weapon (Attack power +300) → ② Emblem (Attack power +10%) → ③ Necklace (Attack power +150) → ④ 5 pieces of armor (Defense power +100 each) → ⑤ 2 rings (Defense power +50 each) · The +10% of the emblem is only multiplied by the weapon term, so you have to upgrade the weapon first to have something to multiply. Community answers are also in the order of “weapon emblem necklace”
dc enban 254449 + namu 능력치 공식
Attack power part (weapon, emblem, necklace) = Epic seal / Defense power part (armor 5, ring 2) = Elite seal. It cannot be uploaded because it is fixed for each part. · Duplicate seals cannot be used, only 50,000 gold can be sold.
dc mabinogimobile 605555·402128 + inven 6366/154
Monster Extermination Token 200 → Seal Box (limited to once a week). Catch 3 types of field bosses every week and fill the token (12/18/20/22:00, 30-minute window) · One-time use: Mutated Abyss Fossil 300 (1 per character, transferable to main character) · Dagda's Tomb Hidden Quest (Armor Seal Box) · Seal Quest (Gloves) · Seven Crawler Evie (Ring) after first defeating Krama
namu-item + + + inven 6366/123
Since the random seals continue to overlap, the selection box is used when the last 1-2 parts remain. If you're going to use it first, it's a weapon. · Completion of all slots took 1 to 3 months based on in-era — this is a condition of the final tier, not a condition of the middle tier.
dc enban 254449 + dc mabinogimobile 805218
Level-up bonus cards
Attack > Luck ≥ Intelligence > Finesse. Since the boost stat is luck, luck takes precedence (same structure as lightning magician). Swap level section is not disclosed = "?" · Basis: Attack card = attack power converted to 61 vs skill = 24. Main stat multiplier x4 → main stat / x2.5 → boil / boost stat → luck · KR-ONLY · dc mabinogimobile 1880651 (2025-08-09) + derived per-class
① Only press ‘Recommended Select’ until full level → ② After full level, replace defense and stamina cards with attack/technique/attack speed for 3,000 goals. · Reselect Profile → Level Up Bonus Card
dc 1880651 댓글 + inven 6366/350
Defense, maximum health, movement speed · Dealers only attack, main, and critical categories. Number of 13 special cards (level multiples of 5) is not available in any source = Unconfirmed
inven 6366/350
Reforge / stat priority
Summon (Sundam) > Disturb (Sundam) > Batter (Sundam) > Assist (Sundam) > Strike (Sundam) > Disturb (Cool) · "Engraving" is the gem skill-tag system itself. This row and the "gem tag" row below are two sources writing the same thing two ways — a consistency check, not independent corroboration.
Summon > Disrupt > Combo. The abyss build runs Combo > Summon > Disrupt · (dc enban#772117) + S2-DEEP
Free-to-play 1 line (Crude Star Prism / Triple Quartz) · mid 2 lines (Crude S Star Prism / Triple Quartz) · endgame 3 lines (finished Star Prism) · Original: "one line if you spend heavily, two lines for light and mid spenders — that is the correct read". One Star Prism line = +2% tag damage. Players report burning 100+ engravers to reach two lines and 500+ for three. · KR-ONLY · dc mabinogimobile 1608473 · 605375
Critical hit 1st place → Additional hit ~2,500 → Repeated hit/strong hit · Option 1/Option 2 goal of rerolling with Rune Reset Prism.
? — Not confirmed · Attack +1.00% + 35% chance to dot (cool down 12 seconds). ⚠ There are no weapon enchantment boxes in the TW Isolation Bane store yet — TW may not be introduced
pistaim.com/10(2025-07-28)+mabimo.inven db/enchant
White Rose ×5 (Attack power +100 per part, total +500) — Season 0 only option · White Succubus 4-person raid (KR 2025-06-23) cleared drop. TW unreleased content
inven 6366/451
Fox ×3 (Attack +1.00%) — Season 0 only option · Bari Blocks 1 and 2 / Mars Deep / Field Boss, 100 pieces = Finished product
inven 6366/451
None — There are no emblem-specific enchantment scrolls in Season 0. · Storm/crush/spread from KR season 1 (2025-09-25) = TW not introduced
namu 인챈트 스크롤
BIS Armor's Brand of Doom ↔ Resonating Crystal is a pair of Glas Ghaibhleann C — both must be worn to gain the initial 5 stacks of the brand + +0.6% per stack of Resonance. · Evidence of Glas Ghaibhleann Hard Expedition 70 → Armor rune selection box (not random). It doesn't matter which of the 5 armor parts you wear.
inven 6366/310+namu-rune+
? — Not confirmed · Season 0 uniques can neither be enhanced nor take a performance improvement — they are not gear you keep wearing to the end.
+namu-rune §3.1
Exploitation, Temperance, Bondage, Corruption, Abyss, Madness · The full list of dark magician accessory runes contained in the namu rune document. The distribution of ranks (Elite 4 / Epic 2) cannot be confirmed because our dump (2025-10-07) is right before the job release (2025-10-16). · KR-ONLY · +
1 Drain Life · 2 Grasp of Darkness · 3 Dark Spear · 4 Twisted Sanctuary · 5 Ritual of Chaos · 6 Darkness (Ultimate) · Resources: Encroachment Gauge → Shadow Summoning. Possession (Skill Enhancement + Self-harm DOT) when exceeding 3 · KR-ONLY · +
opener 43 // 433, keep "5xx 54x" (x is 2 or 3), priority 4 >> 2 >> 3 · Maw fills Encroachment but does not activate Possession — spend 2/3 immediately after 4 to enter Possession · KR-ONLY · +
S2 Current Meta (Deep-Dive)
Sword Dance (crit+atk stack; summon hits count) · S1-era pick
dcinside(enban 967512)
Binding (2) Abyss (3) Corruption (4) Maw (4: single-target debuff nuke, scales w/ hit count to +100%) Madness (5: all 3 rituals → Hour of Twilight = infinite Possession +20% final dmg while standing) Priest Temperance · named combos: mainstream possession, mobility, abyss+abyss+priest/madness (boss-killer)
dcinside 967512
Maw fills Encroach but does NOT trigger Possession — cast 2/3 right after 4 to enter Possession
dcinside 940898
Progression
namu.wiki
Engraving (Runes)
Oblivion/Infinite (Myth CD Runes) · core · mythic cooldown weapon runes listed for Dark Master builds · from dampyeot mythic set
vortexgaming.io+dampyeot
Sword dance/Alignment of celestial bodies/Waving day · alt · alternates named in 2026 guide · names unverified vs official DB
vortexgaming.io
Fairy Swarm · core · after 7 skill uses, all cooldowns -2.1s — build keystone · cooldown-loop enabler
vortexgaming.io
Sandstorm · alt · skill use speed
vortexgaming.io
Face (3), Hell (4), Priest (5) · core · skill-mod accessory runes per 2026 guide · names need cross-check
vortexgaming.io
Distant Light · core · burst-window emblem
vortexgaming.io
S2 Current Meta (Deep-Dive)
weapon = ritual dagger; released 2025-10-16, Nexon press; pure DPS, NO heal kit · resource: Encroachment Gauge → Shadow summons; >3 = Possession (empowered + self-DoT; stacks reduce healing but empower ult darkness)
daum(Nexon press)
1 life drain, 2 AoE hold, 3 black spear (nuke), 4 Twisted Sanctuary (AoE ground), 5 chaos rituals (random 1-of-3 rituals), 6 darkness (ult) · —
daum+namu(snippet)
Rockblade primary / revelation + alt · corrects earlier oblivion/infinite LOW guess
erinndata
Restraint + Discipline (60%+) with Madness (30%) · Temperance value jumped in S2; “Redemption” vs S1 “Bondage” naming unresolved — verify
erinndata+arca(snippet)
Awakening Crossing Chains (or Oath) + Starflower ×2 + Erosion (Broken Border/Cracked Seal/Ashen Curtain) + Sea Serpent+/Sealer/Bone Seal/Victory · —
erinndata
Eternal Night primary / liberation alt; rankers testing platinum balance · —
erinndata
Maw build: 124 (max Maw); others 135/146 documented · Crafting tags: Summon > Disrupt > Repeat (gem priority); Maw build: multiple hits>summon>obstruct>assist
mabinogi.dev+dcinside 940898
Critical hit 1st → Additional hits ~2,500 (passive synergy) → Multiple hits/strong hits; S2 rankers: 5,000+ + crit on every rune · Work end: Sosun Dam > Bangsun Dam > Yeonsun Dam > Bosun Dam > Gangsun Dam > Bangkul (fill 6-8 to round CDs <1s)
dcinside+arca 162136925(snippet)
S2 start: skill1 dmg +100% buff; 2026-08-13 patch: NEW skill + ult darkness rework + encroachment burden relief announced 8/4 Coffee Live
dcinside 903366+mabilife
Skill Enhancement Priority
Round 30 · 1 · highest dmg share regardless of corruption/abyss path — level 30 first
vortexgaming.io
Skill Mods
main · skill4 Twisted Sanctuary via Maw rune — core dps
vortexgaming.io
— · full mod-combo shorthand (e.g. x-y-z) not yet captured — needs namuwiki/arca pass
internal
Playstyles
DPS · stack Possession to 6 before ult + Ardkanbi(?) buff for 2-3M ticks · burst windows
vortexgaming.io
— · topped 2026-03 avg-DPS table (2.18 million #1) but B-tier in 2026-04 list — contested, likely pilot/fight dependent · —
dcinside+internal
Rotation
numeric cycle not yet captured
vortexgaming.io
BiS / Stats
Blast focus, then Bash/Support (per 2026 guide); generic Critical>Blow>Multiple hits also applies · needs cross-check
vortexgaming.io+namu.wiki
Progression
internal