KR Season 2 · Class Meta Compendium

Fighter

KR S2 full package (S1 baseline + S2 deep-dive addenda).

Official class-showcase video still: Fighter
Image source: Nexon's official Mabinogi Mobile

Start here

S
Role
DPS
Line
Rogue line
Build cost
3 / 5
Live on TW

Top-tier average damage; demands melee positioning and boss knowledge.

Tier by content Daily / Farming CAbyss B Full tier list →

Core runes Thousand SwordsMana TorrentRock GiantPlains Wanderer

Server

KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Full Loadout (copy it as-is)

Every slot, every rune, every gem, spelled out. Pick your spend level and copy.

Cost-no-object endgame, including cash-only gems and pity legendary runes.

weapon
Gear Thunder Fist (Lv60 Knuckle, Yuil — Continuous electric shock damage when making a combo final hit)
Gem Heliodor 1 + Star Prism 2 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)|damage +5.0%, multiplicative

Alternative Weapon Rune: Duel+ (Attack +18%, Multihit Damage -6%)

Confident
hat
Gear Heat Treated Leather Armor SS Helmet
Gem Star Prism 3 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)
Confident
top
Gear Heat treated leather armor SS top
Gem Star Prism 3 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)
Confident
Bottoms
Gear Heat treated leather armor SS bottoms
Gem Star Prism 3 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)

Damage +12%, movement speed +30% when using movement skills — Matches martial arts movement tag

Confident
gloves
Gear Heat Treated Leather Armor SS Gloves
Gem Star Prism 3 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)
Confident
shoes
Gear Heat Treated Leather Armor SS Shoes
Gem Star Prism 3 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)
Confident
necklace
Gear necklace
Gem Star Prism 1 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)

Front range damage. Summer Salt is the top priority as it has the largest stake in the deal.

Confident
ring 1
Gear ring
Gem Star Prism 1 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)

Rushing + Last combo/combo skill damage increased

Confident
ring 2
Gear ring
Gem Star Prism 1 · tags Movement>Smash>Movement(each tag line gives +2.0% damage to skills with that tag)

If there are no other enemies around, take additional hits.

Confident
emblem
Gear emblem
Gem Green Heliodor 1 · all tags|+1.5% damage to skills of every tag

Alternative: Goddess' Protection (Damage +25% for 30 seconds at the start of battle/using the bow, cannot be promoted Abyss/Raid Rune) / Relentless

Confident
Gem tags: what one line is actually worth

A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.

The eight tags

  • Smashskills that land one big hit
  • Comboskills that hit repeatedly in a short window
  • Elementalelemental attack skills, mostly the mage lines
  • Summonsummons, totems and placed effects
  • Disruptcrowd control and debuffs
  • Supportbuffs and healing
  • Movementmovement skills — not the move-speed stat
  • Survivalshields and damage reduction

Per line, by gem stage

Gem stage Tag lines If damage (each) If cooldown (each)
Crude Star Prism 1 not published not published
Crude Star Prism S 2 +1.7% −0.55%
Star Prism (Elite) 3 +2.0% −0.65%
Star Prism S 3 +2.1% −0.70%
Whole Star Prism 3 +2.2% −0.75%
Triple Quartz (Elite) 2 +2.1% −0.70%

Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.

The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.

There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).

The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.

Skill mods

145 · Passionate+(5) Advance+(2…actual modifications are 1·4·5) Defeat+(4) 145 · 열혈+(5) 전진+(2… 실제 개조는 1·4·5) 격파+(4) Season 1 Confident

Sheet default. “There is a difference in taste in fixing 45, and there are many users with 145”

245 · - Season 1 Confident

45 fixed variants

456 · - Season 1 Confident

45 fixed variants

125 · - Launch era Weak

Comm Standard shortly after launch (2025-04-26)

inven204

Skill-enhancement order (what to take to 30 first)

1 · 5 Summer Salt 1 · 5 섬머솔트 Season 1 Fairly confident

Round 30 · “I don’t know about other skills, but this skill needs to be level 30 as a top priority” — 70-80% share of all deals

namu 격투가

2 · 4 burst punch 2 · 4 버스트 펀치 Season 1 Fairly confident

Round 30 · “4-5-6” reinforcement order recommended

namu 격투가

3 · 6 ultimate (or 1) 3 · 6 궁극기 (또는 1) Season 1 Moderate

Round 30 · "4-5-6" or "1-5-6" alternatives

namu 격투가

Star seal order

1 · emblem 1 · 엠블럼 Launch era Fairly confident

+Attack power 10% · commonness

2 · weapon 2 · 무기 Launch era Fairly confident

+Attack power 300 · commonness

3 · necklace 3 · 목걸이 Launch era Fairly confident

+Attack power 150 · commonness

4 · 5 parts of armor 4 · 방어구 5부위 Launch era Fairly confident

Each +Defense 100 · commonness

5 · Ring 1·Ring 2 5 · 반지1·반지2 Launch era Fairly confident

Each +Defense 50 · commonness

Level-up bonus cards

1 · attack 1 · 공격 Season 1 Fairly confident

common to dealers

inven350

2 · Skill (main stat) 2 · 솜씨 (주스탯) Season 1 Confident

Main stats clearly show skill

3 · Will vs Luck (Boost Stats) 3 · 의지 vs 행운 (부스탯 자리) Weak

Community debate ongoing. Will = Weapon boost stat (pure attack power) / Luck = Critical stat. The results of each 6-hour Scarecrow test were concluded as "almost similar" → "difference in taste." The original source URL cannot be specified. · S0S1 · Community comprehensive (URL not secured)

Reforge / stat priority

workmanship 세공 Season 1 Confident

Smite (Damage) >>> Move (Damage) >>> Disrupt (Cooldown), Smite (Cooldown) · -

Rune Prism/Stats 룬프리즘/스탯 Confident

Critical hit > Repeated hit strengthening, hard hitting strengthening > Skill power · Critical hit 8,000+ · S0S1 · +

Gem tag 보석태그 Season 1 Fairly confident

Movement, Smash, Movement — or Smash, Movement, Smash · the S0 three-line set was Movement, Support, Smash · inven189 (2025-04-24) describes fighters as “#slam or #move or #assist” — Consistent with dc772117

inven189 + dc772117

KR Season 2 preview (not in TW yet) KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Engraving (Runes)

Ascension 승천 Confident

4th Burst Punch → Sonic Fist · 1 · S2 Core - Continuous deal cycle that was not maintained is maintained, movement tag possession and coefficient are high

arca 136929905(via-search), erinn

strong force 강격 Moderate

No. 5 Summer Salt · 2 · Remove combo effect + Reduce cooldown when counter is hit (mabilife notation 'interval' is assumed to be the same rune notation)

erinn, arca(via-search)

Advance 전진 Confident

No. 2 Thrust Kick Rush Shoes · 3 · Liquor and combo dilemma tags continued from S1

erinn, S1 CSV

Skill Enhancement Priority

- · - Moderate

Common rule (Attack power>Strength>Critical) · _common

Skill Mods

45 + (6 or 1) Confident

S2 standard · S1 145/245/456 and continuity — 45 fixed favorite

erinn, S1 CSV

Playstyles

Forward static cycle type 전진 정석 사이클형 Moderate

mainstream · Operation that burns 2nd and 3rd skill Damage at the highest coefficient Summer Salt Kick

arca 136929905(via-search)

Ascension continuous deal type 승천 지속딜형 Moderate

S2 New · Maintain constant cycle based on Sonic Fist activation expected value

arca(via-search), mabilife

Rotation

S2 forward standard S2 전진 정석 Confident

11 444 525351 (2·3 dam syndrome → summer salt)

arca 136929905

S1 baseline Season 1 Confident

11 52(3)535 1 444

BiS / Stats

weapon 무기 Moderate

Burning Glory · Sunbeam+ · Rock Blade Exception Professions

erinn

armor 방어구 Moderate

First Vow/Crossing Chains + Starflower · Cracked seal, broken border, blurred shape

erinn

emblem 엠블럼 Confident

Eternal Night · Greatness

erinn

Stats/Working 스탯/세공 Moderate

Craftsmanship strike/move/assist; Fatality 8,000+

erinn, mabilife

Progression

c1 · Common Path. Top dealer constant from S0 to present — solid return on investment c1 · 공통 경로. S0부터 현재까지 최상위 딜러 상수 — 투자 대비 확실 Confident

RESEARCH-KR