Fire Mage
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- DPS
- Line
- Magician line
- Build cost
- 2 / 5
Most-played for AoE and auto-play convenience; ramp-up DPS. (S1)
Tier by content Daily / Farming BRaid BAbyss S Full tier list →
Core runes Thousand SwordsTorchMana TorrentRock Giant
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
Unconditional alternative duel+(Legendary +18%). The sheet evaluation is that Blind Fury (Legendary prototype, multiple hits 2%×12) is canceled immediately by non-multiple attacks, so it does not fit well with the pyromancer cycle.
The #1 essential item for pyromancers. This is the only class that directly satisfies the conditions through self-image, so even the no-charge requirement must be overcome. Critical hit chance +10% for 5 seconds when attacking an enemy with burns
+14%
Smash +20%. A weak slot for the Fire Mage — Barren Land (+9% damage and +6% follow-up chance below 50% resource) can replace it: fmkorea 8742514505 says Rock Giant is inefficient for fire; Bahamut 1862 B58–59. Keep Mana Torrent
Ruin rune. Pairs with Resonating Crystal — Resonance's damage increase also applies to the brand's damage, so together the brand deals most of the damage (Bahamut 2942 #2). When adding Brand of Ruin to a set that ran Icebreaking, drop Icebreaking — it only works with a frost pet or party freeze (Bahamut 1862 #13 B3; the sheet: 'with a frost pet')
Rune of Divinity. If you have an ice pet, icebreaking (legendary model) can also be adopted here.
Flashover #4 — Heat +1 second to duration for every 30 consumed + fire wave. 245/345 both settings are common and fixed
No. 5 Explosion → Cross Fire. Because it is Epic, there is no charge barrier. If you subtract it, it goes to the elite combination of number 2 (pillar of fire) + number 3 (fire power).
245 (Fire Pillar) = busy, but little free-aim and heat comes easily — a stable floor. 345 (Firepower) = less busy, but every cast must land; ceiling slightly above 245. Preference · Fire Pillar vs Heat Wave: Korea picks Fire Pillar — namu calls Heat Wave 'a rune almost nobody uses' (longer cooldown slows the cycle). On Taiwan a full-auto dummy test put Heat Wave ahead (Bahamut 2942), but in real fights and the manual 5-2-1-1 loop Fire Pillar's two charges squeeze out more instant skill-1 casts (Bahamut 1862 #12–13). Skill 2 is not a specialisation target (that is 135)
In the 345 firepower setting, the Wisdom (Cool -18%) variant is also used — there is a separate dedicated cycle on the sheet.
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Skill mods
1 + 3 Flame Cannon + 5 Crossfire · Original text of the sheet: "245 (Fire Pillar Adoption) and 345 (Fire Power Adoption) are all modified to 135" — Regardless of the accessory setting, the three top 30 targets are fixed at 135. · S0S1 · +
Pillar of Fire(2) + Eruption(4) + Pile of Ash(5) · stable type · S0S1 · +
Firepower (3) + Eruption (4) + Ash (5) · High point type · S0S1 · +
No-charge accessories = Pillar of Fire (2) + Firepower (3) + Eruption (4) → Actual 234 sets. If you don't have ashes (epic), crossfire number 5 won't open. · It is impossible to reach level 30 without paying in the first place (there is no 'all skills +1' line in elite runes) — Modification combinations can only be read as 'which skills do the 3 types of accessories touch?'
derived
The number of the above combination is ‘3 skills that will push you to level 30’ · It is a separate axis from the skill number (accessory set name) that the accessory rune modifies — see _common
derived(namu-rune §3 + dc-221942)
Skill-enhancement order (what to take to 30 first)
1 (Main flat attack machine) · 135 axis of combination
+namu.wiki 클래스 문서
3 Flame Cannon
+namu.wiki 클래스 문서
5 Cross Fire (ash)
+namu.wiki 클래스 문서
Epic or higher runes in all 10 slots + Blacksmith Modification reroll to apply all three skills to all 10 slots · No penalty for reaching level 30 — there is no ‘All Skills +1’ line in elite runes
dc-221942
Star seal order
① Weapon (Attack power +300) → ② Emblem (Attack power +10%) → ③ Necklace (Attack power +150) → ④ 5 pieces of armor (Defense power +100 each) → ⑤ 2 rings (Defense power +50 each) · The +10% of the emblem is only multiplied by the weapon term, so you have to upgrade the weapon first to have something to multiply. Community answers are also in the order of “weapon emblem necklace”
dc enban 254449 + namu 능력치 공식
Attack power part (weapon, emblem, necklace) = Epic seal / Defense power part (armor 5, ring 2) = Elite seal. It cannot be uploaded because it is fixed for each part. · Duplicate seals cannot be used, only 50,000 gold can be sold.
dc mabinogimobile 605555·402128 + inven 6366/154
Monster Extermination Token 200 → Seal Box (limited to once a week). Catch 3 types of field bosses every week and fill the token (12/18/20/22:00, 30-minute window) · One-time use: Mutated Abyss Fossil 300 (1 per character, transferable to main character) · Dagda's Tomb Hidden Quest (Armor Seal Box) · Seal Quest (Gloves) · Seven Crawler Evie (Ring) after first defeating Krama
namu-item + + + inven 6366/123
Since the random seals continue to overlap, the selection box is used when the last 1-2 parts remain. If you're going to use it first, it's a weapon. · Completion of all slots took 1 to 3 months based on in-era — this is a condition of the final tier, not a condition of the middle tier.
dc enban 254449 + dc mabinogimobile 805218
Level-up bonus cards
Attack > Luck ≥ Intelligence > Finesse. Since the pyromancer's boost stat is luck, the "Lucky boost stat = unconditional luck" rule from the calculation article applies as is. · Basis: Attack card = attack power converted to 61 vs skill = 24. Main stat multiplier x4 → main stat / x2.5 → boil / boost stat → luck · S0S1 · dc mabinogimobile 1880651 (2025-08-09) + derived per-class
① Only press ‘Recommended Select’ until full level → ② After full level, replace defense and stamina cards with attack/technique/attack speed for 3,000 goals. · Reselect Profile → Level Up Bonus Card
dc 1880651 댓글 + inven 6366/350
Defense, maximum health, movement speed · Dealers only attack, main, and critical categories. Number of 13 special cards (level multiples of 5) is not available in any source = Unconfirmed
inven 6366/350
Reforge / stat priority
Multiple hits (damage) = Elemental (damage) >>> Elemental (cool) · Multiple hits (cool) · Interruption (cool) · "Engraving" is the gem skill-tag system itself. This row and the "gem tag" row below are two sources writing the same thing two ways — a consistency check, not independent corroboration.
Elemental, Combo, Smash at three lines / Elemental, Combo, Support at 2.5 / Elemental, Combo at two · (dc enban#772117) + Craft Heat (Elemental/Multiple Hits)
Free-to-play 1 line (Crude Star Prism / Triple Quartz) · mid 2 lines (Crude S Star Prism / Triple Quartz) · endgame 3 lines (finished Star Prism) · Original: "one line if you spend heavily, two lines for light and mid spenders — that is the correct read". One Star Prism line = +2% tag damage. Players report burning 100+ engravers to reach two lines and 500+ for three. · S0S1 · dc mabinogimobile 1608473 · 605375
Critical hit > Enhanced repeated hits > Enhanced blow, skill power · Option 1/Option 2 goal of rerolling with Rune Reset Prism.
Cold — Burns are already self-sufficient through your own skills, so flame enchantment is a waste. Turn on icebreaking to get extra hits. · Attack +1.00% + 35% chance to dot (cool down 12 seconds). ⚠ There are no weapon enchantment boxes in the TW Isolation Bane store yet — TW may not be introduced
pistaim.com/10(2025-07-28)+mabimo.inven db/enchant
White Rose ×5 (Attack power +100 per part, total +500) — Season 0 only option · White Succubus 4-person raid (KR 2025-06-23) cleared drop. TW unreleased content
inven 6366/451
Fox ×3 (Attack +1.00%) — Season 0 only option · Bari Blocks 1 and 2 / Mars Deep / Field Boss, 100 pieces = Finished product
inven 6366/451
None — There are no emblem-specific enchantment scrolls in Season 0. · Storm/crush/spread from KR season 1 (2025-09-25) = TW not introduced
namu 인챈트 스크롤
BIS Armor's Brand of Doom ↔ Resonating Crystal is a pair of Glas Ghaibhleann C — both must be worn to gain the initial 5 stacks of the brand + +0.6% per stack of Resonance. · Evidence of Glas Ghaibhleann Hard Expedition 70 → Armor rune selection box (not random). It doesn't matter which of the 5 armor parts you wear.
inven 6366/310+namu-rune+
Beopwangcheong Fortress Roundhead Kane (Lv50) · Season 0 uniques can neither be enhanced nor take a performance improvement — they are not gear you keep wearing to the end.
+namu-rune §3.1
Engraving (Runes)
Thousand Swords · alt · S0S1 sheet default
Torch+ · core · +10% crit vs burning — self-supplied burn, FIRE MAGE MUST-HAVE
Mana Torrent · core · +14% atk on skill
Rock Giant · core · +20% atk on
Brand of Ruin · core · dark DoT ×10
Resonating Crystal · core · +2%/s to 24%
Icebreaking+ · situational · if frost pet owned
squirt+ · core · mods skill4 flashover: heat spent extends duration + fire waves
Ash+ · core · replaces skill5 Explosion with Cross Fire (focused fireball barrage)
Pillar of fire+ · alt · mods skill2 Firestorm (245 build): more uses, lower cd, launch
Firepower+ · alt · mods skill3 Flame Cannon (345 build): heat-empowered form
Brilliance · core · crit emblem · wisdom alt for 345 variant
Skill Enhancement Priority
Round 30 · 1 · 135 mod set core
Round 30 · 2
Round 30 · 2
Skill Mods
both accessory variants (245/345) run 135 skill mods
Blast dmg = elemental dmg >>> cd lines · dmg first
Playstyles
DPS · acc Eruption/Pillar of Fire/Heap of Ashes · busy, low non-target share, easy heat, high floor — stable
DPS · acc eruption/firepower/ash · calmer but cast-precision dependent; slightly higher ceiling, lower floor
DPS · 345 + wisdom emblem · cd-stacking variant of 345
Rotation
6321415 2115 1315 1315 · no fixed loop — slot 2115/1315/135 pieces by heat
221415 315 2115 or 23415 2115 2115
315 2115 1315 13 · ult window: 14135
6231415 1315 215 115 · stage3 loop 1315 215 115; no stage3: 135
2145115 1315 215115 1345 · opener 6231415 1315 215115 135; no-ult buildup 231415 135 215115 1315 13145 215115
BiS / Stats
Critical hit > Repeated hit enhancement > Strong strike enhancement, skill power
Progression
S1 · penrant
Engraving (Runes)
timing · core · S2 mage-type weapon rune
mabilife.com
BiS / Stats
timing
mabilife.com
Progression
internal