Vanguard
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- DPS
- Line
- Greatsword
- Build cost
- 2 / 5
Best self-heal + super armor, slow animations; strong solo. (S1)
Tier by content Daily / Farming A Full tier list →
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
Korea's S0/S1 standard is Thousand Swords (dcinside 996515, 2025-09-08). Taiwan test: switching to Magic Researcher gave about +10% (Bahamut 2641 B22–24; the final weapon of the 1453 author). The sheet's original Thorn Vines (+25% damage, but also +25% damage taken) is for high-spec players only
When finishing attack, recover 3% of stamina + 5% attack power (up to 3 stacks)
+9% damage and +6% follow-up chance below 50% resource. Icebreaking (+10% follow-up vs frozen targets) depends on a frost pet or party freeze, and the greatsword's freeze window is short — dcinside 996515 says to throw Icebreaking away; armour 'Brand of Ruin / Resonating Crystal / Torch / Barren Land / Mana Torrent'. Bahamut 1453 and 2899 B25 agree
Korean sheet: Rotation always goes on the necklace. Taiwan split after the 9/9 rework (3541097) — Bahamut 2953 B7 measured Sever more than 10 s faster; the 1453 author dropped Rotation after its cooldown nerf. Korean usage stats also show Momentum / Sever above 70% (cited in Bahamut 2953)
Turns splitting into charging, consumes elasticity when using other charging skills → charging level increases
Momentum and Resolve are fixed (Bahamut 2953 #1; dcinside 996515 'Rotation / Momentum / Resolve'). Counterattack+ (skill 2, the stable 'Rotation / Momentum / Counterattack' set) has about 4% adoption in Korea
When hiring Wisdom (18% cooldown), the modification changes from 145 to 245.
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
Greatsword gem tags: line three should be a cooldown
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Guides for this class
The data is above; these are the long reads that turn it into a plan.
- Greatsword Warrior build: the self-healing auto-battle king Spend HP for attack, heal it back by stack count on every hit. That loop is why it wins unattended play — and why raids are its honest weakness.
- Greatsword gem tags: line three should be a cooldown Smash covers 99% of this class and Support 88%, leaving nothing for a third damage tag. The season buff is skill-use speed, which is why a cooldown line pays.
Skill mods
Sheet defaults
245 modification is possible only when wearing the wisdom emblem.
Community standards immediately after release (2025-04-26, stated “there is no standard”)
inven204
KR S1-late/S2 movement — TW N/A · S1-late · dc772117
Skill-enhancement order (what to take to 30 first)
Round 30 · “4215 145 15” Number 1 in cycle 3 times in one cycle — maximum deal stake · S0S1 · dc4500 2025-09-08
Round 30 · The body of the elastic shaft · S0S1 · dc4500
Round 30 · Finisher of Modification 145 · S0S1 · dc4500
No investment · Number 2 is used for cycles, but is not a strengthening priority. · S0S1 · dc4500
Star seal order
+Attack power 10% · -
+Attack power 300 · -
+Attack power 150 · -
Each +Defense 100 · -
Each +Defense 50 · -
~Same as common rule. The selection box is opened at the end after filling 4/5 armor. · S0 · dc415710
Level-up bonus cards
Dealer common 1st place
inven350 + dc1880651
There is an opinion that since the weapon receives will, strength + will + speed are the best combination. - Not confirmed data. · S0S1 · Community Comprehensive
5 Versatility · 10 Gourmet · 30 Sprint · 60 Fortitude · 65 Chain Striker
inven350
NOT FOUND — Class-specific stat exceptions such as swordsman are not found · S0S1 · — · NOT FOUND
Reforge / stat priority
Strike (Damage), Assist (Damage) >>> Strike (Cooldown), Assist (Cooldown) · The cooldown for maintaining the elasticity cycle is after the damage line has been filled.
Critical hit > Strong blow strengthening > Repeated hitting strengthening, skill power · All-in on Smash, 6,000-7,000 · S0S1 · +
Smash, Support, Support — two of the three lines go to Support · dc772117 specifies the Great Sword Warrior. This item was logged as NOT FOUND, but confirmed in this investigation — filling in the gaps. · S1 · dc772117
Engraving (Runes)
Split 4 times · 1 · Number 4 is a charge skill, and main skill number 5 (Great Swordsmanship/Wind Cut) is the axis of immediate operation.
erinn, inven 6369/14(via-search)
Berserk Buff · 2 · S2 new axis, high spec extreme deal (60%+)
erinn, dc enban/260361
- · 3 · Recruitment rate 30%
erinn
No. 2 Rising Smash · alt · Prevent disconnection with super armor — Stable combination ‘ash bullet’
inven(via-search), S1 CSV
Strengthening swordsmanship · alt · S2 new, high recruitment rate despite role overlap with Berserker
inven/dc(via-search)
Skill Enhancement Priority
Common rule (Attack power>Strength>Critical) · _common
Skill Mods
Move from S1 145/245; If you do not secure cooldown when using elasticity, be careful of cycle twists.
erinn, dc(via-search)
Playstyles
High spec extreme deal · Focus on Berserker Burst window, high cooldown requirement
dc enban/260361
stable liquor · Minimize interruption with counterattack super armor, most stable
inven(via-search)
Rotation
Approach with 3 → Rotate one cycle to secure break gauge → Berserker ignition → For each 1st (high coefficient) cooldown, 4 elasticity charges → 5 instant fire
dc enban/260361, inven(via-search)
Ash coal tank 4215 1435 15 (cancelled) / 1425 1435 15 / 12435 15; 145 heart stabs per minute
BiS / Stats
Immense Fury · Dark Clouds/Long Madness · Greatsword Warrior is an exception to the Rock Blade class (replaced with 1st pick)
erinn
First Vow · Broken boundaries, cracked seals, blurred shapes
erinn
Greatness · Eternal Night · The class's damage runs on Smash alone, so the emblem is Greatness — the Smash-line rune
erinn, mabilife 엠블럼
All-in on Smash, 6,000-7,000; for the tag lines take Smash (damage) over Support (cooldown) and Smash (cooldown) — keep one cooldown line so the cycle does not stall
erinn, dc(via-search)
Progression
erinn