KR Season 2 · Class Meta Compendium

Monk

KR S2 full package (S1 baseline + S2 deep-dive addenda).

Official class-showcase video still: Monk
Image source: Nexon's official Mabinogi Mobile

Start here

B
Role
DPS
Line
Quarterstaff
Build cost
2 / 5
Live on TW

Melee heal-tank built around Retribution; great on auto-battle. (S1)

Tier by content Daily / Farming SRaid AAbyss C Full tier list →

Core runes Wonder+Mana TorrentRock GiantSacred Discipline

Server

KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Full Loadout (copy it as-is)

Every slot, every rune, every gem, spelled out. Pick your spend level and copy.

Cost-no-object endgame, including cash-only gems and pity legendary runes.

weapon
Gear Quarter Staff (Abyss highest level)
Gem Heliodor 1 + Star Prism 2 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)|damage +5.0%, multiplicative

Original text of the sheet: "Monks are good at receiving Exotic weapon runes. Considering the amount of healing and shielding, a Thousand Swords is recommended (when using a Thousand Swords, you must use Brightness and Wisdom)" — If you are dealing with damage, you should use Wonder+, if you are healing/shielding, you need to use Thousand Swords.

Confident
hat
Gear Reinforced Combat Uniform SS Helmet
Gem Star Prism 3 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)
Confident
top
Gear Reinforced Combat Uniform SS Top
Gem Star Prism 3 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)
Confident
Bottoms
Gear Reinforced combat uniform SS bottoms
Gem Star Prism 3 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

When using an auxiliary skill, attack power increases for 10 seconds + allies' recovery +4% each, up to 3 stacks

Confident
gloves
Gear Reinforced combat uniform SS armor
Gem Star Prism 3 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)
Confident
shoes
Gear Reinforced Combat Uniform SS Shoes
Gem Star Prism 3 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

If you are a supporter, here is the Giant's Arm (area armor destroyed + damage taken +10%)

Confident
necklace
Gear necklace
Gem Star Prism 1 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)
Confident
ring 1
Gear ring
Gem Star Prism 1 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

When all Strength, Light, and Purification mantras are activated, a wall force field is used once for 10 seconds — Break burst damage axis

Confident
ring 2
Gear ring
Gem Star Prism 1 · tags Support>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

Causal+ (1st rush, number of repeated hits increases by the number of active mantras) / Radiance+ (5th incarnation, cooldown and duration greatly reduced). When using the Thousand Sword weapon rune, Brightness+ and Wisdom are required.

Confident
emblem
Gear emblem
Gem Green Heliodor 1 · all tags|+1.5% damage to skills of every tag

Wisdom (18% cooldown) is adopted or not completely changes the direction of the work - see below.

Confident
Gem tags: what one line is actually worth

A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.

The eight tags

  • Smashskills that land one big hit
  • Comboskills that hit repeatedly in a short window
  • Elementalelemental attack skills, mostly the mage lines
  • Summonsummons, totems and placed effects
  • Disruptcrowd control and debuffs
  • Supportbuffs and healing
  • Movementmovement skills — not the move-speed stat
  • Survivalshields and damage reduction

Per line, by gem stage

Gem stage Tag lines If damage (each) If cooldown (each)
Crude Star Prism 1 not published not published
Crude Star Prism S 2 +1.7% −0.55%
Star Prism (Elite) 3 +2.0% −0.65%
Star Prism S 3 +2.1% −0.70%
Whole Star Prism 3 +2.2% −0.75%
Triple Quartz (Elite) 2 +2.1% −0.70%

Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.

The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.

There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).

The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.

Skill mods

124 · Burning fire+(4) Retribution+(2) Cause and effect+(1) 124 · 업화+(4) 응보+(2) 인과+(1) Season 1 Confident

When you have Wonder+ or Wisdom

125 · - Season 1 Confident

When both wonder+ and wisdom are absent

124 (early) 124 (초기) Launch era Moderate

- · Immediately after launch, the community standard also reached 124 — consistent

inven204

123 (S2) Season 2 Confident

Lantern, causality, and nojeong Samsinki · KR S2 — TW Not applicable

erinn +

Skill-enhancement order (what to take to 30 first)

? Season 1 Unconfirmed

— · NOT FOUND (explicit order) · There is no source that suggests the number order. Confirmed: No. 1 Surge and No. 2 Lightning Strike are the core damage/utility skills, and No. 5 Avatar is a “key skill that complements the monk’s poor dealing”, giving +100% Surge and Lightning Strike damage during the window. If you use modification 124, it is natural that 1, 2, and 4 will be strengthened, but this is speculation and not a source.

namu 수도사

Star seal order

1 · emblem 1 · 엠블럼 Launch era Fairly confident

+Attack power 10% · commonness. Monks' attack power also contributes to healing, so the attack power seal value is also effective for hybrids.

2 · weapon 2 · 무기 Launch era Fairly confident

+Attack power 300 · commonness

3 · necklace 3 · 목걸이 Launch era Fairly confident

+Attack power 150 · commonness

4 · 5 parts of armor 4 · 방어구 5부위 Launch era Fairly confident

Each +Defense 100 · commonness

5 · Ring 1·Ring 2 5 · 반지1·반지2 Launch era Fairly confident

Each +Defense 50 · commonness

Level-up bonus cards

1 · attack 1 · 공격 Season 1 Fairly confident

common to dealers

inven350

2 · Intelligence (main stat) → Will (secondary stat) 2 · 지력 (주스탯) → 의지 (부스탯) Weak

“1st place intelligence, 2nd place will, 3rd place defense/attack (depending on situation), 4th place speed” · S0S1 · Community synthesis (single source not specified)

Resilience Card Trap 회복력 카드 함정 Caution Weak

The recovery stat does not increase skill healing (only applies to passive natural recovery). Don't invest in recovery, even if you're a healer · S0S1 · Community Comprehensive

Reforge / stat priority

Craftsmanship (Thousand sack O Wisdom 세공 (천자루O 지혜X) Season 1 Confident

Assist (cooldown), multiple hits (cooldown) >> Assist (damage) · A combination of the weapon rune being a thousand swords and no wisdom emblem.

Craftsmanship (Wisdom O) 세공 (지혜O) Season 1 Confident

Assist (Damage), Interrupt (Damage) >> Assist (Cooldown) · Combination with the Wisdom emblem — the cooldown is already sufficient, so switch to damage.

Rune Prism/Stats 룬프리즘/스탯 Season 1 Confident

Critical hit, repeated hit strengthening, fast skill > Skill power · -

Gem tag 보석태그 Moderate

Support, Combo, Movement across three lines · at 2.5 lines it becomes Support, Disrupt, Combo or Support, Disrupt, Movement · - · S1 · dc772117

KR Season 2 preview (not in TW yet) KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Engraving (Runes)

Lantern 등불 Confident

- · 1 · S2 New Samshingi, recruitment rate 30%+

mabilife 07-14, erinn

Karma 인과 Confident

Rush number 1 (multiple hits linked to mantra) · 2 · Samsingi

mabilife, erinn, S1 CSV

Thunderbolt 뇌정 Confident

- · 3 · Samsingi

mabilife, erinn

Tsunami/Retribution 해일/응보 Moderate

community union · alt · ‘Tsunami+Thunderbolt+@’ or ‘Cause+Retribution+@’ — Retribution (Celestial Field) deals break burst damage.

ruliweb 72927181, arca(via-search)

Skill Enhancement Priority

- · - Unconfirmed

Common rules; Since it is a hybrid, the will/recovery series depends on the proportion of heals. · _common

Skill Mods

123 · Same report for S2 standard + S1.5 123 · S2 표준 + S1.5에도 동일 보고 Confident

Early S1 is 124/125 (with or without Wonder/Wisdom)

erinn, ruliweb

Playstyles

DPS (cool rotation type) 딜수도 (쿨회전형) Moderate

mainstream · Slow motion, ensuring turnover rate with fast skill crafting + cooldown (S1 Forget Myth Rune); Explosive damage when breaking with a wall power combo

ruliweb, arca(via-search)

support capital 서포트 수도 Season 1 Moderate

assistance · Giant's Arm (Armor Destruction Debuff) Recruitment Party Support Type — Exists from S1

Rotation

core · Active management of 3 types of mantras (Strength, Light, Purification) → Break damage with wall power combo (Retribution wall force field) → Every 5th (Avatar) cooldown core · 진언 3종(힘·빛·정화) 활성 관리 → 벽력 콤보(응보 벽력장)로 브레이크 폭딜 → 5스(화신) 쿨마다 Moderate

S1 CSV + ruliweb

S1 baseline Season 1 Confident

52124 / 21314, priority if you come to 5th school

BiS / Stats

weapon 무기 Moderate

Rock Blade · Forked Horn · Oblivion in S1.5 (Mythic) Coolgam weapon debate converges on rock blade for S2

erinn vs ruliweb

armor 방어구 Moderate

First Vow + Starflower · Cracked Seal, Broken Border, Gray Curtain

erinn

emblem 엠블럼 Unconfirmed

Platinum Scales · Eternal Night · Monk·Rogue Foot Platinum Balance Experiment High Evaluation (mabilife Runestone) vs. Emblem Teargle Platinum=Trap — CONTESTED

erinn, mabilife

Stats/Working 스탯/세공 Moderate

Craftsmanship/assistance > movement/obstruction; Please refer to the common additional hit 3,000+ rule for healers.

erinn, mabilife 스탯

Progression

c1 · Common Path. Rating as ‘weak’ up to S1 → Professions rebuilt with S2 Three Gods, old guides (especially drhot552 monk post = AI slops) banned c1 · 공통 경로. S1까지 '약체' 평가 → S2 삼신기로 리빌드된 직업, 옛 가이드(특히 drhot552 수도사 글 = AI 슬롭) 금지 Confident

RESEARCH-KR/