Monk
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- DPS
- Line
- Quarterstaff
- Build cost
- 2 / 5
Melee heal-tank built around Retribution; great on auto-battle. (S1)
Tier by content Daily / Farming SRaid AAbyss C Full tier list →
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
Original text of the sheet: "Monks are good at receiving Exotic weapon runes. Considering the amount of healing and shielding, a Thousand Swords is recommended (when using a Thousand Swords, you must use Brightness and Wisdom)" — If you are dealing with damage, you should use Wonder+, if you are healing/shielding, you need to use Thousand Swords.
When using an auxiliary skill, attack power increases for 10 seconds + allies' recovery +4% each, up to 3 stacks
If you are a supporter, here is the Giant's Arm (area armor destroyed + damage taken +10%)
When all Strength, Light, and Purification mantras are activated, a wall force field is used once for 10 seconds — Break burst damage axis
Causal+ (1st rush, number of repeated hits increases by the number of active mantras) / Radiance+ (5th incarnation, cooldown and duration greatly reduced). When using the Thousand Sword weapon rune, Brightness+ and Wisdom are required.
Wisdom (18% cooldown) is adopted or not completely changes the direction of the work - see below.
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Skill mods
When you have Wonder+ or Wisdom
When both wonder+ and wisdom are absent
- · Immediately after launch, the community standard also reached 124 — consistent
inven204
Lantern, causality, and nojeong Samsinki · KR S2 — TW Not applicable
erinn +
Skill-enhancement order (what to take to 30 first)
— · NOT FOUND (explicit order) · There is no source that suggests the number order. Confirmed: No. 1 Surge and No. 2 Lightning Strike are the core damage/utility skills, and No. 5 Avatar is a “key skill that complements the monk’s poor dealing”, giving +100% Surge and Lightning Strike damage during the window. If you use modification 124, it is natural that 1, 2, and 4 will be strengthened, but this is speculation and not a source.
namu 수도사
Star seal order
+Attack power 10% · commonness. Monks' attack power also contributes to healing, so the attack power seal value is also effective for hybrids.
+Attack power 300 · commonness
+Attack power 150 · commonness
Each +Defense 100 · commonness
Each +Defense 50 · commonness
Level-up bonus cards
common to dealers
inven350
“1st place intelligence, 2nd place will, 3rd place defense/attack (depending on situation), 4th place speed” · S0S1 · Community synthesis (single source not specified)
The recovery stat does not increase skill healing (only applies to passive natural recovery). Don't invest in recovery, even if you're a healer · S0S1 · Community Comprehensive
Reforge / stat priority
Assist (cooldown), multiple hits (cooldown) >> Assist (damage) · A combination of the weapon rune being a thousand swords and no wisdom emblem.
Assist (Damage), Interrupt (Damage) >> Assist (Cooldown) · Combination with the Wisdom emblem — the cooldown is already sufficient, so switch to damage.
Critical hit, repeated hit strengthening, fast skill > Skill power · -
Support, Combo, Movement across three lines · at 2.5 lines it becomes Support, Disrupt, Combo or Support, Disrupt, Movement · - · S1 · dc772117
Engraving (Runes)
- · 1 · S2 New Samshingi, recruitment rate 30%+
mabilife 07-14, erinn
Rush number 1 (multiple hits linked to mantra) · 2 · Samsingi
mabilife, erinn, S1 CSV
- · 3 · Samsingi
mabilife, erinn
community union · alt · ‘Tsunami+Thunderbolt+@’ or ‘Cause+Retribution+@’ — Retribution (Celestial Field) deals break burst damage.
ruliweb 72927181, arca(via-search)
Skill Enhancement Priority
Common rules; Since it is a hybrid, the will/recovery series depends on the proportion of heals. · _common
Skill Mods
Early S1 is 124/125 (with or without Wonder/Wisdom)
erinn, ruliweb
Playstyles
mainstream · Slow motion, ensuring turnover rate with fast skill crafting + cooldown (S1 Forget Myth Rune); Explosive damage when breaking with a wall power combo
ruliweb, arca(via-search)
assistance · Giant's Arm (Armor Destruction Debuff) Recruitment Party Support Type — Exists from S1
Rotation
S1 CSV + ruliweb
52124 / 21314, priority if you come to 5th school
BiS / Stats
Rock Blade · Forked Horn · Oblivion in S1.5 (Mythic) Coolgam weapon debate converges on rock blade for S2
erinn vs ruliweb
First Vow + Starflower · Cracked Seal, Broken Border, Gray Curtain
erinn
Platinum Scales · Eternal Night · Monk·Rogue Foot Platinum Balance Experiment High Evaluation (mabilife Runestone) vs. Emblem Teargle Platinum=Trap — CONTESTED
erinn, mabilife
Craftsmanship/assistance > movement/obstruction; Please refer to the common additional hit 3,000+ rule for healers.
erinn, mabilife 스탯
Progression
RESEARCH-KR/