Healer
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- Healer
- Line
- Healer line
- Build cost
- 2 / 5
The most-demanded main healer; deals damage too since S2. (S1)
Tier by content Daily / Farming ARaid A Full tier list →
Core runes Thousand SwordsSacred DisciplineRock GiantDirty Blow
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
Sheet warning: with Soul Harvester on the weapon, its armour break does not stack with Giant's Arm on armour — pick one. For a healer attack is healing, so stacking attack runes is the healing setup · Taiwan question (Bahamut 2976): Korea's S0 first pick is Soul Harvester (arca 136821578 — the healer's own fear keeps it up; +20% attack). Take Thousand Swords when the party already has armour break or you run Giant's Arm yourself. Soul Harvester and Giant's Arm armour break do not stack (Bahamut 3022 #5 tested it: no; the rune text says it does not apply twice)
For Healer classes only. When using an auxiliary skill, attack power + ally recovery 4% stacks up to 3 times for 10 seconds. Original text of sheet "Essential rune!!" — There is no down-level version
Strike +20%
When a counter is hit, attack power +24% for 4 seconds. Sub: Surprise (Epic, counter 16%)
When health is over 75%, attack power +11%. Healer's stamina remains high, so it is a constant condition. Ladder: Stable+ 11% → Stable 9% → Safe 7% (damage) → Safe 5% (damage)
Rune of Destruction. Grants Armor Breaking — cannot stack with Soul Reaper weapons
3. Pulse of Life — Increases maximum stack/target number + Strengthens Life Link Transfer. Sheet: Easy to switch when placed on a necklace
No. 2 Phantom Pain — Multiple explosions, switching between enemies and allies. The author of the sheet believes that “repression is also essential.” epic tier
Protection #4 — Additional reduction in damage taken. Sheet: “The trend these days is waves, suppression, and wrapping (over heels are the trend)”
Healers are not the only ones who are dazzling, but wisdom (all skill cooldown -18%) ranks first — because cooldown is king for healers. Alternative Legend: Goddess' Power (Hell, target + self attack power +13% when ally healed / cooldown 9 seconds). Flashiness is ranked 3rd
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
Healer gem tags: the heal button is a damage button
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Guides for this class
The data is above; these are the long reads that turn it into a plan.
- Healer build: attack power is your healing number Healing scales off attack power, so Healer's endgame sheet is a damage sheet — the overheal trio, the only cooldown-first reforge, and a 26,000-CP solo clear.
- Healer gem tags: the heal button is a damage button Healer heals deal their damage in the same cast, so Support is the main damage line at 90%. Summon is no trap, and a cooldown line genuinely earns a look here.
Skill mods
When hiring oppression. current mainstream · S0S1 · +
When recruiting pledges · S0S1 · +
No-charge accessories = Pledge (1) + Wave (3) + Gamsam (4) → Actual 134 sets. If you don't have oppression (epic), you can't set 234 overheal. · It is impossible to reach level 30 without paying in the first place (there is no 'all skills +1' line in elite runes) — Modification combinations can only be read as 'which skills do the 3 types of accessories touch?'
derived
The number of the above combination is ‘3 skills that will push you to level 30’ · It is a separate axis from the skill number (accessory set name) that the accessory rune modifies — see _common
derived(namu-rune §3 + dc-221942)
Skill-enhancement order (what to take to 30 first)
3 The pulse of life · Original text of the sheet “Must be class 30”
+namu.wiki 클래스 문서
4 Protection · If you keep investing in cooldown, it goes down to 9 seconds.
+namu.wiki 클래스 문서
1 life link · Take pictures because of light waves
+namu.wiki 클래스 문서
Epic or higher runes in all 10 slots + Blacksmith Modification reroll to apply all three skills to all 10 slots · No penalty for reaching level 30 — there is no ‘All Skills +1’ line in elite runes
dc-221942
Star seal order
① Weapon (Attack power +300) → ② Emblem (Attack power +10%) → ③ Necklace (Attack power +150) → ④ 5 pieces of armor (Defense power +100 each) → ⑤ 2 rings (Defense power +50 each) · The +10% of the emblem is only multiplied by the weapon term, so you have to upgrade the weapon first to have something to multiply. Community answers are also in the order of “weapon emblem necklace”
dc enban 254449 + namu 능력치 공식
Attack power part (weapon, emblem, necklace) = Epic seal / Defense power part (armor 5, ring 2) = Elite seal. It cannot be uploaded because it is fixed for each part. · Duplicate seals cannot be used, only 50,000 gold can be sold.
dc mabinogimobile 605555·402128 + inven 6366/154
Monster Extermination Token 200 → Seal Box (limited to once a week). Catch 3 types of field bosses every week and fill the token (12/18/20/22:00, 30-minute window) · One-time use: Mutated Abyss Fossil 300 (1 per character, transferable to main character) · Dagda's Tomb Hidden Quest (Armor Seal Box) · Seal Quest (Gloves) · Seven Crawler Evie (Ring) after first defeating Krama
namu-item + + + inven 6366/123
Since the random seals continue to overlap, the selection box is used when the last 1-2 parts remain. If you're going to use it first, it's a weapon. · Completion of all slots took 1 to 3 months based on in-era — this is a condition of the final tier, not a condition of the middle tier.
dc enban 254449 + dc mabinogimobile 805218
Level-up bonus cards
Attack > Intelligence > Luck. Since it is a single main stat (x4 units), intelligence is given priority. Healers also notarize = healing amount, so attack cards are the same as first priority. Only defense and stamina cards are replaced with attack speed/technique. · Basis: Attack card = attack power converted to 61 vs skill = 24. Main stat multiplier x4 → main stat / x2.5 → boil / boost stat → luck · S0S1 · dc mabinogimobile 1880651 (2025-08-09) + derived per-class
① Only press ‘Recommended Select’ until full level → ② After full level, replace defense and stamina cards with attack/technique/attack speed for 3,000 goals. · Reselect Profile → Level Up Bonus Card
dc 1880651 댓글 + inven 6366/350
Defense, maximum health, movement speed · Dealers only attack, main, and critical categories. Number of 13 special cards (level multiples of 5) is not available in any source = Unconfirmed
inven 6366/350
Reforge / stat priority
Assist (cool time reduction) · Multiple hits (cool time reduction) >>>>>> Interruption (cool time reduction) — Healers are not limited to damage, but cooldown is the top priority. · "Engraving" is the gem skill-tag system itself. This row and the "gem tag" row below are two sources writing the same thing two ways — a consistency check, not independent corroboration.
Support > Combo > Smash — the third line can be a second Support instead · (dc enban#772117) + Work Heat (Auxiliary/Multiple Hits)
Free-to-play 1 line (Crude Star Prism / Triple Quartz) · mid 2 lines (Crude S Star Prism / Triple Quartz) · endgame 3 lines (finished Star Prism) · Original: "one line if you spend heavily, two lines for light and mid spenders — that is the correct read". One Star Prism line = +2% tag damage. Players report burning 100+ engravers to reach two lines and 500+ for three. · S0S1 · dc mabinogimobile 1608473 · 605375
Resilience > Critical hit, multiple hit strengthening, fast skill > Skill power · Option 1/Option 2 goal of rerolling with Rune Reset Prism.
Unconscious (Mental) — Activates the conditions for the Soul Reaper rune. However, if you use the Soul Reaper weapon, the Armor Giant's Arm and armor destruction do not overlap, so only one of them can be used. · Attack +1.00% + 35% chance to dot (cool down 12 seconds). ⚠ There are no weapon enchantment boxes in the TW Isolation Bane store yet — TW may not be introduced
pistaim.com/10(2025-07-28)+mabimo.inven db/enchant
White Rose ×5 (Attack power +100 per part, total +500) — Season 0 only option · White Succubus 4-person raid (KR 2025-06-23) cleared drop. TW unreleased content
inven 6366/451
Fox ×3 (Attack +1.00%) — Season 0 only option · Bari Blocks 1 and 2 / Mars Deep / Field Boss, 100 pieces = Finished product
inven 6366/451
None — There are no emblem-specific enchantment scrolls in Season 0. · Storm/crush/spread from KR season 1 (2025-09-25) = TW not introduced
namu 인챈트 스크롤
Giant's Arm (Doom) is a B pair with Hungry Blade (Holy) — when paired, deals double direct damage to destroyed armor targets. · If you wear the giant's arm without a partner, only the armor destruction debuff remains. Armor destruction does not stack with the weapon Soul Reaper.
inven 6366/310+namu-rune+
Touch of Light (Lv55 Healing Staff — for priests) / Beopwangcheong Consecrated Crystal Healing Wand (Lv50, for healers) · Season 0 uniques can neither be enhanced nor take a performance improvement — they are not gear you keep wearing to the end.
+namu-rune §3.1
Healer = Steady AoE maintenance / Priest = Heavy heal + real damage, so preferred on high difficulty levels · S0 Glas Ghaibhleann's difficult meta was a 2-healer (inven 6366/359, 2025-05-24) — TW's current raid is at that point. · S0S1 · +
Engraving (Runes)
Thousand Swords · core · sheet default (atk scales healing: notarization=healing amount)
Sacred Discipline · core · support-skill use → atk + healing +4%×3 — MUST
Stability+ · core · +11% atk above 75% HP
Dirty Blow · core · +24% atk on counter
Giant's Arm · core · AoE armor-break, +10% dmg taken debuff · not stackable w/ Soul Reaper armor-break
Rock Giant · core · +20% atk on
wave+ · core · mods skill3 Pulse of Life: more stacks/targets, link-transfer buffed · MUST; put on necklace for easy switching
oppression+ · core · mods skill2 Phantom Pain: multi-bounce explosions · Overheel trio
Wrap+ · core · mods skill4 protection: extra dmg reduction · Overheel trio
pledge+ · alt · mods skill1 Life Link: HoT+speed / DoT+slow · 135 variant
Wisdom · core · -18% all cooldowns · healer > crit
Goddess's Might · alt · heal → +13% atk self+target · abyss/raid rune, no promotion
Skill Enhancement Priority
Round 30 · 1 · main skill — "Definitely top 30"
+namu.wiki
Round 30 · 2 · with cd reforge reaches ~9s cycle
+ · 3 · taken for light wave proc
Skill Mods
Oppression recruitment build: 2 (oppression) 3 (wave) 4 (envelopment)
Pledge Recruitment build: 1 (Pledge) 3 (Ripple) 5 (Light)
Auxiliary CD, Battering CD >>>>>> Interference CD · cooldown king for healer
Playstyles
support · Wave/Suppression/Winding Trio, 234 mods · “What’s trending these days” — raid sustain default
support · Covenant/Ride/Ride, 135 mods · HoT/utility flavor
— · healer = steadier AoE sustain; Priest preferred for hard content (burst heal + dmg) · party-slot context
internal
Rotation
link target → 43 · Skill Number: 1=Link, 4=Protection, 3=Heat
2 (Phantom Pain/Oppression)
BiS / Stats
📄 Cells still shown in Korean or Traditional Chinese quote the primary-source records (Korean community / Taiwan official) verbatim — they are labeled, not passed off as translations.
치명타 ≥ 스킬위력 > 연타강화,빠른스킬 > 회복력 · atk lines matter more than 회복력 (공증=힐량) — 巴哈 1476; KR S0 guide arca 136821578 puts 치명타 ≥ 스킬위력 first. The sheet's 회복력-first line is the minority reading
arca 136821578 + 巴哈 1476 +
Progression
internal
Engraving (Runes)
timing · core · S2 priest-type weapon rune · likely applies to healer line
mabilife.com
S2 Current Meta (Deep-Dive)
Rockblade primary (ranker consensus, erinndata 60%+); sunshine+ alt · mabilife's "Healers are also a revelation" = minority view MED
erinndata+dcinside
8 people: Hale + Protection + Wave · 4 people: Beating needle + Halo + Protection · Overhill trio wave·suppression·sssam is DEAD — oppression/ssam out of top setups entirely
dcinside(enban 1180474)
Awakening Crossing Chain (Attack + Damage > Oath) + Starflower + Erosion (Cracked Seal/Collapsed Border/Ashen Curtain) + Pride/Victory/Scale-Covered Sage/Bone Seal/Sea Serpent+ · S1 armor set obsolete
dcinside+erinndata
liberation primary / eternal night alt · Wisdom out
erinndata
345 standard; 356 alt (ult focus) · S2 change: ult no longer locks out waves
dcinside 1180474
opener: life link → 2/3; core 5→1→4→3→3 (5/4 on CD before 3; passives transfer through skill 3 — stack buffs first) · —
dcinside 1180474
Critical hit > Additional hit (resurrection stack) > Repeated hit > Skill power > Attack power; Resilience near-BOTTOM · full healer shift — atk scales healing better than recovery; Memory imprint lets you swap Notary + Support ↔ Critical + Additional hit per party
dcinside 1180474
announced Coffee Live 2026-08-04
mabilife
BiS / Stats
timing
mabilife.com
Progression
internal