Longbowman
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- DPS
- Line
- Longbow
- Build cost
- 2 / 5
One-ult-per-cycle sniper; strong when planted. (S1)
Tier by content Daily / Farming DRaid BAbyss A Full tier list →
Core runes Thousand SwordsMana TorrentRock GiantFierce Downpour
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
Thousand Swords reads "+4% for every sword-using class (warrior, greatsword, swordmaster, frostmage, rogue, dual blade) you take to class level 40, up to 6 stacks = +24%". So you need six alts at 40 to see the cap. If you have not levelled them, Duel+ (Legendary, ATK +18%, multi-hit −6%) or Rage+ (Legendary, +36% for 3s every 10s) are the alternatives with no precondition.
Attack power 3.5% × 4 stacks per skill use = 14%
Consumes 3 stacks of hard strikes → Attack power +20% for 5 seconds
Damage +30% for 15 seconds when using ultimate skill. Superior to Calm Winds after patch 2025-07-03
Rune of Destruction. Always pair with a resonant crystal. Raid (Glasgivnen) rune, so it is difficult to enter without paying.
Rune of Divinity. Adds 0.6% damage per stack when holding the Brand of Destruction
No. 3 Heart Seeker Modification. Half-moon shaped shockwave at each charge stage. The no-charge replacement system remodels number 3, but the charging disappears and changes to bleeding — the cycle changes.
Bleeding (internal injury) added to No. 1 shell breaker. In extreme settings, this spot can be changed to a unique ring, the Corrupted Ring of Life.
To charge the 5th Flame Arrow. There is no elite rune to modify number 5 => No charge is replaced with number 4 (Collapse) or number 2 (Perseverance) and the modification combination also changes.
Dazzle = +10% critical hit chance, +30% critical hit damage. Since it is a rune that does not have a lower-grade version, the free rune must be replaced with another rune. Alternative Emblem: Goddess' Protection (Legend/Hell, +25% damage for 30 seconds at start of battle/ult). namu evaluates steadfastness and ferocity as “bad”
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Skill mods
1 Shell Breaker + 3 Heart Seeker + 6 Ultimate · Sheet Original: 136 Recommendations. It is more stable than 356, which uses number 5. When hiring 5 times, the deal is about 6-7% higher, but if you miss, the entire cycle is messed up. · S0S1 · +
3 Heart Seeker + 5 Flame Arrow (Focus) + 6 Ultimate · Increase damage to the break window with 2~3 concentrated charges. · S0S1 · +
3 + 4 Crash Shot (Spin) + 6 · KR mainstream coexistence from 2026-03. Stone Dog (Epic) Rune Premise. No comments yet on TW · S2 · +
No-charge accessories = Biyeon (3) + Internal injury (1) + Collapse (4) → Actual 134 sets. There is no elite rune to modify number 5, so the 356 series cannot be made at all. · It is impossible to reach level 30 without paying in the first place (there is no 'all skills +1' line in elite runes) — Modification combinations can only be read as 'which skills do the 3 types of accessories touch?'
derived
The number of the above combination is ‘3 skills that will push you to level 30’ · It is a separate axis from the skill number (accessory set name) that the accessory rune modifies — see _common
derived(namu-rune §3 + dc-221942)
Skill-enhancement order (what to take to 30 first)
3 Heart Seeker · #1 deal stake in both mod combinations
+namu.wiki 클래스 문서
6 Dragon Hunter (Ultimate) · After fixing the excitement, the ultimate deal share is up to ~50% (observed in the second half of KR S1)
+namu.wiki 클래스 문서
1 Shell Breaker (136) / 5 Flame Arrow (356) · depending on the combination
+namu.wiki 클래스 문서
2 wing skewer · Break only, not worth the deal investment
+namu.wiki 클래스 문서
Epic or higher runes in all 10 slots + Blacksmith Modification reroll to apply all three skills to all 10 slots · No penalty for reaching level 30 — there is no ‘All Skills +1’ line in elite runes
dc-221942
Star seal order
① Weapon (Attack power +300) → ② Emblem (Attack power +10%) → ③ Necklace (Attack power +150) → ④ 5 pieces of armor (Defense power +100 each) → ⑤ 2 rings (Defense power +50 each) · The +10% of the emblem is only multiplied by the weapon term, so you have to upgrade the weapon first to have something to multiply. Community answers are also in the order of “weapon emblem necklace”
dc enban 254449 + namu 능력치 공식
Attack power part (weapon, emblem, necklace) = Epic seal / Defense power part (armor 5, ring 2) = Elite seal. It cannot be uploaded because it is fixed for each part. · Duplicate seals cannot be used, only 50,000 gold can be sold.
dc mabinogimobile 605555·402128 + inven 6366/154
Monster Extermination Token 200 → Seal Box (limited to once a week). Catch 3 types of field bosses every week and fill the token (12/18/20/22:00, 30-minute window) · One-time use: Mutated Abyss Fossil 300 (1 per character, transferable to main character) · Dagda's Tomb Hidden Quest (Armor Seal Box) · Seal Quest (Gloves) · Seven Crawler Evie (Ring) after first defeating Krama
namu-item + + + inven 6366/123
Since the random seals continue to overlap, the selection box is used when the last 1-2 parts remain. If you're going to use it first, it's a weapon. · Completion of all slots took 1 to 3 months based on in-era — this is a condition of the final tier, not a condition of the middle tier.
dc enban 254449 + dc mabinogimobile 805218
Level-up bonus cards
Attack > (Skill ≈ Luck) > Finesse. The skill is weapon multiplier x2.5, so it is equal to luck - preference. In the Will (boost) card space, there is unconditional luck. · Basis: Attack card = attack power converted to 61 vs skill = 24. Main stat multiplier x4 → main stat / x2.5 → boil / boost stat → luck · S0S1 · dc mabinogimobile 1880651 (2025-08-09) + derived per-class
① Only press ‘Recommended Select’ until full level → ② After full level, replace defense and stamina cards with attack/technique/attack speed for 3,000 goals. · Reselect Profile → Level Up Bonus Card
dc 1880651 댓글 + inven 6366/350
Defense, maximum health, movement speed · Dealers only attack, main, and critical categories. Number of 13 special cards (level multiples of 5) is not available in any source = Unconfirmed
inven 6366/350
Reforge / stat priority
Interruption (damage) = Strike (damage) >> Elemental (damage, at 356) · Multiple hits (damage, at 136) · "Engraving" is the gem skill-tag system itself. This row and the "gem tag" row below are two sources writing the same thing two ways — a consistency check, not independent corroboration.
Disrupt > Smash > Combo · (dc enban#772117) + Craft column (obstruction/bashing) matches each other
Free-to-play 1 line (Crude Star Prism / Triple Quartz) · mid 2 lines (Crude S Star Prism / Triple Quartz) · endgame 3 lines (finished Star Prism) · Original: "one line if you spend heavily, two lines for light and mid spenders — that is the correct read". One Star Prism line = +2% tag damage. Players report burning 100+ engravers to reach two lines and 500+ for three. · S0S1 · dc mabinogimobile 1608473 · 605375
Critical hit > Enhanced repeated hits, strengthened hard blows > Skill power · Option 1/Option 2 goal of rerolling with Rune Reset Prism.
If you use a torch (burning condition), you will get flames, and if you use icebreaker (freezing conditions), you will get cold air. If you don't wear both, the weapon enchantment is any weapon with +1.00% attack power. Blood flow and toxicity are treated as "missing from the conclusion" · Attack +1.00% + 35% chance to dot (cool down 12 seconds). ⚠ There are no weapon enchantment boxes in the TW Isolation Bane store yet — TW may not be introduced
pistaim.com/10(2025-07-28)+mabimo.inven db/enchant
White Rose ×5 (Attack power +100 per part, total +500) — Season 0 only option · White Succubus 4-person raid (KR 2025-06-23) cleared drop. TW unreleased content
inven 6366/451
Fox ×3 (Attack +1.00%) — Season 0 only option · Bari Blocks 1 and 2 / Mars Deep / Field Boss, 100 pieces = Finished product
inven 6366/451
None — There are no emblem-specific enchantment scrolls in Season 0. · Storm/crush/spread from KR season 1 (2025-09-25) = TW not introduced
namu 인챈트 스크롤
BIS Armor's Brand of Doom ↔ Resonating Crystal is a pair of Glas Ghaibhleann C — both must be worn to gain the initial 5 stacks of the brand + +0.6% per stack of Resonance. · Evidence of Glas Ghaibhleann Hard Expedition 70 → Armor rune selection box (not random). It doesn't matter which of the 5 armor parts you wear.
inven 6366/310+namu-rune+
Kill Shot (Lv60 Longbow, Unique: Basic Attack Damage +90% · Dragon Hunter Damage +90%) — However, Season 0 Unique cannot inject reinforcement or performance. · Season 0 uniques can neither be enhanced nor take a performance improvement — they are not gear you keep wearing to the end.
+namu-rune §3.1
Corrupted Ring of Life (Lv65 ring, damage +20% for 20 seconds when using recovery potion) · Seat: There is an extremely high setting where you can wear this ring without the inner box. However, season 0 uniques cannot inject reinforcement or performance, so it is a trade-off. · S0S1 · +
Engraving (Runes)
Thousand Swords · core · max +24% atk (sword-class lv40 stacking; longbow qualifies via list) · S0S1 BiS
Mana Torrent · core · +14% atk on skill use
Rock Giant · core · +20% atk on
Fierce Downpour · core · +30% dmg during ult · beats Calm Wind after 7/3 patch
Brand of Ruin · core · dark DoT stacks ×10 on hit · pair with resonating crystal
Resonating Crystal · core · +2%/s dmg stack to 24% · pair with Brand of Doom
Torch+ · situational · +10% crit vs burning · needs burn pet or pyromancer; good with flashy
Inner wound+ · core · mods skill1 Shell Breaker: adds internal bleed debuff
Ultrasound+ · core · mods skill3 Heart Seeker: half-moon shockwave per charge
Concentrate+ · core · mods skill5 Flame Arrow: becomes charging AoE-focus skill
Corrupted Link of Life · alt · unique ring replacing interior for ceiling builds
Brilliance · core · +10% crit rate, +30% crit dmg
S2 Current Meta (Deep-Dive)
3 Heartseeker → 6 Dragon Hunter → 1 · priority · ult ~50% deal share post-elevation fix; 2 wing skew break-only no invest; 4 only with Dolgae/346
namu(snippet)
Critical hit 3,000-4,000 → hard hit = multiple hits → skill damage; S2 reforge focus sure hit lines + magic resistance per content tier · BiS
erinndata
Skill Enhancement Priority
Round 30 · 2 · if running 136 mod set
Round 30 · 1 · core dmg share both mod sets
+ · 3 · 136 set includes 6
Skill Mods
1 (internal injury) 3 (ultrasound) 6; recommended over 356 — stability, skill5 only ~6-7% ahead
3 5 (concentration) 6; charge-based, break-window burst via 2-3 charge concentration
Interference = Slam dmg >> Elemental (356)/Multiple Strike (136) dmg · dmg-increase lines first
Playstyles
DPS · 136 mods, inner ring · default, smoother cooldowns
DPS · 356 mods, concentrated charge · break-focused, burst on groggy
DPS · Corrupted Ring of Life unique ring over internal injuries · ceiling chasing
Rotation
13 2453 16 · if a skill whiffs the whole loop stalls; land everything
13 253 14 6 · needs ~10 cooldown reforge lines to loop 253
3 413 253 143 · pre-patch cycle, still ~1s off
3413 53 143 · use 2-3 charge focus for break-window dmg
BiS / Stats
Critical hit > Repeated hit strengthening, hard hitting strengthening > Skill power · avoid stamina/sudden evasion/damage reduction
+namu.wiki
Progression
penrant/postype
S1 · penrant
Engraving (Runes)
Rock Blade · core · S2 dominant generic weapon rune per mabilife S2 tier table · replaces Thousand Sword as S2 target
mabilife.com
Eternal Night/Greatness/Transcendence/Liberation · core · S2 emblem core pool (class-agnostic) · verify per-class pick
mabilife.com
S2 Current Meta (Deep-Dive)
Stone Blade / Blazing Glory · core · erinndata: Blazing Glory primary, rock blade alt; mabilife: rock blade+overlord. Thousand Sword OUT
erinndata+mabilife
Ultrasound / Response / Turning · core · 60%+ adoption; Stone adds multi-hits-tagged extra hits, boosts crash shot (4) — namu calls it the class's "new paradigm". Internal injury/concentration dropped
erinndata+namu(snippet)
Bone Seal + Awakening (First Oath or Crossing Chains) + Starflower + Erosion 3 types (Blurred Shape/Cracked Seal/Broken Border) · core · Bone Seal = #1 armor pick (light armor baseline); S2 armor structure replaces S1 5-run set
erinndata
Eternal Night > Greatness · core · Eternal Night SSS (~34-35% w/ right combo); Greatness S (Strike line, fits Heartseeker)
mabilife
346 co-meta with 136 · tied to dolgae rune; mainstream since 2026-03, persists in S2; 136 still valid default
enban(dcinside)
7-cycle: 4321534 62223 · 8-cycle: 14325314 62223 · “After the 4th buff, 4th gear modification is better than 1st gear.”
enban
BiS / Stats
Rock Blade (★8-9 first) · 8-9★ of right rune beats one 10★
mabilife.com
Progression
inven news+internal
mabilife.com