Ice Mage
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- DPS
- Line
- Magician line
- Build cost
- 5 / 5
Complete kit, hard to master — 'effectively the best' if you put in the hours.
Tier by content Daily / Farming S Full tier list →
Core runes Thousand SwordsRock GiantIcebreakingCondensed Mana
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
Freezer wizards are included in the list of "sword classes" that number a thousand swords (warrior, greatsword warrior, swordsman, freezemancer, thief, dual blade). Still, to get up to 24%, you need to raise 6 classes to 40. Alternative: Soul Reaper (Legendary, destroys armor of enemies with spirit dots + attack power 10%×2) — Spirit pet required, not available at regular price
Strike +20%
This is essential as it is a class that self-sufficiently meets conditions through self-freezing. When attacking an enemy with ice, additional hit chance +10% for 5 seconds
Attack power +15% when resources are below 50% (Wizard class only). Freezer's resources are always kept low. Lower ladder: Concentrated magic power 15% → Deficiency 9% → Hunger 5% (less than 33%, damage)
Rune of Destruction. Dry land = Damage +9%, additional damage +6% when resources are below 50% — Good compatibility as the conditions are the same as the concentrated magic power.
Rune of Divinity. If you have a burn pet + dazzle, put a torch in this spot to get the highest score.
No. 1 Crystal Edge — Collect 4 Frost Swords to strengthen them into Crystal Swords. essential. epic tier
No. 5 Frozen Orb → Frozen Gloves (area damage + ally ice curtain). essential. epic tier
#2 Glacier Cutter — Increased speed/count of use, reduced cooldown. Sheet: North Wind vs. Winter is a choice, but North Wind is used more
Alternative: Wisdom, Goddess' Protection (Hell)
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
Frost Mage gem tags: Elemental covers almost all of it
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Guides for this class
The data is above; these are the long reads that turn it into a plan.
- Frost Mage gem tags: Elemental covers almost all of it Five of six actives carry Elemental, and the meta rune makes it six. Summon is the real second line, Disrupt is the trap, and crude gems never earn an engraver.
Skill mods
1 Crystal Edge (Ice Sword) + 5 Frozen Gloves (Aurora) + 6 Ultimate · Original text of the sheet: "156 modification is the correct answer. Let's take at least 1.5 to 30." · S0S1 · +
skill 1 (Ice Sword mod) + skill 2 (North Wind mod) + skill 5 (Aurora mod) · Close to 156 if you do not time the ultimate by hand — arca 136725212 (2025-05). 145 was a minority S0 route on Winter+; the Season 1 Glacier route (145/146) needs Glacier, which Taiwan does not have
arca 136725212 + ruliweb 72671405
No-charge accessories = North Wind (2) + Icicle (3) + Winter (4) → Actual 234 sets. Bingum and Aurora are both epic, so both axes of 156 are completely missing — this class has the largest perceived loss without paying. · It is impossible to reach level 30 without paying in the first place (there is no 'all skills +1' line in elite runes) — Modification combinations can only be read as 'which skills do the 3 types of accessories touch?'
derived
The number of the above combination is ‘3 skills that will push you to level 30’ · It is a separate axis from the skill number (accessory set name) that the accessory rune modifies — see _common
derived(namu-rune §3 + dc-221942)
Skill-enhancement order (what to take to 30 first)
1 Crystal Edge · One of two named by Sheet.
+namu.wiki 클래스 문서
5 Frozen Globes · One of two named by Sheet.
+namu.wiki 클래스 문서
6 ultimate · The ultimate resets the ice sword stack, so it explodes immediately after arching.
+namu.wiki 클래스 문서
Epic or higher runes in all 10 slots + Blacksmith Modification reroll to apply all three skills to all 10 slots · No penalty for reaching level 30 — there is no ‘All Skills +1’ line in elite runes
dc-221942
Star seal order
① Weapon (Attack power +300) → ② Emblem (Attack power +10%) → ③ Necklace (Attack power +150) → ④ 5 pieces of armor (Defense power +100 each) → ⑤ 2 rings (Defense power +50 each) · The +10% of the emblem is only multiplied by the weapon term, so you have to upgrade the weapon first to have something to multiply. Community answers are also in the order of “weapon emblem necklace”
dc enban 254449 + namu 능력치 공식
Attack power part (weapon, emblem, necklace) = Epic seal / Defense power part (armor 5, ring 2) = Elite seal. It cannot be uploaded because it is fixed for each part. · Duplicate seals cannot be used, only 50,000 gold can be sold.
dc mabinogimobile 605555·402128 + inven 6366/154
Monster Extermination Token 200 → Seal Box (limited to once a week). Catch 3 types of field bosses every week and fill the token (12/18/20/22:00, 30-minute window) · One-time use: Mutated Abyss Fossil 300 (1 per character, transferable to main character) · Dagda's Tomb Hidden Quest (Armor Seal Box) · Seal Quest (Gloves) · Seven Crawler Evie (Ring) after first defeating Krama
namu-item + + + inven 6366/123
Since the random seals continue to overlap, the selection box is used when the last 1-2 parts remain. If you're going to use it first, it's a weapon. · Completion of all slots took 1 to 3 months based on in-era — this is a condition of the final tier, not a condition of the middle tier.
dc enban 254449 + dc mabinogimobile 805218
Level-up bonus cards
Attack > (Intellect ≈ Luck) > Finesse. Intelligence is x2.5, so it's on par with luck. In the place of will (boost stat), there is unconditional luck. in-era guide: "First, shoot automatically and manually replace defense cards with attack cards" · Basis: Attack card = attack power converted to 61 vs skill = 24. Main stat multiplier x4 → main stat / x2.5 → boil / boost stat → luck · S0S1 · dc mabinogimobile 1880651 (2025-08-09) + derived per-class
① Only press ‘Recommended Select’ until full level → ② After full level, replace defense and stamina cards with attack/technique/attack speed for 3,000 goals. · Reselect Profile → Level Up Bonus Card
dc 1880651 댓글 + inven 6366/350
Defense, maximum health, movement speed · Dealers only attack, main, and critical categories. Number of 13 special cards (level multiples of 5) is not available in any source = Unconfirmed
inven 6366/350
Reforge / stat priority
📄 Cells still shown in Korean or Traditional Chinese quote the primary-source records (Korean community / Taiwan official) verbatim — they are labeled, not passed off as translations.
Element (Damage) >> Assist/Summon/Blow (Damage) > Element (Cool) · Survival (Damage) · "Engraving" is the gem skill-tag system itself. This row and the "gem tag" row below are two sources writing the same thing two ways — a consistency check, not independent corroboration.
Elemental > Summon > Survival; add a Smash line and it becomes Elemental, Summon, Survival, Smash · 두 출처가 서로 다르게 적어 어긋난다. 본문 설명 쪽(원소 대미지 우선)을 채택했다 (dc enban#772117).
Free-to-play 1 line (Crude Star Prism / Triple Quartz) · mid 2 lines (Crude S Star Prism / Triple Quartz) · endgame 3 lines (finished Star Prism) · Original: "one line if you spend heavily, two lines for light and mid spenders — that is the correct read". One Star Prism line = +2% tag damage. Players report burning 100+ engravers to reach two lines and 500+ for three. · S0S1 · dc mabinogimobile 1608473 · 605375
Critical hit > Enhanced repeated hits, strengthened hard blows > Skill power · Option 1/Option 2 goal of rerolling with Rune Reset Prism.
Fire — Freeze is self-supporting through its own skills, so cold enchantment is a waste. Light the torch (burn → critical hit +10%) and aim for the highest point. · Attack +1.00% + 35% chance to dot (cool down 12 seconds). ⚠ There are no weapon enchantment boxes in the TW Isolation Bane store yet — TW may not be introduced
pistaim.com/10(2025-07-28)+mabimo.inven db/enchant
White Rose ×5 (Attack power +100 per part, total +500) — Season 0 only option · White Succubus 4-person raid (KR 2025-06-23) cleared drop. TW unreleased content
inven 6366/451
Fox ×3 (Attack +1.00%) — Season 0 only option · Bari Blocks 1 and 2 / Mars Deep / Field Boss, 100 pieces = Finished product
inven 6366/451
None — There are no emblem-specific enchantment scrolls in Season 0. · Storm/crush/spread from KR season 1 (2025-09-25) = TW not introduced
namu 인챈트 스크롤
BIS Armor's Brand of Doom ↔ Resonating Crystal is a pair of Glas Ghaibhleann C — both must be worn to gain the initial 5 stacks of the brand + +0.6% per stack of Resonance. · Evidence of Glas Ghaibhleann Hard Expedition 70 → Armor rune selection box (not random). It doesn't matter which of the 5 armor parts you wear.
inven 6366/310+namu-rune+
Crimson Crystal (Lv65 Ice Orb, Crystal Edge Red Frost on last attack = 44% attack power Freeze Dot) — One of the few uniques that directly enhances class skills. However, reinforcement and injection are not possible. · Season 0 uniques can neither be enhanced nor take a performance improvement — they are not gear you keep wearing to the end.
+namu-rune §3.1
Freeze Wizard has the highest entry barrier among these 10 classes. · The two core accessories (Ice Sword and Aurora) are both Epic grade. With Elite alone, the core mechanics of the class (Frost Sword, Frozen Gloves) do not turn on at all. · S0S1 · +
Engraving (Runes)
Thousand Swords · core · frost mage IS on the sword-class list — +24% atk · S0S1 BiS
Rock Giant · core · +20% atk on
Icebreaking+ · core · +10% extra hit vs freeze — self-supplied freeze
Condensed Mana · core · +15% atk under 50% resource · frost sits low-resource
Brand of Ruin · core · dark DoT ×10
Resonating Crystal · core · +2%/s to 24%
Torch+ · situational · ceiling with dazzle + burn pet
Soul Harvester · situational · armor-break on mental-DoT targets; needs mental pet, no pity
Binggeom+ · core · mods skill1 Crystal Edge: frost-sword stacks → Crystal Sword at 4 · MUST
Aurora+ · core · replaces skill5 Frozen Orb with Frozen Glove (AoE + ally ice veil) · MUST
North wind+ · core · mods skill2 Glacier Cutter: faster, more uses, lower cd · majority pick over winter
winter+ · alt · mods skill4 freezing field: ramping tick dmg · minority alt
Brilliance · core · crit emblem
Skill Enhancement Priority
Round 30 · 1 · “Let’s take at least 1.5 to 30.”
Round 30 · 1
+ · 3 · 156 mod set
Skill Mods
📄 Cells still shown in Korean or Traditional Chinese quote the primary-source records (Korean community / Taiwan official) verbatim — they are labeled, not passed off as translations.
"156 개조가 정답" — 1/5/6 modded (dcinside 1324515 "156 개조가 종결") · S0S1 · + dc mabinogimobile 1324515
1 2 5 — for players who do not time the ult by hand; close to 156 (arca 136725212, 2025-05). 145 was a minority S0 겨울+ route; the S1 빙하 route (145/146) needs 빙하, which TW does not have
arca 136725212 + ruliweb 72671405
Elemental dmg >> Assist/Summon/Strike dmg > Elemental CD · dmg first
Playstyles
DPS · acc Ice Sword/Aurora/North Wind · default (majority)
DPS · acc Bingum/Aurora/Winter · field-tick preference
Rotation
3 has atk buff — always cast 3 before main dmg
ult RESETS Ice Sword stacks — burst after
BiS / Stats
Critical hit > Repeated hit strengthening, hard hitting strengthening > Skill power
Progression
internal
Engraving (Runes)
Rock Blade · core · S2 generic dominant · verify vs thousand sword for frost
mabilife.com
Playstyles
— · 2026 KR split: mabinogi.dev “Virtually the top/Abyss unrivaled” vs DC avg-DPS table bottom — high skill floor, pilot-dependent · context for TW readers
mabinogi.dev+dcinside
BiS / Stats
Rockblade or Thousand Sword · frost ambiguous (sword-list class w/ mage kit)
internal
Progression
internal