Archer
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- DPS
- Line
- Bow
- Build cost
- 2 / 5
Beginner-friendly with the best return on investment; performs even with incomplete runes.
Tier by content Daily / Farming ARaid SAbyss C Full tier list →
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
When fighting while hungry, you lose 5% health every 5 seconds — need food management
Original sheet: "I recommend Calm Wind for Plains Wanderer" — It's a long-distance job, so it's easy to meet the conditions.
If you have a burn pet, Torch+ is also a good option here.
Required — ricocheted arrows bounce back and strike again
Required — Lethal Shot be available during Rushing Wind
Original text of the sheet: "Falcon and lethal are essential. Choose agile and quick. Many say that quick is better."
Alternative: Wisdom / Relentless / Sharp+
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Guides for this class
The data is above; these are the long reads that turn it into a plan.
- Archer runes: the 134/136 fork is decided by your gems Hawk+ and Lethal+ are hard gates; the third slot is taste. What settles 134 versus 136 is your third gem tag line — and Archer never trades DEX for LUCK.
Skill mods
Sheet: “When evaluated as a single deal, 134 is the highest point.”
Wide area deal is 123
- · 2025-08-09 (almost identical to TW time): "The trend is to divide into 1,3,6 modifications or 1,3,4 modifications" — 136 if gems block + multiple hits, 134 if blocks + hard hits · S0S1 · dc1878126
Comm Standard shortly after launch (2025-04-26)
inven204
Move after S1-late · S1-late · dc772117
Skill-enhancement order (what to take to 30 first)
Round 30 · Number 1 is the constant in all four points in time (2025-04 / 2025-08 / 2026-02 / S2)
dc1878126 + namu
Round 30 · 134/136 Common axis for both builds · S0S1 · dc1878126
Round 30 · Depends on your gem tags. By 2025-08 the fourth skill was already being downgraded to "a skill that does not weigh that heavily in your damage share". · S0S1 · dc1878126
No investment · Based on S2 namu, number 2 is non-investment
namu 궁수
Star seal order
+Attack power 10% · commonness
+Attack power 300 · commonness
+Attack power 150 · commonness
Each +Defense 100 · commonness
Each +Defense 50 · commonness
Level-up bonus cards
common to dealers
inven350
2025-08 Actual advice original text: “If you lose skill, you will fail”, “In areas where you can take enchantments or level-up cards, make sure to take care of skill.” Archer is a class that does not swap luck · S0S1 · dc1878126 2025-08-09
“Archers always sprint at full speed” — Because the archer’s ‘Propulsion’ skill converts movement speed into damage. Attack speed card takes precedence over quick hand
inven 6366/145 2025-04-21
5 Versatile · 10 Gourmet · 60 Indomitable Will · 65 Chain Striker
inven350
Reforge / stat priority
Disruption (Damage) > Repeated Strike (Damage) = Strike (Damage) · -
Critical hit > Repeated hit strengthening, hard hitting strengthening > Skill power and armor rune prisms are all critical hit all-in · Additional hit 5,000+ (weak point penetration synergy), critical hit 8,000+ · S0S1 · + dc1878126 +
Based on TW time point (2025-08): Jamming Damage > Repeating Damage > Bashing Damage · Careful — Korea later flips Combo into first place (2026-02 "Combo, Disrupt, Smash / Combo, Smash, Disrupt"; S2 "Combo > Smash = Disrupt"). Disrupt-first is right for Taiwan early on, and the priority will drift toward Combo as content progresses.
dc1878126 (S0S1) vs dc772117/namu (S1-late/S2)
Engraving (Runes)
No. 5 cycle moving forcefully resolved · 1 · “There is no reason not to hire” — Fixed after addition in the second half of S1
via-search, erinn
No. 4 Hawk shot ricochet regression · 2 · Essential genealogy from S0
erinn, S1 CSV
No. 1 Arrow Revolver → Fatal Shot · 3 · Community Jeongbae ‘Dementia, dementia, anchor’ · via-search, S1 CSV
3 side steps · 3 · erinn 60%+ notation — 3rd slot contention with Critical
erinn
Skill Enhancement Priority
Common rules; Skill main stat, high luck swap value (for both critical and additional hits) · dc 1880651
Skill Mods
erinn
When combining dementia anchors · via-search
Playstyles
mainstream · Single boss optimal · via-search
struggle · In emblems/armor, it is sharp instead of critical (multiple hit damage +18% when hitting hard) · via-search
Rotation
114113115 repeat or 1141151115 walk repeat · via-search (dc 2146516)
111143121 Walking 5 Bundles Walking 1111 · via-search
First encounter 4113 pyeong 1125 → repeat 141 113 moves 121 5 moves
BiS / Stats
Rock Blade · Burning Glory
erinn
Crossing Chains/First Oath + Starflower/Ice Claws · Cracked Seal, Broken Border, Gray Curtain
erinn
Eternal Night · Liberation
erinn
Additional hit 5,000+ (weakness penetration synergy), critical hit 8,000+; Repeated strike, obstruction, hard strike (S1: Interruption>Multiple strike=Strike)
mabilife 스탯, erinn
Progression
RESEARCH-KR