KR Season 2 · Class Meta Compendium

Dancer

KR S2 full package (S1 baseline + S2 deep-dive addenda).

Official class-showcase video still: Dancer
Image source: Nexon's official Mabinogi Mobile

Start here

C
Role
Support
Line
Bard line
Build cost
3 / 5
Live on TW

Skills +30% at 2 Tempo stacks; steady buffs made it a real single-target burster. (S1)

Tier by content Daily / Farming B Full tier list →

Core runes Thousand SwordsMana TorrentRock GiantThrilling Inspiration

Server

KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Full Loadout (copy it as-is)

Every slot, every rune, every gem, spelled out. Pick your spend level and copy.

Cost-no-object endgame, including cash-only gems and pity legendary runes.

weapon
Gear Root of Curse (Lv55 Combat Fan, Yuil — Recovery +5% for interrupting skills, Attack Power +5% for assisting skills)
Gem Heliodor 1 + Star Prism 2 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)|damage +5.0%, multiplicative

Alternative Weapon Rune: Blind Fury (Damage +2% when hitting multiple hits, stacks up to 12 times — immediately canceled when attacking other than multiple hits, cannot be fixed price)

Fairly confident
hat
Gear Heat Treated Leather Armor SS Helmet
Gem Star Prism 3 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)
Confident
top
Gear Heat treated leather armor SS top
Gem Star Prism 3 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)
Confident
Bottoms
Gear Heat treated leather armor SS bottoms
Gem Star Prism 3 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)

Dancer Identity Rune. Remove this evil rune if you want to use torch/icebreaker — sheet states

Confident
gloves
Gear Heat Treated Leather Armor SS Gloves
Gem Star Prism 3 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)
Confident
shoes
Gear Heat Treated Leather Armor SS Shoes
Gem Star Prism 3 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)
Confident
necklace
Gear necklace
Gem Star Prism 1 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)

Summon 3 butterflies that chase enemies

Confident
ring 1
Gear ring
Gem Star Prism 1 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)

Grants additional damage to allies within the ad-lib range — All additional damage is counted as dancer damage, so it is the core of the structure where damage increases dramatically in an 8-person party.

Confident
ring 2
Gear ring
Gem Star Prism 1 · tags Combo>Movement>Support(each tag line gives +2.0% damage to skills with that tag)

Original text of the sheet: "In terms of damage, the closer you approach, the more damage you get." Approach+ (No. 3 front step coolness) / Freshness + (No. 4 pirouette)

Confident
emblem
Gear emblem
Gem Green Heliodor 1 · all tags|+1.5% damage to skills of every tag

Alternative: Relentless (Critical chance +12% for each critical hit) / Sharp+ (Multiple hit damage +18% for 5 seconds when hitting hard)

Confident
Gem tags: what one line is actually worth

A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.

The eight tags

  • Smashskills that land one big hit
  • Comboskills that hit repeatedly in a short window
  • Elementalelemental attack skills, mostly the mage lines
  • Summonsummons, totems and placed effects
  • Disruptcrowd control and debuffs
  • Supportbuffs and healing
  • Movementmovement skills — not the move-speed stat
  • Survivalshields and damage reduction

Per line, by gem stage

Gem stage Tag lines If damage (each) If cooldown (each)
Crude Star Prism 1 not published not published
Crude Star Prism S 2 +1.7% −0.55%
Star Prism (Elite) 3 +2.0% −0.65%
Star Prism S 3 +2.1% −0.70%
Whole Star Prism 3 +2.2% −0.75%
Triple Quartz (Elite) 2 +2.1% −0.70%

Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.

The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.

There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).

The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.

Skill mods

135 · Butterfly+(1) Approach+(3) Applause+(5) 135 · 나비+(1) 다가옴+(3) 갈채+(5) Fairly confident

When hiring coming up. 2026-02 theorem also agrees with 135 · S0S1 · + dc772117

145 · Butterfly+(1) Freshness+(4) Applause+(5) 145 · 나비+(1) 산뜻함+(4) 갈채+(5) Season 1 Confident

When hiring refreshing

356 · - Moderate

Abyss Hell Difficulty Exclusive Swap · S1-late · dc772117

125 · - Launch era Weak

Comm Standard shortly after release (2025-04-26) — subsequently deprecated

inven204

Skill-enhancement order (what to take to 30 first)

1 · 3 front steps = 5 adlibs 1 · 3 프론트 스텝 = 5 애드리브 Season 2 Moderate

Round of 30 (tie) · namu: "The deal stakes are similar for front step and ad-lib, and the natural turn is slightly lower, so the modification priority is 3=5>1."

namu 댄서

2 · 1 Natural Turn 2 · 1 내추럴 턴 Season 2 Moderate

Round 30 · slightly behind

namu 댄서

note · 2·4·6 Season 1 Moderate

No investment · No priority other than Abyss Hell

namu + dc772117

era gap Caution

There is no data on the 30th class of dancers in the 2025-04-09 section (exactly at the time of TW). The above two lines are S1-late/S2 data and are for reference only for direction. · — · — · NOT FOUND

Star seal order

1 · emblem 1 · 엠블럼 Launch era Fairly confident

+Attack power 10% · commonness

2 · weapon 2 · 무기 Launch era Fairly confident

+Attack power 300 · commonness

3 · necklace 3 · 목걸이 Launch era Fairly confident

+Attack power 150 · commonness

4 · 5 parts of armor 4 · 방어구 5부위 Launch era Fairly confident

Each +Defense 100 · commonness

5 · Ring 1·Ring 2 5 · 반지1·반지2 Launch era Fairly confident

Each +Defense 50 · commonness

Level-up bonus cards

1 · attack 1 · 공격 Season 1 Fairly confident

common to dealers

inven350

2 · Skill (main stat) 2 · 솜씨 (주스탯) Season 1 Confident

-

note · Instructions for dancers only note · 댄서 전용 지침

NOT FOUND — Dancer-specific main stat/luck advice not confirmed · S0S1 · — · NOT FOUND

Reforge / stat priority

workmanship 세공 Season 1 Confident

Choose 2 from movement/multiple hits/assist (damage) > Choose 1 from movement/multiple hits/assistance (cooldown) · The sheet is specified as “Choose 2 + Choose 1” structure.

Rune Prism/Stats 룬프리즘/스탯 Season 1 Confident

Critical > Combo Boost > Skill Power, Quick Skill · The sheet wrote "Critical > Combo Boost, Smash Boost > Skill Power, Quick Skill"; Smash Boost is demoted because the Korean wiki's dancer page rates it a poor investment (few skills trigger Smash).

Gem tag 보석태그 Season 1 Fairly confident

Combo > Movement > Support · The sheet split it as Combo/Movement/Smash for 4-player and Combo/Movement/Support for 8-player, but by tag coverage Smash never earns the third slot at any party size — the Korean wiki's dancer page: "only a limited set of skills trigger Smash", "Combo, Movement and Support tag lines are the most efficient". Both sources agree Combo and Movement are the top two. [Sheet wording: 4-player Combo/Movement/Smash · 8-player Combo/Movement/Support]

dc772117 + namu

KR Season 2 preview (not in TW yet) KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Engraving (Runes)

conversion 전환 Confident

Inspiration (Passion/Elegance) state transition · 1 · Adding S2 as virtually a set with Footstep — fully upward compatible evaluation of the existing 135 Coming setup

via-search (namu r79+), erinn

footfall 발걸음 Confident

Strengthening front steps + self-recovery · 2 · The amount of recovery is also significant → stability increases

via-search, erinn

cheers 환호 Moderate

No. 5 Ad-lib series (party buff) · 3 · S1 Applause (grants additional party hits) S2 axis of lineage

erinn

Approach 다가옴 Moderate

No. 3 Front step cool feeling · alt · Infinite cycle, maximum finger convenience — light user alternative · via-search

Skill Enhancement Priority

- · - Moderate

Common rules (skill main stats) · _common

Skill Mods

35 + (1 or 6) Confident

S2 standard (135 mainstream) · 135 for transitional hiring

erinn, via-search

Playstyles

Transition/step type 전환·발걸음형 Confident

mainstream · Switching during warm-up - constant rotation of steps → Inspiration state switching and reinforcement front step + ad-lib · via-search

Coming convenience type 다가옴 편의형 Moderate

assistance · Slight damage to deal, maximum convenience of operation · via-search

party buffer identity 파티 버퍼 정체성 Moderate

- · Applause/Cheers Party Additional Hits + Bard Palace (Invincibility + Damage Increase) — Lowest in net damage, but employed as a utility · RESEARCH-KR/

Rotation

S2 core Moderate

Transition-step at all times → Reinforced front step according to inspiration status → Ad-lib → Repeat · via-search

S1 baseline Season 1 Confident

Passion: 34 pyeong 352 / Grace: 34 pyeong 151 / 2 Tempo: 1345 repetitions; Gung Cycle 34 pyeong 356 5 116

BiS / Stats

weapon 무기 Moderate

Rock Blade · Luster+

erinn

armor 방어구 Moderate

Crossing Chain + Starflower · Cracked Seal, Gray Veil, Broken Border

erinn

emblem 엠블럼 Moderate

Eternal Night · Liberation (3 types of competition)

erinn

Stats/Working 스탯/세공 Moderate

Crafts: Multi-hit, move, strike, assist

erinn

Progression

c1 · Common Path. Low net deal expectations — prerequisite for party play c1 · 공통 경로. 순딜 기대치 낮음 — 파티 플레이 전제 직업 Moderate

RESEARCH-KR