Dancer
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- Support
- Line
- Bard line
- Build cost
- 3 / 5
Skills +30% at 2 Tempo stacks; steady buffs made it a real single-target burster. (S1)
Tier by content Daily / Farming B Full tier list →
Core runes Thousand SwordsMana TorrentRock GiantThrilling Inspiration
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
Alternative Weapon Rune: Blind Fury (Damage +2% when hitting multiple hits, stacks up to 12 times — immediately canceled when attacking other than multiple hits, cannot be fixed price)
Dancer Identity Rune. Remove this evil rune if you want to use torch/icebreaker — sheet states
Summon 3 butterflies that chase enemies
Grants additional damage to allies within the ad-lib range — All additional damage is counted as dancer damage, so it is the core of the structure where damage increases dramatically in an 8-person party.
Original text of the sheet: "In terms of damage, the closer you approach, the more damage you get." Approach+ (No. 3 front step coolness) / Freshness + (No. 4 pirouette)
Alternative: Relentless (Critical chance +12% for each critical hit) / Sharp+ (Multiple hit damage +18% for 5 seconds when hitting hard)
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Skill mods
When hiring coming up. 2026-02 theorem also agrees with 135 · S0S1 · + dc772117
When hiring refreshing
Abyss Hell Difficulty Exclusive Swap · S1-late · dc772117
Comm Standard shortly after release (2025-04-26) — subsequently deprecated
inven204
Skill-enhancement order (what to take to 30 first)
Round of 30 (tie) · namu: "The deal stakes are similar for front step and ad-lib, and the natural turn is slightly lower, so the modification priority is 3=5>1."
namu 댄서
Round 30 · slightly behind
namu 댄서
No investment · No priority other than Abyss Hell
namu + dc772117
There is no data on the 30th class of dancers in the 2025-04-09 section (exactly at the time of TW). The above two lines are S1-late/S2 data and are for reference only for direction. · — · — · NOT FOUND
Star seal order
+Attack power 10% · commonness
+Attack power 300 · commonness
+Attack power 150 · commonness
Each +Defense 100 · commonness
Each +Defense 50 · commonness
Level-up bonus cards
common to dealers
inven350
-
NOT FOUND — Dancer-specific main stat/luck advice not confirmed · S0S1 · — · NOT FOUND
Reforge / stat priority
Choose 2 from movement/multiple hits/assist (damage) > Choose 1 from movement/multiple hits/assistance (cooldown) · The sheet is specified as “Choose 2 + Choose 1” structure.
Critical > Combo Boost > Skill Power, Quick Skill · The sheet wrote "Critical > Combo Boost, Smash Boost > Skill Power, Quick Skill"; Smash Boost is demoted because the Korean wiki's dancer page rates it a poor investment (few skills trigger Smash).
Combo > Movement > Support · The sheet split it as Combo/Movement/Smash for 4-player and Combo/Movement/Support for 8-player, but by tag coverage Smash never earns the third slot at any party size — the Korean wiki's dancer page: "only a limited set of skills trigger Smash", "Combo, Movement and Support tag lines are the most efficient". Both sources agree Combo and Movement are the top two. [Sheet wording: 4-player Combo/Movement/Smash · 8-player Combo/Movement/Support]
dc772117 + namu
Engraving (Runes)
Inspiration (Passion/Elegance) state transition · 1 · Adding S2 as virtually a set with Footstep — fully upward compatible evaluation of the existing 135 Coming setup
via-search (namu r79+), erinn
Strengthening front steps + self-recovery · 2 · The amount of recovery is also significant → stability increases
via-search, erinn
No. 5 Ad-lib series (party buff) · 3 · S1 Applause (grants additional party hits) S2 axis of lineage
erinn
No. 3 Front step cool feeling · alt · Infinite cycle, maximum finger convenience — light user alternative · via-search
Skill Enhancement Priority
Common rules (skill main stats) · _common
Skill Mods
S2 standard (135 mainstream) · 135 for transitional hiring
erinn, via-search
Playstyles
mainstream · Switching during warm-up - constant rotation of steps → Inspiration state switching and reinforcement front step + ad-lib · via-search
assistance · Slight damage to deal, maximum convenience of operation · via-search
- · Applause/Cheers Party Additional Hits + Bard Palace (Invincibility + Damage Increase) — Lowest in net damage, but employed as a utility · RESEARCH-KR/
Rotation
Transition-step at all times → Reinforced front step according to inspiration status → Ad-lib → Repeat · via-search
Passion: 34 pyeong 352 / Grace: 34 pyeong 151 / 2 Tempo: 1345 repetitions; Gung Cycle 34 pyeong 356 5 116
BiS / Stats
Rock Blade · Luster+
erinn
Crossing Chain + Starflower · Cracked Seal, Gray Veil, Broken Border
erinn
Eternal Night · Liberation (3 types of competition)
erinn
Crafts: Multi-hit, move, strike, assist
erinn
Progression
RESEARCH-KR