KR Season 2 · Class Meta Compendium

Swordsman

KR S2 full package (S1 baseline + S2 deep-dive addenda).

Official class-showcase video still: Swordsman
Image source: Nexon's official Mabinogi Mobile

Start here

S
Role
DPS
Line
Sword
Build cost
3 / 5
Live on TW

Evergreen S-tier melee; push your 3 core skills to +2 via gear rerolls first.

Tier by content Daily / Farming BRaid S Full tier list →

Core runes Thousand SwordsMana TorrentRock GiantBrand of Ruin

Server

KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Full Loadout (copy it as-is)

Every slot, every rune, every gem, spelled out. Pick your spend level and copy.

Cost-no-object endgame, including cash-only gems and pity legendary runes.

weapon
Gear Long sword (top-tier Abyss base + performance improvement)
Gem Heliodor(cash shop) 1 + Star Prism 2 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)|damage +5.0%, multiplicative

Swordmaster is on Thousand Swords' list of eligible classes. The cash-shop Heliodor is the only effect that multiplies rather than adds.

Confident
hat
Gear Plate Armor SS Helm (or Abyss Heavy Armor Hat)
Gem Star Prism 3 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

The 5 types of armor runes are fully compatible between parts — no matter the order.

Confident
top
Gear Plate Armor SS Top
Gem Star Prism 3 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

+20% attack power when a Smash lands — fits the swordmaster habit of pouring everything into Smash

Confident
Bottoms
Gear Plate Armor SS Bottoms
Gem Star Prism 3 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

Be sure to set it with a resonating crystal

Confident
gloves
Gear Plate Armor SS Gloves
Gem Star Prism 3 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

Adds +0.6% damage to enemies when holding the Brand of Destruction

Confident
shoes
Gear Plate Armor SS Shoes
Gem Star Prism 3 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

Burn pet required. Best suited for flashy emblems. Stable without a pet+

Confident
necklace
Gear Necklace (Abyss Base)
Gem Star Prism 1 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

When used, area damage also applies to Quegeum and Bigeom.

Confident
ring 1
Gear ring
Gem Star Prism 1 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

Increases skill use speed depending on concentration status (applies secret sword)

Confident
ring 2
Gear ring
Gem Star Prism 1 · tags Smash>Combo>Movement(each tag line gives +2.0% damage to skills with that tag)

namu's core setup: Penetration / Falling Blossoms / Dancer. Bahamut 1520 calls Falling Blossoms core; Bahamut 2966 auto test on hard small Glas: about 5:30 with Falling Blossoms vs 6:15 with Fierceness. Fierceness+ (modifies skill 5) is the no-Blossoms alternative

Confident
emblem
Gear Emblem (Abyss Store, Abyss Fossil 1200+900)
Gem Green Heliodor(cash shop) 1 · all tags boosted|+1.5% damage to skills of every tag

Critical rate +10%, critical damage +30%. Guaranteed legendary runes are here

Confident
Gem tags: what one line is actually worth

A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.

The eight tags

  • Smashskills that land one big hit
  • Comboskills that hit repeatedly in a short window
  • Elementalelemental attack skills, mostly the mage lines
  • Summonsummons, totems and placed effects
  • Disruptcrowd control and debuffs
  • Supportbuffs and healing
  • Movementmovement skills — not the move-speed stat
  • Survivalshields and damage reduction

Per line, by gem stage

Gem stage Tag lines If damage (each) If cooldown (each)
Crude Star Prism 1 not published not published
Crude Star Prism S 2 +1.7% −0.55%
Star Prism (Elite) 3 +2.0% −0.65%
Star Prism S 3 +2.1% −0.70%
Whole Star Prism 3 +2.2% −0.75%
Triple Quartz (Elite) 2 +2.1% −0.70%

Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.

Swordmaster gem tags: Smash 93%, and line two moved

The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.

There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).

The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.

Skill mods

345 · Penetration+(1) Dancer+(3) Fierce+(5) 345 · 관통+(1) 무희+(3) 맹렬+(5) Season 1 Confident

Sheet default. Modifications 3, 4, and 5

456 · Falling Flower+(4) Fierce+(5) + 6 456 · 낙화+(4) 맹렬+(5) + 6 Season 1 Confident

Ultimate damage-oriented variant

345 (early) 345 (초기) Launch era Moderate

- · 345 even by community standard immediately after release

inven204

456 (S2) Season 2 Moderate

Penetration, composure, and one stroke axis · Move from KR S2 — TW N/A

Skill-enhancement order (what to take to 30 first)

1 · 4 Bigeom 1 · 4 비검 Confident

Round 30 · “It is essential because all 4 skills used with the secret sword will be strengthened when strengthened.” · S0S1 · dc636904 2025-04-30

2 · 5 see through 2 · 5 간파 Confident

Round 30 · “This is also essential to extract crazy damage.” · S0S1 · dc636904

3 · 1 steel wedge 3 · 1 강철 쐐기 Confident

Round 30 · 3rd place. Numbers 2 and 3 are not subject to reinforcement. · S0S1 · dc636904

Star seal order

1 · emblem 1 · 엠블럼 Launch era Fairly confident

+Attack power 10% · Percentage increase to maximum single slot value

2 · weapon 2 · 무기 Launch era Fairly confident

+Attack power 300 · -

3 · necklace 3 · 목걸이 Launch era Fairly confident

+Attack power 150 · -

4 · 5 parts of armor 4 · 방어구 5부위 Launch era Fairly confident

Each +Defense 100 · Hat, top, bottoms, gloves, shoes. Use it immediately on any area as soon as you get it.

5 · Ring 1·Ring 2 5 · 반지1·반지2 Launch era Fairly confident

Each +Defense 50 · lowest value

acquisition strategy 획득 전략 Fairly confident

Use the random seal as soon as it appears, and open the armor selection box at the end after 4 out of 5 parts are filled. · If you open it when there are 0, the duplicate probability is 80%, when there are 3, it is 50%, and when there are 4, there is a 0% chance. The value of the selection boxes at 4 viewpoints is equivalent to 5 to 10 random boxes. · S0 · dc415710

Level-up bonus cards

1 · attack 1 · 공격 Season 1 Fairly confident

#1 in all situations. The dealer order is attack > finesse > speed > stamina = defense.

inven350 + dc1880651

2 · Luck (exception for swordsmen only) 2 · 행운 (검술사 전용 예외) Fairly confident

Swordsmen have unique corrections (Critical Chance +40% / Critical Damage +85%), so their critical card efficiency is ~1.41 times that of other occupations. There is a simulation that shows that luck growth (+30) slightly surpasses strength growth (+20). · S1 · dc1880651 + mabinogimobile#1342513 2025-06-18

3 · Special by level 3 · 레벨별 특수 Confident

15 Critical Attack · 25 Strong Cheer · 35 Adrenaline · 65 Chain Striker (Confirmed) · S0S1 · dc636904

4 · common special 4 · 공통 특수 Season 1 Fairly confident

5 Versatility · 10 Gourmet · 30 Sprint · 60 Fortitude

inven350

Reforge / stat priority

workmanship 세공 Season 1 Confident

Smash (damage) ≥ Combo (damage) >>> Movement (damage). Tags available to this class: Smash, Combo, Support, Movement, Survival · The damage increase line always takes precedence over the cooldown decrease line.

Rune Prism/Stats 룬프리즘/스탯 Confident

Critical hit > Strong blow strengthening > Repeated hitting strengthening, skill power · Critical hit cut is 9,000~10,000 (criticality is higher than other jobs due to unique correction) · S0S1 · +

Gem tag 보석태그 Moderate

Smash, Combo, Movement across three lines; Smash/Combo/Support and Smash/Movement/Support are also played. At 2.5 lines it becomes Smash and Combo damage plus a Smash cooldown line · The data is from late S1, but the tag system has been the same since S0 · S1 · dc772117

KR Season 2 preview (not in TW yet) KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Engraving (Runes)

Penetration 관통 Confident

No. 1 steel wedge · 1 · Required axis for S2, adoption rate 40%+

mabilife 07-14, erinn

Equanimity 평정 Confident

No. 4 Big Sword Linkage · 2 · When using a big sword, concentrated consumption → Damage amplification, 480% based on 10 stacks

erinn, vortex 1189779, arca(via-search)

Flash Strike 일섬 Confident

5 times seen through · 3 · Converts the insight into an instant attack, resets cooldown when entering concentration — passive parry → active attack

erinn, arca(via-search)

Falling Flower/Dancer 낙화/무희 Moderate

No. 4/No. 3 · alt · For setting old ‘Gwanakmu’ continuous deal (S1 mainstream)

vortex 1189779, S1 CSV

Skill Enhancement Priority

fatal card 치명 계열 카드 Moderate

+ · Due to swordsman's unique correction (Critical Chance +40%/Critical Damage +85%), critical card efficiency is ~1.41 times that of other occupations. · dc 1880651

Skill Mods

456 · S2 standard 456 · S2 표준 Moderate

Aligned with the axis of composure and one-pointedness. Move from S1 standard 345 (456 ultimate)

erinn

345 · legacy Moderate

Gwanakmu continuous deal type residual setting

S1 CSV, vortex

Playstyles

Gwanpyeong-il (penetration + composure + one flash) 관평일 (관통+평정+일섬) Confident

Burst/Emerging Mainstream · The one-shot stabilization stack is strong. DPS valley if you fail to maintain focus. The cycle tempo is completely different from the S1, so I like it and dislike it.

vortex 1189779, arca(via-search)

Guan Guan Nak/Guan Nak Dance (Gwan Tong + Dancer·Middle? + Falling Flower) 관중낙/관낙무 (관통+무희·중?+낙화) Moderate

Continuous Deal/Tradition · Some argue that stable DPS and total damage are comparable to or superior to those of Gwanpyeongil due to constant focus. Give up one ultimate shot

vortex 1189779

Selection criteria 선택 기준 Moderate

- · Abyss Hell, etc. Long-term match = audience failure (continuous), short-term match = audience hit (burst)

vortex 1189779

Rotation

S1 baseline Season 1 Confident

1344 1434 → 1434 134 (repeat), 2=break, 5=see through (in boss charging pattern) · Old generation standards for gwanakmu

S2 Weekdays S2 관평일 Unconfirmed

Focus on gauge management — Consume and amplify the composure stack with Bigeom (4), and immediately insert Ilsum (5). Exact number sequence not secured (GAP)

vortex/arca(via-search)

BiS / Stats

weapon 무기 Confident

Rock Blade · Dazzling Afterimage · S2 Physics Common 1st Pick

erinn, mabilife

armor 방어구 Moderate

Crossing Chains/First Vow + Starflower/Never-Sleeping Fire · Broken border, gray curtain, cracked seal, blurry shape (erosion system) · Combination of Awakening + Dragon Gate + Erosion System

erinn

emblem 엠블럼 Confident

Liberation · Eternal Night · erinn; Youngbam = General purpose SSS (always 34-35%)

erinn, mabilife 엠블럼

Stats/Working 스탯/세공 Confident

Crit 9,000-10,000 (this class has its own correction, so the threshold sits higher), all-in on Smash; for the tag lines take Smash over Combo, Movement and Support

mabilife 스탯, erinn

Progression

c1 · Weapon Rock Blade → Emblem Liberation/Young Night → From Penetration to Samshingi 8~9★ c1 · 무기 바위 칼날 → 엠블럼 해방/영밤 → 관통부터 삼신기 8~9★ Moderate

erinn, mabilife