KR Season 2 · Class Meta Compendium

Rogue

KR S2 full package (S1 baseline + S2 deep-dive addenda).

Official class-showcase video still: Rogue
Image source: Nexon's official Mabinogi Mobile

Start here

B
Role
DPS
Line
Rogue line
Build cost
5 / 5
Live on TW

Overcharge ramp-up; the cycle needs a mythic cooldown weapon rune — the priciest build. (S1)

Tier by content Daily / Farming C Full tier list →

Core runes Wonder+Mana TorrentRock GiantRuthless Gambler

Server

KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Full Loadout (copy it as-is)

Every slot, every rune, every gem, spelled out. Pick your spend level and copy.

Cost-no-object endgame, including cash-only gems and pity legendary runes.

weapon
Gear Dagger (Abyss highest level)
Gem Heliodor 1 + Star Prism 2 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)|damage +5.0%, multiplicative

Original text of the sheet: "A thousand sacks + wisdom << wonder + wisdom" — Wonder is clearly superior to the thief.

Confident
hat
Gear Heat Treated Leather Armor SS Helmet
Gem Star Prism 3 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)
Confident
top
Gear Lurker's Shell (Lv65 heavy armor top, only — poison damage +30%, poison damage taken -75%)
Gem Star Prism 3 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)

Although it is a light armor job, it is an exception to wear the only heavy armor item. The sheet states "Toxic is a good option if you have Lurker, not recommended if you don't have it" — this item is a prerequisite for the Toxic build.

Fairly confident
Bottoms
Gear Heat treated leather armor SS bottoms
Gem Star Prism 3 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)

Damage to enemies with poisoning/bleeding +12%, defenseless damage +5%

Confident
gloves
Gear Heat Treated Leather Armor SS Gloves
Gem Star Prism 3 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)
Confident
shoes
Gear Heat Treated Leather Armor SS Shoes
Gem Star Prism 3 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)
Confident
necklace
Gear necklace
Gem Star Prism 1 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)

Surprise critical hit chance increases depending on the overcharge level. Surprise number 3 is the top priority as it has the highest deal stake.

Confident
ring 1
Gear Corrupted Ring of Life (Lv65 only — Damage +20% for 20 seconds when using recovery potion)
Gem Star Prism 1 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)

Cooldown reduction for all skills except stealth

Confident
ring 2
Gear ring
Gem Star Prism 1 · tags Disrupt>Combo>Smash(each tag line gives +2.0% damage to skills with that tag)

Original text of the sheet: "Tastes differ between poisonous and toxic. If there is a latent person, toxic is a good option, but if there is not a latent person, it is not recommended."

Confident
emblem
Gear emblem
Gem Green Heliodor 1 · all tags|+1.5% damage to skills of every tag

The rogue uses nearly every tag, so the Green Heliodor — which boosts all tags at once — is rated an unusually good fit.

Moderate
Gem tags: what one line is actually worth

A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.

The eight tags

  • Smashskills that land one big hit
  • Comboskills that hit repeatedly in a short window
  • Elementalelemental attack skills, mostly the mage lines
  • Summonsummons, totems and placed effects
  • Disruptcrowd control and debuffs
  • Supportbuffs and healing
  • Movementmovement skills — not the move-speed stat
  • Survivalshields and damage reduction

Per line, by gem stage

Gem stage Tag lines If damage (each) If cooldown (each)
Crude Star Prism 1 not published not published
Crude Star Prism S 2 +1.7% −0.55%
Star Prism (Elite) 3 +2.0% −0.65%
Star Prism S 3 +2.1% −0.70%
Whole Star Prism 3 +2.2% −0.75%
Triple Quartz (Elite) 2 +2.1% −0.70%

Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.

The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.

There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).

The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.

Skill mods

134 · Toxic+(1) Dense+(3) Poisonous+(4) 134 · 독성+(1) 치밀함+(3) 독무+(4) Season 1 Confident

When using the Toxic Rune

234 · - Season 1 Confident

Toxicity When not in use

135 · - Launch era Weak

Comm Standard shortly after release (2025-04-26) — subsequently deprecated

inven204

134 (S1-late) Moderate

- · If it's a 3-line gem, it's 134, if it's 2.5 lines, it's Bangyeon or Banggang. · S1-late · dc772117

Skill-enhancement order (what to take to 30 first)

1 · 3 surprise 1 · 3 기습 Season 2 Confident

Round 30 · namu: "Main skill across all seasons — must reach level 30"

namu 도적 §5.3

2 · 1 Throwing Spring 2 · 1 쓰로잉 봄 Season 2 Confident

Round 30 · namu: "Following season 1, we made it to the top 30 in season 2."

namu 도적

3 · 4 poison trap 3 · 4 포이즌 트랩 Season 1 Moderate

Round 30 · Recommended when used with the Splinter Trap rune

namu 도적

5 Stealth 5 은신 Caution Season 2 Confident

Level 10 only · “Attack coefficient and skill level are unrelated, so only level 10” — Don’t include enhancements here. The initial recommendation of "135" for 2025-04 is rescinded by this fact.

namu 도적

Star seal order

1 · emblem 1 · 엠블럼 Launch era Fairly confident

+Attack power 10% · commonness

2 · weapon 2 · 무기 Launch era Fairly confident

+Attack power 300 · commonness

3 · necklace 3 · 목걸이 Launch era Fairly confident

+Attack power 150 · commonness

4 · 5 parts of armor 4 · 방어구 5부위 Launch era Fairly confident

Each +Defense 100 · commonness

5 · Ring 1·Ring 2 5 · 반지1·반지2 Launch era Fairly confident

Each +Defense 50 · commonness

Level-up bonus cards

1 · attack 1 · 공격 Season 1 Fairly confident

common to dealers

inven350

2 · Skill (main stat) 2 · 솜씨 (주스탯) Season 1 Confident

-

note · Main stats↔Luck swap note · 주스탯↔행운 스왑 Unconfirmed

There is a general theory that thieves are a class that receives critical and additional damage well, so luck swaps are efficient, but the source that has been verified specifically for thieves is NOT FOUND. · S1 · dc1880651 (General) / Rogue only —

Reforge / stat priority

workmanship 세공 Season 1 Confident

Interference (Damage) = Repeated Strike (Damage) >>> Summon (Damage) >>> Smite (Damage), Move (Damage) · -

Rune Prism/Stats 룬프리즘/스탯 Confident

Critical hit > Repeated hit strengthening, hard hitting strengthening > Skill power · Critical hit 8,000+ · S0S1 · +

Gem tag 보석태그 Season 1 Confident

Disrupt > Combo > Smash > Movement > Summon · in the Abyss it becomes Disrupt, Combo, Summon · 2025-08-08 Actual ranking: Disturb > Repeat > Summon > Move > Smite > Survival. 2025-04-24 inven also agrees with “Rogue #DisruptionRecommended” — 3 sources consensus

dc1873910 + inven189 + dc772117

KR Season 2 preview (not in TW yet) KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.

Engraving (Runes)

Trap 덫 Confident

- · 1 · S2 60%+ hiring

erinn

explosion 폭발 Confident

- · 2 · S2 60%+ hiring

erinn

Dusk 땅거미 Confident

Stealth 5 times (reduces cooldown) · 3 · 30% range, old mainstream — adopted when maintaining fixed cycle type

erinn, S1 CSV

Cunning 교활함 Moderate

No. 3 screw dagger 3 overcharge · 3 · 30% range — One-shot type after unlocking Lucky Strike

erinn, arca(via-search)

Skill Enhancement Priority

- · - Moderate

Common rules; Jobs with good luck swap efficiency (for both critical and additional hits) · dc 1880651

Skill Mods

34 + (1 or 2) Confident

S2 standard · Same skeleton as S1 134 (toxic)/234

erinn, S1 CSV

Playstyles

Fixed cycle type (throw, compact, dusk) 고정 사이클형 (투척·치밀함·땅거미) Moderate

tradition · Maintain regular cycle, reduce stealth cooldown · via-search (dc 638574, etc.)

Trap/Explosion+Cunning one-shot type 덫·폭발+교활함 한방형 Moderate

S2 New Liquor · The random enhancement of the season passive 'Lucky Strike' appears by breaking the fixed cycle — Screw Dagger 3 overcharge one burst. Research in progress

arca/via-search

Rotation

traditional type 전통형 Moderate

4-1-5-3-1-2 Base (Independent Edition → Bomb 3 → Stealth → Surprise → Bomb 1 → Screw Dagger) Repeat · via-search

S1 baseline Season 1 Confident

4 1532 Flat / 15342 Flat / 42153

BiS / Stats

weapon 무기 Confident

Rock Blade · Forked Horn · S1 was a wonder+ 1 pick → replaced

erinn, S1 CSV

armor 방어구 Moderate

Crossing Chains/First Vow + Starflower · Cracked Seal, Broken Border, Gray Curtain

erinn

emblem 엠블럼 Moderate

Eternal Night · Liberation/Platinum Libra

erinn

Stats/Working 스탯/세공 Moderate

Interruption/Strike/Multiple Strike (S1: Interruption=Multiple Strike>Summon)

erinn, S1 CSV

Progression

c1 · Common Path + Maintain traditional settings until Lucky Strike is unlocked and then switch c1 · 공통 경로 + 럭키 스트라이크 해금 전까지는 전통형 세팅 유지 후 전환 Moderate

arca(via-search)