Bard
KR S2 full package (S1 baseline + S2 deep-dive addenda).
Start here
- Role
- Support
- Line
- Bard line
- Build cost
- 2 / 5
The buffer core; S2 made the Muga ult guaranteed — damage jumped. (S1)
Tier by content Daily / Farming DRaid AAbyss D Full tier list →
Core runes Thousand SwordsThrilling InspirationRock GiantDirty Blow
KR S2 data. TW has no 10★ runes or mado resistance yet, so treat this as what is coming, not as build advice.
Full Loadout (copy it as-is)
Every slot, every rune, every gem, spelled out. Pick your spend level and copy.
Cost-no-object endgame, including cash-only gems and pity legendary runes.
Alternative: Soul Reaper (requires spirit pet, not available at regular price)
Exclusive to the Bard class. Attack power +12% when playing in a party. No sub-tier version — Class Identity Rune
Strike +20%
Counter +24%. Buff type required
Sheet: Ally Care Purpose = Evil Image, Rock Giant, Stability, Enlightenment, Mean Strike / Deal Purpose = Evil Image, Rock Giant, Brand, Crystal + Torch, Ice Breaker, Notary Rune in the remaining spot
Mana Torrent can only be used when recruiting a raid (it stops when using 224)
Triple Stroke No. 3 — One of three songs, depending on the musical idea that comes to mind. The skill with the highest deal stake. epic tier
No. 2 Melody Shock — 1 victory ceremony during break. 2nd place in deal share. epic tier
Buff Bard = Taunt, Harmony, Wit / Deal Bard = Taunt, Harmony, Improvisation or Pounce
Alternative Legend: Wisdom · Goddess' Power (Attack +13% when ally healed, 9 second cooldown)
Gem tags: what one line is actually worth
A tag is a skill category. Each tag line on a Star Prism or Triple Quartz is either a damage line or a cooldown line, and it pays out only on skills carrying that tag — so check which tags your own skills have before deciding which lines to chase.
The eight tags
Per line, by gem stage
| Gem stage | Tag lines | If damage (each) | If cooldown (each) |
|---|---|---|---|
| Crude Star Prism | 1 | not published | not published |
| Crude Star Prism S | 2 | +1.7% | −0.55% |
| Star Prism (Elite) | 3 | +2.0% | −0.65% |
| Star Prism S | 3 | +2.1% | −0.70% |
| Whole Star Prism | 3 | +2.2% | −0.75% |
| Triple Quartz (Elite) | 2 | +2.1% | −0.70% |
Take damage in almost every case. The theoretical cooldown ceiling does not turn into more casts — this game's pre- and post-cast delays and the boss's own rhythm eat it. Cooldown lines are worth it only to tighten a supporter's buff cycle, or to stand in for a cooldown rune.
The numbers come from what the Korean community has documented over the past year — namu wiki's item entry, the Inven gem-tag guide, and a KR player-built gem simulator. Nexon publishes the rules but not the figures, so these are the values the Korean sources have agreed on for long enough to rely on.
There used to be two figures for the weapon Heliodor's damage bonus (namu +5%, a community simulator +3%). Nexon Taiwan's own package notice (3504945) prints “damage +5%”, matching namu, so it is settled. The green Heliodor's “1.5% damage to all skill tags” is likewise official text (3541044).
The English gem and tag names here are ours, rendered from the Korean. There is no English release of this game, so no official English names exist.
Skill mods
2 Melody Shock + 3 Triple Stroke + 4 Bard's Tail · Sheet: “Skill 3 has the 1st deal share, skill 2 has the 2nd deal share, 234 Jeongbae.” Both buff type and deal type are 234 · S0S1 · +
Free Accessory = Raid (1) + Improvisation (4) + Wit (5) → Actual 145 sets. Since both Taunt and Harmony are epic, the modifications for the 1st and 2nd highest deal stakes skills are completely omitted. · It is impossible to reach level 30 without paying in the first place (there is no 'all skills +1' line in elite runes) — Modification combinations can only be read as 'which skills do the 3 types of accessories touch?'
derived
The number of the above combination is ‘3 skills that will push you to level 30’ · It is a separate axis from the skill number (accessory set name) that the accessory rune modifies — see _common
derived(namu-rune §3 + dc-221942)
Skill-enhancement order (what to take to 30 first)
3 triple stroke · 1st place in deal share
+namu.wiki 클래스 문서
2 Melody Shock · 2nd place in deal share
+namu.wiki 클래스 문서
4 Bard’s Tale · 3rd of 234 combinations
+namu.wiki 클래스 문서
Epic or higher runes in all 10 slots + Blacksmith Modification reroll to apply all three skills to all 10 slots · No penalty for reaching level 30 — there is no ‘All Skills +1’ line in elite runes
dc-221942
Star seal order
① Weapon (Attack power +300) → ② Emblem (Attack power +10%) → ③ Necklace (Attack power +150) → ④ 5 pieces of armor (Defense power +100 each) → ⑤ 2 rings (Defense power +50 each) · The +10% of the emblem is only multiplied by the weapon term, so you have to upgrade the weapon first to have something to multiply. Community answers are also in the order of “weapon emblem necklace”
dc enban 254449 + namu 능력치 공식
Attack power part (weapon, emblem, necklace) = Epic seal / Defense power part (armor 5, ring 2) = Elite seal. It cannot be uploaded because it is fixed for each part. · Duplicate seals cannot be used, only 50,000 gold can be sold.
dc mabinogimobile 605555·402128 + inven 6366/154
Monster Extermination Token 200 → Seal Box (limited to once a week). Catch 3 types of field bosses every week and fill the token (12/18/20/22:00, 30-minute window) · One-time use: Mutated Abyss Fossil 300 (1 per character, transferable to main character) · Dagda's Tomb Hidden Quest (Armor Seal Box) · Seal Quest (Gloves) · Seven Crawler Evie (Ring) after first defeating Krama
namu-item + + + inven 6366/123
Since the random seals continue to overlap, the selection box is used when the last 1-2 parts remain. If you're going to use it first, it's a weapon. · Completion of all slots took 1 to 3 months based on in-era — this is a condition of the final tier, not a condition of the middle tier.
dc enban 254449 + dc mabinogimobile 805218
Level-up bonus cards
Attack > Skill > Luck. Since it is a single main stat (x4 units), skill is given priority · Basis: Attack card = attack power converted to 61 vs skill = 24. Main stat multiplier x4 → main stat / x2.5 → boil / boost stat → luck · S0S1 · dc mabinogimobile 1880651 (2025-08-09) + derived per-class
① Only press ‘Recommended Select’ until full level → ② After full level, replace defense and stamina cards with attack/technique/attack speed for 3,000 goals. · Reselect Profile → Level Up Bonus Card
dc 1880651 댓글 + inven 6366/350
Defense, maximum health, movement speed · Dealers only attack, main, and critical categories. Number of 13 special cards (level multiples of 5) is not available in any source = Unconfirmed
inven 6366/350
Reforge / stat priority
Interference (Damage) >> Repeated Hits (Damage) >> Assist (Damage) · "Engraving" is the gem skill-tag system itself. This row and the "gem tag" row below are two sources writing the same thing two ways — a consistency check, not independent corroboration.
Hinder > Multi-hit > Support · (dc enban#772117). The order of the crafting columns is “interruption, multiple strikes, slams, and assists” in a slightly different order — the two sources agree on the number one obstruction.
Free-to-play 1 line (Crude Star Prism / Triple Quartz) · mid 2 lines (Crude S Star Prism / Triple Quartz) · endgame 3 lines (finished Star Prism) · Original: "one line if you spend heavily, two lines for light and mid spenders — that is the correct read". One Star Prism line = +2% tag damage. Players report burning 100+ engravers to reach two lines and 500+ for three. · S0S1 · dc mabinogimobile 1608473 · 605375
Critical hit > repeated hit strengthening, hard hitting strengthening, fast skill > skill power · Option 1/Option 2 goal of rerolling with Rune Reset Prism.
Unconscious (Spirit) — in-era guide points out the unconscious to healers and bards (Soul Reaper condition) · Attack +1.00% + 35% chance to dot (cool down 12 seconds). ⚠ There are no weapon enchantment boxes in the TW Isolation Bane store yet — TW may not be introduced
pistaim.com/10(2025-07-28)+mabimo.inven db/enchant
White Rose ×5 (Attack power +100 per part, total +500) — Season 0 only option · White Succubus 4-person raid (KR 2025-06-23) cleared drop. TW unreleased content
inven 6366/451
Fox ×3 (Attack +1.00%) — Season 0 only option · Bari Blocks 1 and 2 / Mars Deep / Field Boss, 100 pieces = Finished product
inven 6366/451
None — There are no emblem-specific enchantment scrolls in Season 0. · Storm/crush/spread from KR season 1 (2025-09-25) = TW not introduced
namu 인챈트 스크롤
BIS Armor's Brand of Doom ↔ Resonating Crystal is a pair of Glas Ghaibhleann C — both must be worn to gain the initial 5 stacks of the brand + +0.6% per stack of Resonance. · Evidence of Glas Ghaibhleann Hard Expedition 70 → Armor rune selection box (not random). It doesn't matter which of the 5 armor parts you wear.
inven 6366/310+namu-rune+
Beophwangcheong Flat Lute (Lv50) · Season 0 uniques can neither be enhanced nor take a performance improvement — they are not gear you keep wearing to the end.
+namu-rune §3.1
The sources for the material of the bard's armor (cloth vs. light armor) are conflicting. · Although it is light armor according to the series rules (skill main stat → light armor), the 2025-04-02 dcinside material summary itself makes a contradictory statement in the bard line. Before Lv65, the material bonus is minimal, so there is no rush, but after 65, check directly in-game. · S0S1 · +
Festival Song = Completely invincible + Ignores ally breaks + Party Attack +30% + 2.5 second cooldown for all party members per tick · A skill that determines the value of the buff Bard in an 8-person raid. The buff type is cheap to enter due to low equipment requirements. · S0S1 · +
Engraving (Runes)
Thousand Swords · core · sheet default
Thrilling Inspiration · core · +12% atk in party — bard identity rune
Rock Giant · core · +20% atk on
Dirty Blow · core (buff type) · counter atk
Stability+/Enlightenment · core (buff type) · flat atk sustain
Brand of Destruction + Resonating Crystal · core (deal type) · DoT+ramp pair for dps bard · +Torch/Icebreaking/Notarization last slot
Mana Torrent · situational · only with raid build (224 breaks it)
ridicule+ · core · mods skill2 Melody Shock: break → Victory Ceremony use · both builds
chord+ · core · mods skill3 Triple Stroke: plays 1-of-3 songs by Aksang · both builds
wit+ · core (buff type) · replaces skill5 Pretend to be dead with Pretend to be hit (+Bad image: Counterattack)
Impromptu+ or Raid+ · core (deal type) · skill4 no-bad image nuke / skill1 fast follow-up
Brilliance · core · crit emblem
S2 Current Meta (Deep-Dive)
234 = all-content standard (unchanged); 346 = record-push special (fights <20s / awakening-aligned windows) · — · early-2026→S2
dcinside enban 883552
tech: Vazcan (direction-cancel ticks 1-3 of skill 4); ult charge via Baz/Ceremony/Fine Tuning + green mana-em (20%) · early-2026
dcinside 883552
2025-10 patch: The Bard's Tale near screen-wide + Mua ult-guarantee
namu(snippet)+inven
not alt-friendly; party-spec dependent; only melee supporter besides monk; raid break procs rare (~1-2 per 800-bar) → wonder-style CDR sustains evil image · Kabrak-specific bard demand spike NOT confirmed — don't assert
dcinside+namu(snippet)
Skill Enhancement Priority
Round 30 · 1 · dmg share #1
Round 30 · 2 · dmg share #2
+ · 3 · 234 set
Skill Mods
"234 Jeongbae" — 2/3/4 modded, both roles
Interruption dmg >> Multi-hit dmg >> Assist dmg
Playstyles
support · acc mockery/harmony/wit; armor evil image/rock giant/stability/enlightenment/meanness · party care; ult = party invuln + dmg+30% + cd reduction — raid revalued
+internal
DPS · acc taunt/harmony/improvise or raid; armor evil image/rock giant/brand/crystal · solo/light load content
Rotation
2242324 154
23 (Brave) 2 (Victory) 4 (Hope) 522 (Victory) 4 (Counterattack) · alt notation: 23 (red) 2 (ceremony) 4 (blue) 5 (witty) 14 (green) 2
BiS / Stats
Critical hit > Repeated hit strengthening, hard hitting strengthening, quick skill > Skill power
Progression
internal
Engraving (Runes)
Rock Blade · core · S2 generic · —
mabilife.com
S2 Current Meta (Deep-Dive)
Overlord+ 1 pick; alt Burning Glory · Rockblade is NOT the bard pick (only listed as alternative)
erinndata+mabilife
Mua + ensemble (60%+), rising variation (30%) · ensemble mods triple stroke (3); Muah mods Legendary Dance — guarantees the 7%-roll proc + all 3 buffs at once. Old mocking+chord core replaced
erinndata+namu(snippet)
Awakening Crossing Chains (Dark) or First Oath (Light) + Starflower + Erosion (Cracked Seal/Shattered Border+/Ashen Shroud+) + Pride/Scaleed Sage/Victory/Bone Seal/Sea Serpent+ · —
erinndata
Liberation 1st pick / Eternal Night alt; AVOID platinum scales for bard+musician; S1 Distant Light 2 Transcendence keeps ~90% value in short fights · —
erinndata+mabilife
3 Triple Strokes + 4 Bard's Tails = mandatory 30; 2 Melody Shock DEPRIORITIZED in S2 (Hwajomu only); 5 master only w/ deception/wit; 6 lvl 10 suffices; season-skill repeated hit strengthening cap 5,000 first · changes vs S0S1 rows above
namu(snippet)
Interference > Assist > Repeated Hits > Strike (Secondary promoted); 3-line fireproofing ≥ fireproofing > fireproofing; 2-line smoke-proof > smoke-proof ≈ smoke-proof · —
erinndata+dcinside
Progression
internal