Carry-over calculator · S0 → S1 → S2

Season carry-over: what your S0 becomes at S1 and S2

Korea has changed season twice. Fill in what you own and run it through the rules Korea used: what upgrades, what to spend first, and what is only a number by S2.

How far Taiwan runs behind: four measurements

The same content’s launch date on each server. This is the only basis for the Taiwan season estimates on this page.

Content Korea Taiwan Lag
Lightning Mage (Flash of the Wilds) 2025-06-19 2026-09-09 447 days
White Succubus raid 2025-06-23 2026-09-21 455 days
Mas Abyss Hell 3 2025-07-07 2026-09-14 434 days
Mas Abyss Hell 4 2025-07-14 2026-09-28 441 days

Mean lag 444 days, about 14.6 months. Carried forward: Season 1 (Paladin) reaches Taiwan around 2026-12, Season 2 (Light and Darkness) around 2027-09. Taiwan’s own showcase said November–December for the Paladin chapter, which agrees.

The lag is shrinking (Mas Abyss 482 days → Hell 3 434), and Taiwan has received some things early (the 9/9 gem-alchemy revamp is Korea’s 2026-07-16 change; fashion set effects are already Korea’s Season-2 values). So “Taiwan replays Korea step by step” is false; “Taiwan runs a bit over a year behind” holds.

The three seasons side by side

Left is Taiwan today (S0); to the right is what Korea’s Season 1 and Season 2 turned it into.

S0 (Taiwan today)S1 PaladinS2 Light and Darkness
Korea started2025-03-272025-09-252026-06-25
Taiwan (estimate)2026-07-22 (launch)≈ 2026-12≈ 2027-09
Level cap6585100 (class level cap unchanged)
Top rune★6 legendary / prototype★8 legendary / mythic; rune words, memory and transcendence imprints from ★8 legendary★10 legendary / mythic; the three systems restart at ★10 legendary; legendary runes carry Light / Dark / Dragon tags
AbyssMas Abyss (Hell 1–7)Bari Abyss (from 2025-10-02, Lv85; Mas ends)Runda Abyss (from 2026-07-02; Bari ends)
Abyss currencyAbyss fossil + red abyss fossilAbyss magic stone; old fossils convert to mutated fossils: 1:1, red 3→5Deep-sea fossil; the old-fossil conversions were deleted — unconverted fossils are dead
Season-boss raidGlas Ghaibhleann (ended before S2)Tabartas (2025-11-13; ended 2026-07-20)Kabrak (2026-07-16, solo mode included)
Side-story raids (stay every season)White Succubus (KR 2025-06-23; TW 9/21)+ Airel, Spirit of Wind (2026-01-15)Both stay, rewards follow the current season; Nightmare Drill added (2026-09-17)
New systems this season(what Taiwan has today)Paladin transformation (all classes), Paladin artifacts, enchant amplification, transcendence imprint, mystic dungeonMagic pressure / resistance, season skill “Trace of Night”, Soulstream, legendary pity
Enchant scrollsArmour +100 attack; weapon +1%Nine new: armour/emblem +170, weapon +1.5%; two amplification stagesEach slot: 2 elite / 2 epic / 2 legendary; ★10 weapon +1.8%
Top gemStarprism (elite)Starprism S (epic, 2025-09-25); Whole Starprism (present by 2025-11)No new tier; crafting revamp 2026-07-16 (Taiwan already has it since 9/9)
Legendary fashion set (4 pieces)Korea +175; Taiwan’s notices already +450+310 (old sets included)+450; from generation 6 also +3% final damage
New classes (Korea)Lightning Mage (Taiwan since 9/9)Dark Mage (2025-10-16), Knight (2026-04-23)(none as of 2026-10)

The Korean columns are what already happened; Taiwan's dates are estimated from the 444-day mean lag. Sources per row are in the per-system tables below.

Calculator: fill in what you own

Fill only what you have; empty fields stay out of the result. Runes are expected values: three of one slot become one, and the cross-season promotion has no “fail” outcome, so the expectation is exact arithmetic — your own result is still a draw.

What you own now

Taiwan is on S0 (launch-era content). Use this character’s numbers.

Fill any field to see the result.

Sources: Korea’s NEXON NOW 룬 승급 probability page (2026/6/25 version), the 2025-09-25 Season 1 notes (Inven 6366/577), the 2025-09-20 Mas Abyss closure notice (Inven 6259/6294), the 2026-06-22 Season 2 advance notice (Inven 6259/7502), the 2026-09-09 season-rune rule notice; Taiwan’s 9/9 showcase and official fashion notices.

Runes: each season shifts the whole ladder up two stars

What an S0 rune became in Korea’s Season 1 and Season 2. Promotion odds are Korea’s official NEXON NOW figures.

What you have nowAt S1 (Paladin)At S2 (Light and Darkness)Basis
S0 ★6 legendary (incl. prototype), wornKeep wearing it; unique effect fully on, enhancement kept. Promoting: 3 → 40% S1 ★7 epic / 60% S1 ★6 elite — and the S1 ★6 elite has lower stats and less skill enhancement, so swap only once you have an S1 ★8.Still wearable with its stats; but from 2026-09-17 Korea turns S0 unique effects off in Runda Abyss, Kabrak, Airel, Nightmare Drill and White Succubus (Very Hard). Even S2’s table still only promotes it into S1.KR official:NEXON NOW 룬 승급 (2026/6/25); namu 아이템/룬 §3.1; arca 182484161 「시즌 별 룬 효과 적용 규칙 변경 안내」 2026-09-09 + 9/17 업데이트 노트 3545062
S0 ★6 legendary, spareA dead end before, material from Season 1: 3 → 40% S1 ★7 epic / 60% S1 ★6 elite, no catalyst, no fail. Expect one S1 ★7 per 7.5 spares.The same row is still in S2’s table, but it only reaches S1; an S1 ★7 epic bridges into S2 only once S2 exists (10% S1 ★8 / 40% S2 ★8 elite / 50% S2 ★7 rare).KR official:NEXON NOW 룬 승급 (2026/6/25); Inven 6366/577 §22 (2025-09-24)
S0 ★5 epic, spare3 → 10% S0 ★6 legendary / 40% S1 ★6 elite / 50% S1 ★5 rare. Before, the same roll needed a catalyst and failed 90% of the time; after, no catalyst and always an output.As above: still in the table, but only reaches S1.KR official:NEXON NOW 룬 승급 (2026/6/25); Inven 6366/577 §22
Alchemy reburn catalystNo longer needed for S0 ★5→★6. Still usable on ordinary promotions: a failed roll is retried once at the same odds; a success has a 10% great success for two runes.Rule unchanged. Korea ran a three-week catalyst-heavy promotion event at the S2 launch.Korean wiki:namu 아이템 §2 (2026-08-19); Inven 6366/577; Inven 6259/7518 (2026-06-25)
Imprint enhancement levelKept. The director posted a separate notice the day before Season 1 guaranteeing it.Kept: promoting an S1 epic/legendary into S2 loses no enhancement.official notice (repost):Inven 6259/6364 「강화 수치 유지 관련 공지」 2025-09-24; gamemeca 1776772 (2026-06-19)
Rune words (not on Taiwan yet)Arrives in Season 1, counted from ★8 legendary; S0 runes do not take part.S1 and S2 sit on separate pages; activating an S2 word turns the S1 one off. A separate set exists for S1 runes promoted to ★10 (“+” versions).Korean wiki:namu 룬/시즌1·시즌2 §1-2; gamemeca 1776772
Transcendence imprint (not on Taiwan yet)Opened 2025-11-13 with Tabartas, ★8 legendary only (legendary + / ++); materials drop from Season 1 on.Existing imprints stay; S1 transcendence materials cannot be used on ★10, could not be listed on the exchange from 6/25, lost their crafting recipes and got a temporary NPC buy-back bump.official notice (repost):Inven 6366/606 (2025-11-13); Inven news 317635; Inven 6259/7502 (2026-06-22)

S0 = Taiwan’s runes today (★6 top). “At S1/S2” are Korea’s rules after 2025-09-25 and 2026-06-25.

Enchants: base values change generation; amplification stays with the gear

Enchant-scroll bases change every season; amplification (Korea Season 1 onward) lives on the gear, not on the scroll.

What you have nowAt S1 (Paladin)At S2 (Light and Darkness)Basis
Armour scroll: attack +100 (White Rose etc.)Three new armour scrolls: attack +170 plus a +40 secondary. Even unamplified, 50 above an old scroll amplified twice (+120).Another generation; each slot gets 2 elite, 2 epic, 2 legendary. No published S2 armour base value found.Korean wiki:namu 인챈트 스크롤 §3 (2026-07-15); gamemeca 1776772
Weapon scroll: attack +1% + a DoT proc (Fox etc.)New weapon scrolls give attack +1.5% (an old one amplified twice reaches only +1.2%).Showcase reveals: ★8 +1.5%, ★9 +1.7%, ★10 +1.8% (with secondaries).Korean wiki:namu 인챈트 스크롤 §3; arca 174471379 (2026-06-21, showcase transcription)
Emblem enchants (none in S0)Season 1 adds four: attack +170 plus +1% to one damage type.An emblem scroll box (★8–★10) for 300 monster-hunt proofs, once a week — emblem enchants have almost no other source.Korean wiki:namu 인챈트 스크롤 §3; namu 특별 상점
Enchant amplification (not on Taiwan yet)Opens in Season 1: 50 shards (stage 1), 200 (stage 2). +100→110→120; +170→187→204; +1.5%→1.6%→1.7%. Amplification lives on the gear: overwriting with a new scroll or performance injection keeps it; disassembly or use as injection material loses it, shards not refunded.System unchanged; S2 scroll amplification values not found.Korean wiki:namu 인챈트 스크롤 §2.1 (2026-07-15); Inven 6366/577 §11

Gems: the ladder grows; old gems are not voided

The gem ladder gains rungs each season; existing gems keep their values.

What you have nowAt S1 (Paladin)At S2 (Light and Darkness)Basis
Single-colour gems (rough / rough S)Values unchanged.Unchanged; from 2026-07-16 single colours stop at rough S and only the Starprism line goes higher — Taiwan’s 9/9 gem-alchemy revamp already runs this rule.Korean player test:dcinside mabinogimobile 2170422; TW 9/9 update log 3541097
Starprism (elite)Two rungs added above: Starprism S (epic, 2025-09-25) and Whole Starprism (seen by 2025-11). Tag damage per line 2.0% → S 2.1% → Whole 2.2%.No new tier.KR official:gamemeca 1766417; OSEN (2025-09-24); dcinside enban 405456 · 868807; NEXON NOW 보석 세공 (온전한 +2.20%)
Triple Quartz, DarklightUsable as before.No longer craftable (Taiwan synced on 9/9); worn ones keep working and can only be converted down.Korean player test:dcinside enban 1215340; TW 9/9 update log 3541097
Gem tagsUnchanged at Season 1; tag swap arrived 2026-04-23 (1,000,000 gold per pair, unlocked by an Emain Macha Lv85 quest).Unchanged.Korean player test:dcinside enban 966541 · 963259

Gear: level caps and a new gate stat

Level caps, gear tiers, and the magic resistance gate Season 2 added.

What you have nowAt S1 (Paladin)At S2 (Light and Darkness)Basis
Character level (S0 cap 65)Cap 85; main quest to 82, then silver-coin / demon-tribute dungeons to 85, about 5 hours.Cap 100, class level cap unchanged; Soulstream needs Lv100. Neither handover reset levels.official notice (repost):Inven news 309923 (2025-09-25); Inven news 317635; gamemeca 1776772; Peak 224/517
Mystic-dice gear (1940 / 2232)Not changed — outclassed: Bari Abyss drops 3205 abyss mystic dice.Nexon says the new magic-resistance gear outperforms mystic-dice gear; S0/S1 unidentified gear could not be listed on the exchange from 6/25.official notice (repost):namu 어비스/바리; gamemeca 1776772; Inven 6259/7502
Magic resistance (none in S0/S1)—A second gate: resistance above zone pressure → final-damage bonus (cap 40%; the Korean wiki quotes in-game text as 50%); below → less damage dealt, more taken. ★9 epic runes and up carry base resistance, enough through Very Hard; Hell and up needs resistance gear. Kabrak 2,000, Runda Very Hard 2,200.Korean wiki:namu 능력치 §4.1.1 (2026-08-18); snomet.kr/mobi/season2; gamemeca 1776772; mabilife
Transformation (none in S0)Paladin transformation, every class: 20 s, attack +5%, max HP and defence +10%, 5% HP/s; ends in an AoE + stun; cannot overlap the ultimate; once per zone in raids and abyss. Five artifact slots, dropped by Tabartas and Airel.No official removal; Season 2 adds a season skill, “Trace of Night” (class passives + awakening skills such as Blessing of Night), which Nexon says lasts until Season 3.Korean wiki:namu 변신 §2 (2026-06-19); Inven 6366/577 §7; Inven news 317635

Fashion: set effects and generations

Korea raised legendary set effects twice; Taiwan’s notices already print the post-second values.

What you have nowAt S1 (Paladin)At S2 (Light and Darkness)Basis
Legendary 3-pieceKorea +90 → +155 (old sets included); Taiwan’s notices already say +220.+220 (generations 1–6 alike).TW official:TW 3504848 · 3531886 · 3541066; namu 패션 (2026-08-23); blog istjbaezzi 224020237371
Legendary 4-pieceKorea +175 → +310; Taiwan’s notices already say attack/defence +450.+450; new sets from generation 6 (2026-06-25) add +3% final damage, not back-filled (Nexon compensated 20 premium fashion tickets per part).TW official:TW 3504848; namu 패션 §6.1; Inven 6259/7514
Epic sets+20 / +35, unchanged at Season 1.+45 / +90.Korean wiki:research fashion_spending; namu 패션
Fusion / promotion failure history—Season 2 adds legendary pity, retroactively: since 2025-03-27 each fashion-fusion failure pays 5 fragments, each promotion failure 7, each pet-promotion failure 7; 100 converts to a box or ticket; the mail expires 2026-12-31 23:59.official notice (repost):Inven 6259/7514 (2026-06-25)

Currencies: the first handover converted, the second did not

Abyss currency changes every season. Korea’s first handover gave a conversion rate; the second deleted the shop items with no conversion.

What you have nowAt S1 (Paladin)At S2 (Light and Darkness)Basis
Abyss fossilAfter Mas ends (2025-10-02), exchange by hand at Stewart (Dunbarton) or Molly: 1 → 1 mutated abyss fossil. Not automatic.This conversion was deleted at the 2026-07-02 maintenance; the notice only told you to convert first. Unconverted fossils are stuck from Season 2.official notice (repost):Inven 6259/6294 (2025-09-20); Inven 6259/7502 (2026-06-22)
Red abyss fossil3 → 5 mutated abyss fossils (a favourable rate).As above, deleted after 2026-07-02.official notice (repost):Inven 6259/6294; Inven 6259/7502
Mutated abyss fossil (not on Taiwan yet)The shared “previous abyss” currency: old Mas items (rune jars etc.) are repriced in it (e.g. weapon jar 900, armour 600, accessory 900).Still used; deep-sea fossil 1 → mutated 1 is added, and abyss magic stone 1 → mutated 1 still appears on the wiki.Korean wiki:namu 어비스 §4 (2026-08-19); Inven 6259/7502
Raid / abyss hunt tokens—Bari and Tabartas hunt tokens were deleted on 7/2 and weekly content unified under monster-hunt proofs; after a raid shop closes, its token becomes a 100-gold box.official notice (repost):Inven 6259/7502
Heart tokens, gold, M Coins, event tokensUnaffected by the season change.Unaffected; event tokens only expire when their event ends.our inference:Inven 6259/6294 · 7502 (no clause on these currencies)

Korea used two different methods: a rate the first time, deletion the second. Which Taiwan uses depends on its own notice; the safe move is to spend before the handover.

Titles and achievements: effects transfer, unclaimed rewards do not wait

Title effects and progress transfer to the new content; achievement and pass rewards have deadlines.

What you have nowAt S1 (Paladin)At S2 (Light and Darkness)Basis
Abyss-achievement titles (Mas: watcher / tracker / seeker)No transfer table was published at the Season-1 handover (none found); titles you hold do not vanish.Achievements whose reward is a title with a hold effect: clear status, count and title move into new generic achievements (the notice carries a 16-row map); old achievements were deleted on 7/2 and unclaimed support items were lost.official notice (repost):Inven 6259/7502 (2026-06-22)
Raid achievements (Glas Ghaibhleann etc.)Unchanged.Glas achievements deleted on 6/25, Tabartas’s after 7/20 05:59 — claim support items before deletion.official notice (repost):Inven 6259/7502
“Steps toward Legend” achievements—The (S1) version became the (S2) version on 6/25: 30 deep clears with demon tribute → a ★10 legendary armour rune box.official notice (repost):Inven 6259/7502
Adventurer passFollows its own pass cycle, not the content season.Same; a bought-but-unactivated premium ticket vanishes at the end (Taiwan’s notice says the same).TW official:TW 3527236; Inven 6259/7509

The full season series

All three seasons end to end — what each changed and what happens to your things: S0→S1→S2, all of it →

What to do before the Paladin (S1) arrives: S0→S1 prep →

What Korea’s Season 2 did to Season-1 investment: S1→S2 preview →

What Korea kept and dropped at the Season-2 handover, row by row with notices: Season handover table →