Class Tier List: Daily, Raid and Abyss Are Three Different Rankings
✍️ Alice・愛麗沙
Update 9/14: Taiwan has 19 classes since 9/9 — 電擊術士 (Lightning Mage) shipped with the 曠野的閃光 update (log 3541097). It has no S0 rating in the matrix below yet; the 9/9 balance pass (茉麗安的加護 capped at 200% max HP, greatsword 斷絕/報復, archer 強力射擊 runes, dancer 閉式舞姿 → final damage +10%) does not move any existing cell. ⚠️ The tier assessments below are Korean community opinion, not an official Nexon ranking — this site labels each cell’s source and date rather than averaging disagreements away. The population table is Taiwan’s own official ranking board (live today), while the tier boards themselves describe Korea’s community consensus, since Taiwan runs roughly 460–480 days behind Korea’s content and this site deliberately picked the Korean tier snapshot closest to Taiwan’s current point in that timeline.
Start with the conclusion: there is no single answer to “which class is strongest” because there is no single tier list. The S-tier for daily AFK content is Frostmage and Monk; the undisputed peak of the team-raid board is Crossbow (the one class the community calls “tier zero” — no real weakness); the abyss board’s clear #1 is Mage. The three boards measure different things — raids reward break-window burst, abyss rewards AoE range and survivability, daily content rewards whatever an unmanaged AI can execute without help — so the same class can swing two or three letter grades across the three. The table below lines up all 18 classes × 3 content types side by side, each cell dated to Korea’s Season-0-equivalent snapshot. Decide which board you’ll actually be playing before you pick a class from it.
The full matrix: 18 classes × 3 content types
| Class | Line | Daily / Farming | Raid | Abyss |
|---|---|---|---|---|
| Warrior | Warrior line | D | B | D |
| Vanguard | Warrior line | A | S | S |
| Swordsman | Warrior line | B | S | B |
| Archer | Archer line | A | S | C |
| Arbalist | Archer line | D | S | A |
| Longbowman | Archer line | D | B | A |
| Magician | Magician line | A | A | S |
| Fire Mage | Magician line | B | B | S |
| Ice Mage | Magician line | S | B | C |
| Lightning Mage | Magician line | D | B | C |
| Healer | Healer line | A | A | C |
| Priest | Healer line | B | — | C |
| Monk | Healer line | S | A | C |
| Bard | Bard line | D | A | D |
| Dancer | Bard line | B | A | C |
| Musician | Bard line | D | A | A |
| Rogue | Rogue line | C | C | C |
| Fighter | Rogue line | C | B | B |
| Dual Blade | Rogue line | A | B | B |
Each letter is the first segment of the board's verdict — the S0-era grade Taiwan is currently living in (Korean community opinion, not official data). Full verdicts, era drift and disagreements are on the tier page.Which class is strong
The most useful thing to read off this table isn’t where the S’s are — it’s how far a single row swings. Crossbow: raid S, daily D, abyss A — the same community source calls it “the one damage dealer with no real weakness” while admitting its AFK experience is bottom-tier. Greatsword’s abyss cell reads S, but that’s an April-2025 assessment; the boards revised it down to B by May — same cell, one month apart, two different answers.
Converting each class’s three letter grades to a score (S=5…D=1) and taking the max-minus-min spread surfaces exactly these cases — a two-or-more-tier swing is the real “picked the wrong board and regretted it” story, not the letter grade alone.
Anything a single letter can’t capture, the table leaves honestly blank rather than guessing. The full per-cell writeups, the version history behind each rating, and the places sources actively disagree all live on the tier-list page.
So the real next question isn’t “who’s strongest” — it’s what each of the three boards is actually measuring.
What each of the three boards actually measures
The raid board measures the break window. This game’s damage formula applies the break-state bonus multiplicatively — stacked on top of every other damage buff on the target — so classes that can front-load damage into those few seconds (Fighter, Lightningmage, Greatsword) start ahead, while steady-DPS classes (Longbow, Monk) have to win on total output instead. There’s one genuinely broken mechanic on this board: Warrior, Knight, and Frostmage are the only three classes in the game with a “break extend” skill, and Korea’s community framing is that simply having it is worth a raid seat on its own. Read the other side of that sentence carefully — Frostmage’s raid presence comes from this one mechanic, not from a high damage ceiling.
The abyss board measures range and survival; the daily board measures nothing but AI competence. Mage’s abyss S is the single most confidently-written cell across all three boards — nothing else covers ground the way it does, and its shield mitigation is thick enough that players joke it tanks better than the actual tank. The same writeup is honest about the flip side: raw damage ceiling is unremarkable. Firemage sits in the same bracket, and melee classes generally lose ground on this board. The daily board runs on a completely different filter: nobody is managing cooldowns or damage windows for you while AFK, so classes whose damage conditions trigger fully automatically (Frostmage, Monk) top the list, while anything that depends on timing or positioning collapses immediately.
All three boards are compiled Korean community opinion, not official data — this site dates and sources every cell and lists disagreements side by side rather than resolving them.
Population is a fourth board, and it doesn’t measure strength
| Class | Population | Share | Class leader |
|---|---|---|---|
| Ice Mage | 35,302 | 14.3% | 38,066 |
| Healer | 19,481 | 7.9% | 37,820 |
| Vanguard | 18,170 | 7.4% | 37,795 |
| Dual Blade | 18,156 | 7.3% | 38,441 |
| Fire Mage | 17,913 | 7.2% | 38,966 |
| Priest | 17,606 | 7.1% | 37,156 |
| Swordsman | 17,401 | 7.0% | 40,365 |
| Arbalist | 14,234 | 5.8% | 38,264 |
| Monk | 12,988 | 5.3% | 38,280 |
| Archer | 9,725 | 3.9% | 38,934 |
| Lightning Mage | 9,168 | 3.7% | 39,582 |
| Longbowman | 9,103 | 3.7% | 37,535 |
| Musician | 8,631 | 3.5% | 36,764 |
| Warrior | 7,094 | 2.9% | 37,675 |
| Fighter | 7,086 | 2.9% | 37,022 |
| Dancer | 6,955 | 2.8% | 37,911 |
| Magician | 6,697 | 2.7% | 37,611 |
| Bard | 5,833 | 2.4% | 37,220 |
| Rogue | 5,569 | 2.3% | 36,946 |
Percentiles come from the official Nexon TW ranking (Ranking → Combat Power): 335,038 characters at Lv.10+ across four worlds, fetched 2026-10-04.Rankings & history
This table is where the tier list gets counter-intuitive. Frostmage alone accounts for roughly 14% of all classed characters on Taiwan’s ranking board — more than six times the least-popular class — but the matrix above never puts Frostmage at the top of the raid or abyss boards. Population tracks comfort, not letter grade. The class that’s most stable to leave on auto with the least active management is always going to attract the most players, regardless of where it sits on a strength ranking. Read the other direction, this is reassuring: the cost of picking an unpopular class is smaller than it looks — the top-ranked players across all 18 classes cluster in a surprisingly narrow combat-power band.
Our conclusion
The correct way to use a tier list is backwards: decide what you’re actually going to play first (AFK dailies? A fixed raid team? Solo abyss pushes?), then go find the answer on the board that matches that content — not pick a “best overall” class and discover months later it’s a D on the content you actually run. If you want something closer to an all-rounder anyway, the most evenly-graded class on the table above is Mage (daily A, raid A, abyss S) — the tradeoff is that every one of the three boards has at least one class ranked above it. Greatsword’s three grades are also solid, but its abyss S carries the dating caveat above.
One thing worth reading before trusting any tier list on this game at all: Taiwan’s own content is roughly 460–480 days behind Korea’s, so any Korean tier assessment written for Korea’s current patch is describing a future Taiwan hasn’t reached yet — this site deliberately selects the Korean snapshot closest to Taiwan’s actual point in that timeline rather than the newest one available, and any list that doesn’t say which patch it’s describing should be read with that in mind.
A falsifiable claim: within the time window these boards cover, no class earns S on all three of daily, raid, and abyss simultaneously — even the strongest classes only manage “top of two boards, average on the third.” Overturning it takes either a row we’ve missed in these community boards, or a Taiwan-measured result showing one class topping all three on real server data. Either way, the “no single answer” framing above gets an exception the same day.