Is 26,000 Combat Power Enough to Stop? Look at Which Door You're Aiming For
✍️ Alice・愛麗沙
Update 9/14: the “no gate after 27,000” reading is out of date. Taiwan’s 9/9 update (log 3541097) added 雲海曠野 (normal/hard), 巴里1礦區/巴里2礦區 (normal/hard), 瑪斯深層地下城 (Lv.65), 通往深淵的黑色坑洞 (unlimited entries) and the bosses 毒風之刃/惡息者; 野外首領 hard opens 9/14 and Abyss Hell 3 is “scheduled” for 9/14. The log prints no recommended combat power for any of them; the 85-level 巴瑞 Abyss is still absent. ⚠️ This page reads Taiwan’s own official ranking snapshot (200,263 already-classed characters across four worlds and 18 classes) — the population percentiles below are Taiwan-specific and real. The content-gate thresholds (raid recommended CP, dungeon entry CP) are Korean-community values with medium confidence unless stated otherwise; where Taiwan has published its own official number, that’s called out explicitly.
Short answer first: if you’re at 26,000 Combat Power, you’re already in the top 5% of Taiwan’s server. Out of roughly 200,000 already-classed characters, fewer than 10,000 clear 26,000 CP; fewer than 1,200 clear 30,000. So “should I keep investing” shouldn’t be answered with a rank — it should be answered with a door: Combat Power in this game is a series of gates, not an endless slope. The next door that actually matters to you is 27,000 — the White/Black Succubus raid launching 9/21, a line fewer than 3% of the server currently clears. Past that door, Taiwan currently has nothing else waiting — the next content gates (Hard Abyss Vari at 30,000, Kabrak at 65,000) aren’t live yet. One sentence: invest to your next door’s threshold, then stop and go clear that content. Grinding past it for rank alone is banking resources into a warehouse with no exit right now.
Why this question never gets a real answer on the board
“I’m at 26,000 CP, full gear +10, weapon +13 — is it worth pushing further?”
This is the most-asked, worst-answered question on Taiwan’s community board — a full-corpus read turns up over fifty thread titles containing “combat power” or “gear,” with hundreds more mentions inside other threads. It’s the single largest demand gap on the entire board.
The answer it gets is always the same shape: someone glances at a screenshot and says “sure, you can push more” or “you’re basically there.” Nobody ever answers with a number, because answering properly needs two things at once — the server-wide Combat Power distribution, and every piece of content’s actual entry threshold — and nobody had put the two side by side before.
This site happens to have both. Taiwan’s own official ranking board updates daily; we pull a full snapshot weekly — four worlds, 18 classes, roughly 200,000 already-classed characters’ rank-to-CP curve, all in one dataset.
Step one: what feels like the middle is actually the front
| Your combat power | Players ahead of you | Your standing across Taiwan |
|---|---|---|
| 15,000 | 117,662 | 47.6% |
| 18,000 | 104,085 | 42.1% |
| 20,000 | 93,184 | 37.7% |
| 22,000 | 76,039 | 30.8% |
| 25,000 | 51,059 | 20.7% |
| 26,000 | 42,634 | 17.3% |
| 27,000 | 34,341 | 13.9% |
| 30,000 | 12,741 | 5.2% |
| 32,000 | 5,044 | 2.0% |
Percentiles come from the official Nexon TW ranking (Ranking → Combat Power): 335,038 characters at Lv.10+ across four worlds, fetched 2026-10-04.How far behind am I
This is probably the most counter-intuitive table in this article. At 20,000 Combat Power, you’re already ahead of three-quarters of the server.
Feeling “still weak” at that point usually comes from a biased sample — the players shouting for a raid in world chat, the active guild members, the screenshots posted to the board are all drawn from the small, heavily-invested slice of the population. The other roughly 200,000 characters include a huge number of alts, accounts played for two days and abandoned, and pure-lifeskill characters who never show up in your field of view — but they’re still in the denominator.
Take the board’s own Dancer example and run the numbers: a Dancer at 26,000 CP ranks around #150 out of roughly 6,200 Dancers across all four worlds — the top 2–3% of the class. The player asking “should I keep pushing” was actually asking from the top of the mountain, where every additional point of Combat Power gets progressively more expensive.
While we’re here, the other frequently-asked version of this question: can a free-to-play account actually reach 30,000? Per the ladder above, 30,000 sits at the six-in-a-thousand mark server-wide, and one self-identified heavy spender’s own reported numbers — weapon +15, full gear +9, one incomplete seal slot, epic-grade pet, full legendary gear, 675 cumulative class level — landed at 29,000, only clearing 30,000 after switching to a full legendary fashion set. 30,000 isn’t the free-to-play ceiling — it’s the doorway you reach once spending and time investment are both maxed out.
Step two: Combat Power is a door, not a slope
| Content | Recommended combat power | Characters at or above it now | Share | Filed under |
|---|---|---|---|---|
| Glas Ghaibhleann (8-player raid) | 19,000 | 101,440 | 41.1% | Threshold is the Korean figure; Taiwan has published none |
| Underground Cavern (Bari Abyss), entry | 20,000 | 93,184 | 37.7% | Threshold is the Korean figure; Taiwan has published none |
| Tower of Spirits, floor 19 | 21,110 | 83,635 | 33.8% | Confirmed open by a Taiwan notice |
| Tower of Spirits, floor 20 | 21,413 | 81,009 | 32.8% | Confirmed open by a Taiwan notice |
| White Succubus (4-player raid) | 27,000 | 34,341 | 13.9% | Threshold is the Korean figure; Taiwan has published none |
| Underground Cavern (Bari Abyss), hard | 30,000 | 12,741 | 5.2% | Threshold is the Korean figure; Taiwan has published none |
| Glas Ghaibhleann, very hard | 31,500 | 6,399 | 2.6% | Threshold is the Korean figure; Taiwan has published none |
| Underground Cavern (Bari Abyss), very hard | 35,000 | 880 | 0.36% | Threshold is the Korean figure; Taiwan has published none |
| Kabrak raid | 65,000 | 0 | 0.00% | Korea only — not implemented in Taiwan |
| Runda Abyss, very hard | 76,000 | 0 | 0.00% | Korea only — not implemented in Taiwan |
Percentiles come from the official Nexon TW ranking (Ranking → Combat Power): 335,038 characters at Lv.10+ across four worlds, fetched 2026-10-04.How far behind am I
This table translates “your Combat Power” into “which doors you can actually open” — and, as a side effect, tells you how many other characters on the server are standing at the same door.
Three layers worth reading in order:
One: you’ve probably already cleared the first four doors. Glas Ghaibhleann, Bari entry difficulty, and Wraith Tower floors 19 and 20 all gate in the low-20,000s. If you’re at 26,000, none of those doors exist for you anymore — they’re not a reason to keep investing.
Two: the next real door is 27,000, and it has a date. Taiwan has officially announced the White/Black Succubus team raid launching 9/21, with Korea’s own recommended CP for it at 27,000. That’s currently the only door that’s “not open yet, but opening soon.” Going from 26,000 to 27,000 is a thousand points with a clear, concrete payoff behind it — new drops and a new title live behind that door.
Three: past 27,000, Taiwan currently has no door at all. The next thresholds up are Bari Abyss Hard at 30,000, Very Hard at 35,000, and Kabrak at 65,000 — none of which are live on Taiwan yet. You can absolutely keep stacking Combat Power past 27,000, but what you’re buying at that point is rank, not admission.
One thing that has to be said plainly: almost every one of these gate numbers is a Korean community estimate — Nexon Taiwan has never officially published an entry-CP figure for any of them. The two Wraith Tower floors are officially confirmed as “open” by Taiwan’s own notice, but even their CP thresholds are borrowed from Korea. Treat these as an order of magnitude, not a precise cutoff — 27,000 means “around 27,000,” not “26,999 fails and 27,000 passes.”
Step three: if you’re pushing further, here’s the order
If your answer is “I want that 27,000 door,” the question changes from whether to how — and priority order is where the real savings are.
The full priority order and per-unit cost table live in this site’s Combat-Power-priority breakdown. Two specific line items worth flagging here, because they’re the ones most commonly skipped by players sitting around 26,000:
- Titles’ passive effects. Applied permanently the instant you earn them, no equip slot needed, shared across every character on your account on that server — this is the cheapest Combat Power in the entire game, and most players at 26,000 still have a large chunk of it unclaimed. The full route lives in this site’s Chinese-original titles-priority breakdown; this site’s own English titles piece, titles-permanent-power, covers the same permanent-effect logic.
- Off-class class-level bonuses. Leveling a class you’re not actually playing genuinely raises your Combat Power, and it’s a bonus that can’t be bought with gold — disproportionately good value once your gear investment is already maxed out, since it doesn’t consume enhancement materials at all.
Conversely, the single worst use of resources past 26,000 is continuing to stack enhancement tiers on the same weapon — success rate keeps dropping, materials keep getting more expensive, and the Combat Power return per attempt keeps shrinking. That’s not a reason never to do it — it’s a reason to rank it behind the two items above.
Want to know exactly how far your own number is from the next door? The CP-gap tool takes two inputs and returns your rank and the cheapest next step.
Our conclusion
The stopping point isn’t a Combat Power number — it’s “your next door’s threshold, plus a little headroom.”
For Taiwan as of today, that number is concretely 27,000. Reach it, and you can clear everything currently live on the server. Past that, what you’re buying is a leaderboard position, plus a head start for whenever Taiwan’s next content wave lands — whether either of those is worth it to you is a call only you can make, but at least now you know exactly what you’re spending on.
One more conclusion, and we think it matters more than the numbers: on this server, feeling weak is the default state, because the sample in front of you is always the strongest slice of the population. The 200,000 characters in that table are the real denominator. 26,000 isn’t the middle of the pack — it’s the top 5%.
A falsifiable claim: past 27,000, Taiwan currently has no content requiring higher Combat Power. The moment Nexon Taiwan publishes a new entry or recommended-CP figure above 27,000, this claim is void — the post-9/9 patch notes and the 9/21 raid’s own detailed notice are both live checkpoints, and this page updates the moment either lands. Separately, if Taiwan’s published White Succubus recommended CP turns out to be a number other than 27,000 (that figure is Korea’s, not Taiwan’s own), this article’s core number changes to match, no exceptions.