Who Is Jenna: Temple Knight, Blacksmith, and Cichol's Killer
✍️ Alice・愛麗沙
For years, Jenna included, everyone believed the Fomorians had killed her parents. Generation 10 finally reveals the truth: the real killers were someone else entirely, and the Fomorians had carried the blame — wrongly — for almost twenty years.
That’s Jenna’s story: a major human character across the PC game’s Generations 9 through 12, an arc running from victim to forced assassin to avenger to blacksmith. Mobile has never named her. This piece exists so that, at least here, she isn’t a total blank.
Jenna is a major human character across the PC game’s Generations 9 through 12, and she has never once appeared in Mobile. She’s one of the few orphaned survivors of the Emain Macha massacre — for years blamed on the Fomorians, later revealed to be the work of a corrupted alchemist, Habereitus, acting under someone else’s control. Once a member of an order called the Temple Knights, she was ordered to assassinate the person closest to her, refused, and fled alone into the Shadow Realm. In Generation 11, the goddess Nemain places the divine weapon Brionac in her hands, and she uses it to strike down the Fomorian king Cichol herself — later admitting it was vengeance for her dead mother. The story doesn’t end at the peak of revenge — she sets the weapon down and becomes a rookie blacksmith with the lowest repair success rate of any NPC (80%), fixing players’ gear for free anyway. Her name, Jenna, is confirmed; nothing in this site’s checked Mobile data uses it in any spelling — not this article’s oversight, but Mobile’s actual gap right now.
An orphan of the massacre
Jenna’s story opens on a tragedy the world misunderstood for years.
She was still a child when the “Emain Macha tragedy” struck, and one of a handful of survivors left with no family. With nobody else to lean on, she grew up alongside another orphaned child (English name Leymore in this site’s source material; no official localization confirmed for this character), and was later taken in and raised by a priest (Collen, likewise unconfirmed in any other language).
For years, everyone — Jenna included — believed the Fomorians had killed Emain Macha’s people. The truth doesn’t surface until Generation 10: the real attackers were the “Royal Alchemists,” and the Fomorians had carried the blame wrongly all along. Behind it all was a corrupted alchemist, Habereitus — originally the founder of an alchemical society, manipulated by the god Tuan into killing Jenna’s parents with his own hands. Jenna herself doesn’t piece this together until much later.
An order, and an order she couldn’t carry out
Grown, Jenna joins an order called the Temple Knights. In Generation 9 she’s first found unconscious near the site of a defeated army’s last stand, and later goes missing for a stretch while fighting off a Fomorian incursion.
The real turning point comes after the Temple Knights themselves take her captive. When the player frees her, she explains — with evidence — why she’s leaving the order: they had ordered her to assassinate Leymore, the person who grew up at her side and mattered to her more than anyone. She actually tried, and stopped herself at the last moment once she realized just how much he meant to her. She fled alone afterward into the “Shadow Realm” (the game’s own name for a pocket dimension in PC lore), and is eventually rescued by an expeditionary force summoned by Collen, the priest who raised her.
Generation 11: Brionac, and the death of the Fomorian king
Once the truth comes out, Jenna shuts Leymore out for a time and hunts the corrupted alchemists behind Emain Macha alone, bent on revenge. Habereitus — who should already be dead — reappears to kill her mid-hunt, and it’s the goddess Nemain who steps in to save her. But Nemain’s real motive for handing Jenna the divine weapon Brionac wasn’t simple — claiming she’d been empowered by the strength left behind by her dead son Ellagha, Nemain sends the now-armed Jenna to the isle of Cói.
Brionac is no ordinary weapon. In real Irish mythology it’s one of the Tuatha Dé Danann’s four treasures, brought to Ireland from the southern city of Gorias, wielded by the god of light Lugh himself. In PC lore it’s the ultimate evolved form of the divine weapon Caliburn once its power is spent, and it likewise carries forward the name of the weapon Lugh once held. What lands in Jenna’s hands is a weapon carrying the whole weight of the Tuatha Dé Danann myth. The player tries to warn her off, wary of Nemain’s motives, but Jenna’s answer is blunt — there’s no other way. The Fomorian king Cichol appears soon after, and falls to a single strike from Brionac — Jenna later admits it was vengeance for her dead father.
Nemain’s plan to keep using the empowered Jenna and Brionac for her own purposes is stopped in time by Leymore, and Jenna ultimately hands Brionac over to the player rather than keeping it for herself.
| Chapter | Story event | Mobile status |
|---|---|---|
| Generation 9 — Alchemist | An orphan found unconscious near the site where the Fomorians attacked Falon's army — later revealed that her parents were killed not by the Fomorians but by a corrupted alchemist, Habereitus, acting under someone else's control. Once held captive by the Temple Knights and ordered to assassinate her own childhood friend, she ultimately refused the order and fled alone into the Shadow Realm. | - Unconfirmed in Mobile |
| Generation 10 — Goddess of Light | Obtaining a memory crystal reveals more of her origin: she is from Emain Macha, and the true culprits behind the attack on Emain Macha were the Royal Alchemists, not the Fomorians the world had long believed responsible. | - Unconfirmed in Mobile |
| Generation 11 — Sword of the Gods | Learning the truth about Emain Macha, she shuts her lover out and sets off alone to hunt down the corrupted alchemist in revenge. Habereitus, who should already be dead, reappears to kill her — the goddess Nemain intervenes to save her, but it is also Nemain who hands her the divine weapon Brionac. She strikes down the Fomorian king Cichol with it, later admitting it was vengeance for her dead mother. Nemain's plan to use the empowered Jenna for her own ends is stopped in time by her lover, and Jenna ultimately entrusts Brionac to the player's keeping. | - Unconfirmed in Mobile |
| Generation 11 Epilogue | She lays down her weapon and becomes a rookie blacksmith with the lowest repair success rate of any NPC (80%), but insists on fixing players' gear for free. Invited with her lover to a royal banquet, she doesn't hesitate to throw a punch the moment someone there makes an unwanted advance. | - Unconfirmed in Mobile |
| Generation 12 — Return of the Hero | Now fully out of the Temple Knights, dedicated to her work as a blacksmith. When the player is asked to investigate the truth of Habereitus's death and comes to find her, she's still quietly tracking down the remaining corrupted alchemists — the drive for vengeance over her dead father and her childhood was never really set down. | - Unconfirmed in Mobile |
This table is Jenna's PC-game story timeline, verified 2026-09-02. "Confirmed in Mobile" means Mobile's own text or on-screen content directly names this beat; "Unconfirmed in Mobile" means this site's research didn't find it, which is not the same as Mobile not having it. The character's English name follows the NA PC client's own spelling.
After she lays the weapon down
If Jenna’s story had ended at Generation 11, she’d be a tidy fable about an avenger setting down her sword. The PC game’s official story doesn’t stop there.
In the Generation 11 epilogue, Jenna decides to take up blacksmithing, trading her weapon for a hammer. When the player arrives with a congratulatory gift from the blacksmith Ferghus — covered in this site’s other piece on three old faces from the PC game — she laughs that he never stopped botching her gear back in her Temple Knights days. She’s also in a relationship with Leymore by now, and the two are invited to a royal banquet — where she throws a punch the moment a guest makes an unwanted advance, startling the whole room.
Generation 11 carries her arc one step further: fully out of the Temple Knights now and dedicated to smithing, with the lowest repair success rate of any NPC (80%) — insisting on fixing players’ gear for free anyway, saying it’s how she builds experience. When the player is asked to investigate the truth behind Habereitus’s death and comes to find her, she’s still quietly tracking the remaining corrupted alchemists — the drive for revenge was never really set down, just carried on more quietly.
Mobile’s gap
Laid out in full, one thing becomes obvious: Jenna checks nearly every box for “a character worth an article of her own” — a real family tragedy, an assassination order forced on her and refused, a divine weapon carrying an entire mythology’s weight, a reckoning delivered with her own hand, and an ending that’s less dramatic but more worth sitting with.
But Mobile has never named her, not once. Neither “Jenna” nor any spelling of it turns up anywhere in the Mobile data or research corpus this site has checked — not “underweighted,” simply not found at all. Mobile’s ongoing main story, “Goddess’s Descent,” corresponds to the PC game’s earliest Generation; Jenna’s arc (Generations 9 through 12) sits much later in the PC game’s own sequence. Whether and when she’ll show up in Mobile is something this article can’t answer, and it says so honestly: unknown.
Conclusion
Jenna isn’t a Mobile original, and Mobile hasn’t touched her story yet either — she belongs entirely to the PC game, a complete arc running from victim to forced assassin to avenger to blacksmith, tangled up along the way with the Fomorian king Cichol’s death and the divine weapon Brionac’s fate — both sharing the same mythic skeleton covered in this site’s piece on who Morrighan is. For a veteran moved by her PC-side story, this piece’s point is simple: her story stands complete inside the PC game, and Mobile’s current progress hasn’t reached the point where it could hold her yet.
One falsifiable claim: Mobile has not introduced Jenna in any form. This rests on the entirety of the Mobile datasets and research corpus this site has checked so far — not finding her doesn’t mean she won’t show up later. The moment Mobile’s main story reaches the corresponding Generation and names her, this sentence needs rewriting.