Dungeons · Published 2026-09-17 KR S1 preview

Four days to White Succubus: today through Monday 06:00

✍️ Alice・愛麗沙

Hand-drawn cover: before a ridge in dark red dusk, a staircase climbs step by step, the top step catching a distant light
Original illustration by this site
KR S1 preview KR Season 1 content — live in Korea since 2025-09-25, not yet on the Taiwan server.
Quick answer

First thing: claim the 9/16 maintenance compensation before 23:59 on Thursday 9/17 - the two bundles add up to Spirit Wings 150, gold 50,000, twenty small silver coin boxes, one undying powder and two each of the speed and damage-reduction elixirs; the mail itself is gone on 9/19. Then read the calendar properly: 9/21 (Mon) 06:00 is the opening and the weekly reset, and White Succubus’s first loot reset is 9/28 - so 9/21 to 9/27 is a full first week and there is nothing to save for it; the whole weekly allowance lands the moment the door opens. The four days between now and then hold three kinds of work: empty this week’s weekly content (it resets Monday morning anyway), stock the consumables the raid actually needs (Blessed bandages - ordinary ones do not clear the mental DoT), and fix your four and your pairs. Monday morning’s order is White Succubus three times, then everything else. And one line people will skip: do not rush Mas Abyss after the 9/28 reset - the unique-equipment reward pool changes with the 9/30 update, and the two days between are paid from the old pool. Added 9/28: in week one Taiwan’s players measured the time limit - 8 minutes, after which Black Succubus is force-summoned and the party wipes - and solo mode turned out to give the same loot as four players. So “fix your four” drops a notch on this list: if you cannot seat a fixed party, run solo first; it is cheaper than thirty pick-up groups.

Three moments

This page’s 9/1 version budgeted the twelve days from 9/9 to 9/21; that runway is spent, and Taiwan’s 9/16 log has now published the full 9/21 spec, so the page is rewritten as the last four days plus opening morning.

9/17 (Thu) 23:59 - compensation claim closes. Maintenance overran by half an hour, so there are two bundles. Mail expires 9/19; the coin boxes expire 9/21.

9/21 (Mon) 06:00 - opening = weekly reset. Abyss x3, team dungeon, field boss, ward, life-skill board, guild mission, boss last-hit all refresh at the same instant. Clear this week’s share by Sunday night; keep none of it.

9/28 (Mon) 06:00 - White Succubus’s first loot reset, and Hell 4 opens. 9/21-9/27 is one whole week, which is why “three runs in week one” pays: loot is one roll, but the server event counts clears.

Today through Sunday, in order

Empty the weeklies (9/17-9/20).

WeeklyLeft this week9/21 06:00Why now
Abyss (Hell 3 is open)3resetsred abyss fossils are Molly’s currency; the ledger
Glas Ghaibhleann1resetscounted separately from White Succubus - two rolls, not one
Field boss Hard1resetsthe only source of Fox scroll fragments
Ward7resetsthe weekly rune-fragment floor
Life-skill board / guild mission / boss last-hit1 eachresetssame - everything weekly goes to zero

Nothing here is worth “keeping for 9/21”; it has already refreshed when you reach the raid entrance.

Stock consumables (before the weekend, when prices rise).

  • Blessed bandages (or Perfect) - the eight-way scythe applies a mental damage-over-time that ordinary bandages do not remove (Korean community). The cheapest and most-forgotten line on this list.
  • Revive items - the five are a party total and item revives count, but the campfire before the boss room refills them; items are for “one slip should not become two” inside the boss room.
  • Movement-speed and damage-reduction elixirs - the compensation gives two of each; keep them for Monday.
  • Rough single-colour gems - since 9/9, three single-colour gems + obsidian + diamond make a Starlight Prism; the raid gives two obsidian or diamond a week, so have the other three ready.

People.

  • A fixed four, one melee and one ranged per pair, with A going in first, B second, A third (Insomnia blocks re-entry for 90 seconds, so the second pair is always the other pair).
  • Name the rose blocker.
  • Want the resurrection stone? Bind Nexon and Discord now; the screenshot event needs all four to check in.

Monday 06:00: the order

  1. White Succubus first. The weekly Enchant Scroll: White Rose lives here; after the first clear, further runs in the same week cost nothing.
  2. Runs two and three straight after - once anyone on the server reaches three clears, all three tiers of Whispers of Phantoms unlock: rune fragments 300, anti-magic stone powder 35 (5+10+20), rune reset prism 5, elite alchemy re-burn catalyst 3. The powder is level-65 accessory material (garnet 20, spinel 60); the three tiers cover one garnet piece with change.
  3. Then Abyss, Glas, field boss - they can be done any time in the week, and so can the scroll, but the reason to raid first is people: opening morning is when a fixed party is most complete, and it only gets harder to seat four.

Combat power is not on this list. Rank 1000 on all four servers is above 28,389, and Korea’s 2.4万 players cleared in the right party on day one. The HP ruler and the five mechanics are in the raid guide.

A week later: the 9/28-9/30 gap

The update log carries a line that is easy to skip: Mas Abyss unique-equipment clear rewards are adjusted after the 9/30 (Wed) update; clears between the 9/28 reset and the 9/30 update are paid from the pre-adjustment pool. In calendar terms: your three Abyss runs refresh on 9/28, but if you spend them on 9/28 or 9/29 you draw from the old pool; after Wednesday’s maintenance you draw from the new one. Nexon has not said the new pool is better, so this is not “new beats old” - it is “runs spent in those two days cannot be taken back”. Holding Abyss until Wednesday is the one “do not” on this list.

Hell 4 opens the same day - Korea’s community put it at roughly 25,000 recommended CP and 2 revives; the fossil ledger already counts stages 4 and 5 into the weekly income.

A week after opening: which lines on this list change

From 9/21 to 9/27 Taiwan’s players measured the two things that could only be guessed before opening, and three lines on this list change as a result:

“Fix your four” drops from first priority to second. Solo clears give the same loot as four players (a group only adds kill drops), and solo pattern order is fixed. One 22k Mage ran more than thirty pick-up groups and failed at the last 4% every time; the same week, a 22k Greatsword Warrior cleared solo on auto. A fixed party is still best if you can find one; if you cannot, take the weekly scroll solo first.

“Combat power is not on this list” gets a caveat. The four-player mode tests roles, and that still holds; but solo is an 8-minute total-damage check - when time runs out, the White Succubus force-summons Black Succubus and the party wipes. If the boss has X of its HP left at 8:00, you are short X/(1-X) of your damage: 4% left means +4.2%, 14.3% left means +16.7%. That arithmetic and the per-class solo reports are in the raid guide.

The campfire does not stop the clock. It refills your 5 revives, but the timer keeps running; under an 8-minute wall, “dying is fine, touch the campfire and go again” only holds for the trash section.

Unchanged: hold Abyss from 9/28 to 9/30 still stands - Mas Abyss’s new reward pool arrives only after the 9/30 maintenance. Hell 4 opens today; if you are pushing fossils, plan by the fossil ledger.

Our conclusion

Four days in three lines: claim compensation today, empty the weeklies by Sunday, buy Blessed bandages before the weekend. Monday morning: White Succubus three times before anything else. 9/28: Abyss waits until 9/30.

Only two things overturn this: an officially published time limit or reset rule that differs from what players measured in week one, or Nexon moving the reward-pool date before 9/30. Everything else is copied from the two official 9/16 notices; what needs saving is your runs, not their wording.