Bari Blocks 1–2: level table, silver budget, 8 first-clears
✍️ Alice・愛麗沙
Day-one silver goes to first-clear quests, not farming. Two blocks, two floors each, one first-clear quest on Normal and one on Hard: 8 runs × 10 silver = 80 silver. You hold at most 100 and regenerate 48 a day, so that is under two days of budget, and the reward is paid once and never again. The Very Hard cell most likely is not there on day one: Korea added it 98 days after the update, and its suggested level of 80/81 sits above a level cap of 65. Enchant fragments (the accessory scroll “Fox”) drop on both Normal and Hard, which makes these two mines the cheapest fragment source at this stage.
The level table, cell by cell
Korea’s dungeon page records the full suggested-level grid:
| Dungeon | Floor | Normal | Hard | Very Hard |
|---|---|---|---|---|
| Bari Block 1 | Floor 1 | 56 | 65 | 80 |
| Bari Block 1 | Floor 2 | 57 | 65 | 80 |
| Bari Block 2 | Floor 1 | 59 | 65 | 81 |
| Bari Block 2 | Floor 2 | 60 | 65 | 81 |
Against the Mas Dungeon you will already know (Normal 35/42, Hard 48/49, Very Hard 62/63), these two start at 56 on Normal, and Hard sits exactly on the 65 cap. They are normal dungeons designed for capped characters, not levelling maps. Ignore the Very Hard column for now: Korea’s record dates it to 2025-09-25, 98 days after the 2025-06-19 Wilderness update, and 80/81 corresponds to Korea’s later, higher level cap. Taiwan’s notice today mentions neither a cap raise nor Very Hard — if it shows in the menu, it is not this version’s content.
Korea’s first week had a related misreading: players saw “Normal 56”, decided Hard was out of reach, and went back to Mas. Hard 65 is met by any capped character. The intimidating number is Normal’s, not Hard’s.
The silver ledger: 48 against 10
The denominator first.
A normal dungeon costs 10 silver per run. Silver regenerates +1 every 30 minutes, 48 a day, and stops at 100 held (the silver-budget article marks the stop line and the waste points).
So a day’s allowance is 4.8 runs. A full membership adds 20, for 6.8.
Two dungeons were added today; the allowance was not. Every Bari run is one fewer run somewhere else. This version gives you no new silver, only new options.
| Scenario | Silver | Runs it buys | What it means |
|---|---|---|---|
| Auto-regen only (free to play) | 48 per day | 4.8 runs | This is a free player’s dungeon allowance for one day |
| Plus the full membership’s daily grant | 68 per day | 6.8 runs | 42% more than free to play |
| Filling from 0 to the regen-stop line | 100 | 10 runs | Takes 50 hours — a little over two days |
| Sleeping 8 hours while holding the full 100 | −16 | −1.6 runs | While regen is stopped the tap is off, and none of that comes back |
All of it converted from the official numbers in the table above: +1 every 30 min, regen stops at 100, full membership adds 20 a day. The divisor — 10 per run — is a Korean figure that Taiwan has never published, so read the “runs” column as an order of magnitude rather than a count.Gold efficiency
First-clear quests: 12 cells, each paid once
The official guide splits area quests into repeatable quests (complete on clear, repeatable) and first-clear quests (clearable once only). First-clear rewards are one-time — the only thing in a dungeon that is “gone forever once done”.
How many cells do the new dungeons have? Two blocks × two floors × three difficulties = 12. Minus the four Very Hard cells, 8 cells are available on day one.
8 cells × 10 silver = 80 silver. At 48 a day (one coin per 30 minutes), that is a day and sixteen hours of regeneration. If you banked 100 before maintenance, you can clear all of it in one sitting.
Order: Normal first, Hard after, floor 1 before floor 2 within a block — not for the rewards, but because demon-badge and key costs scale with the floor, so clear the cheap cells first.
Enchant fragments: the cheapest source at this stage
Fragments of the accessory scroll “Fox” have four season-0 sources in the Korean catalogue: field bosses (Hard only), Bari Block 1/2 (Normal/Hard), Mas Deep, and the Abyss fossil shop.
Of the four, the mines are the only source that “drops on Normal and costs only silver”. Field bosses need Hard, and Hard is only added on 9/14; Mas Deep costs demon tributes (two a day); Molly’s 400-fossil scroll needs an Abyss weekly settlement first. The patch notes also confirm the mines open at Normal and Hard only, and that the Pioneer the Wilderness (開拓曠野) event’s clear challenges (1-3, 2-3) count on Normal — the 8 first-clear runs collect the event’s small silver boxes and mystic dice keys on the way. To assemble a first accessory scroll before the raid stage, the mines on Normal are the starting point. A scroll takes 100 fragments; the per-run count is unpublished — run the 8 first-clears, watch what drops, then decide whether to farm.
Whether to switch on double loot
Double loot costs double silver, pays double rewards, and counts as two clears (verified here). Not today: first-clear rewards do not double, so those 20 extra silver buy nothing. Turn it on once fragment farming is steady and the drop rate is known.
One thing people mix up
“The Bari dungeon” was a community phrase before the update, meaning one place. The official notice printed two: Block 1 off the Bangor square, Block 2 off the south-west cliff. Block 2 is new to the mobile game, absent from the PC original, with different monsters and bosses — finishing Block 1 is not finishing Bari.
What to do now
- Day one: 8 first-clear cells, Normal→Hard, floor 1→2, 80 silver.
- No double loot, no Very Hard.
- Note how many fragments the 8 runs dropped — that is the only basis for deciding whether to keep farming.
What would overturn this: if a server’s patch notes open Very Hard on day one, 8 cells become 12 and 80 silver becomes 120; the suggested levels are Korean numbers, and the in-game “recommended” tag on the difficulty tab wins if a server adjusts them.