Update-week priority: what vanishes, what is capped, farming
✍️ Alice・愛麗沙
Four tiers, top down. Tier one is “gone if not done today”: the compensation mail (by 9/10), the daily hole, every hour tributes and silver sit at their caps. Tier two is “one share fewer if not done this week”: the 3 weekly field-boss loots, the event’s 6 cells (closing 9/16), Mas Deep’s weekly grade reward. Tier three is “wrong order costs extra”: the mines’ 8 first-clears before any farming, double loot only after them. Tier four is the endlessly repeatable: fragments, gems, area bosses. Not today: Cloud Wasteland Very Hard, Very Hard in the mines, a fourth enchant scroll, building combat power for the new boss.
Why rank by “does it lose a share” rather than “what is strongest”
Strength is the second question.
Update-day content arrives all at once and everything looks urgent. But resources are two lines: silver 48 a day, tributes 2 a day, plus time. One coordinate: between 9/9 and 9/21 the only weekly reset is 9/14.
So the single sorting principle is irreversibility: if this is missed, is one share lost for good? If yes, first; if no, later. In Korea’s week of 2025-06-19, what those who ignored this order lost most was not time — it was the silver and tributes that evaporated at their caps.
Tier one: gone if not done today
| Item | Vanishes | Note |
|---|---|---|
| Compensation claim | 9/10 23:59 | the three-mails article |
| The daily hole | 06:00 next day | evaporates unused, official rule |
| Silver parked at 100 | −2 per hour | regeneration stopped |
| Tributes parked at 10 | −1 per 12 hours | regeneration stopped |
| Today’s weekday dungeon | 06:00 next day |
This tier has one verb: spend. Every hour at a cap is a real loss, more urgent than any new content.
| Cadence | Tasks | Most you can do in a week | Lost by skipping one day | Recoverable? |
|---|---|---|---|---|
| Daily | 13 | 168 | 24 | No — it resets at 06:00 the next day |
| Weekly | 7 | 15 | 0 | Yes — any day within the week counts |
Same data the task tracker uses: 13 daily rows, 7 weekly rows, 183 runs for a full week. The daily column does not bank.Tracker
Tier two: one share fewer if not done this week
| Item | Reset | Note |
|---|---|---|
| 3 field-boss slaying loots | 9/14 06:00 | four bosses for three slots, how to choose; Hard is only added 9/14 06:00, so fragments count from next week |
| 3 Abyss runs → Hell 3 | scheduled 9/14 | announced in the patch notes; this week, clear the Very Hard timed challenge first |
| Lords of the Hunting Grounds, 6 cells | ends 9/16 05:59 | old bosses only, the six cells |
| Mas Deep Very Hard grade reward | once a week | from 22,000 combat power, the gate |
| Weekly ward count | Monday 06:00 | Cloud Wasteland Hard, 4 boxes (Korea) |
| 3 Abyss runs | Monday 06:00 | clear Entry today if you have not, for the hole qualification |
The arithmetic: one weekly allowance before 9/14, another from 9/14 to 9/21. Where this week’s allowance goes decides what you hold when the raid opens on 9/21. One thing already too late: the Monster Slaying Proof → Distant Star Seal (遙遠的星辰印章) line, which the patch notes list as “sold until 9/9 06:00” — it ended with the maintenance; proofs now have Large Chunk of Meat (大塊肉) to buy instead (100 proofs, once per account per week).
Tier three: the wrong order costs extra
- The mines’ 8 first-clears → then farm. First-clear rewards do not double; finish them, then switch on double loot. The silver article has the 100 → 20 ledger.
- Abyss Entry → then wait for the hole. Without the qualification, an open hole is someone else’s.
- Three accessory scrolls → then think about a fourth. The enchant order: from the fourth on it is a 5% lottery.
- Bangor’s statues → then the other region-goal cells. The title reads that cell; the door is not there today.
Tier four: endlessly repeatable
Fragments, gems, area bosses, gathering. Still there tomorrow, still there next week. The only reason to touch them today is “the first three tiers are done and there is time left”.
The do-not-do list
- Cloud Wasteland Very Hard. Suggested 74, cap 65.
- Very Hard in the mines. Korea added it 98 days after the update; most likely absent, and level-80 content if present.
- A fourth accessory scroll. Three accessories, three scrolls, stop.
- Building combat power for the new boss. Normal 60, Hard 65; whether your number clears Hard is known at 18:00 today, no need to build first.
- Silver alloy through the 30 → 1 line. Ten times the price; the real route.
- Double loot on first-clears. 10 extra silver for one clear reward.
- Tributes into Mas Deep below 22,000. No refund on failure.
One thing people mix up
“Update week means touching every new thing.” No. The genuinely dated items are the few cells in tiers one and two; tiers three and four are still there after 9/21, in October, in November. The goal of update week is not to play everything; it is to miss none of those few shares.
What to do now
- Log in: mailbox → spend the capped silver and tributes → the hole.
- Before 18:00: the mines’ first-clears, Bangor’s statues.
- 18/20/22: bosses, the event’s three first.
- Before bed: tributes into a deep dungeon (if combat power allows), a 10-hour batch on the processing station.
What would overturn this: the patch notes have been checked — the new login events (On-Time to 9/23, attendance to 9/30, Pioneer the Wilderness to 10/7) all expire after tier two, and the three-mails article’s deadline table stands; weekly reset counts and every cap follow the official guides, and if today’s notes change the boss weekly cap or the hole count, tier two is reordered.